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Dec 8th, 2014
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C# 0.27 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.EventSystems;
  4.  
  5. public class PointerEnterTest : UIBehaviour, IPointerEnterHandler
  6. {
  7.     public virtual void OnPointerEnter(PointerEventData eventData)
  8.     {
  9.         Debug.Log(eventData.position);
  10.     }
  11. }
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