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Jun 27th, 2016
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4. #include <a_samp>
  5. #include <streamer>
  6. #include <foreach>
  7.  
  8. #if defined FILTERSCRIPT
  9.  
  10. public OnFilterScriptInit()
  11. {
  12. print("\n--------------------------------------");
  13. print(" Blank Filterscript by your name here");
  14. print("--------------------------------------\n");
  15. // Don't use these lines if it's a filterscript
  16. SetGameModeText("Blank Script");
  17.  
  18. return 1;
  19. }
  20.  
  21. public OnFilterScriptExit()
  22. {
  23. return 1;
  24. }
  25.  
  26. #else
  27.  
  28. main()
  29. {
  30. print("\n----------------------------------");
  31. print(" Blank Gamemode by your name here");
  32. print("----------------------------------\n");
  33. }
  34.  
  35. #endif
  36. new bridge;
  37. forward Timer(playerid);
  38. forward BridgeDown();
  39.  
  40. public OnGameModeInit()
  41. {
  42. CreateDynamicObject(5333,-3211.7009300,264.0425100,12.8949000,0.0000000,0.0000000,180.0000000); //
  43. CreateDynamicObject(9838,-3097.7165500,271.6612500,14.9262000,0.0000000,0.0000000,90.0000000); //
  44. CreateDynamicObject(9690,-3097.8007800,256.5354300,14.9298000,0.0000000,0.0000000,90.0000000); //
  45. CreateDynamicObject(3578,-3050.6611300,263.9147300,15.0137000,0.0000000,0.0000000,90.0000000); //
  46. CreateDynamicObject(3578,-3053.1250000,264.1957100,15.0137000,0.0000000,0.0000000,90.0000000); //
  47. CreateDynamicObject(3578,-3051.9174800,264.1088900,15.0137000,0.0000000,0.0000000,90.0000000); //
  48. CreateDynamicObject(5333,-2947.5766600,264.2067000,12.8949200,0.0000000,0.0000000,0.0000000); //
  49. CreateDynamicObject(9838,-3061.7573200,272.1126100,14.9262000,0.0000000,0.0000000,90.0000000); //
  50. CreateDynamicObject(9690,-3061.5788600,255.6891000,14.9298000,0.0000000,0.0000000,90.0000000); //
  51. CreateDynamicObject(3578,-3108.8837900,263.9830000,15.0080000,0.0000000,0.0000000,90.0000000); //
  52. CreateDynamicObject(3578,-3106.6022900,264.2435000,15.0080000,0.0000000,0.0000000,90.0000000); //
  53. CreateDynamicObject(3578,-3107.7524400,263.9328900,15.0080000,0.0000000,0.0000000,90.0000000); //
  54. AddStaticVehicleEx(495,-2875.1328000,265.2115000,5.4227000,93.7907000,-1,-1,15); //Sandking
  55. bridge = CreateDynamicObject(18788,-3079.1423300,264.0867900,39.5620,0.0000000,0.0000000,0.0000000);
  56. return 1;
  57. }
  58.  
  59. public OnGameModeExit()
  60. {
  61. return 1;
  62. }
  63.  
  64. public OnPlayerRequestClass(playerid, classid)
  65. {
  66. return 1;
  67. }
  68.  
  69. public OnPlayerConnect(playerid)
  70. {
  71. SetTimer("Timer", 5000, 1);
  72. return 1;
  73. }
  74. public Timer(playerid)
  75. {
  76. if(IsPlayerConnected(playerid))
  77. {
  78. for(new i=0; i<MAX_PLAYERS; i++)
  79. {
  80. if(IsPlayerInRangeOfPoint(playerid, 50, 2947.9895,265.2509,14.5196))
  81. {
  82. SendClientMessage(playerid, 0xFFFFFF, "The bridge will go down in 5 seconds.");
  83. SetTimer("Open", 5000, false);
  84. MoveObject(bridge, 3079.1423, 264.0868, 17.5620, 5);
  85. return 1;
  86. }
  87. }
  88. }
  89. return 1;
  90. }
  91. public OnPlayerDisconnect(playerid, reason)
  92. {
  93. return 1;
  94. }
  95.  
  96. public OnPlayerSpawn(playerid)
  97. {
  98. return 1;
  99. }
  100.  
  101. public OnPlayerDeath(playerid, killerid, reason)
  102. {
  103. return 1;
  104. }
  105.  
  106. public OnVehicleSpawn(vehicleid)
  107. {
  108. return 1;
  109. }
  110.  
  111. public OnVehicleDeath(vehicleid, killerid)
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerText(playerid, text[])
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerCommandText(playerid, cmdtext[])
  122. {
  123. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  124. {
  125. // Do something here
  126. return 1;
  127. }
  128. return 0;
  129. }
  130.  
  131. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnPlayerExitVehicle(playerid, vehicleid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerStateChange(playerid, newstate, oldstate)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerEnterCheckpoint(playerid)
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerLeaveCheckpoint(playerid)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnPlayerEnterRaceCheckpoint(playerid)
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnPlayerLeaveRaceCheckpoint(playerid)
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnRconCommand(cmd[])
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnPlayerRequestSpawn(playerid)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnObjectMoved(objectid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerObjectMoved(playerid, objectid)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnPlayerPickUpPickup(playerid, pickupid)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnVehicleMod(playerid, vehicleid, componentid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnPlayerSelectedMenuRow(playerid, row)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnPlayerExitedMenu(playerid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  222. {
  223. return 1;
  224. }
  225.  
  226. public OnRconLoginAttempt(ip[], password[], success)
  227. {
  228. return 1;
  229. }
  230.  
  231. public OnPlayerUpdate(playerid)
  232. {
  233. return 1;
  234. }
  235.  
  236. public OnPlayerStreamIn(playerid, forplayerid)
  237. {
  238. return 1;
  239. }
  240.  
  241. public OnPlayerStreamOut(playerid, forplayerid)
  242. {
  243. return 1;
  244. }
  245.  
  246. public OnVehicleStreamIn(vehicleid, forplayerid)
  247. {
  248. return 1;
  249. }
  250.  
  251. public OnVehicleStreamOut(vehicleid, forplayerid)
  252. {
  253. return 1;
  254. }
  255.  
  256. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  257. {
  258. return 1;
  259. }
  260.  
  261. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  262. {
  263. return 1;
  264. }
  265.  
  266. /*forward close ();
  267. public close()
  268. {
  269. MoveObject(bridge, 3079.1423, 264.0868, 39.5620, 5); //final: bridge will go up again
  270. return 1;
  271. }*/
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