Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="ISO-8859-1" ?>
- <cmud>
- <class name="Knifeplay" copy="yes">
- <alias name="td" copy="yes">
- <value>takedown @tar(%-1)</value>
- </alias>
- <alias name="sp" copy="yes">
- <value>queue eqbal space %if(%1,%1,all)</value>
- </alias>
- <alias name="cc" copy="yes">
- <value>circle @tar(%-1)</value>
- </alias>
- <alias name="tr" copy="yes">
- <value>trueparry %if(%1,off,on)</value>
- </alias>
- <alias name="st" copy="yes">
- <value>@dism()change stance %switch(%1=e,"ein-fasit",%1=v,"vae-sant",%1=l,"laesan",%1=r,"rizet",%1=g,"gyanis")</value>
- </alias>
- <alias name="vt" copy="yes">
- <value>queue eqbal bladesurge</value>
- </alias>
- <alias name="pw" copy="yes">
- <value>@wield(sitara)queue eqbal sitara pommelwhip @tar(%-1)</value>
- </alias>
- <class name="Attacks" copy="yes">
- <alias name="KPtemplate" copy="yes">
- <value>#local $c
- #if @defences.stance="" {$c=""} {$c={}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance=""}
- ("Vae-Sant") {defences.stance=""}
- (Laesan) {defences.stance=""}
- (Rizet) {defences.stance=""}
- (Gyanis) {defences.stance=""}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPbleed" copy="yes">
- <value>#if @defences.stance="Ein-Fasit" {change stance Gyanis} {sitara bleed %-1}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance=Gyanis}
- ("Vae-Sant") {defences.stance=Rizet}
- (Laesan) {defences.stance="Vae-Sant"}
- (Rizet) {defences.stance="Ein-Fasit"}
- (Gyanis) {defences.stance=Laesan}
- #alarm stancing +2 {defences.stance=@stance_check}</value>
- </alias>
- <alias name="KPbutterfly" copy="yes">
- <value>#if @defences.stance=Gyanis {change stance Vae-Sant} {sitara butterfly %-1}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Laesan"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Rizet"}
- (Rizet) {defences.stance="Gyanis"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}</value>
- </alias>
- <alias name="KPccut" copy="yes">
- <value>#local $c
- #if @defences.stance="Vae-Sant" {$c={sitara lateral %-1}} {$c={sitara crescentcut %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Ein-Fasit"}
- (Laesan) {defences.stance="Vae-Sant"}
- (Rizet) {defences.stance="Laesan"}
- (Gyanis) {defences.stance="Ein-Fasit"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPfeint" copy="yes">
- <value>#local $c
- #if @defences.stance=Rizet {$c="change stance Vae-Sant"} {$c={feint %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Ein-Fasit"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPfkick" copy="yes">
- <value>#local $c
- #if @defences.stance="Rizet" {$c="change stance Vae-Sant"} {$c={flashkick %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Laesan"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Vae-Sant"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Rizet"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPgouge" copy="yes">
- <value>#local $c
- #if @defences.stance="Laesan" {$c="change stance Gyanis"} {$c={sitara gouge %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Rizet"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Gyanis"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Ein-Fasit"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPjab" copy="yes">
- <value>#local $c
- #if @defences.stance="Rizet" {$c="change stance Vae-Sant"} {$c={sitara jab %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Gyanis"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPlat" copy="yes">
- <value>#local $c
- #if @defences.stance="Laesan" {$c="change stance Gyanis"} {$c={sitara lateral %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Laesan"}
- ("Vae-Sant") {defences.stance="Ein-Fasit"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Ein-Fasit"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPlhk" copy="yes">
- <value>#local $c
- #if @defences.stance="Rizet" {$c="change stance Vae-Sant"} {$c={sitara lowhook %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Gyanis"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPraze" copy="yes">
- <value>#local $c
- #if @defences.stance="Vae-Sant" {$c="change stance Gyanis"} {$c={sitara raze %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Rizet"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Laesan"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPtrip" copy="yes">
- <value>#local $c
- #if @defences.stance="Vae-Sant" {$c="change stance Ein-Fasit"} {$c={trip %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Ein-Fasit"}
- (Laesan) {defences.stance="Rizet"}
- (Rizet) {defences.stance="Gyanis"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <alias name="KPvert" copy="yes">
- <value>#local $c
- #if @defences.stance="Laesan" {$c="change stance Ein-Fasit"} {$c={sitara vertical %-1}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Vae-Sant"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Ein-Fasit"}
- (Gyanis) {defences.stance="Laesan"}
- #alarm stancing +2 {defences.stance=@stance_check}
- @wield(sitara)@ex($c)</value>
- </alias>
- <class name="Macros" copy="yes">
- <macro key="CTRL-Z" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @lhk(left)}}
- (1) {$c={@raze() @lhk(left)}}
- (0) {$c={@lhk(left)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="CTRL-C" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @lhk(right)}}
- (1) {$c={@raze() @lhk(right)}}
- (0) {$c={@lhk(right)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="CTRL-X" copy="yes">
- <value>@wield(sitara)@dism()@shrug()combo @trip() @tar</value>
- </macro>
- <macro key="CTRL-A" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @jab(left)}}
- (1) {$c={@raze() @jab(left)}}
- (0) {$c={@jab(left)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="CTRL-D" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @jab(right)}}
- (1) {$c={@raze() @jab(right)}}
- (0) {$c={@jab(right)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="CTRL-S" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @lat()}}
- (1) {$c={@raze() @lat()}}
- (0) {$c={@lat()}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <class name="Feint" copy="yes">
- <macro key="ALT-Z" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()}}
- (1) {$c={@raze() @feint() @lhk(left)}}
- (0) {$c={@feint() @lhk(left)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="ALT-C" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()}}
- (1) {$c={@raze() @feint() @lhk(right)}}
- (0) {$c={@feint() @lhk(right)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="ALT-A" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()}}
- (1) {$c={@raze() @feint() @jab(left)}}
- (0) {$c={@feint() @jab(left)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="ALT-D" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()}}
- (1) {$c={@raze() @feint() @jab(right)}}
- (0) {$c={@feint() @jab(right)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="ALT-S" enabled="false" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint(head)}}
- (1) {$c={@raze() @feint(head) @lat()}}
- (0) {$c={@feint(head) @lat()}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="ALT-W" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint(torso)}}
- (1) {$c={@raze() @feint(torso) @vert()}}
- (0) {$c={@feint(torso) @vert()}}
- @wield(sitara)@dism()@shrug()combo $c @tar</value>
- </macro>
- </class>
- <macro key="CTRL-W" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @vert()}}
- (1) {$c={@raze() @vert()}}
- (0) {$c={@vert()}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar</value>
- </macro>
- <macro key="CTRL-Q" copy="yes">
- <value>combo @raze() @tar</value>
- </macro>
- <macro key="CTRL-E" copy="yes">
- <value>combo @raze() @tar</value>
- </macro>
- </class>
- <var name="razes" usedef="true" copy="yes">
- <value>0</value>
- <default>0</default>
- </var>
- <class name="Functions" copy="yes">
- <func name="ccut" copy="yes">
- <value>$c={%if(@defences.stance="Vae-Sant",{gyanis })crescentcut}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Ein-Fasit"}
- (Laesan) {defences.stance="Vae-Sant"}
- (Rizet) {defences.stance="Laesan"}
- (Gyanis) {defences.stance="Ein-Fasit"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="jab" copy="yes">
- <value>$c={%if(@defences.stance="Rizet",{Gyanis })jab %1}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Gyanis"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="fkick" copy="yes">
- <value>$c=""
- #if @defences.stance="Rizet" {$c={Vae-Sant}} {$c={flashkick}}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Laesan"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Vae-Sant"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Rizet"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="raze" copy="yes">
- <value>$c={%if(@defences.stance="Vae-Sant",{gyanis })raze}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Rizet"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Laesan"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="lhk" copy="yes">
- <value>$c={%if(@defences.stance="Rizet",{Vae-Sant })lowhook %1}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Gyanis"}
- (Rizet) {defences.stance="Gyanis"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="lat" copy="yes">
- <value>$c={%if(@defences.stance=Laesan,{Vae-Sant })lateral}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Laesan"}
- ("Vae-Sant") {defences.stance="Ein-Fasit"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Ein-Fasit"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="feint" copy="yes">
- <value>$c={%if(@defences.stance=Rizet,{vae-sant })feint %if(%1,%1,@to_feint)}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Ein-Fasit"}
- (Rizet) {defences.stance="Vae-Sant"}
- (Gyanis) {defences.stance="Ein-Fasit"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="vert" copy="yes">
- <value>$c={%if(@defences.stance=Laesan,{Ein-Fasit })vertical}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Vae-Sant"}
- ("Vae-Sant") {defences.stance="Laesan"}
- (Laesan) {defences.stance="Vae-Sant"}
- (Rizet) {defences.stance="Ein-Fasit"}
- (Gyanis) {defences.stance=Laesan}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- <func name="env" copy="yes">
- <value>#local $t
- #if %1 {$t=%1} {
- #forall @comboQ {
- #if !@afflicted.%i {#additem $t %i}
- }
- }
- #return {envenom @weapons.sitara with %pop($t)\\}</value>
- </func>
- <func name="surge" copy="yes">
- <value>#if @defences.bladesurge=active {#return { @{%1(%2)}}}</value>
- </func>
- <func name="trip" copy="yes">
- <value>$c={%if(@defences.stance="Vae-Sant",{Ein-Fasit })trip}
- #switch @defences.stance
- ("Ein-Fasit") {defences.stance="Gyanis"}
- ("Vae-Sant") {defences.stance="Gyanis"}
- (Laesan) {defences.stance="Rizet"}
- (Rizet) {defences.stance="Gyanis"}
- (Gyanis) {defences.stance="Vae-Sant"}
- #return {$c}</value>
- </func>
- <func name="bash" copy="yes">
- <value>#local $c
- #switch @defences.stance
- ("Ein-Fasit") {$c=vertical;defences.stance="Vae-Sant"}
- ("Vae-Sant") {$c=lateral;defences.stance="Ein-Fasit"}
- (Laesan) {$c=crescentcut;defences.stance="Vae-Sant"}
- (Rizet) {$c=vertical;defences.stance="Ein-Fasit"}
- (Gyanis) {$c=lateral;defences.stance="Vae-Sant"}
- #alarm stancing +2 {defences.stance=@stance_check}
- #return {$c}</value>
- </func>
- </class>
- <class name="Combos" copy="yes">
- <alias name="am" copy="yes">
- <value>#local $c $t $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #if $s {r} {
- #switch @defences.stance
- (Gyanis) {$c={jab left lateral jab right}}
- ("Vae-Sant") {$c={jab left lateral jab right}}
- ("Ein-Fasit") {$c={jab left lateral jab right}}
- (Laesan) {$c={jab left lateral jab right}}
- (Rizet) {$c={lateral jab left jab right}}
- @wield(sitara)@dism()@shrug()queue eqbal combo $c @tar @pick_toxin(comboQ)
- }</value>
- </alias>
- <alias name="jpk" copy="yes">
- <value>mount @mount\\combo wolfcharge vae-sant lowhook left lowhook right @tar</value>
- </alias>
- <alias name="lg" copy="yes">
- <value>#local $order $t $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #if $s {r} {
- #switch @defences.stance
- (Gyanis) {$order={lowhook left lowhook right trip}}
- ("Vae-Sant") {$order={lowhook left trip lowhook right}}
- ("Ein-Fasit") {$order={lowhook left trip lowhook right}}
- (Laesan) {$order={lowhook left trip lowhook right}}
- (Rizet) {$order={trip lowhook left lowhook right}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $order vae-sant @tar @pick_toxin(comboQ)
- callbear=1
- #alarm cancelbear +4 {callbear=0}
- }</value>
- </alias>
- <alias name="la" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @jab(left)@surge(jab,left)}}
- (1) {$c={@raze() @jab(left) @jab(left)@surge(jab,left)}}
- (0) {$c={@jab(left) @jab(left) @jab(left)@surge(jab,left)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar @pick_toxin(comboQ)</value>
- </alias>
- <alias name="ra" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @jab(right)@surge(jab,right)}}
- (1) {$c={@raze() @jab(right) @jab(right)@surge(jab,right)}}
- (0) {$c={@jab(right) @jab(right) @jab(right)@surge(jab,right)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar @pick_toxin(comboQ)</value>
- </alias>
- <alias name="ll" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @lhk(left)@surge(lhk,left)}}
- (1) {$c={@raze() @lhk(left) @lhk(left)@surge(lhk,left)}}
- (0) {$c={@lhk(left) @lhk(left) @lhk(left)@surge(lhk,left)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar @pick_toxin(comboQ)</value>
- </alias>
- <alias name="rl" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @lhk(right)@surge(lhk,right)}}
- (1) {$c={@raze() @lhk(right) @lhk(right)@surge(lhk,right)}}
- (0) {$c={@lhk(right) @lhk(right) @lhk(right)@surge(lhk,right)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar @pick_toxin(comboQ)</value>
- </alias>
- <alias name="r" copy="yes">
- <value>@wield(sitara)@dism()@shrug()@env(noctec)queue eqbal combo @raze() @raze() @tar</value>
- </alias>
- <alias name="ccut" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @ccut()@surge(ccut)}}
- (1) {$c={@raze() @ccut() @ccut()@surge(ccut)}}
- (0) {$c={@ccut() @ccut() @ccut()@surge(ccut)}}
- @wield(sitara)@dism()@shrug()@env()combo $c @tar @pick_toxin(comboQ)</value>
- </alias>
- <alias name="fla" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()@surge(jab,left)}}
- (1) {$c={@raze() @feint() @jab(left)@surge(jab,left)}}
- (0) {$c={@feint() @jab(left) @jab(left)@surge(jab,left)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar</value>
- </alias>
- <alias name="fra" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()@surge(jab,right)}}
- (1) {$c={@raze() @feint() @jab(right)@surge(jab,right)}}
- (0) {$c={@feint() @jab(right) @jab(right)@surge(jab,right)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar</value>
- </alias>
- <alias name="frl" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()@surge(lhk,right)}}
- (1) {$c={@raze() @feint() @lhk(right)@surge(lhk,right)}}
- (0) {$c={@feint() @lhk(right) @lhk(right)@surge(lhk,right)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar</value>
- </alias>
- <alias name="fll" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint()@surge(lhk,left)}}
- (1) {$c={@raze() @feint() @lhk(left)@surge(lhk,left)}}
- (0) {$c={@feint() @lhk(left) @lhk(left)@surge(lhk,left)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar</value>
- </alias>
- <alias name="ft" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint(head)@surge(lat)}}
- (1) {$c={@raze() @feint(head) @lat()@surge(lat)}}
- (0) {$c={@feint(head) @lat() @lat()@surge(lat)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar</value>
- </alias>
- <alias name="ts" copy="yes">
- <value>#local $c $s $t
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @lat()@surge(lat)}}
- (1) {$c={@raze() @lat() @lat()@surge(lat)}}
- (0) {$c={@lat() @lat() @lat()@surge(lat)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar @pick_toxin(comboQ)</value>
- </alias>
- <alias name="bashcombo" copy="yes">
- <value>@wield(sitara)@dism()@shrug(%1)combo @bash() @bash() @bash()@surge(bash) @tar</value>
- </alias>
- <var name="comboQ" type="StringList" copy="yes">
- <value>aconite|ketamine|hemotoxin|butisol|mazanor|luminal|calotropis|arsenic|avidya</value>
- <json>["aconite","ketamine","hemotoxin","butisol","mazanor","luminal","calotropis","arsenic","avidya"]</json>
- </var>
- <alias name="fh" copy="yes">
- <value>#local $c $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #switch $s
- (2) {$c={@raze() @raze() @feint(torso)@surge(vert)}}
- (1) {$c={@raze() @feint(torso) @vert()@surge(vert)}}
- (0) {$c={@feint(torso) @vert() @vert()@surge(vert)}}
- @wield(sitara)@dism()@shrug()@env()queue eqbal combo $c @tar</value>
- </alias>
- <alias name="ah" copy="yes">
- <value>#local $c $t $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #if $s {r} {
- #switch @defences.stance
- (Gyanis) {$c={vertical jab left jab right}}
- ("Vae-Sant") {$c={jab left vertical jab right}}
- ("Ein-Fasit") {$c={vertical jab left jab right}}
- (Laesan) {$c={jab left vertical jab right}}
- (Rizet) {$c={vertical jab left jab right}}
- #forall @comboQ {
- #if !@afflicted.%i {#additem $t %i}
- #delitem $t aconite
- }
- @wield(sitara)@dism()@shrug()queue eqbal combo $c @tar %pop($t)
- }</value>
- </alias>
- <var name="to_feint" copy="yes">torso</var>
- <alias name="fn" copy="yes">
- <value>#if @to_feint=torso {to_feint=head} {to_feint=torso}
- #sendraw {`echo Will feint towards %upper(@to_feint).}
- chat+ rt Will feint to %upper(@to_feint)</value>
- </alias>
- <alias name="ahd" copy="yes">
- <value>#local $c $t $s
- #if @tarshield {$s=1}
- #if @tarrebound {$s=$s+1}
- #if (@rebound_timer && @rebound_timer<2) {$s=$s+1}
- #if $s {r} {
- #forall @comboQ {
- #if !@afflicted.%i {#additem $t %i}
- #delitem $t aconite
- }
- #if %regex(@defences.stance,(Ein-Fasit|Gyanis|Rizet)) {
- @wield(sitara)@dism()@shrug()sitara vertical @tar
- #temp armbreak {^@tar* rubs some salve on * head.} {combo jab left jab right @tar}
- #alarm resetarmbreak +2 {#unt armbreak}
- } {#say wrong stance!}
- }</value>
- </alias>
- </class>
- </class>
- <alias name="kt" copy="yes">
- <value>unwield sitara\\knifethrow @tar(%-1)\\beckon artifact @weapons.sitara</value>
- </alias>
- <alias name="cr" copy="yes">
- <value>@wield(sitara)bloodscourge @tar(%-1)</value>
- </alias>
- <alias name="bs" copy="yes">
- <value>@sus(backstab)@wield(sitara)queue eqbal envenom @weapons.sitara with hemotoxin\\queue bal backstab @tar(%-1)</value>
- </alias>
- <trigger priority="828040" regex="true" copy="yes">
- <pattern>^You cease your backstabbing attempt\.$</pattern>
- <value>@sus()</value>
- </trigger>
- <class name="Knifecrafting" copy="yes">
- <trigger priority="834980" regex="true" copy="yes">
- <pattern>^You run once more over the bone with your blade, and look it over, approving of your own work\.$</pattern>
- <value>store bone for drying\\@sus(clean bone)clean bone</value>
- </trigger>
- <trigger priority="834990" regex="true" copy="yes">
- <pattern>^You must be holding the bone in your hands in order to clean it\.$</pattern>
- <value>@sus()</value>
- </trigger>
- <trigger priority="835010" regex="true" copy="yes">
- <pattern>^Holding your skinning knife firmly in hand, you slip the hooked tip beneath the beast's skin at the throat and drag it downwards, splaying the flesh to the groin\.$</pattern>
- <value>@sus(bone)</value>
- </trigger>
- <trigger priority="835030" regex="true" copy="yes">
- <pattern>^With a critical eye, you select the choicest pieces of the skeletal system and remove them wholly, tucking them under your arm and standing up from your ghastly work\.$</pattern>
- <value>@sus()</value>
- </trigger>
- <trigger priority="835070" regex="true" copy="yes">
- <pattern>^You set about the task of cutting away the excess flesh and tendon clinging to the bone\.$</pattern>
- <value>@sus(clean bone)</value>
- </trigger>
- <trigger priority="835080" regex="true" copy="yes">
- <pattern>^You tie the cord off at the hilt with a flourish, and look the weapon over, admiring your own handiwork\.$</pattern>
- <value>@sus(carve sitara)put sitara in pack\\carve sitara from bone</value>
- </trigger>
- <trigger priority="835090" regex="true" copy="yes">
- <pattern>^Holding the bone securely in one hand, you begin the laborious process of forming it into a sitara knife\.$</pattern>
- <value>@sus(carve sitara)</value>
- </trigger>
- <trigger priority="835100" regex="true" copy="yes">
- <pattern>^You must be holding the bone in your hands in order to carve it into a sitara\.$</pattern>
- <value>@sus()</value>
- </trigger>
- <trigger priority="835110" regex="true" copy="yes">
- <pattern>^That bone does not need to be cleaned\.$</pattern>
- <value>@sus()</value>
- </trigger>
- </class>
- <var name="bladesurge" copy="yes">0</var>
- <alias name="abs" copy="yes">
- <value>queue eqbal absorption on</value>
- </alias>
- <trigger name="tidalslash" priority="849960" regex="true" copy="yes">
- <pattern>^A pitched hum emanates from your sitara, and you feel that it has reached its peak absorption of magickal energies\.$</pattern>
- <value>#cw gold
- #say @echo(10,11," TIDALSLASH CHARGED! ")
- #say @echo(10,11," TIDALSLASH CHARGED! ")
- #say @echo(10,11," TIDALSLASH CHARGED! ")</value>
- </trigger>
- <trigger name="tidalslash1" priority="849960" regex="true" copy="yes">
- <pattern>^The sitara hums vibrantly\. \(100%\)$</pattern>
- <value>#cw gold
- #say @echo(10,11," TIDALSLASH CHARGED! ")
- #say @echo(10,11," TIDALSLASH CHARGED! ")
- #say @echo(10,11," TIDALSLASH CHARGED! ")</value>
- </trigger>
- <alias name="uc" copy="yes">
- <value>uncover %item(@defences.cover,1)%if(%item(@defences.cover,2),{\\uncover %item(@defences.cover,2)})</value>
- </alias>
- <alias name="dps" copy="yes">
- <value>#say dps: (((%1+%2)*3)/(%3*2))</value>
- </alias>
- <class name="Stance Check" copy="yes">
- <trigger priority="820890" regex="true" copy="yes">
- <pattern>^You quickly flow into the (.*) stance\.$</pattern>
- <value>defences.stance=%1
- stance_check=%1
- #unt stancing</value>
- </trigger>
- <var name="stance_check" copy="yes">Vae-Sant</var>
- <trigger priority="822130" regex="true" copy="yes">
- <pattern>^You quickly flow out of your stance\.$</pattern>
- <value>defences.stance=%null
- #unt stancing</value>
- </trigger>
- <trigger priority="822340" regex="true" copy="yes">
- <pattern>^You do not have enough physical balance to execute that knifeplay attack\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="822350" regex="true" copy="yes">
- <pattern>^You are not in a proper stance to execute that attack\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="824990" regex="true" copy="yes">
- <pattern>^You leap from the shadows and plunge your sitara into \a+'s unsuspecting back!</pattern>
- <value>@sus()</value>
- </trigger>
- <trigger priority="872270" regex="true" copy="yes">
- <pattern>^You are not wielding a sitara\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="873460" regex="true" copy="yes">
- <pattern>^You must regain your equilibrium first\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="901520" regex="true" copy="yes">
- <pattern>^You must first raise yourself and stand up\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="934260" regex="true" copy="yes">
- <pattern>^You must regain balance first\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="822340" regex="true" copy="yes">
- <pattern>^You are too tangled up to do that\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- <trigger priority="952650" copy="yes">
- <pattern>^You are unconscious and thus incapable of action\.$</pattern>
- <value>defences.stance=@stance_check</value>
- </trigger>
- </class>
- <alias name="cv" copy="yes">
- <value>queue eqbal cover %1</value>
- </alias>
- <trigger priority="1024010" regex="true" copy="yes">
- <pattern>^You quietly step up behind (\a+), bringing the pommel of your sitara to bear and cracking it across the base of h(?:is|er) skull in one deft movement\.$</pattern>
- <value>chat+ rt Pommelwhipped %upper(%1)</value>
- </trigger>
- </class>
- </cmud>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement