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Correction

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May 27th, 2012
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  1. if(dialogid == magasin)
  2. {
  3. if(response)
  4. {
  5. if(listitem == 0)
  6. {
  7. if(PlayerInfo[playerid][pTraderPerk] > 0)
  8. {
  9. new skill = 150 / 100;
  10. new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
  11. new payout = 150 - price;
  12. format(string, sizeof(string), "~r~-$%d", payout);
  13. GameTextForPlayer(playerid, string, 5000, 1);
  14. SafeGivePlayerMoney(playerid,- payout);
  15. SBizzInfo[9][sbTill] += payout;
  16. ExtortionSBiz(9, payout);
  17. }
  18. else
  19. {
  20. format(string, sizeof(string), "~r~-$%d", 150);
  21. GameTextForPlayer(playerid, string, 5000, 1);
  22. SafeGivePlayerMoney(playerid,-150);
  23. SBizzInfo[9][sbTill] += 150;
  24. ExtortionSBiz(9, 150);
  25. }
  26.  
  27. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  28. new randphone = 1000 + random(9999);//minimum 1000 max 9999
  29. PlayerInfo[playerid][pPnumber] = randphone;
  30. format(string, sizeof(string), "Telephone acheté, votre numéro est le %d", randphone);
  31. SendClientMessage(playerid, COLOR_GRAD4, string);
  32. SendClientMessage(playerid, COLOR_GRAD5, "Vous pouvez le vérifier à tout moment en tappant /stats");
  33. SendClientMessage(playerid, COLOR_WHITE, "Note: Vous pouvez utiliser /aide pour voir les commande du telephone.");
  34.  
  35. }
  36.  
  37. if(listitem == 1)
  38. {
  39. SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
  40. }
  41. if(listitem == 2)
  42. {
  43. SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
  44. }
  45. if(listitem == 3)
  46. {
  47. SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
  48. }
  49. if(listitem == 4)
  50. {
  51. SendClientMessage(playerid, COLOR_GREEN, "a voir apres");
  52. }
  53. } // Il en manquait une ici
  54. }
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