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- function CUG:OnPlayerConnectFull(keys)
- local spawn_2 = Entities:FindByName( nil, spawn_1)
- local ancient = CreateUnitByName( "ancient", spawn_2:GetAbsOrigin(), false, keys, keys, DOTA_TEAM_GOODGUYS )
- ability_1 = ancient:FindAbilityByName("Towers1")
- ability_2 = ancient:FindAbilityByName("Towers2")
- ability_3 = ancient:FindAbilityByName("Barracks1")
- ability_4 = ancient:FindAbilityByName("Barracks2")
- ability_1:SetLevel(1)
- ability_2:SetLevel(1)
- ability_3:SetLevel(1)
- ability_4:SetLevel(1)
- id = ancient:GetPlayerOwnerID()
- print(id)
- ancient:SetControllableByPlayer(id, true)
- end
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