Want more features on Pastebin? Sign Up, it's FREE!
Guest

Doom 2 Minor Sprite Fixing Project Changelog

By: a guest on Nov 28th, 2012  |  syntax: None  |  size: 3.69 KB  |  views: 129  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Zombie Man
  2. - Adjusted sprite offsets during gibbing frames.
  3. - Filled in erroneous transparent pixels in 3 frames.
  4.  
  5. Shotgun Guy
  6. - Adjusted sprite offsets during shooting and gibbing frames.
  7.  
  8. Heavy Weapon Dude
  9. - Adjusted sprite offsets during shooting, pain, death, and gibbing frames.
  10.  
  11. Imp
  12. - Adjusted sprite offsets during walking, shooting, pain, and gibbing frames.
  13. - Restored missing rotation angle sprites for the Imp's walking animation taken from alpha 0.2. Additionally, fixed the walking frames in one of these restored angles as the sequence was incorrect in the alpha.
  14. - Restored missing rotation angle sprites for the Imp's shooting animation taken from alpha 0.5.
  15.  
  16. Demon
  17. - Adjusted sprite offsets during attacking, pain, and death frames.
  18. - Restored missing rotation angle sprites for the Demon's walking animation by mirroring existing graphics. This is exactly how id would have done it.
  19.  
  20. Lost Soul
  21. - Adjusted sprite offsets during walking, attacking, and death frames.
  22.  
  23. Cacodemon
  24. - Adjusted sprite offsets during walking, shooting, and death frames.
  25. - Filled in erroneous transparent pixels in 3 frames.
  26.  
  27. Hell Knight
  28. - Adjusted sprite offsets during attacking frames.
  29. - Fixed the Knight's hooves suddenly turning grey like the Baron's during his attacking animation. They're now properly recolored to brown.
  30. - Fixed small bright patch inexplicably appearing during the final death frame.
  31.  
  32. Baron of Hell
  33. - Adjusted sprite offsets during attacking frames.
  34. - Restored missing rotation angle sprites for the Baron's walking animation taken from alpha 0.2. Additionally, darkened the horns and hooves of these alpha sprites in order to match the finished sprites.
  35. - Fixed the Baron's horns and hooves suddenly becoming brighter during the second frame of his attacking animation. This was a leftover from the alpha.
  36.  
  37. Arachnotron
  38. - Adjusted sprite offsets during walking and shooting frames.
  39. - Filled in erroneous transparent pixels in 15 frames.
  40.  
  41. Pain Elemental
  42. - Adjusted sprite offsets during walking, attacking, pain, and death frames.
  43.  
  44. Revenant
  45. - Adjusted sprite offsets during walking, punching, shooting, pain, and death frames.
  46. - Removed leftover line of garbage pixels in 1 frame.
  47.  
  48. Mancubus
  49. - Adjusted sprite offsets during shooting, pain, and death frames.
  50. - Removed leftover garbage pixels in 2 frames.
  51.  
  52. Arch-Vile
  53. - Adjusted sprite offsets during attacking, pain, death, and resurrection frames.
  54.  
  55. Spider Mastermind
  56. - Adjusted sprite offsets during shooting and death frames.
  57. - Removed visible Cyberdemon hooves in the explosions during the death animation.
  58.  
  59. Cyberdemon
  60. - Adjusted sprite offsets during shooting, pain, and death frames.
  61. - Filled in erroneous transparent pixels in 6 frames.
  62.  
  63. Wolfenstein SS
  64. - Adjusted sprite offsets during walking, shooting, pain, death, and gibbing frames. These offsets (except for the gibbing) are based on actual the Wolfenstein 3D sprite offsets, so they're as authentic as can be.
  65. - Removed purple pixels in 2 frames left over from conversion process.
  66. - Added missing rotation angle sprites for the SS's shooting animation using sprites created by DoomJedi.
  67.  
  68. Player
  69. - Filled in erroneous transparent pixel in 1 frame.
  70. - Fixed gun suddenly becoming brighter during final gibbing frames.
  71.  
  72. Other Things
  73. - Barrel: Removed visible Cyberdemon hooves in the final explosion frame.
  74. - Megasphere: Removed some odd green pixels in 2 frames.
  75. - Hanging Corpses (all types): Extended the ropes/chains of these props so that they actually connect to the ceiling.
  76.  
  77. First Person Weapon Sprites
  78. - Restored uncropped Fists, Pistol, and Shotgun sprites taken from the press release beta. The cropped portions still aren't visible, but why not include them anyway?
clone this paste RAW Paste Data