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- sounds[] = {"StandardSound","SilencedSound"};
- class BaseSoundModeType
- {
- weaponSoundEffect = "DefaultRifle";
- closure1[] = {};
- closure2[] = {};
- soundClosure[] = {"closure1",0.5,"closure2",0.5};
- };
- class StandardSound: BaseSoundModeType
- {
- begin1[] = {"\OPTRE_Weapons\DMR\Data\sounds\DMR_1.ogg",2.5,1,1500};
- soundBegin[] = {"begin1",1};
- class SoundTails
- {
- class TailInterior
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\mx_tail_interior",2.2387211,1,1800};
- frequency = 1;
- volume = "interior";
- };
- class TailTrees
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\mx_tail_trees",1.0,1,1800};
- frequency = 1;
- volume = "(1-interior/1.4)*trees";
- };
- class TailForest
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\mx_tail_forest",1.0,1,1800};
- frequency = 1;
- volume = "(1-interior/1.4)*forest";
- };
- class TailMeadows
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\mx_tail_meadows",1.0,1,1800};
- frequency = 1;
- volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
- };
- class TailHouses
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\mx_tail_houses",1.0,1,1800};
- frequency = 1;
- volume = "(1-interior/1.4)*houses";
- };
- };
- };
- class SilencedSound: BaseSoundModeType
- {
- begin1[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_Mx_short_01",0.7943282,1,400};
- begin2[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_Mx_short_02",0.7943282,1,400};
- begin3[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_Mx_short_03",0.7943282,1,400};
- soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin1",0.34};
- class SoundTails
- {
- class TailInterior
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_Mx_tail_interior",1.0,1,400};
- frequency = 1;
- volume = "interior";
- };
- class TailTrees
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_mx_tail_trees",1.0,1,400};
- frequency = 1;
- volume = "(1-interior/1.4)*trees";
- };
- class TailForest
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_mx_tail_forest",1.0,1,400};
- frequency = 1;
- volume = "(1-interior/1.4)*forest";
- };
- class TailMeadows
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_mx_tail_meadows",1.0,1,400};
- frequency = 1;
- volume = "(1-interior/1.4)*(meadows/2 max sea/2)";
- };
- class TailHouses
- {
- sound[] = {"A3\Sounds_F\arsenal\weapons\Rifles\MX\Silencer_mx_tail_houses",1.0,1,400};
- frequency = 1;
- volume = "(1-interior/1.4)*houses";
- };
- };
- };
- reloadTime = 0.041;
- dispersion = 0.00005;
- recoil = "recoil_single_mx";
- recoilProne = "recoil_single_prone_mx";
- minRange = 2;
- minRangeProbab = 0.3;
- midRange = 300;
- midRangeProbab = 0.7;
- maxRange = 1000;
- maxRangeProbab = 0.05;
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