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- bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
- bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
- bot_chatter normal
- bot_defer_to_human_goals 1
- bot_defer_to_human_items 1
- bot_difficulty 2
- bot_quota 10
- bot_quota_mode fill
- cash_player_bomb_defused 300
- cash_player_bomb_planted 300
- cash_player_damage_hostage -30
- cash_player_interact_with_hostage 150
- cash_player_killed_enemy_default 300
- cash_player_killed_enemy_factor 1
- cash_player_killed_hostage -1000
- cash_player_killed_teammate -3300
- cash_player_rescued_hostage 1000
- cash_team_elimination_bomb_map 3250
- cash_team_elimination_hostage_map 3000
- cash_team_hostage_alive 150
- cash_team_hostage_interaction 150
- cash_team_loser_bonus 1400
- cash_team_loser_bonus_consecutive_rounds 500
- cash_team_planted_bomb_but_defused 800
- cash_team_rescued_hostage 750
- cash_team_terrorist_win_bomb 3500
- cash_team_win_by_defusing_bomb 3500
- cash_team_win_by_hostage_rescue 3500
- cash_team_win_by_time_running_out 3250
- ff_damage_reduction_bullets 0.33
- ff_damage_reduction_grenade 0.85
- ff_damage_reduction_grenade_self 1
- ff_damage_reduction_other 0.4
- mp_afterroundmoney 0
- mp_buytime 45
- mp_death_drop_defuser 1
- mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
- mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
- mp_deathcam_skippable 1
- mp_defuser_allocation 0
- mp_force_pick_time 15
- mp_forcecamera 1 // Set to 1 for team only spectating.
- mp_free_armor 0
- mp_freezetime 15
- mp_friendlyfire 1
- mp_ggprogressive_round_restart_delay 15
- mp_ggtr_bomb_defuse_bonus 1
- mp_ggtr_bomb_detonation_bonus 1
- mp_ggtr_bomb_pts_for_flash 4
- mp_ggtr_bomb_pts_for_he 3
- mp_ggtr_bomb_pts_for_molotov 5
- mp_ggtr_bomb_pts_for_upgrade 2
- mp_ggtr_bomb_respawn_delay 0
- mp_ggtr_end_round_kill_bonus 1
- mp_ggtr_halftime_delay 0.0
- mp_ggtr_last_weapon_kill_ends_half 0
- mp_respawn_immunitytime 0
- mp_halftime 1
- mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
- mp_maxmoney 16000
- mp_maxrounds 30
- mp_molotovusedelay 0
- mp_playercashawards 1
- mp_roundtime 2
- mp_solid_teammates 1
- mp_startmoney 800
- mp_teamcashawards 1
- mp_timelimit 0
- mp_warmuptime 90
- mp_weapons_allow_zeus 0
- spec_freeze_panel_extended_time 0
- spec_freeze_time 5.0
- sv_allow_votes 1 // Voting allowed in this mode
- sv_alltalk 0
- sv_arms_race_vote_to_restart_disallowed_after 0
- sv_deadtalk 1
- sv_ignoregrenaderadio 0
- tv_delay 30
- mp_warmup_pausetimer 0
- mp_halftime_pausetimer 0
- //
- mp_weapons_allow_map_placed 0
- mp_weapons_glow_on_ground 0
- mp_display_kill_assists 1
- mp_respawn_on_death_t 0
- mp_respawn_on_death_ct 0
- mp_ct_default_melee weapon_knife
- mp_ct_default_secondary weapon_hkp2000
- mp_ct_default_primary ""
- mp_t_default_melee weapon_knife
- mp_t_default_secondary weapon_glock
- mp_t_default_primary ""
- mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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