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- Name: Gumbo Bulge
- Career: Sergeant
- Wounds: 14 (10 + 3 (roll) + 1 (regiment)
- Fate: 2/2
- IP:0
- CP:0
- Armor:
- Head: [2] Body: [3] Arms: [0] Legs: [0]
- Weapon Skill: 40 | [20+20]
- Ballistic Skill: 32 | [20+12]
- Strength: 34 | [20+14]
- Toughness: 32 | [20+ -3 (Light Infantry) + 3(Penal Regiment) + 12]
- Agility: 32 | [20+ 3 (Light Infantry) + 3(Penal Regiment) + 6]
- Intelligence: 36 | [20+16]
- Perception: 26 | [20+6]
- Willpower: 32 | [20+12]
- Fellowship: 43 | [20+ 5 (sergeant) + 18]
- ==Skills==
- Intimidate (uses Strength, Intelligence at GM discretion)
- Navigate - Surface (Int)
- Command +10 (Fel)
- Scholastic Lore - Tactics (Int)
- ==Talents==
- Double Team (another +10 to melee if you outnumber the dude you're attacking, on top of the existing +10 - ANOTHER +10 if your ally also has doubleteam!)
- Foresight (+10 to intelligence tests if you can spend ten minutes peering Scruntily at the problem first)
- Peer - Scum (+10 fel tests to criminals and the scum of society, such as other Scrunts)
- Sprint - run
- Weapon Training - Chain, SP (yes this means you don't know how to use your laspistol yet)
- Air of Authority - Command up to 100 x fellowship bonus, not just 10 x fellowship. Remember that Command can only be used on people you, y'know, would expect to be able to command.
- Counter Attack - parry, get a free attack at -20
- ==Traits==
- Scrunty (for all intents and purposes of Normal size, except for narrative purposes like fitting through gaps or hiding in garbage etc.)
- Criminal (+10 to scavenge/requisition tests for illegal stuff e.g. rare drugs, horse porn etc.)
- Scavengers (+10 to scavenge/requisition test for anything at all, if desired. However, rolls of doubles - 22, 33 etc. - attract negative attention!)
- ==Comrade Advances==
- ***Gear***
- Scrunt Rifle (Autogun - Basic / 100m / S/3/10 / 1d10+3 I / pen 0 / clip 30 / Full reload)
- Scrunt Melee Weapon (Mono-truncheon - Melee, 1d10 I + Strength Bonus, pen2)
- Laspistol
- Chainsword (1d10 + 2 + SB, pen2, Tearing, Balanced)
- Tox Dispensor (attached to Chainsword - weapon gets Toxic (2) for a round)
- Wooden chest containing 144 extremely fine cigars.
- Flak vest + helm (2AP head, 3AP body, +1 AP against blast damage)
- 2 x injector marked with EXPERIMENTAL COMBAT DRUG
- 2 frag granades
- 2 smoke grenades
- 2 fire grenades
- A Narratively Infinite Amount Of Ammunition That Runs Out As Soon As It Is Abused
- Knife
- Scrunt Pistol (Autopistol)
- General tools, clothing, dead rats etc. If it's reasonable for a soldier to have, you have it. Pliers and rain hoods yes; plasma batteries and ornamental plate armour, no.
- ==Aptitudes==
- Defence
- Fellowship
- Leadership
- Perception
- Strength
- Toughness
- Weapon Skill
- ==XP==
- Parry (100)
- Command +10 (200)
- Counter Attack (300)
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