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Apr 11th, 2015
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  1. MaxProcBuildingLODColorTextureSize=64
  2. MaxProcBuildingLODLightingTextureSize=8
  3. ImageReflectionTextureSize=32
  4. TerrainMaterialMaxTextureCount=4
  5. TerrainTessellationCheckDistance=64.0
  6. bStaticDecalsEnabled=False
  7. bDynamicDecalsEnabled=False
  8. MaxPixelShaderAdditiveComplexityCount=10
  9. TimeBetweenPurgingPendingKillObjects=0
  10. bUseTextureStreaming=False
  11. bUseBackgroundLevelStreaming=False
  12. MaxParticleVertexMemory=-1
  13. MipFadeInSpeed0=0.0
  14. MipFadeOutSpeed0=0.0
  15. MipFadeInSpeed1=0.0
  16. MipFadeOutSpeed1=0.0
  17. PhysXGpuHeapSize=256
  18. PhysXMeshCacheSize=16
  19. bSmoothFrameRate=True
  20. MinSmoothedFrameRate=144
  21. MaxSmoothedFrameRate=150
  22. AllowNvidiaStereo3d=False
  23. MinDesiredFrameRate=144.000000
  24. MinAllowableResolutionX=720
  25. MinAllowableResolutionY=576
  26. ConfiguredInternetSpeed=50000
  27. ConfiguredLanSpeed=50000
  28. PoolSize=99999999
  29. DropMipLevelsLimit=1
  30. FudgeFactorIncreaseRateOfChange=0.0
  31. FudgeFactorDecreaseRateOfChange=0.0
  32. LightmapStreamingFactor=0.00
  33. ShadowmapStreamingFactor=0.00
  34. MaxLightmapRadius=0000.0
  35. AllowStreamingLightmaps=False
  36. UsePriorityStreaming=False
  37. UseDynamicStreaming=False
  38. MaxDefragRelocations=64
  39. MaxDefragDownShift=8
  40. DynamicDecals=True
  41. CompositeDynamicLights=True
  42. Distortion=False
  43. FilteredDistortion=False
  44. SpeedTreeLeaves=False
  45. SpeedTreeFronds=False
  46. OnlyStreamInTextures=True
  47. LensFlares=False
  48. OneFrameThreadLag=True
  49. Borderless=False
  50. AllowRadialBlur=False
  51. AllowImageReflections=False
  52. AllowImageReflectionShadowing=False
  53. bAllowSeparateTranslucency=False
  54. bAllowWeatherEffect=False
  55. SkeletalMeshLODBias=-1
  56. ParticleLODBias=-1
  57. MaxAnisotropy=0
  58. MaxMultiSamples=0
  59. TemporalAA_MinDepth=1.000000
  60. TemporalAA_StartDepthVelocityScale=1.000000
  61. MinShadowResolution=16
  62. MinPreShadowResolution=0
  63. MaxShadowResolution=64
  64. MaxWholeSceneDominantShadowResolution=0
  65. ShadowFadeResolution=0
  66. PreShadowFadeResolution=0
  67. ShadowTexelsPerPixel=0.000000
  68. PreShadowResolutionFactor=0.000000
  69. bEnableForegroundSelfShadowing=False
  70. bAllowWholeSceneDominantShadows=False
  71. ShadowFilterRadius=0.000000
  72. ShadowDepthBias=0.000000
  73. bAllowFracturedDamage=False
  74. MobileFog=False
  75. MobileSpecular=False
  76. MobileBumpOffset=False
  77. MobileNormalMapping=False
  78. MobileEnvMapping=False
  79. MobileRimLighting=False
  80. MobileColorBlending=False
  81. MobileVertexMovement=False
  82. MobileLODBias=100
  83. MobileUsePreprocessedShaders=False
  84. MobileWarmUpPreprocessedShaders=False
  85. MobileUseCPreprocessorOnShaders=False
  86. MobileLoadCPreprocessedShaders=False
  87. MobileSharePixelShaders=False
  88. MobileShareVertexShaders=False
  89. MobileShareShaderPrograms=False
  90.  
  91. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  93. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  94. TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  98. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  103. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  104. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  105. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  106. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  107. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  108. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  109. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  110. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  111. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  112. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  113. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  114. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  115. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  116. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  117. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  118. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  119.  
  120. StaticDecals=FALSE
  121. FloatingPointRenderTargets=True
  122. MaxAnisotropy=0
  123.  
  124. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  125. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  126. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  127. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  128. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  129. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  130. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  131. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  132. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  133. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  134. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  135. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  136. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  137. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  138. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  139. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  140. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  141. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  142. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  143. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  144. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  145. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  146. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  147. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  148. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  149.  
  150. MobileEnableMSAA=False
  151.  
  152. [SDEngine.SDGameEngine]
  153. bForceFrontEndVSync=TRUE
  154.  
  155. m_MaxLoginStepTime=60.0
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