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Oct 21st, 2013
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  1.  
  2.  
  3. Last game capture log:
  4. 2013-10-21, 17:58:18: we're booting up:
  5. 17:58:18: D3D9 Present
  6. 17:58:18: DXGI Present
  7. 17:58:18: D3D9EndScene called
  8. 17:58:18: D3DPRESENT_PARAMETERS {
  9. 17:58:18: BackBufferWidth: 1600
  10. 17:58:18: BackBufferHeight: 900
  11. 17:58:18: BackBufferFormat: D3DFMT_X8R8G8B8
  12. 17:58:18: BackBufferCount: 1
  13. 17:58:18: MultiSampleType: D3DMULTISAMPLE_NONE
  14. 17:58:18: MultiSampleQuality: 0
  15. 17:58:18: SwapEffect: D3DSWAPEFFECT_DISCARD
  16. 17:58:18: hDeviceWindow: 5243442
  17. 17:58:18: Windowed: true
  18. 17:58:18: EnableAutoDepthStencil: true
  19. 17:58:18: AutoDepthStencilFormat: D3DFMT_D24S8
  20. 17:58:18: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  21. 17:58:18: FullScreen_RefreshRateInHz: 0
  22. 17:58:18: PresentationInterval: 2147483648
  23. 17:58:18: };
  24. 17:58:18: successfully set up d3d9 hooks
  25. 17:58:18: D3D9Present called
  26. 17:58:18: DoD3D9GPUHook: success
  27. 17:58:18: NV Capture available
  28. 17:58:18: FBO available
  29. 17:58:18: GL Present
  30. 17:58:18: (half life scientist) everything.. seems to be in order
  31. 17:58:19: D3DSURFACE_DESC {
  32. 17:58:19: Format: D3DFMT_X8R8G8B8
  33. 17:58:19: Type: D3DRTYPE_SURFACE
  34. 17:58:19: Usage: D3DUSAGE_RENDERTARGET
  35. 17:58:19: Pool: D3DPOOL_DEFAULT
  36. 17:58:19: MultiSampleType: D3DMULTISAMPLE_NONE
  37. 17:58:19: MultiSampleQuality: 0
  38. 17:58:19: Width: 1600
  39. 17:58:19: Height: 900
  40. 17:58:19: };
  41. 17:58:19: successfully capturing d3d9 frames via GPU
  42. 17:58:53: ---------------------- Cleared D3D9 Capture ----------------------
  43. 17:58:53: D3D9EndScene called
  44. 17:58:53: D3D9Present called
  45. 17:58:54: received restart event, capturing
  46. 17:58:54: DoD3D9GPUHook: success
  47. 17:58:54: D3DSURFACE_DESC {
  48. 17:58:54: Format: D3DFMT_X8R8G8B8
  49. 17:58:54: Type: D3DRTYPE_SURFACE
  50. 17:58:54: Usage: D3DUSAGE_RENDERTARGET
  51. 17:58:54: Pool: D3DPOOL_DEFAULT
  52. 17:58:54: MultiSampleType: D3DMULTISAMPLE_NONE
  53. 17:58:54: MultiSampleQuality: 0
  54. 17:58:54: Width: 1600
  55. 17:58:54: Height: 900
  56. 17:58:54: };
  57. 17:58:54: successfully capturing d3d9 frames via GPU
  58. 18:33:54: ---------------------- Cleared D3D9 Capture ----------------------
  59. 18:33:54: D3D9EndScene called
  60. 18:33:54: D3D9Present called
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