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- I/OMXCodec( 5609): [OMX.Nvidia.mp4.decode] allocating 14 buffers from a native w
- indow of size 1443840 on output port
- I/nvos_linux_stub( 5609): stub_helper: alloc iovmm
- V/AudioFlinger( 5609): createTrack() sessionId: 6
- V/AudioFlinger( 5609): createTrack() lSessionId: 6
- V/AudioFlinger( 5609): Track constructor name 4098, calling thread 5609
- V/AudioFlinger( 5609): start(4098), calling thread 5609 session 6
- V/AudioFlinger( 5609): ? => ACTIVE (4098) on thread 0xd1988
- V/AudioFlinger( 5609): mWaitWorkCV.broadcast
- I/ActivityManager( 132): Displayed com.gameloft.android.GAND.GloftN2HP/.MyVideo
- View: +497ms
- V/Sensors ( 132): handle : 13 en: 0 mEnabled:00016000
- V/Sensors ( 132): sensor state change what=13
- V/Sensors ( 132): enabled_sensors: 81920 dmp_started: 1
- V/Sensors ( 132): set fifo rate: 11 60000000
- I/ ( 132): mpu3050_suspend: suspending sensors to 0000
- I/ ( 132): mpu3050_suspend: Will resume next to 03ff
- I/ ( 132): mpu3050_resume: Resuming to 03ff
- D/BatteryService( 132): level:36 scale:100 status:3 health:2 present:true volta
- ge: 3751 temperature: 278 technology: Li-ion AC powered:false USB powered:false
- icon:17302701 invalid charger:0
- D/WifiService( 132): ACTION_BATTERY_CHANGED pluggedType: 0
- D/dalvikvm( 907): GC_EXPLICIT freed 832K, 18% free 9332K/11271K, paused 2ms+5ms
- I/System.out( 5624): GLVideoCompletion 1
- I/GLGame ( 5624): ========================== OnVideoCompletionEvent
- I/ActivityManager( 132): Starting: Intent { cmp=com.gameloft.android.GAND.Gloft
- N2HP/.GLGame } from pid 5624
- I/PowerManagerService( 132): WakeLock: ActivityManager-Launch(PARTIAL_WAKE_LOCK
- ) is acquired by pid(132), uid(1000)
- I/System.out( 5624): == onPause
- I/System.out( 5624): == MyVideoView onWindowFocusChanged focus: false
- V/AudioFlinger( 5609): pause(4098), calling thread 5624
- V/AudioFlinger( 5609): ACTIVE/RESUMING => PAUSING (4098) on thread 0x390a8
- W/TimedEventQueue( 5609): Event 1015 was not found in the queue, already cancell
- ed?
- I/AudioService( 132): setCurrentMediaType 0
- I/AudioService( 132): setDolbyDefaultEq, MusicEq = 0 , VideoEq = 0
- I/AudioService( 132): Current audio device output is Speaker. MediaType=0
- I/AudioService( 132): SetNaturalBassOn true
- V/AudioFlinger( 5609): AudioFlinger::SetNaturalBassOn, ON
- I/AudioService( 132): SetHighFreqEnhancerDepth 0
- V/AudioFlinger( 5609): AudioFlinger - SetHighFreqEnhancerDepth 0
- I/AudioService( 132): SetNaturalBassDepth 0
- V/AudioFlinger( 5609): AudioFlinger - SetNaturalBassDepth 0
- I/System.out( 5624): ======================================================== O
- nResume
- I/System.out( 5624): ===============================Java-> onResume
- V/Sensors ( 132): handle : 14 en: 1 mEnabled:00014000
- V/Sensors ( 132): set fifo rate: 3 20000000
- I/ ( 132): mpu3050_suspend: suspending sensors to 0000
- I/ ( 132): mpu3050_suspend: Will resume next to 03ff
- I/ ( 132): mpu3050_resume: Resuming to 03ff
- V/Sensors ( 132): handle : 13 en: 1 mEnabled:00014000
- V/Sensors ( 132): sensor state change what=13
- V/Sensors ( 132): enabled_sensors: 90112 dmp_started: 1
- I/PowerManagerService( 132): WakeLock: KEEP_SCREEN_ON_FLAG(SCREEN_BRIGHT_WAKE_L
- OCK ) is released by pid(132), uid(1000)
- I/ALC ( 5624): Release version: 1.4.5
- I/GLGame ( 5624): jni_GameRenderer.c: Java_com_gameloft_android_GAND_GloftN2HP_
- GameRenderer_nativeInit
- I/GLGame ( 5624): jni_GameRenderer.c: END Java_com_gameloft_android_GAND_GloftN
- 2HP_GameRenderer_nativeInit
- I/GLGame ( 5624): ========================== ++++ appPause Function
- I/GLGame ( 5624): appPause Pause Signal
- I/INTERRUPT( 5624): OnInterruptPause 1
- I/GLGame ( 5624): Application::OnInterruptPause 2
- I/INTERRUPT( 5624): OnInterruptPause 3 m_nTexturesCount:2
- W/VOX ( 5624): Suspend
- V/AudioFlinger( 5609): pause(4097), calling thread 5624
- V/AudioFlinger( 5609): ACTIVE/RESUMING => PAUSING (4097) on thread 0x390a8
- I/GLGame ( 5624): ========================== ---- appPause Function
- I/GLGame ( 5624): ========================== ++++ appRender Interrupt Action
- I/INTERRUPT( 5624): appRender Executing OnInterruptResume with Draw:0
- I/INTERRUPT( 5624): OnInterruptResume 1 m_nTexturesCount:2
- I/GLGame ( 5624): Application::OnInterruptResume
- I/GLGame ( 5624): IDevice::reinitDriver
- I/GLITCH ( 5624): ReinitDriver45 -------------->
- I/GLITCH ( 5624): COUNT SHADERS ---> 12
- D/dalvikvm( 5624): GC_CONCURRENT freed 171K, 8% free 7387K/7943K, paused 1ms+2ms
- I/GLGame ( 5624): GS_InterruptLoading::GS_InterruptLoading
- I/GLGame ( 5624): GS_InterruptLoading::Create
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/GLGame ( 5624): Application::OnInterruptResume 2
- W/VOX ( 5624): Resume
- V/AudioFlinger( 5609): start(4097), calling thread 5624 session 5
- V/AudioFlinger( 5609): PAUSED => RESUMING (4097) on thread 0x743e8
- V/AudioFlinger( 5609): mWaitWorkCV.broadcast
- I/GLGame ( 5624): ========================== ---- appRender Interrupt Action
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/System.out( 5624): =================================== onWindowFocusChanged f
- ocus: true
- V/AudioFlinger( 5609): remove track (4098) and delete from mixer
- V/AudioFlinger( 5609): PlaybackThread::Track destructor
- I/GLGame ( 5624): ========================== ++++ appPause Function
- I/GLGame ( 5624): appPause Resume Signal
- I/GLGame ( 5624): ========================== ---- appPause Function
- I/GLGame ( 5624): ========================== ++++ appRender Interrupt Action
- I/INTERRUPT( 5624): appRender Executing OnInterruptResume with Draw:1
- I/INTERRUPT( 5624): OnInterruptResume 1 m_nTexturesCount:2
- I/GLGame ( 5624): ========================== ---- appRender Interrupt Action
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/OMXCodec( 5609): [OMX.Nvidia.mp4.decode] stopped in state 1
- V/OMXNodeInstance( 5609): calling destroyComponentInstance
- V/OMXNodeInstance( 5609): destroyComponentInstance returned err 0
- V/OMXNodeInstance( 5609): OMXNodeInstance going away.
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/PowerManagerService( 132): WakeLock: ActivityManager-Launch(PARTIAL_WAKE_LOCK
- ) is released by pid(132), uid(1000)
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update 2
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update 3
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/GLGame ( 5624): GS_InterruptLoading::Update
- I/GLGame ( 5624): GS_InterruptLoading::Update 4
- I/GLGame ( 5624): GS_InterruptLoading::Update 5
- I/INTERRUPT( 5624): STEP 1
- I/BIA2-Debug( 5624): GetHostByName() - Add gllive.gameloft.com
- I/BIA2-Debug( 5624): GetHostByName() Existed gllive.gameloft.com
- I/BIA2-Debug( 5624): CAndroidSocket::CreateSocket(43)
- I/BIA2-Debug( 5624): XSocket::Run(): Connecting...
- I/Vijay ( 5624): GetEffectsManager()->Deserialize(effects_lo.bin)
- I/BIA2-Debug( 5624): XSocket::Run(): Connected
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/BIA2-Debug( 5624): CAndroidSocket::Send() [time:1552941453]
- I/BIA2-Debug( 5624): [121] GET http://gllive.gameloft.com/ope/ServerConfig.php?b
- =MXxm8LgFYutoYedF2XxmUaJlWWh HTTP/1.1
- I/BIA2-Debug( 5624): Host: gllive.gameloft.com
- I/BIA2-Debug( 5624):
- I/BIA2-Debug( 5624):
- I/BIA2-Debug( 5624): XSocket::Run(): Send successful.
- I/BIA2-Debug( 5624): XSocket::Run(): The amount of sent is: 121
- I/BIA2-Debug( 5624): XSocket::Run(): The time of sent is: 119
- I/BIA2-Debug( 5624): XSocket::Run(): Have someting to receive.
- I/BIA2-Debug( 5624): CAndroid::Recv() [time:1552941626]
- I/BIA2-Debug( 5624): [355] HTTP/1.1 200 OK
- I/BIA2-Debug( 5624): Date: Sun, 24 Jul 2011 14:32:42 GMT
- I/BIA2-Debug( 5624): Server: Apache/2.2.9 (Debian) mod_ssl/2.2.9 OpenSSL/0.9.8g
- I/BIA2-Debug( 5624): Content-Length: 153
- I/BIA2-Debug( 5624): Vary: Accept-Encoding
- I/BIA2-Debug( 5624): Content-Type: text/html; charset='ASCII'
- I/BIA2-Debug( 5624):
- I/BIA2-Debug( 5624): f|1|r|s|type|2|XplayerURL|http://gllive.gameloft.com/ope/Ge
- nericXPlayer_v1.php|XPPHPVerNo|4|latest|1.0.0|min|1.0.0|configured|1|is_released
- |1|extra_data|
- I/BIA2-Debug( 5624): XSocket::Run(): The amount of recv is: 153
- I/BIA2-Debug( 5624): XSocket::Run(): The time of recv is: 172
- I/BIA2-Debug( 5624): XSocket::Run(): Close connection
- I/BIA2-Debug( 5624): CAndroidSocket::CloseSocket() [43]
- I/BIA2-Debug( 5624): CloseSocket() [43]
- I/GLGame ( 5624): filePath = /data/data/com.gameloft.android.GAND.GloftN2HP/ser
- verConfig.sav
- I/BIA2-Debug( 5624): CAndroidSocket::CloseSocket() [-1]
- I/BIA2-Debug( 5624): CAndroidSocket::CAndroidSocket()
- I/BIA2-Debug( 5624): CAndroidSocket::CAndroidSocket()
- I/BIA2-Debug( 5624): CAndroidSocket::CAndroidSocket()
- I/GLGame ( 5624): filePath = /data/data/com.gameloft.android.GAND.GloftN2HP/pro
- file.sav
- I/BIA2-Debug( 5624): LoadProfile(), File profile.sav not found
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/GLGame ( 5624): Application::PostInterruptActions
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/GLITCH ( 5624): - Error - File not found -
- I/GLITCH ( 5624):
- I/GLITCH ( 5624): ----------------------------
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/IMAGE-LOADER( 5624): == DXT ==
- I/ANTIPIRACY SPLASH ( 5624): ####################BEFORE####################
- I/System.out( 5624): Try using IMEI
- I/System.out( 5624): Try using SERIAL, Android 2.3
- I/System.out( 5624): Try using SERIAL
- I/System.out( 5624): Try using ANDROID_ID
- D/DRM ( 5624): toDecode: sGrxF1UdXXYklCEvRkNPJM82PBt60Xj2pxxaQ+Mi0wAg4J9bFb
- GWO0JZfA0Gp1LM
- W/System.err( 5624): javax.crypto.BadPaddingException: pad block corrupted
- W/System.err( 5624): at com.android.org.bouncycastle.jce.provider.JCEBlockCip
- her.engineDoFinal(JCEBlockCipher.java:715)
- W/System.err( 5624): at javax.crypto.Cipher.doFinal(Cipher.java:1105)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.StringE
- ncrypter.b(Unknown Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
- M.b(Unknown Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
- M.<init>(Unknown Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GLGame.dc(Unknown
- Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.nati
- veRender(Native Method)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.onDr
- awFrame(Unknown Source)
- W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSu
- rfaceView.java:1425)
- W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceVi
- ew.java:1180)
- W/System.err( 5624): java.lang.NullPointerException
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
- M.b(Unknown Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.DRM.Gloft.GloftDR
- M.<init>(Unknown Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GLGame.dc(Unknown
- Source)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.nati
- veRender(Native Method)
- W/System.err( 5624): at com.gameloft.android.GAND.GloftN2HP.GameRenderer.onDr
- awFrame(Unknown Source)
- W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSu
- rfaceView.java:1425)
- W/System.err( 5624): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceVi
- ew.java:1180)
- D/DRM ( 5624): serial 0qJ8zV1j9p5
- V/AudioFlinger( 5609): removeNotificationClient() 0x74638, pid 5624
- V/Sensors ( 132): handle : 13 en: 0 mEnabled:00016000
- V/Sensors ( 132): sensor state change what=13
- V/Sensors ( 132): enabled_sensors: 81920 dmp_started: 1
- V/Sensors ( 132): set fifo rate: 11 60000000
- I/ ( 132): mpu3050_suspend: suspending sensors to 0000
- E/InputDispatcher( 132): channel '41d04fe0 com.gameloft.android.GAND.GloftN2HP/
- com.gameloft.android.GAND.GloftN2HP.GLGame (server)' ~ Consumer closed input cha
- nnel or an error occurred. events=0x8
- E/InputDispatcher( 132): channel '41d04fe0 com.gameloft.android.GAND.GloftN2HP/
- com.gameloft.android.GAND.GloftN2HP.GLGame (server)' ~ Channel is unrecoverably
- broken and will be disposed!
- I/ActivityManager( 132): Process com.gameloft.android.GAND.GloftN2HP (pid 5624)
- has died.
- I/WindowManager( 132): WIN DEATH: Window{4153cc40 SurfaceView paused=false}
- I/WindowManager( 132): WIN DEATH: Window{41d04fe0 com.gameloft.android.GAND.Glo
- ftN2HP/com.gameloft.android.GAND.GloftN2HP.GLGame paused=false}
- I/WindowManager( 132): WINDOW DIED Window{41d04fe0 com.gameloft.android.GAND.Gl
- oftN2HP/com.gameloft.android.GAND.GloftN2HP.GLGame paused=false}
- W/InputManagerService( 132): Got RemoteException sending setActive(false) notif
- ication to pid 5624 uid 10140
- V/AudioFlinger( 5609): remove track (4097) and delete from mixer
- V/AudioFlinger( 5609): PlaybackThread::Track destructor
- V/AudioFlinger( 5609): removeClient_l() pid 5624, tid 5612, calling tid 5609
- I/ ( 132): mpu3050_suspend: Will resume next to 03ff
- I/ ( 132): mpu3050_resume: Resuming to 03ff
- V/AudioFlinger( 5609): Audio hardware entering standby, mixer 0x390a8, mSuspende
- d 0
- V/AudioFlinger( 5609): MixerThread 0x390a8 TID 5612 going to sleep
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