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Exarion

FRR2 rerouting

Dec 2nd, 2016
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  1. PRE-ROUTING
  2. - Always skip Sitrus? Jynx is usually a range at +1 (41% with 31 IV neutral) (Conclusion: Probably still get it if bad Sp. Atk + good Sp. Def)
  3. - S&Q strats for cans (clear previous save?)
  4. - S&Q anywhere else? (Conclusion: Probably not, because saving is 7.5s. If anywhere, Lorelei 2 because turn 1 is the biggest threat)
  5. - Inventory management (how many inputs to use Super Repels, etc.)
  6. - Box management (where is Eevee, Growlithe, etc.)
  7. - Bag manipping with TM Case? (Conclusion: It works and is faster, but there isn't a single spinner that requires it)
  8. - Trainer guide?
  9. - Can checking order
  10.  
  11. DAY 1
  12. - Get off bike after Alicia to make run-into-bike easier
  13.  
  14. DAY 2
  15. - Also get off bike after Rock Tunnel Hiker to make run-into-bike easier
  16. - S&Q without previous save is 16s (maybe not worth it for cans)
  17. - Skip Leaf Stone if no early Exeggcute? And go back to Safari if you really need it later?
  18. - Silph Co. stairs are faster on emu (probably on console too)
  19. - When box editing, hold Start to jump to "BOX1" (instead of going up several times to drag Pokemon to party)
  20. - The walker after Bond Bridge is a safe pass from above because she would block you if she turned to face up
  21. - Getting statused on Three Island is really bad. Take more measures to avoid it:
  22. > Run from Gloom
  23. > TW Hypno first unless high Sp. Atk
  24. - Probably do Lorelei at +1 unless bad Sp. Atk or turn 1 Hail:
  25. > IB: Thunder, SW, Thunder, Thunder (range), SW
  26. > Safeguard: Thunder, SW, Thunder, DP+DP, SW -----> debatable because Jynx can waste time with Lovely Kiss
  27. > Hail: X Spec, SW x2, Thunder x2, SW
  28. - Bonk-dismount before run-into-bike manip on first Six Island Hiker AND Five Island Rocket
  29.  
  30. DAY 3
  31. - Why X Special on Viridian Rival? Consider cheaper/faster strats
  32. - Favor buying Full Restores before Round 1, then skipping Round 2 shop
  33.  
  34. DAY 4
  35. - Teach Thunder for Viridian Rival if poke/ball count is high? Always OHKO Growlithe, range on Zam
  36. - Can skip Calcium if you buy 3 fewer Ultra Balls (10) and buy 1/11/25/7/2/2 in Celadon
  37.  
  38. DAY 5
  39. - Consider early Thunder (teach over T-Wave with good pokes/balls, or over Shock Wave with bad Sp. Atk): http://pastebin.com/3Px99ENd
  40. - If not skipping T-Wave, don't use it on Hypno if you hit it to the 62/78% HP
  41. - If some of the following are true, consider E4R1 mart skip (with the idea of getting a good E4R1 and Sevii and also skipping R2)
  42. > Very high on healing items entering Round 1
  43. > Good Zapdos
  44. > Need to make up time
  45.  
  46. DAY 6
  47. - Sitrus skip can allow low HP manip for Agatha (makes Toxic less likely, although effect is likely small)
  48. - Alternate Champ 1 strat (probably not worth it): http://pastebin.com/EQbXjD7X
  49. - Equip Lum Berry for E4R1? Possible uses:
  50. > Lorelei freeze (worth)
  51. > Lapras Confuse Ray (worth)
  52. > Jynx Lovely Kiss (worth; probably allows situational +1 strat)
  53. > Gengar Toxic (not worth)
  54. > Arcanine burn (depends on HP)
  55. > Hypno Swagger (not worth)
  56. > Admin 1 poison (depends on HP and FR count)
  57. > Vileplume Stun Spore (depends on HP and FR count)
  58. > Admin 2 poison (depends on HP and FR count)
  59. > Scientist paralysis (depends on HP and FR count)
  60. > Lorelei freeze (worth)
  61. > Jynx Lovely Kiss if Thunder miss (worth)
  62. > Gengar Confuse Ray/Hypnosis (worth)
  63. > Agatha poison if Thunder miss (depends on HP and FR count)
  64. > Lance freeze (worth)
  65. > Venusaur poison (depends on HP/DEF IVs)
  66. - Bag manip on Slowpoke Youngster is not worth it
  67. - Lance 2: If you get Dragon Rage turn 1 with bad Sp. Atk, set up X Acc on Gyarados instead of X Spec (and then Thunder Aero)
  68.  
  69. DAY 7
  70. - Early Thunder is especially useful if the exp. allows you to skip Agility on Viridian Rival
  71. - Early Thunder allows VR Growlithe to be used for bug exp. (avoids Rock Blast/Fury Attack risk/time loss)
  72. > If Growlithe lands Take Down, it can improve/guarantee the SW range (no YOLO Thunder needed)
  73.  
  74. DAY 8
  75. - With great Attack and proper HP for Silph Rival, buy 1 fewer X Attack, 2 fewer Guard Specs. and 1 more Leaf Stone
  76. > Skipping the Guard Spec. adds a Gyarados range on Silph Rival (47% with x/x/31 IV)
  77. > You have to buy one fewer item on Three Island ($10 short)
  78.  
  79. DAY 9
  80. - X Acc instead of X Special on Champ 1 if Gyarados is a range
  81.  
  82. DAY 10
  83. - Play for Max Ether skip (8s maximum save) with god Sp. Atk and high HP exiting Rock Tunnel (can MP/Bite some things)
  84. - Go back to forest for second bug if poke count is low and you can still reach goal time
  85.  
  86. DAY 11
  87. - If you have a spare Max Repel, use it on Warehouse Escape Rope menu, then bike back to Five Island (saves 2.2s)
  88. > Revised catch strats, especially in Mansion, should allow this more often than not
  89.  
  90. DAY 12
  91. - Revised late-game catch baselines (9 Safari, 5 Mansion, 5 Three Island)
  92.  
  93. DAY 13
  94. - Set up to +2 on Lorelei 2 if Dewgong is guaranteed with SW (need x/17/a at L60)
  95. - If Blastoise is just outside of Torrent for Blaine, consider using Zapdos for Growlithe and Ponyta (latter only with high Sp. Atk), then switching in Blastoise. Loses 3-4 seconds on full Torrent strats, but faster than non-Torrent, plus gives ~3000 exp for Zapdos
  96.  
  97. EXPERIENCE MARKS
  98. - Start here
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