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  1. I/OMXCodec( 5609): [OMX.Nvidia.mp4.decode] allocating 14 buffers from a native w
  2. indow of size 1443840 on output port
  3. I/nvos_linux_stub( 5609): stub_helper: alloc iovmm
  4. V/AudioFlinger( 5609): createTrack() sessionId: 6
  5. V/AudioFlinger( 5609): createTrack() lSessionId: 6
  6. V/AudioFlinger( 5609): Track constructor name 4098, calling thread 5609
  7. V/AudioFlinger( 5609): start(4098), calling thread 5609 session 6
  8. V/AudioFlinger( 5609): ? => ACTIVE (4098) on thread 0xd1988
  9. V/AudioFlinger( 5609): mWaitWorkCV.broadcast
  10. I/ActivityManager( 132): Displayed com.gameloft.android.GAND.GloftN2HP/.MyVideo
  11. View: +497ms
  12. V/Sensors ( 132): handle : 13 en: 0 mEnabled:00016000
  13. V/Sensors ( 132): sensor state change what=13
  14. V/Sensors ( 132): enabled_sensors: 81920 dmp_started: 1
  15. V/Sensors ( 132): set fifo rate: 11 60000000
  16. I/ ( 132): mpu3050_suspend: suspending sensors to 0000
  17. I/ ( 132): mpu3050_suspend: Will resume next to 03ff
  18. I/ ( 132): mpu3050_resume: Resuming to 03ff
  19. D/BatteryService( 132): level:36 scale:100 status:3 health:2 present:true volta
  20. ge: 3751 temperature: 278 technology: Li-ion AC powered:false USB powered:false
  21. icon:17302701 invalid charger:0
  22. D/WifiService( 132): ACTION_BATTERY_CHANGED pluggedType: 0
  23. D/dalvikvm( 907): GC_EXPLICIT freed 832K, 18% free 9332K/11271K, paused 2ms+5ms
  24.  
  25. I/System.out( 5624): GLVideoCompletion 1
  26. I/GLGame ( 5624): ========================== OnVideoCompletionEvent
  27. I/ActivityManager( 132): Starting: Intent { cmp=com.gameloft.android.GAND.Gloft
  28. N2HP/.GLGame } from pid 5624
  29. I/PowerManagerService( 132): WakeLock: ActivityManager-Launch(PARTIAL_WAKE_LOCK
  30. ) is acquired by pid(132), uid(1000)
  31. I/System.out( 5624): == onPause
  32. I/System.out( 5624): == MyVideoView onWindowFocusChanged focus: false
  33. V/AudioFlinger( 5609): pause(4098), calling thread 5624
  34. V/AudioFlinger( 5609): ACTIVE/RESUMING => PAUSING (4098) on thread 0x390a8
  35. W/TimedEventQueue( 5609): Event 1015 was not found in the queue, already cancell
  36. ed?
  37. I/AudioService( 132): setCurrentMediaType 0
  38. I/AudioService( 132): setDolbyDefaultEq, MusicEq = 0 , VideoEq = 0
  39. I/AudioService( 132): Current audio device output is Speaker. MediaType=0
  40. I/AudioService( 132): SetNaturalBassOn true
  41. V/AudioFlinger( 5609): AudioFlinger::SetNaturalBassOn, ON
  42. I/AudioService( 132): SetHighFreqEnhancerDepth 0
  43. V/AudioFlinger( 5609): AudioFlinger - SetHighFreqEnhancerDepth 0
  44. I/AudioService( 132): SetNaturalBassDepth 0
  45. V/AudioFlinger( 5609): AudioFlinger - SetNaturalBassDepth 0
  46. I/System.out( 5624): ======================================================== O
  47. nResume
  48. I/System.out( 5624): ===============================Java-> onResume
  49. V/Sensors ( 132): handle : 14 en: 1 mEnabled:00014000
  50. V/Sensors ( 132): set fifo rate: 3 20000000
  51. I/ ( 132): mpu3050_suspend: suspending sensors to 0000
  52. I/ ( 132): mpu3050_suspend: Will resume next to 03ff
  53. I/ ( 132): mpu3050_resume: Resuming to 03ff
  54. V/Sensors ( 132): handle : 13 en: 1 mEnabled:00014000
  55. V/Sensors ( 132): sensor state change what=13
  56. V/Sensors ( 132): enabled_sensors: 90112 dmp_started: 1
  57. I/PowerManagerService( 132): WakeLock: KEEP_SCREEN_ON_FLAG(SCREEN_BRIGHT_WAKE_L
  58. OCK ) is released by pid(132), uid(1000)
  59. I/ALC ( 5624): Release version: 1.4.5
  60. I/GLGame ( 5624): jni_GameRenderer.c: Java_com_gameloft_android_GAND_GloftN2HP_
  61. GameRenderer_nativeInit
  62. I/GLGame ( 5624): jni_GameRenderer.c: END Java_com_gameloft_android_GAND_GloftN
  63. 2HP_GameRenderer_nativeInit
  64. I/GLGame ( 5624): ========================== ++++ appPause Function
  65. I/GLGame ( 5624): appPause Pause Signal
  66. I/INTERRUPT( 5624): OnInterruptPause 1
  67. I/GLGame ( 5624): Application::OnInterruptPause 2
  68. I/INTERRUPT( 5624): OnInterruptPause 3 m_nTexturesCount:2
  69. W/VOX ( 5624): Suspend
  70. V/AudioFlinger( 5609): pause(4097), calling thread 5624
  71. V/AudioFlinger( 5609): ACTIVE/RESUMING => PAUSING (4097) on thread 0x390a8
  72. I/GLGame ( 5624): ========================== ---- appPause Function
  73. I/GLGame ( 5624): ========================== ++++ appRender Interrupt Action
  74. I/INTERRUPT( 5624): appRender Executing OnInterruptResume with Draw:0
  75. I/INTERRUPT( 5624): OnInterruptResume 1 m_nTexturesCount:2
  76. I/GLGame ( 5624): Application::OnInterruptResume
  77. I/GLGame ( 5624): IDevice::reinitDriver
  78. I/GLITCH ( 5624): ReinitDriver45 -------------->
  79. I/GLITCH ( 5624): COUNT SHADERS ---> 12
  80. D/dalvikvm( 5624): GC_CONCURRENT freed 171K, 8% free 7387K/7943K, paused 1ms+2ms
  81. I/GLGame ( 5624): GS_InterruptLoading::GS_InterruptLoading
  82. I/GLGame ( 5624): GS_InterruptLoading::Create
  83. I/IMAGE-LOADER( 5624): == DXT ==
  84. I/IMAGE-LOADER( 5624): == DXT ==
  85. I/GLGame ( 5624): Application::OnInterruptResume 2
  86. W/VOX ( 5624): Resume
  87. V/AudioFlinger( 5609): start(4097), calling thread 5624 session 5
  88. V/AudioFlinger( 5609): PAUSED => RESUMING (4097) on thread 0x743e8
  89. V/AudioFlinger( 5609): mWaitWorkCV.broadcast
  90. I/GLGame ( 5624): ========================== ---- appRender Interrupt Action
  91. I/GLGame ( 5624): GS_InterruptLoading::Update
  92. I/GLGame ( 5624): GS_InterruptLoading::Update
  93. I/GLGame ( 5624): GS_InterruptLoading::Update
  94. I/System.out( 5624): =================================== onWindowFocusChanged f
  95. ocus: true
  96. V/AudioFlinger( 5609): remove track (4098) and delete from mixer
  97. V/AudioFlinger( 5609): PlaybackThread::Track destructor
  98. I/GLGame ( 5624): ========================== ++++ appPause Function
  99. I/GLGame ( 5624): appPause Resume Signal
  100. I/GLGame ( 5624): ========================== ---- appPause Function
  101. I/GLGame ( 5624): ========================== ++++ appRender Interrupt Action
  102. I/INTERRUPT( 5624): appRender Executing OnInterruptResume with Draw:1
  103. I/INTERRUPT( 5624): OnInterruptResume 1 m_nTexturesCount:2
  104. I/GLGame ( 5624): ========================== ---- appRender Interrupt Action
  105. I/GLGame ( 5624): GS_InterruptLoading::Update
  106. I/GLGame ( 5624): GS_InterruptLoading::Update
  107. I/OMXCodec( 5609): [OMX.Nvidia.mp4.decode] stopped in state 1
  108. V/OMXNodeInstance( 5609): calling destroyComponentInstance
  109. V/OMXNodeInstance( 5609): destroyComponentInstance returned err 0
  110. V/OMXNodeInstance( 5609): OMXNodeInstance going away.
  111. I/GLGame ( 5624): GS_InterruptLoading::Update
  112. I/PowerManagerService( 132): WakeLock: ActivityManager-Launch(PARTIAL_WAKE_LOCK
  113. ) is released by pid(132), uid(1000)
  114. I/GLGame ( 5624): GS_InterruptLoading::Update
  115. I/GLGame ( 5624): GS_InterruptLoading::Update
  116. I/GLGame ( 5624): GS_InterruptLoading::Update
  117. I/GLGame ( 5624): GS_InterruptLoading::Update
  118. I/GLGame ( 5624): GS_InterruptLoading::Update
  119. I/GLGame ( 5624): GS_InterruptLoading::Update
  120. I/GLGame ( 5624): GS_InterruptLoading::Update 2
  121. I/GLGame ( 5624): GS_InterruptLoading::Update
  122. I/GLGame ( 5624): GS_InterruptLoading::Update 3
  123. I/IMAGE-LOADER( 5624): == DXT ==
  124. I/IMAGE-LOADER( 5624): == DXT ==
  125. I/IMAGE-LOADER( 5624): == DXT ==
  126. I/GLGame ( 5624): GS_InterruptLoading::Update
  127. I/GLGame ( 5624): GS_InterruptLoading::Update 4
  128. I/GLGame ( 5624): GS_InterruptLoading::Update 5
  129. I/INTERRUPT( 5624): STEP 1
  130. I/BIA2-Debug( 5624): GetHostByName() - Add gllive.gameloft.com
  131. I/BIA2-Debug( 5624): GetHostByName() Existed gllive.gameloft.com
  132. I/BIA2-Debug( 5624): CAndroidSocket::CreateSocket(43)
  133. I/BIA2-Debug( 5624): XSocket::Run(): Connecting...
  134. I/Vijay ( 5624): GetEffectsManager()->Deserialize(effects_lo.bin)
  135. I/BIA2-Debug( 5624): XSocket::Run(): Connected
  136. I/IMAGE-LOADER( 5624): == DXT ==
  137. I/IMAGE-LOADER( 5624): == DXT ==
  138. I/IMAGE-LOADER( 5624): == DXT ==
  139. I/BIA2-Debug( 5624): CAndroidSocket::Send() [time:1552941453]
  140. I/BIA2-Debug( 5624): [121] GET http://gllive.gameloft.com/ope/ServerConfig.php?b
  141. =MXxm8LgFYutoYedF2XxmUaJlWWh HTTP/1.1
  142. I/BIA2-Debug( 5624): Host: gllive.gameloft.com
  143. I/BIA2-Debug( 5624):
  144. I/BIA2-Debug( 5624):
  145. I/BIA2-Debug( 5624): XSocket::Run(): Send successful.
  146. I/BIA2-Debug( 5624): XSocket::Run(): The amount of sent is: 121
  147. I/BIA2-Debug( 5624): XSocket::Run(): The time of sent is: 119
  148. I/BIA2-Debug( 5624): XSocket::Run(): Have someting to receive.
  149. I/BIA2-Debug( 5624): CAndroid::Recv() [time:1552941626]
  150. I/BIA2-Debug( 5624): [355] HTTP/1.1 200 OK
  151. I/BIA2-Debug( 5624): Date: Sun, 24 Jul 2011 14:32:42 GMT
  152. I/BIA2-Debug( 5624): Server: Apache/2.2.9 (Debian) mod_ssl/2.2.9 OpenSSL/0.9.8g
  153. I/BIA2-Debug( 5624): Content-Length: 153
  154. I/BIA2-Debug( 5624): Vary: Accept-Encoding
  155. I/BIA2-Debug( 5624): Content-Type: text/html; charset='ASCII'
  156. I/BIA2-Debug( 5624):
  157. I/BIA2-Debug( 5624): f|1|r|s|type|2|XplayerURL|http://gllive.gameloft.com/ope/Ge
  158. nericXPlayer_v1.php|XPPHPVerNo|4|latest|1.0.0|min|1.0.0|configured|1|is_released
  159. |1|extra_data|
  160. I/BIA2-Debug( 5624): XSocket::Run(): The amount of recv is: 153
  161. I/BIA2-Debug( 5624): XSocket::Run(): The time of recv is: 172
  162. I/BIA2-Debug( 5624): XSocket::Run(): Close connection
  163. I/BIA2-Debug( 5624): CAndroidSocket::CloseSocket() [43]
  164. I/BIA2-Debug( 5624): CloseSocket() [43]
  165. I/GLGame ( 5624): filePath = /data/data/com.gameloft.android.GAND.GloftN2HP/ser
  166. verConfig.sav
  167. I/BIA2-Debug( 5624): CAndroidSocket::CloseSocket() [-1]
  168. I/BIA2-Debug( 5624): CAndroidSocket::CAndroidSocket()
  169. I/BIA2-Debug( 5624): CAndroidSocket::CAndroidSocket()
  170. I/BIA2-Debug( 5624): CAndroidSocket::CAndroidSocket()
  171. I/GLGame ( 5624): filePath = /data/data/com.gameloft.android.GAND.GloftN2HP/pro
  172. file.sav
  173. I/BIA2-Debug( 5624): LoadProfile(), File profile.sav not found
  174. I/IMAGE-LOADER( 5624): == DXT ==
  175. I/IMAGE-LOADER( 5624): == DXT ==
  176. I/GLGame ( 5624): Application::PostInterruptActions
  177. I/IMAGE-LOADER( 5624): == DXT ==
  178. I/IMAGE-LOADER( 5624): == DXT ==
  179. I/IMAGE-LOADER( 5624): == DXT ==
  180. I/IMAGE-LOADER( 5624): == DXT ==
  181. I/IMAGE-LOADER( 5624): == DXT ==
  182. I/IMAGE-LOADER( 5624): == DXT ==
  183. I/IMAGE-LOADER( 5624): == DXT ==
  184. I/GLITCH ( 5624): - Error - File not found -
  185. I/GLITCH ( 5624):
  186. I/GLITCH ( 5624): ----------------------------
  187. I/IMAGE-LOADER( 5624): == DXT ==
  188. I/IMAGE-LOADER( 5624): == DXT ==
  189. I/IMAGE-LOADER( 5624): == DXT ==
  190. I/IMAGE-LOADER( 5624): == DXT ==
  191. I/IMAGE-LOADER( 5624): == DXT ==
  192. I/IMAGE-LOADER( 5624): == DXT ==
  193. I/IMAGE-LOADER( 5624): == DXT ==
  194. I/IMAGE-LOADER( 5624): == DXT ==
  195. I/IMAGE-LOADER( 5624): == DXT ==
  196. I/IMAGE-LOADER( 5624): == DXT ==
  197. I/IMAGE-LOADER( 5624): == DXT ==
  198. I/IMAGE-LOADER( 5624): == DXT ==
  199. I/IMAGE-LOADER( 5624): == DXT ==
  200. I/ANTIPIRACY SPLASH ( 5624): ####################BEFORE####################
  201. I/System.out( 5624): Try using IMEI
  202. I/System.out( 5624): Try using SERIAL, Android 2.3
  203. I/System.out( 5624): Try using SERIAL
  204. I/System.out( 5624): Try using ANDROID_ID
  205. D/DRM ( 5624): toDecode: sGrxF1UdXXYklCEvRkNPJM82PBt60Xj2pxxaQ+Mi0wAg4J9bFb
  206. GWO0JZfA0Gp1LM
  207. W/System.err( 5624): javax.crypto.BadPaddingException: pad block corrupted
  208. W/System.err( 5624): at com.android.org.bouncycastle.jce.provider.JCEBlockCip
  209. her.engineDoFinal(JCEBlockCipher.java:715)
  210. W/System.err( 5624): at javax.crypto.Cipher.doFinal(Cipher.java:1105)
  211. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.StringE
  212. ncrypter.b(Unknown Source)
  213. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
  214. M.b(Unknown Source)
  215. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
  216. M.<init>(Unknown Source)
  217. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GLGame.dc(Unknown
  218. Source)
  219. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.nati
  220. veRender(Native Method)
  221. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.onDr
  222. awFrame(Unknown Source)
  223. W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSu
  224. rfaceView.java:1425)
  225. W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceVi
  226. ew.java:1180)
  227. W/System.err( 5624): java.lang.NullPointerException
  228. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
  229. M.b(Unknown Source)
  230. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
  231. M.<init>(Unknown Source)
  232. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GLGame.dc(Unknown
  233. Source)
  234. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.nati
  235. veRender(Native Method)
  236. W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.onDr
  237. awFrame(Unknown Source)
  238. W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSu
  239. rfaceView.java:1425)
  240. W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceVi
  241. ew.java:1180)
  242. D/DRM ( 5624): serial 0qJ8zV1j9p5
  243. V/AudioFlinger( 5609): removeNotificationClient() 0x74638, pid 5624
  244. V/Sensors ( 132): handle : 13 en: 0 mEnabled:00016000
  245. V/Sensors ( 132): sensor state change what=13
  246. V/Sensors ( 132): enabled_sensors: 81920 dmp_started: 1
  247. V/Sensors ( 132): set fifo rate: 11 60000000
  248. I/ ( 132): mpu3050_suspend: suspending sensors to 0000
  249. E/InputDispatcher( 132): channel '41d04fe0 com.gameloft.android.GAND.GloftN2HP/
  250. com.gameloft.android.GAND.GloftN2HP.GLGame (server)' ~ Consumer closed input cha
  251. nnel or an error occurred. events=0x8
  252. E/InputDispatcher( 132): channel '41d04fe0 com.gameloft.android.GAND.GloftN2HP/
  253. com.gameloft.android.GAND.GloftN2HP.GLGame (server)' ~ Channel is unrecoverably
  254. broken and will be disposed!
  255. I/ActivityManager( 132): Process com.gameloft.android.GAND.GloftN2HP (pid 5624)
  256. has died.
  257. I/WindowManager( 132): WIN DEATH: Window{4153cc40 SurfaceView paused=false}
  258. I/WindowManager( 132): WIN DEATH: Window{41d04fe0 com.gameloft.android.GAND.Glo
  259. ftN2HP/com.gameloft.android.GAND.GloftN2HP.GLGame paused=false}
  260. I/WindowManager( 132): WINDOW DIED Window{41d04fe0 com.gameloft.android.GAND.Gl
  261. oftN2HP/com.gameloft.android.GAND.GloftN2HP.GLGame paused=false}
  262. W/InputManagerService( 132): Got RemoteException sending setActive(false) notif
  263. ication to pid 5624 uid 10140
  264. V/AudioFlinger( 5609): remove track (4097) and delete from mixer
  265. V/AudioFlinger( 5609): PlaybackThread::Track destructor
  266. V/AudioFlinger( 5609): removeClient_l() pid 5624, tid 5612, calling tid 5609
  267. I/ ( 132): mpu3050_suspend: Will resume next to 03ff
  268. I/ ( 132): mpu3050_resume: Resuming to 03ff
  269. V/AudioFlinger( 5609): Audio hardware entering standby, mixer 0x390a8, mSuspende
  270. d 0
  271. V/AudioFlinger( 5609): MixerThread 0x390a8 TID 5612 going to sleep
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