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- Soldier
- Weapon Ranks: Lance C
- Starting Weapon: Iron Lance
- Base Stats
- HP: 22 STR: 6 MAG: 0 SKL: 3 CON: 8 AID: 7
- LUK: 3 DEF: 7 RES: 0 SPD: 4 MOV: 5
- Promotes to: Knight, Defender
- Knight
- Weapon Ranks: Lance B, Sword C
- Active Skill: Guardian
- Units with this skill may declare to use this skill at the end of their turn. When this skill is in effect, they will intercept any attacks made on adjacent allies.
- Stat Ups
- HP +3 STR +2 MAG +0 SKL +2 CON + 5 AID +5
- LUK +0 DEF +3 RES +0 SPD +0 MOV +1
- Defender
- Weapon Ranks: Lance A
- Passive Skill: Shield
- Whenever this unit is attacked, there is a Skill % chance of the damage being cut in half.
- Stat Ups
- HP +3 STR +2 MAG +0 SKL +2 CON +7 AID +7
- LUK +0 DEF +4 RED +0 SPD +0 MOV +0
- -------------------------------------------------------------------------------------------------------------------
- Archer
- Weapons Ranks: Bow C
- Starting Weapon: Iron Bow
- Base Stats
- HP: 18 STR: 4 MAG: 0 SKL: 6 CON: 6 AID: 5
- LUK: 4 DEF: 4 RES: 0 SPD: 5 MOV: 5
- Promotes to: Centaur, Ranger
- Centaur
- Weapon Ranks: Bow B, Lance C
- Passive Skill: Gallop
- Units with this skill may move after attacking, provided they have not used up all their MOV points already.
- Stat Ups
- HP +2 STR +2 MAG +0 SKL +2 CON +6 AID +6
- LUK +0 DEF +4 RES +0 SPD +2 MOVE +2
- Ranger
- Weapon Ranks: Bow A
- Passive Effect: Skirmishing
- When attacking from forest terrain against an enemy which is not, this unit gains a +5 bonus to damage, a +15 bonus to HIT, and a +15 bonus to EVA
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
- LUK +1 DEF +3 RES +0 SPD +2 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Musketeer
- Weapon Ranks: Musket C
- Starting Weapon: Iron Musket
- Base Stats
- HP: 19 STR: 3 MAG: 0 SKL: 8 CON: 7 AID: 6
- LUK: 4 DEF: 5 RES: 1 SPD: 4 MOV: 5
- Promotes to: Sniper, Hunter
- Sniper
- Weapon Ranks: Musket A
- Passive Effect: Sniping
- When attacking from a mountain or hill terrain against an enemy which is not, this unit gains a +1 bonus to the range of its weapons, a +2 bonus to damage, and a +5 bonus to hit.
- Stat Ups
- HP +3 STR +2 MAG +0 SKL +3 CON +4 AID +4
- LUK +0 DEF +2 RES +0 SPD +3 MOV +1
- Hunter
- Weapon Ranks: Musket B, Lance B
- Active Skill: Trapper
- A unit with this skill may spend their turn to set a trap on an adjacent forest tile. When an enemy unit moves within 3 spaces of the trap, the trap is used up and immobilizes them for 3 turns, or until an ally can free them by standing adjacent and using their turn. Only one trap may be set at a time.
- Stats Ups
- HP +3 STR +3 MAG +0 SKL +2 CON +4 AID +4
- LUK +0 DEF +2 RES +0 SPD +2 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Mage
- Weapon Ranks: E Magic C, B Magic C
- Starting Weapon: (Choice of Fire SpellRing or Force SpellRing)
- Base Stats
- HP: 18 STR: 0 MAG: 5 SKL: 3 CON: 6 AID: 5
- LUK: 4 DEF: 2 RES: 6 SPD: 5 MOV: 5
- Promotes to: Sage, Elementalist
- Sage
- Weapon Ranks: B Magic A, E Magic C
- Passive Skill: Levitate
- This unit may ignore the effects of sand, marsh, and snow.
- Active Skill: Focus
- Units with this skill may use their turn adjacent to an allied magic user in order to give them a MAG bonus equal to their own MAG/3 for the duration of the turn. A unit that is using this skill is unable to counterattack.
- Stat Ups
- HP +4 STR +0 MAG +2 SKL +2 CON +4 AID +4
- LUK +1 DEF +0 RES +3 SPD +0 MOV +1
- Elementalist
- Weapon Ranks: E Magic A, C Magic C
- Active Skill: Nature Call
- Units with this skill may spend a certain amount of HP to perform a spell depending upon the tile they stand upon.
- Spell HP Cost Tile
- Wind 2 Hills
- Quake 2 Deep Hills
- Quake 2 Underground
- Thunder 2 Forest
- Ice 3 Snow
- Water 3 Marsh
- Pillar 4 Road
- Air Blade 4 Mountain and Cliff
- Entangle 5 Deep Forest
- Teleops 5 Water
- Stat Ups
- HP +2 STR +1 MAG +3 SKL +2 CON +4 AID +4
- LUK +0 DEF +0 RES +3 SPD +0 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Fighter
- Weapon Ranks: Axe C
- Starting Weapon: Iron Axe
- Base Stats
- HP: 21 STR: 8 MAG: 0 SKL: 2 CON: 7 AID: 6
- LUK: 2 DEF: 6 RES: 0 SPD: 3 MOV: 5
- Promotes to: Gladiator, Warrior
- Gladiator
- Weapon Ranks: Axe B, Sword C
- Active Skill: Challenge
- When used at the end of a turn, the player can force one enemy units to attack them and only them during the enemy round.
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
- LUK +0 DEF +2 RES +1 SPD +1 MOV +1
- Warrior
- Weapon Ranks: Axe A
- Active Skill: Battlecry
- A Unit with this skill may use it in place of attacking in order to give all allies within 3 spaces a +2 bonus to STR and MAG until the start of the next round.
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
- LUK +1 DEF +1 RES +1 SPD +0 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Brawler
- Weapon Ranks: Knuckles C
- Starting Weapon: Iron Knuckles
- Base Stats
- HP: 20 STR: 7 MAG: 0 SKL: 3 CON: 7 AID: 6
- LUK: 4 DEF: 5 RES: 0 SPD: 4 MOV: 5
- Promotes to: Pugilist, Melee Master
- Pugilist
- Weapon Ranks: Knuckles A
- Passive Skill: Last Legs
- Units with this skill receive a +1 to AS and +2 to ATK for every 10 HP under their max.
- Stat Ups
- HP +3 STR +2 MAG +0 SKL +2 CON +4 AID +4
- LUK +0 DEF +2 RES +0 SPD +2 MOV +1
- Melee Master
- Weapon Ranks: Knuckles A
- Passive Skill: Pressure Strike
- Units with this skill receive a +10 bonus to Crit.
- Passive Skill: Triumph of Skill
- Units with this skill receive +5 to EVA, +1 to ATK, and +1 to AS for every enemy within 3 spaces if it has no allies within 3 spaces.
- Stat Ups
- HP +1 STR +2 MAG +0 SKL +3 CON +4 AID +4
- LUK +0 DEF +1 RES +1 SPD +2 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Swordsman
- Weapon Ranks: Swords C
- Starting Weapon: Iron Sword
- HP: 19 STR: 6 MAG: 0 SKL: 5 CON: 6 AID: 5
- LUK: 4 DEF: 3 RES: 0 SPD: 5 MOV: 5
- Promotes to: Swordmaster, Spellblade
- Swordmaster
- Weapon Ranks: Swords A
- Passive Effect: Single Stroke
- This unit gains a +15 bonus to their Crit. Their Crit Rate may not dip below 10.
- Stat Ups
- HP +2 STR +2 MAG +0 SKL +2 CON +4 AID +4
- LUK +0 DEF +3 RES +1 SPD +2 MOV +1
- Spellblade
- Weapon Ranks: Swords B, E Magic C
- Active Effect: Imbue
- This unit may spend a turn and spend 3 uses of a spell ring to add a Spell Might/2 bonus to the might of one of their swords. The sword also gains any special effects the spell rate and expends its uses at twice the rate. This effect lasts until the end of their next turn.
- Stat Ups
- HP +2 STR +2 MAG +3 SKL +1 CON +4 AID +4
- LUK +0 DEF +0 RES +2 SPD +2 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Flier
- Weapon Ranks: Swords C
- Starting Weapon: Iron Sword
- Passive Skill: Flight
- Units with this skill may travel over water, and ignore the effects of all terrains.
- HP: 18 STR: 5 MAG: 0 SKL: 5 CON: 10 AID: 9
- LUK: 3 DEF: 4 RES: 0 SPD: 4 MOV: 6
- Promotes to: Sky Healer, Sky Hunter
- Sky Healer
- Weapon Ranks: Swords B, S Magic C
- Passive Skill: Flight
- Units with this skill may travel over water, and ignore the effects of all terrains.
- Active Skill: Engine Overload
- A Unit may use this skill to gain a +5 to MOV, at the cost of being unable to make an action during the next round.
- Stat Ups
- HP +1 STR +1 MAG +2 SKL +1 CON +4 AID +4
- LUK +0 DEF +0 RES +2 SPD +3 MOV +1
- Sky Hunter
- Weapon Ranks: Swords B, Muskets B
- Passive Skill: Flight
- Units with this skill may travel over water, and and ignore the effects of all terrains.
- Active Effect: Quad Arm
- Units with skill have a Speed % chance of attacking double the usual amount during a clash.
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +1 CON +4 AID +4
- LUK +0 DEF +2 RES +0 SPD +1 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Healer
- Weapon Ranks: S Magic C
- Starting Weapon: Patch SpellRing
- HP: 16 STR: 0 MAG: 4 SKL: 2 CON: 6 AID: 5
- LUK: 3 DEF: 1 RES: 6 SPD: 3 MOV: 5
- Promotes to: Shaper, Avenger
- Shaper
- Weapon Ranks: S Magic A
- Passive Skill: Absorbtion
- This unit restores 5 HP with each kill it makes.
- Stat Ups
- HP +2 STR +0 MAG +4 SKL +0 CON +4 AID +4
- LUK +0 DEF +0 RES +1 SPD +2 MOV +1
- Avenger
- Weapon Ranks: S Magic B, B Magic C
- Passive Skill: Levitate
- This unit may ignore the effects of sand, marsh, and snow.
- Stat Ups
- HP +3 STR +0 MAG +2 SKL +2 CON +4 AID +4
- LUK +0 DEF +1 RES +3 SPD +2 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Scavenger
- Weapon Ranks: Knuckles C
- Starting Weapon: Iron Knuckle
- Active Skill: Steal
- Units with this skill may end their turn without attacking adjacent to an enemy unit carrying an item marked as stealable in order to place it in their own inventory. They may also spend a turn adjacent to a supply cache tile in order to open it and receive its contents or open a gate.
- HP: 17 STR: 3 MAG: 0 SKL: 6 CON: 6 AID: 5
- LUK: 5 DEF: 4 RES: 0 SPD: 7 MOV: 5
- Promotes to: Scrapper, Street Runner
- Scrapper
- Weapon Ranks: Knuckles B, Muskets C
- Active Skill: Steal
- Units with this skill may end their turn without attacking adjacent to an enemy unit carrying an item marked as stealable in order to place it in their own inventory. They may also spend a turn adjacent to a supply cache tile in order to open it and receive its contents or open a gate.
- Passive Skill: Scavenging
- Units with this skill receive 50 gold for every kill they make.
- Stat Ups
- HP +3 STR +1 MAG +0 SKL +2 CON +4 AID +4
- LUK +1 DEF +0 RES +0 SPD +3 MOV +1
- Street Runner
- Weapon Ranks: Knuckles B, Swords C
- Active Skill: Steal
- Units with this skill may end their turn without attacking adjacent to an enemy unit carrying an item marked as stealable in order to place it in their own inventory. They may also spend a turn adjacent to a supply cache tile in order to open it and receive its contents or open a gate.
- Passive Skill: Getaway
- Units with this skill receive a +15 evasion bonus when standing on road terrain, forest terrain, or when adjacent to a house or similar building.
- Stat Ups
- HP +1 STR +2 MAG +0 SKL +3 CON +4 AID +4
- LUK +0 DEF +2 RES +0 SPD +4 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Heavy Blader
- Weapon Ranks: Swords C
- Starting Weapon: Iron Sword
- HP: 20 STR: 7 MAG: 0 SKL: 3 CON: 7 AID: 6
- LUK: 3 DEF: 6 RES: 0 SPD: 3 MOV: 5
- Promotes to: Blade Knight, Crusader
- Blade Knight
- Weapon Ranks: Swords A
- Passive Skill: Teamwork
- For every allied unit within 3 spaces of this unit, this unit gains +.5 AS, +2.5 EVA and HIT, and +.5 Damage rounded down. The effect is capped at 6 allies and needs at least 2 allies in range to activate.
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +0 CON +4 AID +4
- LUK +1 DEF +3 RES +0 SPD +0 MOV +1
- Crusader
- Weapon Ranks: Swords B, Bows C
- Passive Skill: Heroic
- On this units turn, if it attacks an enemy whose CON exceeds theirs by 2 or more, it receives a +15 Crit boost.
- Stat Ups
- HP +2 STR +2 MAG +0 SKL +3 CON +4 AID +4
- LUK +1 DEF +1 RES +0 SPD +1 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Bird
- Weapon Ranks: Claws C
- Starting Weapon: Iron Claws
- Passive Skill: Flight
- Units with this skill may travel over water, and ignore the effects of all terrains.
- HP: 18 STR: 4 MAG: 0 SKL: 6 CON: 7 AID: 6
- LUK: 3 DEF: 3 RES: 0 SPD: 6 MOV: 6
- Promotes to: Roc, Wyvern
- Roc
- Weapon Ranks: Claws A
- Passive Skill: Flight
- Units with this skill may travel over water, and ignore the effects of all terrains.
- Passive Skill: Master of the Skies
- Units with this skill receive a +5 Damage Bonus and a +1 Defense bonus when fighting other units that have Flight.
- Stat Ups
- HP +2 STR +2 MAG +0 SKL +3 CON +4 AID +4
- LUK +1 DEF +0 RES +0 SPD +2 MOV +1
- Wyvern
- Weapon Ranks: Claws B, Fangs C
- Passive Skill: Flight
- Units with this skill may travel over water, and ignore the effects of all terrains.
- Passive Skill: Divebomb
- Units with this skill gain a +10 bonus to hit, and a +1 bonus to damage when initiating an attack against a landbound unit.
- Stat Ups
- HP +1 STR +3 MAG +0 SKL +2 CON +4 AID +4
- LUK +0 DEF +1 RES +0 SPD +2 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Beast
- Weapon Ranks: Fangs C
- Starting Weapon: Iron Fangs
- HP: 20 STR: 6 MAG: 0 SKL: 4 CON: 8 AID: 7
- LUK: 3 DEF: 5 RES: 0 SPD: 5 MOV: 6
- Promotes to: Feral Beast, Artillery
- Feral Beast
- Weapon Ranks: Fangs A, Claws C
- Passive Skill: Ambusher
- If this unit ends its turn on forest terrain without attacking, it becomes invisible to enemies.
- Stat Ups
- HP +2 STR +2 MAG +0 SKL +3 CON +4 AID +4
- LUK +1 DEF +0 RES +0 SPD +3 MOV +1
- Artillery
- Weapon Ranks: Fangs B, Cannons B
- Passive Skill: Siege
- When this unit attacks a construct, it will reduce it to 0 HP in one hit.
- Stat Ups
- HP +3 STR +1 MAG +0 SKL +2 CON +5 AID +5
- LUK +1 DEF +4 RES +0 SPD +0 MOV +0
- -------------------------------------------------------------------------------------------------------------------
- Crawler
- Weapon Ranks: Cannon C
- Starting Weapon: Iron Cannon
- HP: 22 STR: 0 MAG: 0 SKL: 5 CON: 9 AID: 8
- LUK: 4 DEF: 8 RES: 0 SPD: 3 MOV: 5
- Promotes to: Spider, Fortress
- Spider
- Weapon Ranks: Cannons A, Fangs C
- Active Skill: Targeted Bombardment
- If this unit does not move in its turn, it receives a +2 bonus to the range of its Cannon attacks.
- Stat Ups
- HP +3 STR +2 MAG +0 SKL +2 CON +4 AID +4
- LUK +1 DEF +1 RES +0 SPD +1 MOV +1
- Fortress
- Weapon Ranks: Cannons B, Knuckles C
- Active Skill: Making a stand
- If this unit ends the round without moving, it and adjacent units receive a +3 DEF bonus until the start of the next round.
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +1 CON +4 AID +4
- LUK +0 DEF +3 RES +0 SPD +0 MOV +1
- -------------------------------------------------------------------------------------------------------------------
- Swimmer
- Weapon Ranks: Cannons C
- Starting Weapon: Iron Cannon
- Passive Skill: Submersible
- Units with this skill may travel over, and end their turns on water.
- HP: 18 STR: 0 MAG: 0 SKL: 4 CON: 8 AID: 7
- LUK: 5 DEF: 6 RES: 0 SPD: 6 MOV: 4
- Promotes to: Raider, Amphibious
- Raider
- Weapon Ranks: Cannons B, Axes C
- Passive Skill: Submersible
- Units with this skill may travel over, and end their turns on water.
- Passive Skill: Sea Fighting
- When attacking from water terrain, this unit gains a +5 bonus to damage, a +10 bonus to HIT, and a +5 Bonus to Defense
- Stat Ups
- HP +2 STR +3 MAG +0 SKL +2 CON +4 AID +4
- LUK +2 DEF +1 RES +0 SPD +2 MOV +1
- Aquatic
- Weapon Ranks: Cannons B, Claws C
- Passive Skill: Submersible
- Units with this skill may travel over, and end their turns on water.
- Active Skill: Lurking
- If this unit ends its turn on water terrain without attacking, it becomes invisible to enemies.
- Stat Ups
- HP +3 STR +4 MAG +0 SKL +0 CON +4 AID +4
- LUK +1 DEF +2 RES +0 SPD +2 MOV +1
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