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- #erisia: ~ws new
- @BB-8-NU: A new workshop session was created
- #erisia: ~ws add Hippopotas
- @BB-8-NU: Hippopotas added
- #erisia: ~ws add Stoutland
- @BB-8-NU: Stoutland added
- #erisia: ~ws add Sandslash
- @BB-8-NU: Sandslash added
- #erisia: SAND WORKSHOP
- #erisia: ~ws team
- @BB-8-NU: Hippopotas / Stoutland / Sandslash
- +cyanize!: imo more hazards is cool
- +cyanize!: i still support having garb 4th
- #erisia: yeah i can see garb being a good partner
- #erisia: decent switchin to grass
- #erisia: alternatively roselia could be good
- #erisia: as it's a solid water resist too
- @Earth: I love roselia n_n
- PursuitOfHappiny: Something to beat ghosts maybe?
- Hunting Jolteon: Hippo and Sandslash
- @eternally: Roselia beats ghosts
- Hunting Jolteon: Sandslash gets night slash to hit ghosts
- +cyanize!: rose sounds cool
- +Allstaar: I would use garb
- +cyanize!: bc you get a special attacker as well
- PursuitOfHappiny: Cacturne with spikes hehe
- +cyanize!: which sand really likes
- #erisia: what sandslash set do people want? SD / EQ / stone edge / knock off? or rapid spin?
- @Earth: i'd wait
- +cyanize!: i'd say knock
- @Earth: until we finish the team
- #erisia: true
- +cyanize!: unless we need hazard control
- Hunting Jolteon: Rapid Spin/SD/Knock Off/EQ that is what I run
- #erisia: either way garb and roselia are great for absorbing tspikes too
- #erisia: !weak ground
- Hunting Jolteon: Probo with sand
- #erisia: so we obviously need an ice resist too
- Hunting Jolteon: Only for SPDEF boost
- Hunting Jolteon: Yeah Probo
- PursuitOfHappiny: Yama? Mag?
- #erisia: rose + yama seems like an easy choice
- +cyanize!: i was using aurorus as a secondary ice resist and offense at the same time
- +cyanize!: thug i'm sure something else works
- #erisia: cyanize i was thinking aurorus too ngl
- #erisia: sand + hail x_x
- PursuitOfHappiny: Hailstorm works
- #erisia: or just refrigerate
- #erisia: which benefits from sandstorm too
- +cyanize!: yeah
- @Earth: ~ws team
- @BB-8-NU: Hippopotas / Stoutland / Sandslash
- #erisia: i like that actually
- #erisia: !dt aurorus
- +cyanize!: though i wouldn't want this to be a copy of my team
- #erisia: wtf koes +1 aurorus that isn't a 4x weak
- @Earth: roselia would be nice
- PursuitOfHappiny: gets a spdef boost too
- +cyanize!: x_x
- @Earth: well cyanize we're not doing this team for you
- @Earth: i mean
- +cyanize!: i mean
- @Earth: we want the most optimal team, if it looks like yours it doesnt change much
- +cyanize!: true ig
- @eternally: grats pursuitofhappiny
- #erisia: also hyper voice makes it super easy to clean with sandslash
- #erisia: !weak aurorus
- Zarif: Jynx or even a scarf aurorus might be a problem
- Zarif: for the team
- +PursuitOfHappiny: doesn't everyone get voiced here eternally? :p
- #erisia: although if we went with aurorus we'd need a stronger fighting resist than roselia
- #erisia: and the water/grass weak would be real
- +Allstaar: use garb
- +Allstaar: !
- +cyanize!: !
- #erisia: but this is offense so i guess it doesn't matter
- +cyanize!: "use weezing" - lucianvega
- #erisia: water resist is mandatory though otherwise rotter just wrecks us
- +PursuitOfHappiny: what's the team rn?
- #erisia: ~ws team
- @BB-8-NU: Hippopotas / Stoutland / Sandslash
- +PursuitOfHappiny: Ok so ice resist
- #erisia: lapras
- #erisia: covers ice + water
- +cyanize!: actually
- +cyanize!: sounds good
- +PursuitOfHappiny: specs?
- #erisia: yeah
- +cyanize!: instead of aurorus
- #erisia: wallbreaks for sandslash
- #erisia: still leaves a big grass weak but eh
- Zarif: yea liligant can be annoying
- #erisia: !ds sap sipper, nu
- #erisia: zeb as grass check ._.
- +cyanize!: we have rose
- #erisia: rose + lapras i guess
- #erisia: and then another fighting check
- +cyanize!: mesprit
- Zarif: how abt vileplume
- +cyanize!: also cannset sand
- skrubrekker69: I'm just here for the team
- skrubrekker69: jk
- Zarif: oh true
- #erisia: vileplume could be good
- Zarif: vileplume covers grass and fighting
- #erisia: i think sandstorm mesprit is bad
- skrubrekker69: Geist
- skrubrekker69: >
- +cyanize!: why
- skrubrekker69: Plume
- #erisia: we only need it to clean late game, no need to have it up all the time
- @eternally: ~ws team
- @BB-8-NU: Hippopotas / Stoutland / Sandslash
- +cyanize!: true ig
- #erisia: in which case thunder wave is more generally useful
- @eternally: speaking of plume, its a big threat to sand teams
- skrubrekker69: liepard?
- +cyanize!: also i think spin slash would work better here
- #erisia: yeah
- +cyanize!: doesn't rose 1v1 plume ez?
- #erisia: should i add rose + lapras for now?
- +cyanize!: y
- Zarif: yea
- #erisia: ~ws add Roselia
- @BB-8-NU: Roselia added
- #erisia: ~ws add Lapras
- @BB-8-NU: Lapras added
- #erisia: ~ws team
- @BB-8-NU: Hippopotas / Stoutland / Sandslash / Roselia / Lapras
- @eternally: we def need a fight resist now
- #erisia: yes
- skrubrekker69: Geist
- Zarif: are we not gonna use garb?
- +cyanize!: garb + rose
- +cyanize!: is mesprit bait
- Zarif: true
- #erisia: yeah a psychic check would also be nice
- #erisia: so maybe a ghost type?
- skrubrekker69: Audino- m xD
- #erisia: we could also use a spinblocker
- +PursuitOfHappiny: Rotom?
- skrubrekker69: n
- #erisia: this is offense so we don't have to be super sturdy. i like rotom
- +cyanize!: def rotom
- +cyanize!: imo
- #erisia: spread burns, pivot, etc
- +cyanize!: maybe i'm jisy overhyping def rotom but i think it's really good
- #erisia: wisp / volt switch / pain split / hex?
- +Allstaar: the team is slow w/o sand and flying types are hard
- +cyanize!: yh
- +Allstaar: to check
- +cyanize!: with colbur/sitrus
- +cyanize!: prob colbur
- #erisia: yeah the thing about sand is you can't have switchins for everything
- #erisia: water / fight immunes are musts
- #erisia: grounded poison type is probably a must
- pikx: i just fought a trashtalker so annoying
- +Allstaar: I would go with scarf tom tbh
- +cyanize!: scarftom works too
- #erisia: earth can you build and post this?
- +cyanize!: i just don't like getting bopped by chan
- @Earth: uh i probably wont build
- #erisia: or eternally
- @Earth: but i will post
- @Earth: if u want
- @eternally: ill make it
- #erisia: ty
- +PursuitOfHappiny: Frillish tho
- #erisia: o_o
- +PursuitOfHappiny: water fighting immune :o
- #erisia: frillish + roselia could be interesting
- #erisia: and mega audino as knock off switchin + lure
- Caleb Schwab Head: I guess sandstorm is a thing now huh?
- #erisia: but then we have no non sand offense so eh
- +cyanize!: sand has always been a thing
- +cyanize!: a kinda mediocre thing but a thing
- Caleb Schwab Head: didn't see too much of it awhile ago.
- @eternally: its very uncommon
- +cyanize!: it's been around a whil, just really underused
- +PursuitOfHappiny: Can't we combine sand with hail?
- Caleb Schwab Head: I mean in NU; by the way. I see one once in awhile but I guess I don't play that much.
- @eternally: do we want def or offensive rose
- +PursuitOfHappiny: def i guess
- +cyanize!: idk tbh
- +cyanize!: i can see merits of both
- +cyanize!: offensive gives a bit more ways to break things that wall sand
- +cyanize!: while def sets up hazards better at the cost of being passive
- +cyanize!: and also loses out on synth recovery
- +PursuitOfHappiny: is cacturne too meh to use for sand?
- Caleb Schwab Head: what about Golurk.
- @eternally: http://pastebin.com/n0SQ2jqD
- @eternally: theres the team
- +Allstaar: frustration>return
- +cyanize!: facade > pursuit
- @Earth: eternallyr
- @Earth: eternally *
- @Earth: do you make the post?
- @eternally: you
- @Earth: sure
- +PursuitOfHappiny: yup facade > pursuit
- @Earth: :D
- @Earth: i will change that.
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