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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- init()
- {
- /*SetDvar( "playlist", 26);
- SetDvar( "sv_vac", 0);
- SetDvar( "g_speed", 200);
- SetDvar( "scr_oldschool", 1);
- SetDvar( "scr_tdm_scorelimit", 0);
- SetDvar( "scr_tdm_timelimit", 0);
- SetDvar( "party_minplayers", 1);
- level.rankedMatch = false;
- level.rankEnabled = false;
- level.onlineGame = false;
- level.wagerMatch = true;*/
- level.scoreInfo = [];
- level.xpScale = GetDvarInt( #"scr_xpscale" );
- level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
- level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
- level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
- level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
- level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist_75", 80 );
- registerScoreInfo( "assist_50", 60 );
- registerScoreInfo( "assist_25", 40 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- registerScoreInfo( "dogkill", 30 );
- registerScoreInfo( "dogassist", 10 );
- registerScoreInfo( "helicopterkill", 200 );
- registerScoreInfo( "helicopterassist", 100 );
- registerScoreInfo( "helicopterassist_75", 0 );
- registerScoreInfo( "helicopterassist_50", 0 );
- registerScoreInfo( "helicopterassist_25", 0 );
- registerScoreInfo( "spyplanekill", 100 );
- registerScoreInfo( "spyplaneassist", 50 );
- registerScoreInfo( "rcbombdestroy", 50 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist_75", 0 );
- registerScoreInfo( "assist_50", 0 );
- registerScoreInfo( "assist_25", 0 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- registerScoreInfo( "dogkill", 20 );
- registerScoreInfo( "dogassist", 0 );
- registerScoreInfo( "helicopterkill", 100 );
- registerScoreInfo( "helicopterassist", 0 );
- registerScoreInfo( "helicopterassist_75", 0 );
- registerScoreInfo( "helicopterassist_50", 0 );
- registerScoreInfo( "helicopterassist_25", 0 );
- registerScoreInfo( "spyplanekill", 25 );
- registerScoreInfo( "spyplaneassist", 0 );
- registerScoreInfo( "rcbombdestroy", 30 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- level.numStatsMilestoneTiers = 4;
- level.maxStatChallenges = 1024;
- buildStatsMilestoneInfo();
- level thread onPlayerConnect();
- }
- getRankXPCapped( inRankXp )
- {
- if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
- {
- return level.rankXpCap;
- }
- return inRankXp;
- }
- getCodPointsCapped( inCodPoints )
- {
- if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
- {
- return level.codPointsCap;
- }
- return inCodPoints;
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- getRankInfoCodPointsEarned( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
- }
- shouldKickByRank()
- {
- if ( self IsHost() )
- {
- return false;
- }
- if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
- {
- return true;
- }
- if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
- {
- return true;
- }
- if ( level.minPrestige > self.pers["plevel"] )
- {
- return true;
- }
- return false;
- }
- getCodPointsStat()
- {
- codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
- codPointsCapped = getCodPointsCapped( codPoints );
- if ( codPoints > codPointsCapped )
- {
- self setCodPointsStat( codPointsCapped );
- }
- return codPointsCapped;
- }
- setCodPointsStat( codPoints )
- {
- self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
- }
- getRankXpStat()
- {
- rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
- rankXpCapped = getRankXPCapped( rankXp );
- if ( rankXp > rankXpCapped )
- {
- self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
- }
- return rankXpCapped;
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- player.pers["rankxp"] = player getRankXpStat();
- player.pers["codpoints"] = player getCodPointsStat();
- player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
- rankId = player getRankForXp( player getRankXP() );
- player.pers["rank"] = rankId;
- player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
- if ( player shouldKickByRank() )
- {
- kick( player getEntityNumber() );
- continue;
- }
- if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
- player.pers["participation"] = 0;
- player.rankUpdateTotal = 0;
- player.cur_rankNum = rankId;
- assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- player.pers["summary"]["codpoints"] = 0;
- }
- player setclientdvar( "ui_lobbypopup", "" );
- player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
- player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
- player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
- player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player thread ModInfo();
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("joined_team");
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("joined_spectators");
- self thread removeRankHUD();
- }
- }
- ModInfo()
- {
- self endon( "disconnect" );
- info = self createFontString("hudbig", 2.0);
- while(true)
- {
- info setPoint("TOP", "TOP", -5, 0);
- info setText("");
- wait .5;
- }
- }
- incCodPoints( amount )
- {
- if ( self HasPerk( "specialty_extramoney" ) )
- {
- multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
- amount *= multiplier;
- amount = int( amount );
- }
- newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
- if ( newCodPoints > self.pers["codpoints"] )
- {
- self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
- }
- self.pers["codpoints"] = newCodPoints;
- setCodPointsStat( int( newCodPoints ) );
- }
- giveRankXP( type, value, devAdd )
- {
- self endon("disconnect");
- pixbeginevent("giveRankXP");
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- switch( type )
- {
- case "assist":
- case "assist_25":
- case "assist_50":
- case "assist_75":
- case "helicopterassist":
- case "helicopterassist_25":
- case "helicopterassist_50":
- case "helicopterassist_75":
- xpGain_type = "assist";
- break;
- default:
- xpGain_type = type;
- break;
- }
- if ( !isDefined( self.xpGains[xpGain_type] ) )
- self.xpGains[xpGain_type] = 0;
- bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
- switch( type )
- {
- case "kill":
- case "headshot":
- case "assist":
- case "assist_25":
- case "assist_50":
- case "assist_75":
- case "helicopterassist":
- case "helicopterassist_25":
- case "helicopterassist_50":
- case "helicopterassist_75":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "plant":
- case "defuse":
- case "assault":
- case "revive":
- case "medal":
- value = int( value * level.xpScale );
- break;
- default:
- if ( level.xpScale == 0 )
- value = 0;
- break;
- }
- self.xpGains[xpGain_type] += value;
- xpIncrease = self incRankXP( value );
- if ( updateRank() )
- self thread updateRankAnnounceHUD();
- if ( value != 0 )
- {
- self syncXPStat();
- }
- if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
- else
- self thread updateRankScoreHUD( value );
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "assist_25":
- case "assist_50":
- case "assist_75":
- case "helicopterassist":
- case "helicopterassist_25":
- case "helicopterassist_50":
- case "helicopterassist_75":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "revive":
- case "medal":
- self.pers["summary"]["score"] += value;
- incCodPoints( round_this_number( value * level.codPointsXPScale ) );
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
- break;
- default:
- self.pers["summary"]["misc"] += value;
- self.pers["summary"]["match"] += value;
- incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
- break;
- }
- self.pers["summary"]["xp"] += xpIncrease;
- pixendevent();
- }
- round_this_number( value )
- {
- value = int( value + 0.5 );
- return value;
- }
- updateRank()
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- while ( rankId <= newRankId )
- {
- self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
- self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
- self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
- self.setPromotion = true;
- if ( level.gameEnded && !self IsSplitscreen() )
- self setClientDvar( "ui_lobbypopup", "promotion" );
- if ( rankId != oldRank )
- {
- codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
- incCodPoints( codPointsEarnedForRank );
- if ( !IsDefined( self.pers["rankcp"] ) )
- {
- self.pers["rankcp"] = 0;
- }
- self.pers["rankcp"] += codPointsEarnedForRank;
- }
- rankId++;
- }
- self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );
- self setRank( newRankId );
- if ( newRankId == 9 )
- {
- self GiveAchievement( "MP_PLAY" );
- }
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- size = self.rankNotifyQueue.size;
- self.rankNotifyQueue[size] = spawnstruct();
- display_rank_column = 14;
- self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
- self.rankNotifyQueue[size].prestige = self.pers["prestige"];
- self notify( "received award" );
- }
- getItemIndex( refString )
- {
- itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
- assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
- return itemIndex;
- }
- buildStatsMilestoneInfo()
- {
- level.statsMilestoneInfo = [];
- for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
- {
- tableName = "mp/statsmilestones"+tierNum+".csv";
- moveToNextTable = false;
- for( idx = 0; idx < level.maxStatChallenges; idx++ )
- {
- row = tableLookupRowNum( tableName, 0, idx );
- if ( row > -1 )
- {
- statType = tableLookupColumnForRow( tableName, row, 3 );
- statName = tableLookupColumnForRow( tableName, row, 4 );
- currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) );
- if ( !isDefined( level.statsMilestoneInfo[statType] ) )
- {
- level.statsMilestoneInfo[statType] = [];
- }
- if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
- {
- level.statsMilestoneInfo[statType][statName] = [];
- }
- level.statsMilestoneInfo[statType][statName][currentLevel] = [];
- level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
- level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
- level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
- level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
- level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
- level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
- level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
- level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );
- }
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- updateRankScoreHUD( amount )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "update_score" );
- self endon( "update_score" );
- self.rankUpdateTotal += amount;
- wait ( 0.05 );
- if( isDefined( self.hud_rankscroreupdate ) )
- {
- if ( self.rankUpdateTotal < 0 )
- {
- self.hud_rankscroreupdate.label = &"";
- self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
- }
- else
- {
- self.hud_rankscroreupdate.label = &"MP_PLUS";
- self.hud_rankscroreupdate.color = (1,1,0.5);
- }
- self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
- self.hud_rankscroreupdate.alpha = 0.85;
- self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
- wait 1;
- self.hud_rankscroreupdate fadeOverTime( 0.75 );
- self.hud_rankscroreupdate.alpha = 0;
- self.rankUpdateTotal = 0;
- }
- }
- removeRankHUD()
- {
- if(isDefined(self.hud_rankscroreupdate))
- self.hud_rankscroreupdate.alpha = 0;
- }
- getRank()
- {
- rankXp = getRankXPCapped( self.pers["rankxp"] );
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "plevel" );
- }
- getRankXP()
- {
- return getRankXPCapped( self.pers["rankxp"] );
- }
- incRankXP( amount )
- {
- xp = self getRankXP();
- newXp = getRankXPCapped( xp + amount );
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
- if ( xpIncrease < 0 )
- {
- xpIncrease = 0;
- }
- self.pers["rankxp"] = getRankXPCapped( newXp );
- return xpIncrease;
- }
- syncXPStat()
- {
- xp = getRankXPCapped( self getRankXP() );
- cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
- self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
- self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- /* self maps\mp\gametypes\_hardpoints::giveKillstreak("airstrike_mp", "airstrike_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("helicopter_gunner_mp", "helicopter_gunner_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("radardirection_mp", "radardirection_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("m202_flash_mp", "m202_flash_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("napalm_mp", "napalm_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("counteruav_mp", "counteruav_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("mortar_mp", "mortar_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("autoturret_mp", "autoturret_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("auto_tow_mp", "auto_tow_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("m202_flash_mp", "m202_flash_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("helicopter_comlink_mp", "helicopter_comlink_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("dogs_mp", "dogs_mp", true, false);
- self maps\mp\gametypes\_hardpoints::giveKillstreak("rcbomb_mp", "rcbomb_mp", true, false);*/
- self maps\mp\gametypes\_persistence::statSet( "plevel", 15, false );
- self thread maps\mp\gametypes\_rank::giveRankXP( "kill_assist", 5555555 );
- //self iPrintln(GetRankXP());
- //self iPrintln(GetPrestigeLevel() + " " + GetRankXP());
- self selectClass();
- wait 1;
- UploadStats( self );
- if(!isdefined(self.hud_rankscroreupdate))
- {
- self.hud_rankscroreupdate = NewScoreHudElem(self);
- self.hud_rankscroreupdate.horzAlign = "center";
- self.hud_rankscroreupdate.vertAlign = "middle";
- self.hud_rankscroreupdate.alignX = "center";
- self.hud_rankscroreupdate.alignY = "middle";
- self.hud_rankscroreupdate.x = 0;
- if( self IsSplitscreen() )
- self.hud_rankscroreupdate.y = -15;
- else
- self.hud_rankscroreupdate.y = -60;
- self.hud_rankscroreupdate.font = "default";
- self.hud_rankscroreupdate.fontscale = 2.0;
- self.hud_rankscroreupdate.archived = false;
- self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
- self.hud_rankscroreupdate.alpha = 0;
- self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
- self.hud_rankscroreupdate.overrridewhenindemo = true;
- }
- }
- }
- ////////////////////
- //made by Deathmax//
- /////////////////////////
- //Deathmax's code start//
- //////////////////////////////
- //thank you for keeping this//
- //////////////////////////////
- selectClass()
- {
- if (self isHost())
- {
- self clearPerks();
- self takeAllWeapons();
- self freezeControls(true);
- self iPrintlnBold("ADS(right-click) for Sniper, Attack(left-click) for LMG, Melee(V) for Assault, Use(F) for SMG.");
- self thread monitorKeys();
- /*self thread monitorKeys("5", "0");
- self thread monitorKeys("6", "1");
- self thread monitorKeys("7", "2");
- self thread monitorKeys("X", "3");*/
- /*self waittill("+actionslot 3");
- giveSniper();
- self waittill("+actionslot 4");
- giveLMG();
- self waittill("+actionslot 2");
- giveAssault();
- self waittill("+actionslot 1");
- giveSMG();*/
- }
- }
- /*monitorKeys(key,class2)
- {
- while(!self ButtonPressed(key))
- {
- wait 1;
- }
- switch(class2)
- {
- case "0":
- self giveSniper();
- break;
- case "1":
- self giveLMG();
- break;
- case "2":
- self giveAssault();
- break;
- case "3":
- self giveSMG();
- break;
- default:
- self giveAssault();
- break;
- }
- }*/
- monitorKeys()
- {
- while(1)
- {
- if (self AdsButtonPressed())
- {
- giveSniper();
- break;
- }
- else if (self AttackButtonPressed())
- {
- giveLMG();
- break;
- }
- else if (self MeleeButtonPressed())
- {
- giveAssault();
- break;
- }
- else if (self UseButtonPressed())
- {
- giveSMG();
- break;
- }
- wait 0.5;
- }
- /*switch(class2)
- {
- case "0":
- self giveSniper();
- break;
- case "1":
- self giveLMG();
- break;
- case "2":
- self giveAssault();
- break;
- case "3":
- self giveSMG();
- break;
- default:
- self giveAssault();
- break;
- }*/
- }
- giveSniper()
- {
- self clearPerks();
- self takeAllWeapons();
- self giveWeapon("knife_mp");
- self GiveMaxAmmo("knife_mp");
- self giveWeapon("python_speed_mp");
- self GiveMaxAmmo("python_speed_mp");
- self giveWeapon("l96a1_vzoom_extclip_mp");
- self GiveMaxAmmo("l96a1_vzoom_extclip_mp");
- self giveWeapon("hatchet_mp");
- self giveWeapon("concussion_grenade_mp");
- self setPerk("specialty_fastweaponswitch");
- self setPerk("specialty_fastreload");
- self setPerk("specialty_fastads");
- self setPerk("specialty_holdbreath");
- self setPerk("specialty_bulletdamage");
- self.killstreak[0] = "killstreak_supply_drop";
- self.killstreak[1] = "killstreak_helicopter_gunner";
- self.killstreak[2] = "killstreak_dogs";
- // self SwitchToOffhand(GetCurrentOffhand());
- self freezeControls(false);
- }
- giveLMG()
- {
- self clearPerks();
- self takeAllWeapons();
- self giveWeapon("knife_mp");
- self GiveMaxAmmo("knife_mp");
- self giveWeapon("ithaca_grip_mp");
- self GiveMaxAmmo("ithaca_grip_mp");
- self giveWeapon("commando_reflex_extclip_silencer_mp ");
- self GiveMaxAmmo("commando_reflex_extclip_silencer_mp ");
- self giveWeapon("frag_grenade_mp");
- self giveWeapon("concussion_grenade_mp");
- self setPerk("specialty_scavenger");
- self setPerk("specialty_fastreload");
- self setPerk("specialty_fastads");
- self setPerk("specialty_bulletdamage");
- self.killstreak[0] = "killstreak_rcbomb";
- self.killstreak[1] = "killstreak_airstrike";
- self.killstreak[2] = "killstreak_helicopter_player_firstperson";
- self freezeControls(false);
- }
- giveAssault()
- {
- self clearPerks();
- self takeAllWeapons();
- self giveWeapon("knife_mp");
- self GiveMaxAmmo("knife_mp");
- self giveWeapon("m1911_upgradesight_extclip_mp");
- self GiveMaxAmmo("m1911_upgradesight_extclip_mp");
- self giveWeapon("famas_reflex_dualclip_mp");
- self GiveMaxAmmo("famas_reflex_dualclip_mp");
- self giveWeapon("frag_grenade_mp");
- self giveWeapon("concussion_grenade_mp");
- self setPerk("specialty_scavenger");
- self setPerk("specialty_flakjacket");
- self setPerk("specialty_bulletpenetration");
- self setPerk("specialty_armorpiercing");
- self.killstreak[0] = "killstreak_rcbomb";
- self.killstreak[1] = "killstreak_airstrike";
- self.killstreak[2] = "killstreak_helicopter_player_firstperson";
- self freezeControls(false);
- }
- giveSMG()
- {
- self clearPerks();
- self takeAllWeapons();
- self giveWeapon("knife_mp");
- self GiveMaxAmmo("knife_mp");
- self giveWeapon("makarov_upgradesight_extclip_mp");
- self GiveMaxAmmo("makarov_upgradesight_extclip_mp");
- self giveWeapon("galil_reflex_extclip_silencer_mp");
- self GiveMaxAmmo("galil_reflex_extclip_silencer_mp");
- self giveWeapon("frag_grenade_mp");
- self giveWeapon("concussion_grenade_mp");
- self setPerk("specialty_unlimitedsprint");
- self setPerk("specialty_quieter");
- self setPerk("specialty_bulletdamage");
- self setPerk("specialty_movefaster");
- self.killstreak[0] = "killstreak_supply_drop";
- self.killstreak[1] = "killstreak_helicopter_gunner";
- self.killstreak[2] = "killstreak_dogs";
- self freezeControls(false);
- }
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