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Feb 28th, 2016
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  1. #include <QGuiApplication>
  2. #include <QQmlApplicationEngine>
  3. #include <QQmlComponent>
  4. #include <QDebug>
  5. #include <QQmlProperty>
  6.  
  7. int main(int argc, char *argv[])
  8. {
  9. QGuiApplication app(argc, argv);
  10.  
  11. QQmlApplicationEngine aengine;
  12. aengine.load(QUrl(QStringLiteral("qrc:/main.qml")));
  13.  
  14. QQmlEngine engine;
  15. QQmlComponent component(&engine,QUrl(QStringLiteral("qrc:/MainForm.ui.qml")));
  16. QObject *object = component.create();
  17.  
  18. QObject *image = object->findChild<QObject*>("basicMap");
  19. if(image)
  20. {
  21. qDebug() << "Property value:" << QQmlProperty::read(image, "fillMode");
  22. QQmlProperty(image, "fillMode").write("Image.Stretch");
  23. qDebug() << "Property value:" << QQmlProperty::read(image, "fillMode");
  24.  
  25. qDebug() << "Property value:" << QQmlProperty::read(image, "width");
  26. QQmlProperty(image, "width").write(500);
  27. qDebug() << "Property value:" << QQmlProperty::read(image, "width");
  28. }
  29.  
  30.  
  31. return app.exec();
  32.  
  33. delete image;
  34. delete object;
  35. }
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