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Furtuka

Character Classes

Jun 24th, 2013
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  1. Soldier
  2. Weapon Ranks: Lance C
  3. Starting Weapon: Iron Lance
  4.  
  5. Base Stats
  6. HP: 22 STR: 6 MAG: 0 SKL: 3 CON: 8 AID: 7
  7. LUK: 3 DEF: 7 RES: 0 SPD: 4 MOV: 5
  8. Promotes to: Knight, Defender
  9.  
  10.  
  11.  
  12. Knight
  13. Weapon Ranks: Lance B, Sword C
  14. Active Skill: Guardian
  15. Units with this skill may declare to use this skill at the end of their turn. When this skill is in effect, they will intercept any attacks made on adjacent allies.
  16.  
  17. Stat Ups
  18. HP +3 STR +2 MAG +0 SKL +2 CON + 5 AID +5
  19. LUK +0 DEF +3 RES +0 SPD +0 MOV +1
  20.  
  21.  
  22.  
  23. Defender
  24. Weapon Ranks: Lance A
  25. Passive Skill: Shield
  26. Whenever this unit is attacked, there is a Skill % chance of the damage being cut in half.
  27.  
  28. Stat Ups
  29. HP +3 STR +2 MAG +0 SKL +2 CON +7 AID +7
  30. LUK +0 DEF +4 RED +0 SPD +0 MOV +0
  31. -------------------------------------------------------------------------------------------------------------------
  32.  
  33. Archer
  34. Weapons Ranks: Bow C
  35. Starting Weapon: Iron Bow
  36.  
  37. Base Stats
  38. HP: 18 STR: 4 MAG: 0 SKL: 6 CON: 6 AID: 5
  39. LUK: 4 DEF: 4 RES: 0 SPD: 5 MOV: 5
  40. Promotes to: Centaur, Ranger
  41.  
  42.  
  43.  
  44. Centaur
  45. Weapon Ranks: Bow B, Lance C
  46. Passive Skill: Gallop
  47. Units with this skill may move after attacking, provided they have not used up all their MOV points already.
  48.  
  49. Stat Ups
  50. HP +2 STR +2 MAG +0 SKL +2 CON +6 AID +6
  51. LUK +0 DEF +4 RES +0 SPD +2 MOVE +2
  52.  
  53.  
  54. Ranger
  55. Weapon Ranks: Bow A
  56. Passive Effect: Skirmishing
  57. When attacking from forest terrain against an enemy which is not, this unit gains a +5 bonus to damage, a +15 bonus to HIT, and a +15 bonus to EVA
  58.  
  59. Stat Ups
  60. HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
  61. LUK +1 DEF +3 RES +0 SPD +2 MOV +1
  62. -------------------------------------------------------------------------------------------------------------------
  63.  
  64. Musketeer
  65. Weapon Ranks: Musket C
  66. Starting Weapon: Iron Musket
  67.  
  68. Base Stats
  69. HP: 19 STR: 3 MAG: 0 SKL: 8 CON: 7 AID: 6
  70. LUK: 4 DEF: 5 RES: 1 SPD: 4 MOV: 5
  71. Promotes to: Sniper, Hunter
  72.  
  73.  
  74. Sniper
  75. Weapon Ranks: Musket A
  76. Passive Effect: Sniping
  77. When attacking from a mountain or hill terrain against an enemy which is not, this unit gains a +1 bonus to the range of its weapons, a +2 bonus to damage, and a +5 bonus to hit.
  78.  
  79. Stat Ups
  80. HP +3 STR +2 MAG +0 SKL +3 CON +4 AID +4
  81. LUK +0 DEF +2 RES +0 SPD +3 MOV +1
  82.  
  83.  
  84. Hunter
  85. Weapon Ranks: Musket B, Lance B
  86. Active Skill: Trapper
  87. A unit with this skill may spend their turn to set a trap on an adjacent forest tile. When an enemy unit moves within 3 spaces of the trap, the trap is used up and immobilizes them for 3 turns, or until an ally can free them by standing adjacent and using their turn. Only one trap may be set at a time.
  88.  
  89. Stats Ups
  90. HP +3 STR +3 MAG +0 SKL +2 CON +4 AID +4
  91. LUK +0 DEF +2 RES +0 SPD +2 MOV +1
  92.  
  93. -------------------------------------------------------------------------------------------------------------------
  94.  
  95. Mage
  96. Weapon Ranks: E Magic C, B Magic C
  97. Starting Weapon: (Choice of Fire SpellRing or Force SpellRing)
  98.  
  99. Base Stats
  100. HP: 18 STR: 0 MAG: 5 SKL: 3 CON: 6 AID: 5
  101. LUK: 4 DEF: 2 RES: 6 SPD: 5 MOV: 5
  102. Promotes to: Sage, Elementalist
  103.  
  104.  
  105. Sage
  106. Weapon Ranks: B Magic A, E Magic C
  107. Passive Skill: Levitate
  108. This unit may ignore the effects of sand, marsh, and snow.
  109. Active Skill: Focus
  110. Units with this skill may use their turn adjacent to an allied magic user in order to give them a MAG bonus equal to their own MAG/3 for the duration of the turn. A unit that is using this skill is unable to counterattack.
  111. Stat Ups
  112. HP +4 STR +0 MAG +2 SKL +2 CON +4 AID +4
  113. LUK +1 DEF +0 RES +3 SPD +0 MOV +1
  114.  
  115.  
  116. Elementalist
  117. Weapon Ranks: E Magic A, C Magic C
  118. Active Skill: Nature Call
  119. Units with this skill may spend a certain amount of HP to perform a spell depending upon the tile they stand upon.
  120. Spell HP Cost Tile
  121. Wind 2 Hills
  122. Quake 2 Deep Hills
  123. Quake 2 Underground
  124. Thunder 2 Forest
  125. Ice 3 Snow
  126. Water 3 Marsh
  127. Pillar 4 Road
  128. Air Blade 4 Mountain and Cliff
  129. Entangle 5 Deep Forest
  130. Teleops 5 Water
  131.  
  132. Stat Ups
  133. HP +2 STR +1 MAG +3 SKL +2 CON +4 AID +4
  134. LUK +0 DEF +0 RES +3 SPD +0 MOV +1
  135. -------------------------------------------------------------------------------------------------------------------
  136.  
  137. Fighter
  138. Weapon Ranks: Axe C
  139. Starting Weapon: Iron Axe
  140.  
  141. Base Stats
  142. HP: 21 STR: 8 MAG: 0 SKL: 2 CON: 7 AID: 6
  143. LUK: 2 DEF: 6 RES: 0 SPD: 3 MOV: 5
  144. Promotes to: Gladiator, Warrior
  145.  
  146. Gladiator
  147. Weapon Ranks: Axe B, Sword C
  148. Active Skill: Challenge
  149. When used at the end of a turn, the player can force one enemy units to attack them and only them during the enemy round.
  150.  
  151. Stat Ups
  152. HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
  153. LUK +0 DEF +2 RES +1 SPD +1 MOV +1
  154.  
  155.  
  156. Warrior
  157. Weapon Ranks: Axe A
  158. Active Skill: Battlecry
  159. A Unit with this skill may use it in place of attacking in order to give all allies within 3 spaces a +2 bonus to STR and MAG until the start of the next round.
  160.  
  161. Stat Ups
  162. HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
  163. LUK +1 DEF +1 RES +1 SPD +0 MOV +1
  164. -------------------------------------------------------------------------------------------------------------------
  165.  
  166. Brawler
  167. Weapon Ranks: Knuckles C
  168. Starting Weapon: Iron Knuckles
  169.  
  170. Base Stats
  171. HP: 20 STR: 7 MAG: 0 SKL: 3 CON: 7 AID: 6
  172. LUK: 4 DEF: 5 RES: 0 SPD: 4 MOV: 5
  173. Promotes to: Pugilist, Melee Master
  174.  
  175.  
  176. Pugilist
  177. Weapon Ranks: Knuckles A
  178. Passive Skill: Last Legs
  179. Units with this skill receive a +1 to AS and +2 to ATK for every 10 HP under their max.
  180.  
  181. Stat Ups
  182. HP +3 STR +2 MAG +0 SKL +2 CON +4 AID +4
  183. LUK +0 DEF +2 RES +0 SPD +2 MOV +1
  184.  
  185. Melee Master
  186. Weapon Ranks: Knuckles A
  187. Passive Skill: Pressure Strike
  188. Units with this skill receive a +10 bonus to Crit.
  189. Passive Skill: Triumph of Skill
  190. Units with this skill receive +5 to EVA, +1 to ATK, and +1 to AS for every enemy within 3 spaces if it has no allies within 3 spaces.
  191.  
  192. Stat Ups
  193. HP +1 STR +2 MAG +0 SKL +3 CON +4 AID +4
  194. LUK +0 DEF +1 RES +1 SPD +2 MOV +1
  195. -------------------------------------------------------------------------------------------------------------------
  196.  
  197. Swordsman
  198. Weapon Ranks: Swords C
  199. Starting Weapon: Iron Sword
  200.  
  201. HP: 19 STR: 6 MAG: 0 SKL: 5 CON: 6 AID: 5
  202. LUK: 4 DEF: 3 RES: 0 SPD: 5 MOV: 5
  203. Promotes to: Swordmaster, Spellblade
  204.  
  205. Swordmaster
  206. Weapon Ranks: Swords A
  207. Passive Effect: Single Stroke
  208. This unit gains a +15 bonus to their Crit. Their Crit Rate may not dip below 10.
  209. Stat Ups
  210. HP +2 STR +2 MAG +0 SKL +2 CON +4 AID +4
  211. LUK +0 DEF +3 RES +1 SPD +2 MOV +1
  212.  
  213. Spellblade
  214. Weapon Ranks: Swords B, E Magic C
  215. Active Effect: Imbue
  216. This unit may spend a turn and spend 3 uses of a spell ring to add a Spell Might/2 bonus to the might of one of their swords. The sword also gains any special effects the spell rate and expends its uses at twice the rate. This effect lasts until the end of their next turn.
  217.  
  218. Stat Ups
  219. HP +2 STR +2 MAG +3 SKL +1 CON +4 AID +4
  220. LUK +0 DEF +0 RES +2 SPD +2 MOV +1
  221. -------------------------------------------------------------------------------------------------------------------
  222.  
  223. Flier
  224. Weapon Ranks: Swords C
  225. Starting Weapon: Iron Sword
  226. Passive Skill: Flight
  227. Units with this skill may travel over water, and ignore the effects of all terrains.
  228.  
  229. HP: 18 STR: 5 MAG: 0 SKL: 5 CON: 10 AID: 9
  230. LUK: 3 DEF: 4 RES: 0 SPD: 4 MOV: 6
  231. Promotes to: Sky Healer, Sky Hunter
  232.  
  233.  
  234. Sky Healer
  235. Weapon Ranks: Swords B, S Magic C
  236. Passive Skill: Flight
  237. Units with this skill may travel over water, and ignore the effects of all terrains.
  238. Active Skill: Engine Overload
  239. A Unit may use this skill to gain a +5 to MOV, at the cost of being unable to make an action during the next round.
  240. Stat Ups
  241. HP +1 STR +1 MAG +2 SKL +1 CON +4 AID +4
  242. LUK +0 DEF +0 RES +2 SPD +3 MOV +1
  243.  
  244.  
  245. Sky Hunter
  246. Weapon Ranks: Swords B, Muskets B
  247. Passive Skill: Flight
  248. Units with this skill may travel over water, and and ignore the effects of all terrains.
  249. Active Effect: Quad Arm
  250. Units with skill have a Speed % chance of attacking double the usual amount during a clash.
  251. Stat Ups
  252. HP +2 STR +3 MAG +0 SKL +1 CON +4 AID +4
  253. LUK +0 DEF +2 RES +0 SPD +1 MOV +1
  254.  
  255. -------------------------------------------------------------------------------------------------------------------
  256.  
  257. Healer
  258. Weapon Ranks: S Magic C
  259. Starting Weapon: Patch SpellRing
  260.  
  261.  
  262. HP: 16 STR: 0 MAG: 4 SKL: 2 CON: 6 AID: 5
  263. LUK: 3 DEF: 1 RES: 6 SPD: 3 MOV: 5
  264. Promotes to: Shaper, Avenger
  265.  
  266.  
  267. Shaper
  268. Weapon Ranks: S Magic A
  269. Passive Skill: Absorbtion
  270. This unit restores 5 HP with each kill it makes.
  271. Stat Ups
  272. HP +2 STR +0 MAG +4 SKL +0 CON +4 AID +4
  273. LUK +0 DEF +0 RES +1 SPD +2 MOV +1
  274.  
  275. Avenger
  276. Weapon Ranks: S Magic B, B Magic C
  277. Passive Skill: Levitate
  278. This unit may ignore the effects of sand, marsh, and snow.
  279. Stat Ups
  280. HP +3 STR +0 MAG +2 SKL +2 CON +4 AID +4
  281. LUK +0 DEF +1 RES +3 SPD +2 MOV +1
  282. -------------------------------------------------------------------------------------------------------------------
  283.  
  284. Scavenger
  285. Weapon Ranks: Knuckles C
  286. Starting Weapon: Iron Knuckle
  287. Active Skill: Steal
  288. Units with this skill may end their turn without attacking adjacent to an enemy unit carrying an item marked as stealable in order to place it in their own inventory. They may also spend a turn adjacent to a supply cache tile in order to open it and receive its contents or open a gate.
  289.  
  290.  
  291. HP: 17 STR: 3 MAG: 0 SKL: 6 CON: 6 AID: 5
  292. LUK: 5 DEF: 4 RES: 0 SPD: 7 MOV: 5
  293. Promotes to: Scrapper, Street Runner
  294.  
  295. Scrapper
  296. Weapon Ranks: Knuckles B, Muskets C
  297. Active Skill: Steal
  298. Units with this skill may end their turn without attacking adjacent to an enemy unit carrying an item marked as stealable in order to place it in their own inventory. They may also spend a turn adjacent to a supply cache tile in order to open it and receive its contents or open a gate.
  299. Passive Skill: Scavenging
  300. Units with this skill receive 50 gold for every kill they make.
  301. Stat Ups
  302. HP +3 STR +1 MAG +0 SKL +2 CON +4 AID +4
  303. LUK +1 DEF +0 RES +0 SPD +3 MOV +1
  304.  
  305.  
  306. Street Runner
  307. Weapon Ranks: Knuckles B, Swords C
  308. Active Skill: Steal
  309. Units with this skill may end their turn without attacking adjacent to an enemy unit carrying an item marked as stealable in order to place it in their own inventory. They may also spend a turn adjacent to a supply cache tile in order to open it and receive its contents or open a gate.
  310. Passive Skill: Getaway
  311. Units with this skill receive a +15 evasion bonus when standing on road terrain, forest terrain, or when adjacent to a house or similar building.
  312.  
  313. Stat Ups
  314. HP +1 STR +2 MAG +0 SKL +3 CON +4 AID +4
  315. LUK +0 DEF +2 RES +0 SPD +4 MOV +1
  316. -------------------------------------------------------------------------------------------------------------------
  317.  
  318. Heavy Blader
  319. Weapon Ranks: Swords C
  320. Starting Weapon: Iron Sword
  321.  
  322.  
  323. HP: 20 STR: 7 MAG: 0 SKL: 3 CON: 7 AID: 6
  324. LUK: 3 DEF: 6 RES: 0 SPD: 3 MOV: 5
  325. Promotes to: Blade Knight, Crusader
  326.  
  327. Blade Knight
  328. Weapon Ranks: Swords A
  329. Passive Skill: Teamwork
  330. For every allied unit within 3 spaces of this unit, this unit gains +.5 AS, +2.5 EVA and HIT, and +.5 Damage rounded down. The effect is capped at 6 allies and needs at least 2 allies in range to activate.
  331.  
  332. Stat Ups
  333. HP +2 STR +3 MAG +0 SKL +0 CON +4 AID +4
  334. LUK +1 DEF +3 RES +0 SPD +0 MOV +1
  335.  
  336. Crusader
  337. Weapon Ranks: Swords B, Bows C
  338. Passive Skill: Heroic
  339. On this units turn, if it attacks an enemy whose CON exceeds theirs by 2 or more, it receives a +15 Crit boost.
  340.  
  341. Stat Ups
  342. HP +2 STR +2 MAG +0 SKL +3 CON +4 AID +4
  343. LUK +1 DEF +1 RES +0 SPD +1 MOV +1
  344. -------------------------------------------------------------------------------------------------------------------
  345.  
  346. Bird
  347. Weapon Ranks: Claws C
  348. Starting Weapon: Iron Claws
  349. Passive Skill: Flight
  350. Units with this skill may travel over water, and ignore the effects of all terrains.
  351.  
  352.  
  353. HP: 18 STR: 4 MAG: 0 SKL: 6 CON: 7 AID: 6
  354. LUK: 3 DEF: 3 RES: 0 SPD: 6 MOV: 6
  355. Promotes to: Roc, Wyvern
  356.  
  357.  
  358. Roc
  359. Weapon Ranks: Claws A
  360. Passive Skill: Flight
  361. Units with this skill may travel over water, and ignore the effects of all terrains.
  362. Passive Skill: Master of the Skies
  363. Units with this skill receive a +5 Damage Bonus and a +1 Defense bonus when fighting other units that have Flight.
  364.  
  365. Stat Ups
  366. HP +2 STR +2 MAG +0 SKL +3 CON +4 AID +4
  367. LUK +1 DEF +0 RES +0 SPD +2 MOV +1
  368.  
  369.  
  370. Wyvern
  371. Weapon Ranks: Claws B, Fangs C
  372. Passive Skill: Flight
  373. Units with this skill may travel over water, and ignore the effects of all terrains.
  374. Passive Skill: Divebomb
  375. Units with this skill gain a +10 bonus to hit, and a +1 bonus to damage when initiating an attack against a landbound unit.
  376.  
  377. Stat Ups
  378. HP +1 STR +3 MAG +0 SKL +2 CON +4 AID +4
  379. LUK +0 DEF +1 RES +0 SPD +2 MOV +1
  380. -------------------------------------------------------------------------------------------------------------------
  381.  
  382. Beast
  383. Weapon Ranks: Fangs C
  384. Starting Weapon: Iron Fangs
  385.  
  386.  
  387. HP: 20 STR: 6 MAG: 0 SKL: 4 CON: 8 AID: 7
  388. LUK: 3 DEF: 5 RES: 0 SPD: 5 MOV: 6
  389. Promotes to: Feral Beast, Artillery
  390.  
  391.  
  392. Feral Beast
  393. Weapon Ranks: Fangs A, Claws C
  394. Passive Skill: Ambusher
  395. If this unit ends its turn on forest terrain without attacking, it becomes invisible to enemies.
  396.  
  397. Stat Ups
  398. HP +2 STR +2 MAG +0 SKL +3 CON +4 AID +4
  399. LUK +1 DEF +0 RES +0 SPD +3 MOV +1
  400.  
  401.  
  402. Artillery
  403. Weapon Ranks: Fangs B, Cannons B
  404. Passive Skill: Siege
  405. When this unit attacks a construct, it will reduce it to 0 HP in one hit.
  406.  
  407. Stat Ups
  408. HP +3 STR +1 MAG +0 SKL +2 CON +5 AID +5
  409. LUK +1 DEF +4 RES +0 SPD +0 MOV +0
  410. -------------------------------------------------------------------------------------------------------------------
  411.  
  412. Crawler
  413. Weapon Ranks: Cannon C
  414. Starting Weapon: Iron Cannon
  415.  
  416.  
  417. HP: 22 STR: 0 MAG: 0 SKL: 5 CON: 9 AID: 8
  418. LUK: 4 DEF: 8 RES: 0 SPD: 3 MOV: 5
  419. Promotes to: Spider, Fortress
  420.  
  421. Spider
  422. Weapon Ranks: Cannons A, Fangs C
  423. Active Skill: Targeted Bombardment
  424. If this unit does not move in its turn, it receives a +2 bonus to the range of its Cannon attacks.
  425.  
  426. Stat Ups
  427. HP +3 STR +2 MAG +0 SKL +2 CON +4 AID +4
  428. LUK +1 DEF +1 RES +0 SPD +1 MOV +1
  429.  
  430.  
  431. Fortress
  432. Weapon Ranks: Cannons B, Knuckles C
  433. Active Skill: Making a stand
  434. If this unit ends the round without moving, it and adjacent units receive a +3 DEF bonus until the start of the next round.
  435.  
  436. Stat Ups
  437. HP +2 STR +3 MAG +0 SKL +1 CON +4 AID +4
  438. LUK +0 DEF +3 RES +0 SPD +0 MOV +1
  439. -------------------------------------------------------------------------------------------------------------------
  440.  
  441. Swimmer
  442. Weapon Ranks: Cannons C
  443. Starting Weapon: Iron Cannon
  444. Passive Skill: Submersible
  445. Units with this skill may travel over, and end their turns on water.
  446.  
  447. HP: 18 STR: 0 MAG: 0 SKL: 4 CON: 8 AID: 7
  448. LUK: 5 DEF: 6 RES: 0 SPD: 6 MOV: 4
  449. Promotes to: Raider, Amphibious
  450.  
  451.  
  452. Raider
  453. Weapon Ranks: Cannons B, Axes C
  454. Passive Skill: Submersible
  455. Units with this skill may travel over, and end their turns on water.
  456. Passive Skill: Sea Fighting
  457. When attacking from water terrain, this unit gains a +5 bonus to damage, a +10 bonus to HIT, and a +5 Bonus to Defense
  458.  
  459. Stat Ups
  460. HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
  461. LUK +2 DEF +1 RES +0 SPD +2 MOV +1
  462.  
  463.  
  464. Aquatic
  465. Weapon Ranks: Cannons B, Claws C
  466. Passive Skill: Submersible
  467. Units with this skill may travel over, and end their turns on water.
  468. Active Skill: Lurking
  469. If this unit ends its turn on water terrain without attacking, it becomes invisible to enemies.
  470.  
  471. Stat Ups
  472. HP +3 STR +4 MAG +0 SKL +0 CON +4 AID +4
  473. LUK +1 DEF +2 RES +0 SPD +2 MOV +1
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