Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <QGuiApplication>
- #include <QQmlApplicationEngine>
- #include <QQmlComponent>
- #include <QDebug>
- #include <QQmlProperty>
- int main(int argc, char *argv[])
- {
- QGuiApplication app(argc, argv);
- QQmlApplicationEngine aengine;
- aengine.load(QUrl(QStringLiteral("qrc:/main.qml")));
- QQmlEngine engine;
- QQmlComponent component(&engine,QUrl(QStringLiteral("qrc:/MainForm.ui.qml")));
- QObject *object = component.create();
- QObject *image = object->findChild<QObject*>("basicMap");
- if(image)
- {
- qDebug() << "Property value:" << QQmlProperty::read(image, "fillMode");
- QQmlProperty(image, "fillMode").write("Image.Stretch");
- qDebug() << "Property value:" << QQmlProperty::read(image, "fillMode");
- qDebug() << "Property value:" << QQmlProperty::read(image, "width");
- QQmlProperty(image, "width").write(500);
- qDebug() << "Property value:" << QQmlProperty::read(image, "width");
- }
- return app.exec();
- delete image;
- delete object;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement