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- GameTime.MaxVariableFps 120 //(your ingame fps if you want to cap it)
- PostProcess.DynamicAOEnable 0
- perfoverlay.drawfps 1 // self-explanatory
- RenderDevice.Dx11Enable 0 // forcing Dx10
- RenderDevice.ForceRenderAheadLimit 1 // don't forget to set also to 1 in your nvidia drivers - more later on
- RenderDevice.TripleBufferingEnable 0 // some people say it's better to set it to "1" - try and error
- WorldRender.DxDeferredCsPathEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.SpotLightShadowmapResolution 256 // minor ingame fps improvements
- WorldRender.Lighttilecspathenable 0
- WorldRender.MotionBlurEnable 0
- RenderDevice.Dx11Dot1RuntimeEnable 0
- GstRender.AmbientOcclusion 0
- GstRender.AnisotropicFilter 0
- GstRender.AntiAliasingDeferred 0 // gets rid of the fog on the beta map
- GstRender.AntiAliasingPost 0
- GstRender.LightingQuality 0
- GstRender.ShaderQuality 0.200000
- GstRender.ShadowQuality 1
- GstRender.PostProcessQuality 0
- GstRender.TerrainQuality 0
- GstRender.TextureFiltering 0
- GstRender.TextureQuality 0
- GstRender.TransparentShadows 0
- GstRender.UndergrowthQuality 0
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