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- // h1ghty (H1ghlander) Quake Live config (inspired by hyper.cfg)
- // Win7 64bit, WMO 400 dpi @ 500hz ~30cm / 360, SS QcK+
- // Last updated on: 12/12/2013
- //_Cvar_________________________"Value"_________________"Value"//comment
- unbindall
- // Exec other configs here
- bind "F6" "exec h1ghda.cfg"
- bind "F7" "exec h1ghwmo.cfg"
- bind "F8" "exec demoreplay.cfg"
- // Nickname
- seta name "h1ghty"
- seta ui_clantagpos "0" // 0 = before name, 1 = after
- // General settings
- seta cg_hudfiles "ui/poo.cfg"
- seta com_maxfps "250"
- seta cg_lagometer "1"
- seta cg_drawfps "1" // Shows your FPS in the top right of the screen
- seta cg_simpleitems "1"
- seta cg_simpleItemsRadius "8"
- seta cg_scorePlums "0" // Removes floating score bubbles, eg. "+1"
- seta cg_autoAction "3" // Auto record demo
- seta cl_demoRecordMessage "0" // Disables demo record text
- seta cg_kickscale "0" // Stops the screen from shaking when taking damage
- seta cg_bob "0" // Makes your screen stay straight when jumping and hitting the ground
- seta cg_bobroll "0"
- seta cg_bobpitch "0"
- seta cg_gibs "1" // From 0 to 15. Value dictates how many particle debris objects get ejected.
- seta cg_levelTimerDirection "0" // 0 = up, 1 = down
- seta cg_brasstime "0" // Removes bullet brass dropping everywhere..
- seta s_ambient "0" // Removes ambient sounds
- seta s_musicvolume "0"
- seta s_doppler "0"
- seta com_hunkmegs "256" // IF QUAKELIVE CRASHES, SET BACK TO DEFAULT. RAM allocation stuff.
- seta com_allowconsole "1"
- seta bot_nochat "1"
- seta cg_drawRewards "1"
- seta cg_teamchatsonly "0" // Normal chat by default. F5 toggles.
- seta cg_crosshairPulse "0" // Stops crosshair "pulsing" when you pick up an item.
- seta cg_brasstime "0"
- seta cl_autorecorddemo "0"
- seta cg_drawItemPickups "5" // Adds timestamp to item pickups
- seta cg_bubbleTrail "0" // Disables the underwater bubble trails
- //seta cg_impactSparksVelocity "128"
- //seta cg_impactSparksSize "8"
- //seta cg_impactSparksLifetime "250"
- seta cg_impactSparks "0" // Causes the enemy to spark when they are hit by any non-explosive weapons.
- seta cg_screendamage "0"
- seta cg_screendamage_team "0"
- seta cg_screendamage_self "0"
- seta cg_drawFriend "1" // Draws yellow arrows above teammates.
- seta cg_drawFullWeaponBar "1"
- seta cg_drawteamoverlay "0"
- seta cg_allowTaunt "0"
- seta winkey_disable "0" // 1 = Disables Windows key
- seta web_chatTimestamps "1" // Adds timestamp to webchat
- seta con_timestamps "1" // Adds console timestamps
- seta cg_forceEnemyWeaponColor "0" // 1 forces enemy rails/grenades to the same colour as 'cg_enemyUpperColor'
- seta cg_forceTeamWeaponColor "0" // 1 forces team rails/grenades to the same colour as 'cg_teamUpperColor'
- seta cg_chatBeep "0" // 0 disables the audible beep when you receive a chat message
- seta r_ambientscale "100" // Controls the amount of ambient light cast among players
- seta r_teleporterFlash "0" // Simpler black frame fill rather than the white flash that occurs when teleporting
- seta cg_drawAmmoWarning "0" // Displays �low ammo� and �out of ammo� warnings.
- seta cg_drawAttacker "0" // Displays the name and icon of the last player to damage you.
- seta cg_impactMarkTime "0" // Sets the amount of time in which impact marks are drawn for.
- // Graphics
- seta r_fullscreen "1"
- seta r_mode "24" // 21 for 1680x1050, 13 for 1152x864, 12 for 1024x768, 9 for 800x600 -- 9 = old
- seta r_displayrefresh "120"
- seta cg_viewsize "100" // Percentage of screen ingame image takes up
- seta r_picmip "16"
- seta r_lodscale "12"
- seta r_lodbias "0"
- seta r_gamma "1.15" // Brightness
- seta r_contrast "0.9"
- seta r_dynamiclight "0" // Set this to 0 to remove rocket flash, etc.
- seta r_vertexlight "0" // Vertex light - Set to 1 and get ugly lighting but huge FPS increase :)
- seta r_enablepostprocess "1"
- seta r_fastsky "0" // Disables environment cubes for sky, but at 1 also means you can't see through any teleporters.
- seta cg_shadows "1" // 0 = No player shadows
- seta r_subdivisions "4" // 4 = Smooth curves, 80 = closer to actual clipping but blocky
- seta r_roundImagesDown "1"
- seta r_detailtextures "0"
- seta r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
- seta r_overBrightBits "1" // Ambient lighting applied to in-game entities or objects.
- seta r_mapoverbrightcap "245" / or 135 with r_mapoverbrightbits 10 for black crosshair
- seta r_intensity "1.2"
- seta cg_waterWarp "0" // 0 disables the slight underwater effect
- seta cg_predictItems "0" // 0 - Turns off prediction, stopping false pick-up sounds.
- seta r_fullbright "0"
- seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
- //seta r_BloomBlurScale "1.0"
- //seta r_BloomBlurFalloff "0.75"
- //seta r_BloomBlurRadius "5"
- //seta r_BloomPasses "2"
- //seta r_BloomSceneIntensity "1.000"
- //seta r_BloomSceneSaturation "0.7"
- //seta r_BloomIntensity "0"
- //seta r_BloomSaturation "0"
- //seta r_BloomBrightThreshold "1"
- seta r_enableBloom "0" // working with bloom set to "2"
- seta r_lightmap "0" // 1 = Ugly lighting
- seta r_enableColorCorrect "1"
- seta r_ignorehwgamma "1" // Enables ignoring of hardware gamma settings.
- // Mouse & Weapon settings
- seta sensitivity "3.4" // ~30cm / 360
- seta in_mouse "2" // Direct input
- seta m_filter "0"
- seta m_cpi "0"
- seta m_yaw "0.022"
- seta m_pitch "0.022"
- seta cl_mouseAccel "0.0573"
- seta cl_mouseAccelOffset "0"
- seta cl_mouseSensCap "9"
- seta m_forward "0.25"
- seta m_side "0.25"
- seta cg_crosshairsize "40"
- seta cg_crosshaircolor "5"
- seta cg_crosshairhealth "0"
- seta cg_drawcrosshair "9" // + = 2, 9 = crossdot
- seta cg_autoswitch "0"
- seta cg_drawgun "2" // 1 = show, 2 = show without weapon bob (1 or 2 needed for thinshaft)
- seta cg_fov "95" // 110 = old
- seta cg_zoomfov "65"
- seta cg_trueLightning "1" // Keeps straight in line with crosshair
- seta cg_gunz "-10"
- seta cg_gunx "-10"
- seta cg_guny "3"
- seta cg_predictLocalRailShots "0"
- seta cg_marks "0" // Shows bullet holes on walls, etc
- seta cg_HitBeep "2" // Different tones based on the amount of damage done to an opponent
- seta cg_KillBeep "2"
- seta cg_crosshairHitStyle "2"
- seta cg_crosshairHitTime "250"
- seta cg_crosshairHitColor "1"
- seta cg_muzzleFlash "0"
- seta cg_railStyle "1" // 1 is without spiral 2 is with spiral
- seta cg_rocketStyle "1" // 2 has an extra mushroom cloud
- seta cg_plasmaStyle "1" // 2 has more swirly particles
- seta cg_lightningStyle "4" // wide, semi-transparent
- seta cg_smoke_SG "0"
- seta cg_smokeRadius_GL "0"
- seta cg_smokeRadius_RL "10"
- seta cg_lightningimpact "1"
- seta cg_zoomScaling "0" // Instantly zooms instead of scaling
- seta cg_trueShotgun "1" // 1 removes client side random spread
- seta cg_zoomOutOnDeath "1" // 1 enables zoom out on death, to prevent being zoomed when re-spawning
- seta cg_crosshairBrightness "1" // 0 - 1 - Sets crosshair brightness, 1 = white down to 0 = black
- // Railgun
- seta cg_railStyle "1"
- seta cg_railTrailTime "1500" // Synced to slug reload time
- seta r_railSegmentLength "0.5"
- seta r_railCoreWidth "10"
- seta r_railWidth "5"
- seta color1 "1" // Red
- seta color2 "25" // White
- // SensFire script: To modifiy sens when firing. Set mouse 1 to "+sensFire"
- // Note: the value in sensFireMinus needs to be the same as the value in -sensFire.
- // alias -sensFire "-attack; sensitivity 1.5"
- // alias +sensFire "+attack"
- // alias sensFirePlus "+attack; sensitivity 1" // attack-triggered sensitivity
- // alias sensFireMinus "-attack; sensitivity 1.3" // for resetting -sensFire to attack-triggered form, see sensFireOn
- // set sensFireOn "alias +sensFire sensFirePlus; alias -sensFire sensFireMinus; sensitivity 3" // enables attack-triggered sens
- // set sensFireOff "vstr normAttack; // disables attack-triggered sens while using the +sensfire command for +attack;
- // set normAttack "alias +sensFire +attack; alias -sensFire -attack"
- // Weapon binds
- set xhair1 "cg_drawcrosshair 2" // GT, LG, MG, PG, CG
- set xhair2 "cg_drawcrosshair 9" // Everything else
- set pos1 "cg_gunz -2; cg_gunx 2; cg_guny -4; cg_drawgun 2; cl_mouseAccelOffset 0" // GT
- set pos2 "cg_gunz -10; cg_gunx -10; cg_guny 3; cg_drawgun 2; cl_mouseAccelOffset 0" // Everything else apart from SG + MG, except LG
- set pos3 "cg_gunz -10; cg_gunx -10; cg_guny 3; cg_drawgun 0; cl_mouseAccelOffset 0" // SG
- set pos4 "cg_gunz -2; cg_gunx 2; cg_guny -4; cg_drawgun 2; cl_mouseAccelOffset 1" // MG
- set pos5 "cg_gunz -10; cg_gunx -10; cg_guny 3; cg_drawgun 2; cl_mouseAccelOffset 2" // LG
- set _GT "weapon 1; vstr pos1; vstr xhair1"
- set _MG "weapon 2; vstr pos4; vstr xhair1"
- set _SG "weapon 3; vstr pos3; vstr xhair2"
- set _GL "weapon 4; vstr pos2; vstr xhair2"
- set _RL "weapon 5; vstr pos2; vstr xhair2"
- set _LG "weapon 6; vstr pos5; vstr xhair1"
- set _RG "weapon 7; vstr pos2; vstr xhair2"
- set _PG "weapon 8; vstr pos2; vstr xhair1"
- set _BFG "weapon 9; vstr pos2; vstr xhair2"
- set _NG "weapon 11; vstr pos2; vstr xhair2"
- set _ML "weapon 12; vstr pos2; vstr xhair2"
- set _CG "weapon 13; vstr pos2; vstr xhair1"
- set zoomon "+zoom; bind * vstr zoomoff"
- set zoomoff "-zoom; bind * vstr zoomon"
- bind "c" "vstr _GT"
- bind "e" "vstr _MG"
- bind "r" "vstr _SG"
- bind "mouse3" "vstr _GL"
- bind "MWHEELUP" "vstr _RL"
- bind "MWHEELDOWN" "vstr _LG"
- bind "SPACE" "vstr _RG"
- bind "q" "vstr _PG"
- bind "5" "vstr _BFG"
- bind "1" "vstr _NG"
- bind "4" "vstr _ML"
- bind "3" "vstr _CG"
- bind "mouse1" "+attack"
- bind "*" "vstr zoomon"
- bind "g" "dropweapon"
- bind "h" "dropflag"
- // Movement binds
- bind "w" "+forward"
- bind "a" "+moveleft"
- bind "s" "+back"
- bind "d" "+moveright"
- bind "mouse2" "+moveup" // Jump
- bind "CTRL" "+movedown" // Crouch
- bind "SHIFT" "+speed" // Walk
- // General binds
- bind "TAB" "+scores"
- bind "F1" "vote yes"
- bind "F2" "vote no"
- bind "F3" "readyup"
- bind "F4" "toggle cl_autoRecordDemo"
- bind "f" "+button2"
- bind "g" "+button3"
- bind "pause" "vstr ipdump" // Script to paste current IP to mIRC
- bind "F12" "screenshotJPEG"
- // Chat binds
- bind "t" "messagemode" // Public chat
- bind "y" "messagemode2" // Team chat
- bind "8" "say ^3:)"
- bind "9" "say_team ^5QUAD SOON!"
- bind "u" "messagemode5" // Binds a button to 'reply' to web chat
- // Models
- seta model "bitterman/blue"
- seta cg_forceTeamModel "bitterman/blue"
- seta cg_forceEnemyModel "keel/bright"
- seta cg_enemyLowerColor "0x33ff00ff" // 0x00BBFFFF = Blue, 0x33ff00ff = Green
- seta cg_enemyUpperColor "0x33ff00ff" // 0x00BBFFFF = Blue, 0x33ff00ff = Green
- seta cg_enemyHeadColor "0x33ff00ff" // 0x00BBFFFF = Blue, 0x33ff00ff = Green
- seta cg_deadBodyColor "0x00000000" // 0x101010FF = Grey, 0x00000000 = Black
- seta cg_teamHeadColor "0xFFFFFFFF" // White
- seta cg_teamLowerColor "0xFFFFFFFF" // White
- seta cg_teamUpperColor "0xFFFFFFFF" // White
- seta cg_weaponColor_grenade "0xFFFFFFFF" // White
- // Network
- seta rate "25000"
- seta cl_maxpackets "125"
- seta snaps "60" // Forced 30 serverside, but no harm done
- seta cg_predictItems "0"
- seta cl_packetdup "2"
- seta cg_smoothclients "1"
- seta cl_timenudge "-5"
- // Punkbuster
- seta pb_msgPrefix "[skipnotify]^5Punkbuster Client"
- seta cl_punkbuster "1"
- seta pb_system "1"
- seta pb_security "0"
- seta pb_sleep "500"
- seta pb_cl_enable "1"
- seta pb_SsLog "1"
- seta pb_SsSave "0"
- pb_sv_disable
- pb_writecfg
- // QL RANKS in-game ELO announcer:
- bind [ "seta _qlrd_announce 0; seta _qlrd_announce 1;"
- bind ] "vstr _qlrd_output"
- // mIRC QLIP script
- set ipdump "clear ; cl_currentserveraddress ; condump qlipdump.txt ; echo ^2QL IP dumped. Use ^7qlip ^2in mIRC"
- // Credits
- - EmSixTeen
- - Authors of the QUAKE LIVE console guide
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