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- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- using System.Collections.Generic;
- public delegate void DamageRecieveHandler(int value);
- public class ScoreView : MonoBehaviour
- {
- public DamageRecieveHandler onDamageRecieve;
- private Text m_Score;
- private int m_ScoreCounter;
- private void Awake()
- {
- m_Score = GetComponent<Text> ();
- }
- private void Start()
- {
- TotalScore.RegisterObserver (this);
- }
- private void OnDestroy()
- {
- onDamageRecieve = null;
- }
- private void OnCollisionEnter2D(Collision2D targetHit)
- {
- if (targetHit.gameObject.name == "yoba_pechalnii")
- {
- OnDamageRecieved ();
- }
- }
- private void OnDamageRecieved()
- {
- m_ScoreCounter += 1;
- ShowScore (ScoresToString (m_ScoreCounter));
- if (onDamageRecieve != null)
- {
- onDamageRecieve (m_ScoreCounter);
- }
- }
- private void ShowScore(string value)
- {
- m_Score.text = value;
- }
- private string ScoresToString(int value)
- {
- return string.Format ("Score: {0}", value);
- }
- private TotalScoreView TotalScore { get { return TotalScoreView.Instance; } }
- }
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