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  1. bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  2. bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  3. bot_chatter normal
  4. bot_defer_to_human_goals 1
  5. bot_defer_to_human_items 1
  6. bot_difficulty 2
  7. bot_quota 10
  8. bot_quota_mode fill
  9. cash_player_bomb_defused 300
  10. cash_player_bomb_planted 300
  11. cash_player_damage_hostage -30
  12. cash_player_interact_with_hostage 150
  13. cash_player_killed_enemy_default 300
  14. cash_player_killed_enemy_factor 1
  15. cash_player_killed_hostage -1000
  16. cash_player_killed_teammate -3300
  17. cash_player_rescued_hostage 1000
  18. cash_team_elimination_bomb_map 3250
  19. cash_team_elimination_hostage_map 3000
  20. cash_team_hostage_alive 150
  21. cash_team_hostage_interaction 150
  22. cash_team_loser_bonus 1400
  23. cash_team_loser_bonus_consecutive_rounds 500
  24. cash_team_planted_bomb_but_defused 800
  25. cash_team_rescued_hostage 750
  26. cash_team_terrorist_win_bomb 3500
  27. cash_team_win_by_defusing_bomb 3500
  28. cash_team_win_by_hostage_rescue 3500
  29. cash_team_win_by_time_running_out 3250
  30. ff_damage_reduction_bullets 0.33
  31. ff_damage_reduction_grenade 0.85
  32. ff_damage_reduction_grenade_self 1
  33. ff_damage_reduction_other 0.4
  34. mp_afterroundmoney 0
  35. mp_buytime 45
  36. mp_death_drop_defuser 1
  37. mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
  38. mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
  39. mp_deathcam_skippable 1
  40. mp_defuser_allocation 0
  41. mp_force_pick_time 15
  42. mp_forcecamera 1 // Set to 1 for team only spectating.
  43. mp_free_armor 0
  44. mp_freezetime 15
  45. mp_friendlyfire 1
  46. mp_ggprogressive_round_restart_delay 15
  47. mp_ggtr_bomb_defuse_bonus 1
  48. mp_ggtr_bomb_detonation_bonus 1
  49. mp_ggtr_bomb_pts_for_flash 4
  50. mp_ggtr_bomb_pts_for_he 3
  51. mp_ggtr_bomb_pts_for_molotov 5
  52. mp_ggtr_bomb_pts_for_upgrade 2
  53. mp_ggtr_bomb_respawn_delay 0
  54. mp_ggtr_end_round_kill_bonus 1
  55. mp_ggtr_halftime_delay 0.0
  56. mp_ggtr_last_weapon_kill_ends_half 0
  57. mp_respawn_immunitytime 0
  58. mp_halftime 1
  59. mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  60. mp_maxmoney 16000
  61. mp_maxrounds 30
  62. mp_molotovusedelay 0
  63. mp_playercashawards 1
  64. mp_roundtime 2
  65. mp_solid_teammates 1
  66. mp_startmoney 800
  67. mp_teamcashawards 1
  68. mp_timelimit 0
  69. mp_warmuptime 90
  70. mp_weapons_allow_zeus 0
  71. spec_freeze_panel_extended_time 0
  72. spec_freeze_time 5.0
  73. sv_allow_votes 1 // Voting allowed in this mode
  74. sv_alltalk 0
  75. sv_arms_race_vote_to_restart_disallowed_after 0
  76. sv_deadtalk 1
  77. sv_ignoregrenaderadio 0
  78. tv_delay 30
  79. mp_warmup_pausetimer 0
  80. mp_halftime_pausetimer 0
  81. //
  82. mp_weapons_allow_map_placed 0
  83. mp_weapons_glow_on_ground 0
  84. mp_display_kill_assists 1
  85. mp_respawn_on_death_t 0
  86. mp_respawn_on_death_ct 0
  87. mp_ct_default_melee weapon_knife
  88. mp_ct_default_secondary weapon_hkp2000
  89. mp_ct_default_primary ""
  90. mp_t_default_melee weapon_knife
  91. mp_t_default_secondary weapon_glock
  92. mp_t_default_primary ""
  93. mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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