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  1. Initialize engine version: 5.3.4p1 (e89f89413a91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GT 620M (ID=0x1140)
  6. Vendor: NVIDIA
  7. VRAM: 978 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  16. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  17. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  18. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  19. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  20. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  21. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  22. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  23. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Unity.IO.Compression.dll (this message is harmless)
  24. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain
  25. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.ModTools.Core.dll (this message is harmless)
  26. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.ModTools.Core.dll into Unity Child Domain
  27. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.ModTools.dll (this message is harmless)
  28. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.ModTools.dll into Unity Child Domain
  29. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.SimplePlanes.ModTools.Core.dll (this message is harmless)
  30. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.SimplePlanes.ModTools.Core.dll into Unity Child Domain
  31. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.SimplePlanes.ModTools.dll (this message is harmless)
  32. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Jundroo.SimplePlanes.ModTools.dll into Unity Child Domain
  33. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
  34. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
  35. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Vectrosity.dll (this message is harmless)
  36. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Vectrosity.dll into Unity Child Domain
  37. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Rewired_Core.dll (this message is harmless)
  38. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\Rewired_Core.dll into Unity Child Domain
  39. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween.dll (this message is harmless)
  40. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween.dll into Unity Child Domain
  41. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween43.dll (this message is harmless)
  42. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween43.dll into Unity Child Domain
  43. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween46.dll (this message is harmless)
  44. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween46.dll into Unity Child Domain
  45. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween50.dll (this message is harmless)
  46. Loading F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\DOTween50.dll into Unity Child Domain
  47. - Completed reload, in 0.769 seconds
  48. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  49. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\System.Xml.dll (this message is harmless)
  50. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\System.Core.dll (this message is harmless)
  51. Platform assembly: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes_Data\Managed\System.dll (this message is harmless)
  52. <RI> Initializing input.
  53.  
  54. <RI> Input initialized.
  55.  
  56. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  57. <RI> Initialized touch support.
  58.  
  59. UnloadTime: 1.023306 ms
  60. Non platform assembly: data-1067E008 (this message is harmless)
  61. Fallback handler could not load library F:/SimplePlanes/steamapps/common/SimplePlanes/SimplePlanes_Data/Mono/data-1067E008.dll
  62. Non platform assembly: data-106D8008 (this message is harmless)
  63. Fallback handler could not load library F:/SimplePlanes/steamapps/common/SimplePlanes/SimplePlanes_Data/Mono/data-106D8008.dll
  64. Non platform assembly: data-12136020 (this message is harmless)
  65. Fallback handler could not load library F:/SimplePlanes/steamapps/common/SimplePlanes/SimplePlanes_Data/Mono/data-12136020.dll
  66. Rewired: Searching for compatible XInput library...
  67. Rewired: Found Xinput1_3.dll.
  68. Non platform assembly: data-108DA048 (this message is harmless)
  69. Fallback handler could not load library F:/SimplePlanes/steamapps/common/SimplePlanes/SimplePlanes_Data/Mono/data-108DA048.dll
  70. Mod Loaded: Fine Tuner, Version 0.8 - 5/9/2016 12:20:31 AM
  71.  
  72. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  73.  
  74. 1.4.1.1
  75.  
  76. Launch Command: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes.exe
  77. SimplePlanes: F:\SimplePlanes\steamapps\common\SimplePlanes\SimplePlanes.exe
  78. Aircraft Designs Folder: C:\Users\Jovian\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
  79.  
  80. DeviceCaps:
  81. deviceModel:Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz (3892 MB)
  82. deviceName:
  83. deviceType:Desktop
  84. Id:
  85. graphicsDeviceID:4416
  86. graphicsDeviceName:NVIDIA GeForce GT 620M
  87. graphicsDeviceType:Direct3D11
  88. graphicsDeviceVendor:NVIDIA
  89. graphicsDeviceVendorID:4318
  90. graphicsDeviceVersion:Direct3D 11.0 [level 11.0]
  91. graphicsMemorySize:978
  92. graphicsMultiThreaded:True
  93. graphicsPixelFillratena
  94. graphicsShaderLevel:50
  95. maxTextureSize:16384
  96. npotSupport:Full
  97. operatingSystem:Windows 10 (10.0.0) 64bit
  98. processorCount:4
  99. processorType:Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
  100. supportedRenderTargetCount:8
  101. supports3DTextures:True
  102. supportsAccelerometer:False
  103. supportsComputeShaders:True
  104. supportsGyroscope:False
  105. supportsImageEffects:True
  106. supportsInstancing:True
  107. supportsLocationService:False
  108. supportsRenderTextures:True
  109. supportsRenderToCubemap:True
  110. supportsShadows:True
  111. supportsSparseTextures:True
  112. supportsStencil:1
  113. supportsVertexPrograms:na
  114. supportsVibration:False
  115. systemMemorySize:3892
  116.  
  117.  
  118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  119.  
  120. Screen Size: 1366x768, Requested: 1366x768
  121. Resolution: 1366x768@60hz, Full Screen: True
  122.  
  123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  124.  
  125. Something happened when adjusting file associations: UpdateFileAssociation can only be called from a Windows build
  126.  
  127. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  128.  
  129. none
  130.  
  131. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  132.  
  133. Another instance isn't running...starting server for IPC communication.
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  136.  
  137. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  138. UnloadTime: 0.484787 ms
  139.  
  140. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2088.
  141. Total: 9.776652 ms (FindLiveObjects: 0.089954 ms CreateObjectMapping: 0.095387 ms MarkObjects: 9.545427 ms DeleteObjects: 0.045882 ms)
  142.  
  143. Checking for notification
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  146.  
  147. Setting up 1 worker threads for Enlighten.
  148. Thread -> id: df0 -> priority: 1
  149. The referenced script on this Behaviour is missing!
  150.  
  151. (Filename: Line: 1498)
  152.  
  153. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  154.  
  155. (Filename: Line: 1655)
  156.  
  157. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  158. UnloadTime: 9.699980 ms
  159.  
  160. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 4670.
  161. Total: 12.827254 ms (FindLiveObjects: 0.268655 ms CreateObjectMapping: 0.169645 ms MarkObjects: 11.816625 ms DeleteObjects: 0.571119 ms)
  162.  
  163. Could not find part ID: 3
  164.  
  165. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  166.  
  167. Could not find part ID: 3
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  170.  
  171. Could not find part ID: 4
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  174.  
  175. Could not find part ID: 29
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  178.  
  179. Could not find part ID: 2
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  182.  
  183. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  184.  
  185. Unloading 1007 unused Assets to reduce memory usage. Loaded Objects now: 6532.
  186. Total: 23.650154 ms (FindLiveObjects: 0.363439 ms CreateObjectMapping: 0.381551 ms MarkObjects: 22.232016 ms DeleteObjects: 0.671941 ms)
  187.  
  188. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  189. UnloadTime: 8.404395 ms
  190.  
  191. Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 2258.
  192. Total: 20.678640 ms (FindLiveObjects: 0.095387 ms CreateObjectMapping: 0.134026 ms MarkObjects: 19.889578 ms DeleteObjects: 0.558441 ms)
  193.  
  194. Skipping notification check.
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  197.  
  198. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  199. UnloadTime: 2.734251 ms
  200.  
  201. Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 2202.
  202. Total: 20.030851 ms (FindLiveObjects: 0.142478 ms CreateObjectMapping: 0.209491 ms MarkObjects: 19.425920 ms DeleteObjects: 0.252355 ms)
  203.  
  204. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  205.  
  206. Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 5593.
  207. Total: 24.264137 ms (FindLiveObjects: 0.319368 ms CreateObjectMapping: 0.212509 ms MarkObjects: 23.357351 ms DeleteObjects: 0.373703 ms)
  208.  
  209. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  210.  
  211. Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 6648.
  212. Total: 26.109110 ms (FindLiveObjects: 0.539726 ms CreateObjectMapping: 0.346535 ms MarkObjects: 24.860615 ms DeleteObjects: 0.361024 ms)
  213.  
  214. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  215. UnloadTime: 2.057480 ms
  216.  
  217. Unloading 695 unused Assets to reduce memory usage. Loaded Objects now: 4803.
  218. Total: 22.209074 ms (FindLiveObjects: 0.301860 ms CreateObjectMapping: 0.152137 ms MarkObjects: 20.879076 ms DeleteObjects: 0.874791 ms)
  219.  
  220. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  221.  
  222. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4803.
  223. Total: 21.327038 ms (FindLiveObjects: 0.388796 ms CreateObjectMapping: 0.150930 ms MarkObjects: 20.750484 ms DeleteObjects: 0.035619 ms)
  224.  
  225. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  226. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  227.  
  228. Unloading 950 unused Assets to reduce memory usage. Loaded Objects now: 6945.
  229. Total: 23.170801 ms (FindLiveObjects: 0.435886 ms CreateObjectMapping: 0.309105 ms MarkObjects: 21.726702 ms DeleteObjects: 0.697297 ms)
  230.  
  231. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  232. UnloadTime: 7.341847 ms
  233.  
  234. Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 2318.
  235. Total: 25.067692 ms (FindLiveObjects: 0.118932 ms CreateObjectMapping: 0.127385 ms MarkObjects: 20.594122 ms DeleteObjects: 4.226648 ms)
  236.  
  237. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  238.  
  239. Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 4329.
  240. Total: 25.061653 ms (FindLiveObjects: 0.348950 ms CreateObjectMapping: 0.226395 ms MarkObjects: 24.058874 ms DeleteObjects: 0.426830 ms)
  241.  
  242. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  243.  
  244. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4333.
  245. Total: 24.712704 ms (FindLiveObjects: 0.306690 ms CreateObjectMapping: 0.239677 ms MarkObjects: 24.148226 ms DeleteObjects: 0.016300 ms)
  246.  
  247. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  248. UnloadTime: 2.521137 ms
  249.  
  250. Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 2164.
  251. Total: 21.532906 ms (FindLiveObjects: 0.119536 ms CreateObjectMapping: 0.131007 ms MarkObjects: 20.697960 ms DeleteObjects: 0.583194 ms)
  252.  
  253. Skipping notification check.
  254.  
  255. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  256.  
  257. The referenced script on this Behaviour is missing!
  258.  
  259. (Filename: Line: 1498)
  260.  
  261. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  262.  
  263. (Filename: Line: 1655)
  264.  
  265. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  266. UnloadTime: 5.880239 ms
  267.  
  268. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 4715.
  269. Total: 25.106936 ms (FindLiveObjects: 0.274692 ms CreateObjectMapping: 0.163608 ms MarkObjects: 24.008766 ms DeleteObjects: 0.658055 ms)
  270.  
  271. Could not find part ID: 3
  272.  
  273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  274.  
  275. Could not find part ID: 3
  276.  
  277. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  278.  
  279. Could not find part ID: 4
  280.  
  281. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  282.  
  283. Could not find part ID: 29
  284.  
  285. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  286.  
  287. Could not find part ID: 2
  288.  
  289. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  290.  
  291. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  292.  
  293. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4712.
  294. Total: 32.386597 ms (FindLiveObjects: 0.351365 ms CreateObjectMapping: 0.257788 ms MarkObjects: 31.759333 ms DeleteObjects: 0.016300 ms)
  295.  
  296. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  297.  
  298. Unloading 1002 unused Assets to reduce memory usage. Loaded Objects now: 6546.
  299. Total: 24.380054 ms (FindLiveObjects: 0.384570 ms CreateObjectMapping: 0.515577 ms MarkObjects: 22.769327 ms DeleteObjects: 0.709371 ms)
  300.  
  301. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  302.  
  303. Unloading 441 unused Assets to reduce memory usage. Loaded Objects now: 8064.
  304. Total: 28.073616 ms (FindLiveObjects: 0.652622 ms CreateObjectMapping: 0.286767 ms MarkObjects: 26.519035 ms DeleteObjects: 0.614587 ms)
  305.  
  306. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  307.  
  308. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 8124.
  309. Total: 28.429209 ms (FindLiveObjects: 0.519199 ms CreateObjectMapping: 0.266240 ms MarkObjects: 27.034615 ms DeleteObjects: 0.609154 ms)
  310.  
  311. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  312. UnloadTime: 7.237404 ms
  313.  
  314. Unloading 1979 unused Assets to reduce memory usage. Loaded Objects now: 6344.
  315. Total: 23.123711 ms (FindLiveObjects: 0.431056 ms CreateObjectMapping: 0.315745 ms MarkObjects: 21.074080 ms DeleteObjects: 1.301018 ms)
  316.  
  317. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  318.  
  319. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6344.
  320. Total: 23.420742 ms (FindLiveObjects: 0.581986 ms CreateObjectMapping: 0.165419 ms MarkObjects: 22.656431 ms DeleteObjects: 0.015093 ms)
  321.  
  322. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  323. The referenced script on this Behaviour is missing!
  324.  
  325. (Filename: Line: 1498)
  326.  
  327. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  328.  
  329. (Filename: Line: 1655)
  330.  
  331. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  332. UnloadTime: 6.806951 ms
  333.  
  334. Unloading 2269 unused Assets to reduce memory usage. Loaded Objects now: 4840.
  335. Total: 27.913631 ms (FindLiveObjects: 0.345931 ms CreateObjectMapping: 0.344724 ms MarkObjects: 22.591230 ms DeleteObjects: 4.629330 ms)
  336.  
  337. Could not find part ID: 3
  338.  
  339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  340.  
  341. Could not find part ID: 3
  342.  
  343. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  344.  
  345. Could not find part ID: 4
  346.  
  347. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  348.  
  349. Could not find part ID: 29
  350.  
  351. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  352.  
  353. Could not find part ID: 2
  354.  
  355. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  356.  
  357. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  358.  
  359. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 4743.
  360. Total: 33.773949 ms (FindLiveObjects: 0.476335 ms CreateObjectMapping: 0.287974 ms MarkObjects: 32.847839 ms DeleteObjects: 0.160589 ms)
  361.  
  362. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  363.  
  364. Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 6573.
  365. Total: 26.454437 ms (FindLiveObjects: 0.387588 ms CreateObjectMapping: 0.368873 ms MarkObjects: 24.902271 ms DeleteObjects: 0.794496 ms)
  366.  
  367. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  368.  
  369. Unloading 633 unused Assets to reduce memory usage. Loaded Objects now: 10842.
  370. Total: 33.080273 ms (FindLiveObjects: 0.977423 ms CreateObjectMapping: 0.495654 ms MarkObjects: 30.702217 ms DeleteObjects: 0.903769 ms)
  371.  
  372. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  373.  
  374. Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 10587.
  375. Total: 33.853638 ms (FindLiveObjects: 0.741972 ms CreateObjectMapping: 0.268052 ms MarkObjects: 32.462669 ms DeleteObjects: 0.379136 ms)
  376.  
  377. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  378.  
  379. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 10708.
  380. Total: 35.141376 ms (FindLiveObjects: 1.524394 ms CreateObjectMapping: 0.642358 ms MarkObjects: 32.696911 ms DeleteObjects: 0.275900 ms)
  381.  
  382. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  383.  
  384. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 10815.
  385. Total: 34.510490 ms (FindLiveObjects: 0.678582 ms CreateObjectMapping: 0.414756 ms MarkObjects: 33.011448 ms DeleteObjects: 0.404492 ms)
  386.  
  387. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  388. UnloadTime: 9.193459 ms
  389.  
  390. Unloading 2063 unused Assets to reduce memory usage. Loaded Objects now: 6390.
  391. Total: 24.681309 ms (FindLiveObjects: 0.446149 ms CreateObjectMapping: 0.288578 ms MarkObjects: 22.565874 ms DeleteObjects: 1.378898 ms)
  392.  
  393. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  394.  
  395. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6390.
  396. Total: 24.765831 ms (FindLiveObjects: 0.622436 ms CreateObjectMapping: 0.166626 ms MarkObjects: 23.959261 ms DeleteObjects: 0.016904 ms)
  397.  
  398. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  399. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  400.  
  401. Unloading 1833 unused Assets to reduce memory usage. Loaded Objects now: 8924.
  402. Total: 26.895758 ms (FindLiveObjects: 0.843397 ms CreateObjectMapping: 0.361628 ms MarkObjects: 24.657766 ms DeleteObjects: 1.031758 ms)
  403.  
  404. The referenced script on this Behaviour is missing!
  405.  
  406. (Filename: Line: 1498)
  407.  
  408. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  409.  
  410. (Filename: Line: 1655)
  411.  
  412. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  413. UnloadTime: 5.827716 ms
  414.  
  415. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 4884.
  416. Total: 29.330564 ms (FindLiveObjects: 0.289182 ms CreateObjectMapping: 0.146704 ms MarkObjects: 25.272352 ms DeleteObjects: 3.620513 ms)
  417.  
  418. Could not find part ID: 3
  419.  
  420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  421.  
  422. Could not find part ID: 3
  423.  
  424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  425.  
  426. Could not find part ID: 4
  427.  
  428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  429.  
  430. Could not find part ID: 29
  431.  
  432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  433.  
  434. Could not find part ID: 2
  435.  
  436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  437.  
  438. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  439.  
  440. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 4786.
  441. Total: 36.529934 ms (FindLiveObjects: 0.347743 ms CreateObjectMapping: 0.149119 ms MarkObjects: 35.822975 ms DeleteObjects: 0.209491 ms)
  442.  
  443. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  444.  
  445. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6530.
  446. Total: 27.321985 ms (FindLiveObjects: 0.452186 ms CreateObjectMapping: 0.335065 ms MarkObjects: 25.793364 ms DeleteObjects: 0.740161 ms)
  447.  
  448. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  449. UnloadTime: 7.554357 ms
  450.  
  451. Unloading 2236 unused Assets to reduce memory usage. Loaded Objects now: 6274.
  452. Total: 25.036901 ms (FindLiveObjects: 0.449771 ms CreateObjectMapping: 0.333253 ms MarkObjects: 22.842377 ms DeleteObjects: 1.410291 ms)
  453.  
  454. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  455.  
  456. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6274.
  457. Total: 24.797829 ms (FindLiveObjects: 0.608550 ms CreateObjectMapping: 0.167230 ms MarkObjects: 24.002728 ms DeleteObjects: 0.018111 ms)
  458.  
  459. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  460. The referenced script on this Behaviour is missing!
  461.  
  462. (Filename: Line: 1498)
  463.  
  464. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  465.  
  466. (Filename: Line: 1655)
  467.  
  468. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  469. UnloadTime: 6.546143 ms
  470.  
  471. Unloading 2241 unused Assets to reduce memory usage. Loaded Objects now: 4909.
  472. Total: 28.850605 ms (FindLiveObjects: 0.353780 ms CreateObjectMapping: 0.335668 ms MarkObjects: 23.917000 ms DeleteObjects: 4.240534 ms)
  473.  
  474. Could not find part ID: 3
  475.  
  476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  477.  
  478. Could not find part ID: 3
  479.  
  480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  481.  
  482. Could not find part ID: 4
  483.  
  484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  485.  
  486. Could not find part ID: 29
  487.  
  488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  489.  
  490. Could not find part ID: 2
  491.  
  492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  493.  
  494. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  495.  
  496. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 4811.
  497. Total: 36.061447 ms (FindLiveObjects: 0.301860 ms CreateObjectMapping: 0.153345 ms MarkObjects: 35.443840 ms DeleteObjects: 0.161193 ms)
  498.  
  499. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  500.  
  501. Unloading 1059 unused Assets to reduce memory usage. Loaded Objects now: 6550.
  502. Total: 26.914474 ms (FindLiveObjects: 0.427434 ms CreateObjectMapping: 0.270466 ms MarkObjects: 25.458298 ms DeleteObjects: 0.756462 ms)
  503.  
  504. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  505. UnloadTime: 7.244045 ms
  506.  
  507. Unloading 2105 unused Assets to reduce memory usage. Loaded Objects now: 6240.
  508. Total: 25.379213 ms (FindLiveObjects: 0.450979 ms CreateObjectMapping: 0.374306 ms MarkObjects: 23.298790 ms DeleteObjects: 1.253927 ms)
  509.  
  510. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  511.  
  512. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6240.
  513. Total: 24.954193 ms (FindLiveObjects: 0.631491 ms CreateObjectMapping: 0.166626 ms MarkObjects: 24.136753 ms DeleteObjects: 0.017507 ms)
  514.  
  515. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  516. The referenced script on this Behaviour is missing!
  517.  
  518. (Filename: Line: 1498)
  519.  
  520. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  521.  
  522. (Filename: Line: 1655)
  523.  
  524. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  525. UnloadTime: 6.211078 ms
  526.  
  527. Unloading 2250 unused Assets to reduce memory usage. Loaded Objects now: 4924.
  528. Total: 29.249062 ms (FindLiveObjects: 0.358006 ms CreateObjectMapping: 0.284956 ms MarkObjects: 23.984013 ms DeleteObjects: 4.620274 ms)
  529.  
  530. Could not find part ID: 3
  531.  
  532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  533.  
  534. Could not find part ID: 3
  535.  
  536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  537.  
  538. Could not find part ID: 4
  539.  
  540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  541.  
  542. Could not find part ID: 29
  543.  
  544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  545.  
  546. Could not find part ID: 2
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  549.  
  550. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  551.  
  552. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 4826.
  553. Total: 36.436958 ms (FindLiveObjects: 0.536707 ms CreateObjectMapping: 0.236658 ms MarkObjects: 35.344833 ms DeleteObjects: 0.318160 ms)
  554.  
  555. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  556.  
  557. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6570.
  558. Total: 26.950697 ms (FindLiveObjects: 0.423208 ms CreateObjectMapping: 0.274089 ms MarkObjects: 25.571798 ms DeleteObjects: 0.680996 ms)
  559.  
  560. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  561. UnloadTime: 7.994469 ms
  562.  
  563. Unloading 1128 unused Assets to reduce memory usage. Loaded Objects now: 2460.
  564. Total: 26.885494 ms (FindLiveObjects: 0.188360 ms CreateObjectMapping: 0.178097 ms MarkObjects: 24.360132 ms DeleteObjects: 2.157697 ms)
  565.  
  566. Skipping notification check.
  567.  
  568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  569.  
  570. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  571. UnloadTime: 5.869372 ms
  572.  
  573. Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 2355.
  574. Total: 24.166336 ms (FindLiveObjects: 0.132214 ms CreateObjectMapping: 0.158174 ms MarkObjects: 23.572275 ms DeleteObjects: 0.302464 ms)
  575.  
  576. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  577.  
  578. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 4285.
  579. Total: 27.346737 ms (FindLiveObjects: 0.301256 ms CreateObjectMapping: 0.198020 ms MarkObjects: 26.412178 ms DeleteObjects: 0.435282 ms)
  580.  
  581. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  582.  
  583. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4289.
  584. Total: 28.350121 ms (FindLiveObjects: 0.485391 ms CreateObjectMapping: 0.195001 ms MarkObjects: 27.651615 ms DeleteObjects: 0.017507 ms)
  585.  
  586. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  587. UnloadTime: 1.889042 ms
  588.  
  589. Unloading 706 unused Assets to reduce memory usage. Loaded Objects now: 4797.
  590. Total: 24.921591 ms (FindLiveObjects: 0.298238 ms CreateObjectMapping: 0.160589 ms MarkObjects: 23.595217 ms DeleteObjects: 0.866942 ms)
  591.  
  592. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  593.  
  594. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4797.
  595. Total: 24.850351 ms (FindLiveObjects: 0.429245 ms CreateObjectMapping: 0.192586 ms MarkObjects: 24.211615 ms DeleteObjects: 0.015696 ms)
  596.  
  597. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  598. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  599.  
  600. Unloading 999 unused Assets to reduce memory usage. Loaded Objects now: 6810.
  601. Total: 28.365213 ms (FindLiveObjects: 0.631491 ms CreateObjectMapping: 0.502899 ms MarkObjects: 26.487040 ms DeleteObjects: 0.742576 ms)
  602.  
  603. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  604. UnloadTime: 5.857298 ms
  605.  
  606. Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 2470.
  607. Total: 29.422329 ms (FindLiveObjects: 0.135837 ms CreateObjectMapping: 0.133422 ms MarkObjects: 24.745304 ms DeleteObjects: 4.405350 ms)
  608.  
  609. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  610.  
  611. Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 4286.
  612. Total: 27.590641 ms (FindLiveObjects: 0.399663 ms CreateObjectMapping: 0.301256 ms MarkObjects: 26.390444 ms DeleteObjects: 0.498069 ms)
  613.  
  614. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  615.  
  616. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4290.
  617. Total: 29.192312 ms (FindLiveObjects: 0.248129 ms CreateObjectMapping: 0.212509 ms MarkObjects: 28.712955 ms DeleteObjects: 0.017507 ms)
  618.  
  619. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  620. UnloadTime: 2.416694 ms
  621.  
  622. Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 2303.
  623. Total: 24.140980 ms (FindLiveObjects: 0.072446 ms CreateObjectMapping: 0.130403 ms MarkObjects: 23.467228 ms DeleteObjects: 0.469091 ms)
  624.  
  625. Skipping notification check.
  626.  
  627. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  628.  
  629. The referenced script on this Behaviour is missing!
  630.  
  631. (Filename: Line: 1498)
  632.  
  633. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  634.  
  635. (Filename: Line: 1655)
  636.  
  637. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  638. UnloadTime: 5.829527 ms
  639.  
  640. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 4854.
  641. Total: 26.879457 ms (FindLiveObjects: 0.283748 ms CreateObjectMapping: 0.243903 ms MarkObjects: 25.329103 ms DeleteObjects: 1.021495 ms)
  642.  
  643. Could not find part ID: 3
  644.  
  645. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  646.  
  647. Could not find part ID: 3
  648.  
  649. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  650.  
  651. Could not find part ID: 4
  652.  
  653. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  654.  
  655. Could not find part ID: 29
  656.  
  657. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  658.  
  659. Could not find part ID: 2
  660.  
  661. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  662.  
  663. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  664.  
  665. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4851.
  666. Total: 36.773235 ms (FindLiveObjects: 0.388796 ms CreateObjectMapping: 0.210698 ms MarkObjects: 36.150799 ms DeleteObjects: 0.021733 ms)
  667.  
  668. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  669.  
  670. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6594.
  671. Total: 28.023508 ms (FindLiveObjects: 0.408718 ms CreateObjectMapping: 0.434075 ms MarkObjects: 26.390444 ms DeleteObjects: 0.789062 ms)
  672.  
  673. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  674.  
  675. Unloading 6235 unused Assets to reduce memory usage. Loaded Objects now: 8325.
  676. Total: 44.430222 ms (FindLiveObjects: 0.885658 ms CreateObjectMapping: 0.992516 ms MarkObjects: 31.830572 ms DeleteObjects: 10.719666 ms)
  677.  
  678. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  679.  
  680. Unloading 2145 unused Assets to reduce memory usage. Loaded Objects now: 8218.
  681. Total: 34.771294 ms (FindLiveObjects: 0.784836 ms CreateObjectMapping: 0.382155 ms MarkObjects: 30.297724 ms DeleteObjects: 3.304767 ms)
  682.  
  683. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  684. UnloadTime: 8.240184 ms
  685.  
  686. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 2480.
  687. Total: 25.057428 ms (FindLiveObjects: 0.126177 ms CreateObjectMapping: 0.137044 ms MarkObjects: 24.304588 ms DeleteObjects: 0.487806 ms)
  688.  
  689. Skipping notification check.
  690.  
  691. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  692.  
  693. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  694. UnloadTime: 6.223757 ms
  695.  
  696. Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 2375.
  697. Total: 24.349264 ms (FindLiveObjects: 0.117121 ms CreateObjectMapping: 0.140666 ms MarkObjects: 23.834290 ms DeleteObjects: 0.255977 ms)
  698.  
  699. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  700.  
  701. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 4305.
  702. Total: 27.497065 ms (FindLiveObjects: 0.249940 ms CreateObjectMapping: 0.198624 ms MarkObjects: 26.582428 ms DeleteObjects: 0.464864 ms)
  703.  
  704. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  705.  
  706. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4309.
  707. Total: 28.240849 ms (FindLiveObjects: 0.242092 ms CreateObjectMapping: 0.151533 ms MarkObjects: 27.828506 ms DeleteObjects: 0.018111 ms)
  708.  
  709. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  710. UnloadTime: 1.939150 ms
  711.  
  712. Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 4821.
  713. Total: 26.878855 ms (FindLiveObjects: 0.345931 ms CreateObjectMapping: 0.254166 ms MarkObjects: 25.478222 ms DeleteObjects: 0.798722 ms)
  714.  
  715. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  716.  
  717. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4821.
  718. Total: 25.790949 ms (FindLiveObjects: 0.383362 ms CreateObjectMapping: 0.136440 ms MarkObjects: 25.254845 ms DeleteObjects: 0.014489 ms)
  719.  
  720. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  721. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  722.  
  723. Unloading 999 unused Assets to reduce memory usage. Loaded Objects now: 6830.
  724. Total: 28.136404 ms (FindLiveObjects: 0.509540 ms CreateObjectMapping: 0.370684 ms MarkObjects: 26.516018 ms DeleteObjects: 0.738350 ms)
  725.  
  726. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  727. UnloadTime: 5.894125 ms
  728.  
  729. Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 2490.
  730. Total: 29.168768 ms (FindLiveObjects: 0.182927 ms CreateObjectMapping: 0.199227 ms MarkObjects: 24.083023 ms DeleteObjects: 4.693324 ms)
  731.  
  732. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  733.  
  734. Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 4306.
  735. Total: 27.774775 ms (FindLiveObjects: 0.313331 ms CreateObjectMapping: 0.174475 ms MarkObjects: 26.768373 ms DeleteObjects: 0.516784 ms)
  736.  
  737. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  738.  
  739. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4310.
  740. Total: 30.235540 ms (FindLiveObjects: 0.255373 ms CreateObjectMapping: 0.504106 ms MarkObjects: 29.461571 ms DeleteObjects: 0.013885 ms)
  741.  
  742. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  743. UnloadTime: 2.609280 ms
  744.  
  745. Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 2323.
  746. Total: 24.848541 ms (FindLiveObjects: 0.161797 ms CreateObjectMapping: 0.188360 ms MarkObjects: 24.184448 ms DeleteObjects: 0.312123 ms)
  747.  
  748. Skipping notification check.
  749.  
  750. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  751.  
  752. The referenced script on this Behaviour is missing!
  753.  
  754. (Filename: Line: 1498)
  755.  
  756. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  757.  
  758. (Filename: Line: 1655)
  759.  
  760. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  761. UnloadTime: 5.932763 ms
  762.  
  763. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 4874.
  764. Total: 27.128191 ms (FindLiveObjects: 0.342309 ms CreateObjectMapping: 0.303671 ms MarkObjects: 25.590515 ms DeleteObjects: 0.889884 ms)
  765.  
  766. Could not find part ID: 3
  767.  
  768. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  769.  
  770. Could not find part ID: 3
  771.  
  772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  773.  
  774. Could not find part ID: 4
  775.  
  776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  777.  
  778. Could not find part ID: 29
  779.  
  780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  781.  
  782. Could not find part ID: 2
  783.  
  784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  785.  
  786. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  787.  
  788. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4871.
  789. Total: 35.843502 ms (FindLiveObjects: 0.344120 ms CreateObjectMapping: 0.147911 ms MarkObjects: 35.334564 ms DeleteObjects: 0.015696 ms)
  790.  
  791. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  792.  
  793. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6614.
  794. Total: 27.566492 ms (FindLiveObjects: 0.425019 ms CreateObjectMapping: 0.280126 ms MarkObjects: 26.145334 ms DeleteObjects: 0.714805 ms)
  795.  
  796. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  797.  
  798. Unloading 1301 unused Assets to reduce memory usage. Loaded Objects now: 7718.
  799. Total: 35.026066 ms (FindLiveObjects: 0.516181 ms CreateObjectMapping: 0.297634 ms MarkObjects: 32.306301 ms DeleteObjects: 1.904135 ms)
  800.  
  801. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  802.  
  803. Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 7839.
  804. Total: 37.664928 ms (FindLiveObjects: 0.571723 ms CreateObjectMapping: 0.251147 ms MarkObjects: 36.637394 ms DeleteObjects: 0.202850 ms)
  805.  
  806. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  807.  
  808. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 7746.
  809. Total: 38.062176 ms (FindLiveObjects: 0.476335 ms CreateObjectMapping: 0.250544 ms MarkObjects: 36.979706 ms DeleteObjects: 0.354384 ms)
  810.  
  811. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  812.  
  813. Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 7900.
  814. Total: 39.482731 ms (FindLiveObjects: 0.681600 ms CreateObjectMapping: 0.265033 ms MarkObjects: 38.147301 ms DeleteObjects: 0.387588 ms)
  815.  
  816. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  817.  
  818. Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 8152.
  819. Total: 41.098289 ms (FindLiveObjects: 0.628473 ms CreateObjectMapping: 0.257788 ms MarkObjects: 39.494202 ms DeleteObjects: 0.716012 ms)
  820.  
  821. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  822. UnloadTime: 7.946775 ms
  823.  
  824. Unloading 1804 unused Assets to reduce memory usage. Loaded Objects now: 6192.
  825. Total: 28.077843 ms (FindLiveObjects: 0.432264 ms CreateObjectMapping: 0.307897 ms MarkObjects: 26.385614 ms DeleteObjects: 0.950256 ms)
  826.  
  827. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  828.  
  829. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6192.
  830. Total: 29.602240 ms (FindLiveObjects: 0.572930 ms CreateObjectMapping: 0.147911 ms MarkObjects: 28.863888 ms DeleteObjects: 0.016300 ms)
  831.  
  832. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  833. The referenced script on this Behaviour is missing!
  834.  
  835. (Filename: Line: 1498)
  836.  
  837. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  838.  
  839. (Filename: Line: 1655)
  840.  
  841. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  842. UnloadTime: 6.325182 ms
  843.  
  844. Unloading 2213 unused Assets to reduce memory usage. Loaded Objects now: 4988.
  845. Total: 37.408951 ms (FindLiveObjects: 0.373099 ms CreateObjectMapping: 0.315745 ms MarkObjects: 32.875614 ms DeleteObjects: 3.841475 ms)
  846.  
  847. Could not find part ID: 3
  848.  
  849. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  850.  
  851. Could not find part ID: 3
  852.  
  853. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  854.  
  855. Could not find part ID: 4
  856.  
  857. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  858.  
  859. Could not find part ID: 29
  860.  
  861. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  862.  
  863. Could not find part ID: 2
  864.  
  865. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  866.  
  867. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  868.  
  869. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4891.
  870. Total: 39.759842 ms (FindLiveObjects: 0.432867 ms CreateObjectMapping: 0.160589 ms MarkObjects: 39.044430 ms DeleteObjects: 0.120744 ms)
  871.  
  872. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  873.  
  874. Unloading 873 unused Assets to reduce memory usage. Loaded Objects now: 6469.
  875. Total: 36.410999 ms (FindLiveObjects: 0.386381 ms CreateObjectMapping: 0.262014 ms MarkObjects: 35.226501 ms DeleteObjects: 0.535500 ms)
  876.  
  877. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  878. UnloadTime: 8.240788 ms
  879.  
  880. Unloading 1885 unused Assets to reduce memory usage. Loaded Objects now: 6208.
  881. Total: 38.090553 ms (FindLiveObjects: 0.497465 ms CreateObjectMapping: 0.336876 ms MarkObjects: 36.226864 ms DeleteObjects: 1.026928 ms)
  882.  
  883. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  884.  
  885. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6208.
  886. Total: 31.379591 ms (FindLiveObjects: 0.617002 ms CreateObjectMapping: 0.164815 ms MarkObjects: 30.572416 ms DeleteObjects: 0.022941 ms)
  887.  
  888. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  889. The referenced script on this Behaviour is missing!
  890.  
  891. (Filename: Line: 1498)
  892.  
  893. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  894.  
  895. (Filename: Line: 1655)
  896.  
  897. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  898. UnloadTime: 6.349330 ms
  899.  
  900. Unloading 2221 unused Assets to reduce memory usage. Loaded Objects now: 4990.
  901. Total: 38.142471 ms (FindLiveObjects: 0.371288 ms CreateObjectMapping: 0.344724 ms MarkObjects: 33.263802 ms DeleteObjects: 4.161446 ms)
  902.  
  903. Could not find part ID: 3
  904.  
  905. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  906.  
  907. Could not find part ID: 3
  908.  
  909. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  910.  
  911. Could not find part ID: 4
  912.  
  913. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  914.  
  915. Could not find part ID: 29
  916.  
  917. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  918.  
  919. Could not find part ID: 2
  920.  
  921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  922.  
  923. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  924.  
  925. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4893.
  926. Total: 40.024872 ms (FindLiveObjects: 0.379136 ms CreateObjectMapping: 0.188360 ms MarkObjects: 39.349915 ms DeleteObjects: 0.106254 ms)
  927.  
  928. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  929.  
  930. Unloading 873 unused Assets to reduce memory usage. Loaded Objects now: 6471.
  931. Total: 36.414021 ms (FindLiveObjects: 0.394229 ms CreateObjectMapping: 0.273485 ms MarkObjects: 35.202351 ms DeleteObjects: 0.543348 ms)
  932.  
  933. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  934.  
  935. Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 8385.
  936. Total: 39.741123 ms (FindLiveObjects: 0.602513 ms CreateObjectMapping: 0.251751 ms MarkObjects: 38.556019 ms DeleteObjects: 0.330235 ms)
  937.  
  938. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  939. UnloadTime: 8.125477 ms
  940.  
  941. Unloading 1877 unused Assets to reduce memory usage. Loaded Objects now: 6308.
  942. Total: 33.114685 ms (FindLiveObjects: 0.483580 ms CreateObjectMapping: 0.349554 ms MarkObjects: 31.164667 ms DeleteObjects: 1.113864 ms)
  943.  
  944. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  945.  
  946. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6308.
  947. Total: 29.677099 ms (FindLiveObjects: 0.624850 ms CreateObjectMapping: 0.182927 ms MarkObjects: 28.848795 ms DeleteObjects: 0.018715 ms)
  948.  
  949. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  950. The referenced script on this Behaviour is missing!
  951.  
  952. (Filename: Line: 1498)
  953.  
  954. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  955.  
  956. (Filename: Line: 1655)
  957.  
  958. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  959. UnloadTime: 6.107238 ms
  960.  
  961. Unloading 2238 unused Assets to reduce memory usage. Loaded Objects now: 5010.
  962. Total: 38.162395 ms (FindLiveObjects: 0.411133 ms CreateObjectMapping: 0.327820 ms MarkObjects: 33.522800 ms DeleteObjects: 3.890980 ms)
  963.  
  964. Could not find part ID: 3
  965.  
  966. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  967.  
  968. Could not find part ID: 3
  969.  
  970. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  971.  
  972. Could not find part ID: 4
  973.  
  974. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  975.  
  976. Could not find part ID: 29
  977.  
  978. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  979.  
  980. Could not find part ID: 2
  981.  
  982. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  983.  
  984. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  985.  
  986. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4913.
  987. Total: 40.361145 ms (FindLiveObjects: 0.444338 ms CreateObjectMapping: 0.163608 ms MarkObjects: 39.607704 ms DeleteObjects: 0.144289 ms)
  988.  
  989. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  990.  
  991. Unloading 885 unused Assets to reduce memory usage. Loaded Objects now: 6512.
  992. Total: 35.487309 ms (FindLiveObjects: 0.424415 ms CreateObjectMapping: 0.272278 ms MarkObjects: 34.169991 ms DeleteObjects: 0.619417 ms)
  993.  
  994. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  995. UnloadTime: 7.986017 ms
  996.  
  997. Unloading 1924 unused Assets to reduce memory usage. Loaded Objects now: 6308.
  998. Total: 34.066147 ms (FindLiveObjects: 0.472713 ms CreateObjectMapping: 0.325405 ms MarkObjects: 32.232651 ms DeleteObjects: 1.032966 ms)
  999.  
  1000. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1001.  
  1002. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6308.
  1003. Total: 29.740490 ms (FindLiveObjects: 0.583797 ms CreateObjectMapping: 0.146704 ms MarkObjects: 28.989462 ms DeleteObjects: 0.019319 ms)
  1004.  
  1005. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1006. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1007.  
  1008. Unloading 1845 unused Assets to reduce memory usage. Loaded Objects now: 8872.
  1009. Total: 39.079445 ms (FindLiveObjects: 0.608550 ms CreateObjectMapping: 0.353780 ms MarkObjects: 37.101658 ms DeleteObjects: 1.012439 ms)
  1010.  
  1011. The referenced script on this Behaviour is missing!
  1012.  
  1013. (Filename: Line: 1498)
  1014.  
  1015. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1016.  
  1017. (Filename: Line: 1655)
  1018.  
  1019. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1020. UnloadTime: 6.301033 ms
  1021.  
  1022. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 5012.
  1023. Total: 38.208881 ms (FindLiveObjects: 0.297634 ms CreateObjectMapping: 0.231828 ms MarkObjects: 33.758251 ms DeleteObjects: 3.920562 ms)
  1024.  
  1025. Could not find part ID: 3
  1026.  
  1027. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1028.  
  1029. Could not find part ID: 3
  1030.  
  1031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1032.  
  1033. Could not find part ID: 4
  1034.  
  1035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1036.  
  1037. Could not find part ID: 29
  1038.  
  1039. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1040.  
  1041. Could not find part ID: 2
  1042.  
  1043. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1044.  
  1045. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1046.  
  1047. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4915.
  1048. Total: 41.817318 ms (FindLiveObjects: 0.406304 ms CreateObjectMapping: 0.176286 ms MarkObjects: 41.031277 ms DeleteObjects: 0.201039 ms)
  1049.  
  1050. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1051.  
  1052. Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 6518.
  1053. Total: 36.417641 ms (FindLiveObjects: 0.382155 ms CreateObjectMapping: 0.266844 ms MarkObjects: 35.066517 ms DeleteObjects: 0.700919 ms)
  1054.  
  1055. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1056. UnloadTime: 8.065105 ms
  1057.  
  1058. Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 2519.
  1059. Total: 29.692192 ms (FindLiveObjects: 0.162400 ms CreateObjectMapping: 0.130403 ms MarkObjects: 28.967123 ms DeleteObjects: 0.430452 ms)
  1060.  
  1061. Skipping notification check.
  1062.  
  1063. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1064.  
  1065. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1066. UnloadTime: 5.884465 ms
  1067.  
  1068. Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 2421.
  1069. Total: 29.316679 ms (FindLiveObjects: 0.109877 ms CreateObjectMapping: 0.155156 ms MarkObjects: 28.689413 ms DeleteObjects: 0.361024 ms)
  1070.  
  1071. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1072.  
  1073. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 4351.
  1074. Total: 32.124584 ms (FindLiveObjects: 0.342309 ms CreateObjectMapping: 0.187153 ms MarkObjects: 31.169497 ms DeleteObjects: 0.425019 ms)
  1075.  
  1076. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1077.  
  1078. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4355.
  1079. Total: 33.045860 ms (FindLiveObjects: 0.322386 ms CreateObjectMapping: 0.307897 ms MarkObjects: 32.392033 ms DeleteObjects: 0.022337 ms)
  1080.  
  1081. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1082. UnloadTime: 1.960281 ms
  1083.  
  1084. Unloading 706 unused Assets to reduce memory usage. Loaded Objects now: 4863.
  1085. Total: 30.982344 ms (FindLiveObjects: 0.354384 ms CreateObjectMapping: 0.291597 ms MarkObjects: 29.382484 ms DeleteObjects: 0.952067 ms)
  1086.  
  1087. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1088.  
  1089. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4863.
  1090. Total: 30.300743 ms (FindLiveObjects: 0.431660 ms CreateObjectMapping: 0.187757 ms MarkObjects: 29.665026 ms DeleteObjects: 0.014489 ms)
  1091.  
  1092. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1093. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1094.  
  1095. Unloading 999 unused Assets to reduce memory usage. Loaded Objects now: 6876.
  1096. Total: 36.272751 ms (FindLiveObjects: 0.641151 ms CreateObjectMapping: 0.375514 ms MarkObjects: 34.534637 ms DeleteObjects: 0.720842 ms)
  1097.  
  1098. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1099. UnloadTime: 5.632714 ms
  1100.  
  1101. Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 2550.
  1102. Total: 33.911598 ms (FindLiveObjects: 0.185342 ms CreateObjectMapping: 0.143685 ms MarkObjects: 29.333582 ms DeleteObjects: 4.245967 ms)
  1103.  
  1104. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1105.  
  1106. Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 4352.
  1107. Total: 32.897346 ms (FindLiveObjects: 0.316953 ms CreateObjectMapping: 0.171456 ms MarkObjects: 31.978485 ms DeleteObjects: 0.429245 ms)
  1108.  
  1109. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1110.  
  1111. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4356.
  1112. Total: 35.029686 ms (FindLiveObjects: 0.287371 ms CreateObjectMapping: 0.358610 ms MarkObjects: 34.365593 ms DeleteObjects: 0.016300 ms)
  1113.  
  1114. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1115.  
  1116. Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 6558.
  1117. Total: 39.220718 ms (FindLiveObjects: 0.485995 ms CreateObjectMapping: 0.338083 ms MarkObjects: 37.786880 ms DeleteObjects: 0.607946 ms)
  1118.  
  1119. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1120. UnloadTime: 3.424303 ms
  1121.  
  1122. Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 4686.
  1123. Total: 30.423903 ms (FindLiveObjects: 0.303067 ms CreateObjectMapping: 0.153948 ms MarkObjects: 29.298567 ms DeleteObjects: 0.667111 ms)
  1124.  
  1125. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1126.  
  1127. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4686.
  1128. Total: 29.945755 ms (FindLiveObjects: 0.385777 ms CreateObjectMapping: 0.193794 ms MarkObjects: 29.349882 ms DeleteObjects: 0.014489 ms)
  1129.  
  1130. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1131. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1132.  
  1133. Unloading 999 unused Assets to reduce memory usage. Loaded Objects now: 6695.
  1134. Total: 36.765385 ms (FindLiveObjects: 0.509540 ms CreateObjectMapping: 0.586212 ms MarkObjects: 34.947582 ms DeleteObjects: 0.721446 ms)
  1135.  
  1136. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1137. UnloadTime: 5.193205 ms
  1138.  
  1139. Unloading 269 unused Assets to reduce memory usage. Loaded Objects now: 2537.
  1140. Total: 33.777573 ms (FindLiveObjects: 0.182323 ms CreateObjectMapping: 0.202246 ms MarkObjects: 28.999123 ms DeleteObjects: 4.383012 ms)
  1141.  
  1142. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1143.  
  1144. Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 4213.
  1145. Total: 33.245693 ms (FindLiveObjects: 0.283145 ms CreateObjectMapping: 0.304878 ms MarkObjects: 32.213932 ms DeleteObjects: 0.443131 ms)
  1146.  
  1147. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1148.  
  1149. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4217.
  1150. Total: 33.337460 ms (FindLiveObjects: 0.396040 ms CreateObjectMapping: 0.237262 ms MarkObjects: 32.685440 ms DeleteObjects: 0.017507 ms)
  1151.  
  1152. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1153.  
  1154. Unloading 358 unused Assets to reduce memory usage. Loaded Objects now: 6839.
  1155. Total: 38.873577 ms (FindLiveObjects: 0.411737 ms CreateObjectMapping: 0.246318 ms MarkObjects: 37.629311 ms DeleteObjects: 0.585005 ms)
  1156.  
  1157. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1158. UnloadTime: 4.245967 ms
  1159.  
  1160. Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 4687.
  1161. Total: 31.404343 ms (FindLiveObjects: 0.324198 ms CreateObjectMapping: 0.242695 ms MarkObjects: 30.103325 ms DeleteObjects: 0.732313 ms)
  1162.  
  1163. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1164.  
  1165. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
  1166. Total: 30.861599 ms (FindLiveObjects: 0.383362 ms CreateObjectMapping: 0.195001 ms MarkObjects: 30.266935 ms DeleteObjects: 0.014489 ms)
  1167.  
  1168. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1169. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1170.  
  1171. Unloading 960 unused Assets to reduce memory usage. Loaded Objects now: 7043.
  1172. Total: 37.841820 ms (FindLiveObjects: 0.641151 ms CreateObjectMapping: 0.404492 ms MarkObjects: 36.144760 ms DeleteObjects: 0.649603 ms)
  1173.  
  1174. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1175. UnloadTime: 5.687653 ms
  1176.  
  1177. Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 2574.
  1178. Total: 34.020870 ms (FindLiveObjects: 0.184738 ms CreateObjectMapping: 0.200435 ms MarkObjects: 29.005159 ms DeleteObjects: 4.628123 ms)
  1179.  
  1180. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1181.  
  1182. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 4517.
  1183. Total: 33.836735 ms (FindLiveObjects: 0.438301 ms CreateObjectMapping: 0.206472 ms MarkObjects: 32.693291 ms DeleteObjects: 0.497465 ms)
  1184.  
  1185. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1186.  
  1187. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4789.
  1188. Total: 32.932964 ms (FindLiveObjects: 0.398455 ms CreateObjectMapping: 0.236658 ms MarkObjects: 32.253178 ms DeleteObjects: 0.043467 ms)
  1189.  
  1190. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1191. UnloadTime: 2.854995 ms
  1192.  
  1193. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 2394.
  1194. Total: 29.840708 ms (FindLiveObjects: 0.117121 ms CreateObjectMapping: 0.133422 ms MarkObjects: 29.174805 ms DeleteObjects: 0.414152 ms)
  1195.  
  1196. Skipping notification check.
  1197.  
  1198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1199.  
  1200. The referenced script on this Behaviour is missing!
  1201.  
  1202. (Filename: Line: 1498)
  1203.  
  1204. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1205.  
  1206. (Filename: Line: 1655)
  1207.  
  1208. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1209. UnloadTime: 5.852468 ms
  1210.  
  1211. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 4945.
  1212. Total: 35.425125 ms (FindLiveObjects: 0.298841 ms CreateObjectMapping: 0.221565 ms MarkObjects: 33.955666 ms DeleteObjects: 0.948445 ms)
  1213.  
  1214. Could not find part ID: 3
  1215.  
  1216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1217.  
  1218. Could not find part ID: 3
  1219.  
  1220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1221.  
  1222. Could not find part ID: 4
  1223.  
  1224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1225.  
  1226. Could not find part ID: 29
  1227.  
  1228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1229.  
  1230. Could not find part ID: 2
  1231.  
  1232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1233.  
  1234. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1235.  
  1236. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4942.
  1237. Total: 42.477791 ms (FindLiveObjects: 0.342913 ms CreateObjectMapping: 0.201039 ms MarkObjects: 41.913914 ms DeleteObjects: 0.018715 ms)
  1238.  
  1239. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1240.  
  1241. Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 6541.
  1242. Total: 37.727715 ms (FindLiveObjects: 0.629680 ms CreateObjectMapping: 0.318764 ms MarkObjects: 36.077141 ms DeleteObjects: 0.700316 ms)
  1243.  
  1244. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  1245.  
  1246. Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 8332.
  1247. Total: 42.500126 ms (FindLiveObjects: 0.547574 ms CreateObjectMapping: 0.280126 ms MarkObjects: 40.858612 ms DeleteObjects: 0.812004 ms)
  1248.  
  1249. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1250.  
  1251. Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 8307.
  1252. Total: 42.684265 ms (FindLiveObjects: 0.609757 ms CreateObjectMapping: 0.254166 ms MarkObjects: 41.107346 ms DeleteObjects: 0.710579 ms)
  1253.  
  1254. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1255.  
  1256. Unloading 2352 unused Assets to reduce memory usage. Loaded Objects now: 8332.
  1257. Total: 45.574879 ms (FindLiveObjects: 0.676167 ms CreateObjectMapping: 0.410530 ms MarkObjects: 41.418865 ms DeleteObjects: 3.067505 ms)
  1258.  
  1259. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1260. UnloadTime: 8.336779 ms
  1261.  
  1262. Unloading 2398 unused Assets to reduce memory usage. Loaded Objects now: 6257.
  1263. Total: 37.651043 ms (FindLiveObjects: 0.482976 ms CreateObjectMapping: 0.330235 ms MarkObjects: 35.161900 ms DeleteObjects: 1.674721 ms)
  1264.  
  1265. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1266.  
  1267. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6257.
  1268. Total: 31.731562 ms (FindLiveObjects: 0.695486 ms CreateObjectMapping: 0.167834 ms MarkObjects: 30.850130 ms DeleteObjects: 0.017507 ms)
  1269.  
  1270. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1271. The referenced script on this Behaviour is missing!
  1272.  
  1273. (Filename: Line: 1498)
  1274.  
  1275. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1276.  
  1277. (Filename: Line: 1655)
  1278.  
  1279. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1280. UnloadTime: 6.748994 ms
  1281.  
  1282. Unloading 2223 unused Assets to reduce memory usage. Loaded Objects now: 5055.
  1283. Total: 39.295578 ms (FindLiveObjects: 0.391814 ms CreateObjectMapping: 0.321179 ms MarkObjects: 34.486942 ms DeleteObjects: 4.094433 ms)
  1284.  
  1285. Could not find part ID: 3
  1286.  
  1287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1288.  
  1289. Could not find part ID: 3
  1290.  
  1291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1292.  
  1293. Could not find part ID: 4
  1294.  
  1295. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1296.  
  1297. Could not find part ID: 29
  1298.  
  1299. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1300.  
  1301. Could not find part ID: 2
  1302.  
  1303. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1304.  
  1305. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1306.  
  1307. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4958.
  1308. Total: 41.878899 ms (FindLiveObjects: 0.563875 ms CreateObjectMapping: 0.202246 ms MarkObjects: 41.001087 ms DeleteObjects: 0.108669 ms)
  1309.  
  1310. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1311.  
  1312. Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 6561.
  1313. Total: 38.252953 ms (FindLiveObjects: 0.496862 ms CreateObjectMapping: 0.268655 ms MarkObjects: 36.854134 ms DeleteObjects: 0.632095 ms)
  1314.  
  1315. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  1316.  
  1317. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 8174.
  1318. Total: 42.656494 ms (FindLiveObjects: 0.670130 ms CreateObjectMapping: 0.300652 ms MarkObjects: 41.171944 ms DeleteObjects: 0.511955 ms)
  1319.  
  1320. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1321.  
  1322. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 10616.
  1323. Total: 46.435783 ms (FindLiveObjects: 0.795100 ms CreateObjectMapping: 0.258392 ms MarkObjects: 45.217476 ms DeleteObjects: 0.163608 ms)
  1324.  
  1325. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1326.  
  1327. Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 10720.
  1328. Total: 46.911514 ms (FindLiveObjects: 0.961123 ms CreateObjectMapping: 0.351969 ms MarkObjects: 45.269398 ms DeleteObjects: 0.327820 ms)
  1329.  
  1330. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1331.  
  1332. Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 10609.
  1333. Total: 45.253696 ms (FindLiveObjects: 0.839171 ms CreateObjectMapping: 0.284956 ms MarkObjects: 43.704552 ms DeleteObjects: 0.423811 ms)
  1334.  
  1335. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1336.  
  1337. Unloading 2189 unused Assets to reduce memory usage. Loaded Objects now: 10610.
  1338. Total: 46.011368 ms (FindLiveObjects: 0.920070 ms CreateObjectMapping: 0.604324 ms MarkObjects: 41.567982 ms DeleteObjects: 2.917782 ms)
  1339.  
  1340. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1341. UnloadTime: 10.039271 ms
  1342.  
  1343. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 2599.
  1344. Total: 32.135448 ms (FindLiveObjects: 0.133422 ms CreateObjectMapping: 0.150326 ms MarkObjects: 31.237114 ms DeleteObjects: 0.613380 ms)
  1345.  
  1346. Skipping notification check.
  1347.  
  1348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1349.  
  1350. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1351. UnloadTime: 5.839186 ms
  1352.  
  1353. Unloading 561 unused Assets to reduce memory usage. Loaded Objects now: 2482.
  1354. Total: 32.026783 ms (FindLiveObjects: 0.119536 ms CreateObjectMapping: 0.153948 ms MarkObjects: 31.430304 ms DeleteObjects: 0.321783 ms)
  1355.  
  1356. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1357.  
  1358. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 4552.
  1359. Total: 34.442268 ms (FindLiveObjects: 0.312123 ms CreateObjectMapping: 0.154552 ms MarkObjects: 33.493820 ms DeleteObjects: 0.480561 ms)
  1360.  
  1361. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1362.  
  1363. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4824.
  1364. Total: 35.257290 ms (FindLiveObjects: 0.513766 ms CreateObjectMapping: 0.265637 ms MarkObjects: 34.432007 ms DeleteObjects: 0.044071 ms)
  1365.  
  1366. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1367. UnloadTime: 2.223503 ms
  1368.  
  1369. Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 4742.
  1370. Total: 32.203671 ms (FindLiveObjects: 0.297634 ms CreateObjectMapping: 0.157571 ms MarkObjects: 31.144140 ms DeleteObjects: 0.603117 ms)
  1371.  
  1372. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1373.  
  1374. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4742.
  1375. Total: 32.396255 ms (FindLiveObjects: 0.381551 ms CreateObjectMapping: 0.155156 ms MarkObjects: 31.844456 ms DeleteObjects: 0.013885 ms)
  1376.  
  1377. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1378. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1379.  
  1380. Unloading 961 unused Assets to reduce memory usage. Loaded Objects now: 7037.
  1381. Total: 37.861137 ms (FindLiveObjects: 0.490824 ms CreateObjectMapping: 0.385173 ms MarkObjects: 36.294483 ms DeleteObjects: 0.690052 ms)
  1382.  
  1383. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1384. UnloadTime: 5.525855 ms
  1385.  
  1386. Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 2625.
  1387. Total: 36.335537 ms (FindLiveObjects: 0.150326 ms CreateObjectMapping: 0.149722 ms MarkObjects: 32.188580 ms DeleteObjects: 3.845097 ms)
  1388.  
  1389. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1390.  
  1391. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 4562.
  1392. Total: 37.262848 ms (FindLiveObjects: 0.362232 ms CreateObjectMapping: 0.386381 ms MarkObjects: 36.015564 ms DeleteObjects: 0.496862 ms)
  1393.  
  1394. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1395.  
  1396. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4834.
  1397. Total: 36.069901 ms (FindLiveObjects: 0.362232 ms CreateObjectMapping: 0.153345 ms MarkObjects: 35.510250 ms DeleteObjects: 0.042864 ms)
  1398.  
  1399. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1400. UnloadTime: 2.863447 ms
  1401.  
  1402. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 2439.
  1403. Total: 33.088726 ms (FindLiveObjects: 0.114103 ms CreateObjectMapping: 0.134629 ms MarkObjects: 32.422218 ms DeleteObjects: 0.416567 ms)
  1404.  
  1405. Skipping notification check.
  1406.  
  1407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1408.  
  1409. The referenced script on this Behaviour is missing!
  1410.  
  1411. (Filename: Line: 1498)
  1412.  
  1413. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1414.  
  1415. (Filename: Line: 1655)
  1416.  
  1417. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1418. UnloadTime: 5.816849 ms
  1419.  
  1420. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 4990.
  1421. Total: 38.120136 ms (FindLiveObjects: 0.304275 ms CreateObjectMapping: 0.265637 ms MarkObjects: 36.881298 ms DeleteObjects: 0.667715 ms)
  1422.  
  1423. Could not find part ID: 3
  1424.  
  1425. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1426.  
  1427. Could not find part ID: 3
  1428.  
  1429. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1430.  
  1431. Could not find part ID: 4
  1432.  
  1433. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1434.  
  1435. Could not find part ID: 29
  1436.  
  1437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1438.  
  1439. Could not find part ID: 2
  1440.  
  1441. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1442.  
  1443. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1444.  
  1445. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4987.
  1446. Total: 43.982868 ms (FindLiveObjects: 0.521010 ms CreateObjectMapping: 0.155759 ms MarkObjects: 43.286774 ms DeleteObjects: 0.018111 ms)
  1447.  
  1448. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1449.  
  1450. Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 6586.
  1451. Total: 40.831444 ms (FindLiveObjects: 0.527651 ms CreateObjectMapping: 0.510144 ms MarkObjects: 39.114460 ms DeleteObjects: 0.677978 ms)
  1452.  
  1453. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  1454.  
  1455. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 8261.
  1456. Total: 43.505322 ms (FindLiveObjects: 0.519803 ms CreateObjectMapping: 0.263825 ms MarkObjects: 42.136688 ms DeleteObjects: 0.582590 ms)
  1457.  
  1458. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1459. UnloadTime: 7.877348 ms
  1460.  
  1461. Unloading 2261 unused Assets to reduce memory usage. Loaded Objects now: 6330.
  1462. Total: 38.338680 ms (FindLiveObjects: 0.492636 ms CreateObjectMapping: 0.341705 ms MarkObjects: 35.941307 ms DeleteObjects: 1.561221 ms)
  1463.  
  1464. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1465.  
  1466. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6330.
  1467. Total: 33.892879 ms (FindLiveObjects: 0.665903 ms CreateObjectMapping: 0.158778 ms MarkObjects: 33.042843 ms DeleteObjects: 0.023545 ms)
  1468.  
  1469. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1470. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1471. UnloadTime: 6.184515 ms
  1472.  
  1473. Unloading 3928 unused Assets to reduce memory usage. Loaded Objects now: 6297.
  1474. Total: 39.972954 ms (FindLiveObjects: 0.628473 ms CreateObjectMapping: 0.471505 ms MarkObjects: 34.276848 ms DeleteObjects: 4.593711 ms)
  1475.  
  1476. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1477.  
  1478. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6287.
  1479. Total: 34.255718 ms (FindLiveObjects: 2.012201 ms CreateObjectMapping: 0.291597 ms MarkObjects: 31.861361 ms DeleteObjects: 0.089350 ms)
  1480.  
  1481. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1482. The referenced script on this Behaviour is missing!
  1483.  
  1484. (Filename: Line: 1498)
  1485.  
  1486. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1487.  
  1488. (Filename: Line: 1655)
  1489.  
  1490. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1491. UnloadTime: 6.576933 ms
  1492.  
  1493. Unloading 2219 unused Assets to reduce memory usage. Loaded Objects now: 5096.
  1494. Total: 41.011353 ms (FindLiveObjects: 0.432264 ms CreateObjectMapping: 0.420189 ms MarkObjects: 35.842899 ms DeleteObjects: 4.314188 ms)
  1495.  
  1496. Could not find part ID: 3
  1497.  
  1498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1499.  
  1500. Could not find part ID: 3
  1501.  
  1502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1503.  
  1504. Could not find part ID: 4
  1505.  
  1506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1507.  
  1508. Could not find part ID: 29
  1509.  
  1510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1511.  
  1512. Could not find part ID: 2
  1513.  
  1514. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1515.  
  1516. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1517.  
  1518. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 4998.
  1519. Total: 44.563644 ms (FindLiveObjects: 0.583194 ms CreateObjectMapping: 0.294615 ms MarkObjects: 43.542755 ms DeleteObjects: 0.141270 ms)
  1520.  
  1521. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1522.  
  1523. Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 6599.
  1524. Total: 39.326973 ms (FindLiveObjects: 0.781818 ms CreateObjectMapping: 0.356195 ms MarkObjects: 37.468117 ms DeleteObjects: 0.719635 ms)
  1525.  
  1526. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1527. UnloadTime: 8.034920 ms
  1528.  
  1529. Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 2603.
  1530. Total: 31.809443 ms (FindLiveObjects: 0.118329 ms CreateObjectMapping: 0.144289 ms MarkObjects: 31.150177 ms DeleteObjects: 0.394833 ms)
  1531.  
  1532. Skipping notification check.
  1533.  
  1534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1535.  
  1536. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1537. UnloadTime: 5.868769 ms
  1538.  
  1539. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2504.
  1540. Total: 31.147762 ms (FindLiveObjects: 0.134629 ms CreateObjectMapping: 0.159985 ms MarkObjects: 30.538006 ms DeleteObjects: 0.313331 ms)
  1541.  
  1542. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1543.  
  1544. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 4571.
  1545. Total: 33.994305 ms (FindLiveObjects: 0.312123 ms CreateObjectMapping: 0.176890 ms MarkObjects: 33.104424 ms DeleteObjects: 0.400266 ms)
  1546.  
  1547. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1548.  
  1549. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4843.
  1550. Total: 34.983807 ms (FindLiveObjects: 0.282541 ms CreateObjectMapping: 0.156363 ms MarkObjects: 34.500828 ms DeleteObjects: 0.041656 ms)
  1551.  
  1552. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1553. UnloadTime: 2.334588 ms
  1554.  
  1555. Unloading 534 unused Assets to reduce memory usage. Loaded Objects now: 4765.
  1556. Total: 32.887688 ms (FindLiveObjects: 0.323594 ms CreateObjectMapping: 0.236658 ms MarkObjects: 31.074108 ms DeleteObjects: 1.252116 ms)
  1557.  
  1558. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1559.  
  1560. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4765.
  1561. Total: 32.535717 ms (FindLiveObjects: 0.775177 ms CreateObjectMapping: 0.257788 ms MarkObjects: 31.488262 ms DeleteObjects: 0.012678 ms)
  1562.  
  1563. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1564. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1565.  
  1566. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7051.
  1567. Total: 40.666023 ms (FindLiveObjects: 0.959312 ms CreateObjectMapping: 0.997950 ms MarkObjects: 37.961960 ms DeleteObjects: 0.745595 ms)
  1568.  
  1569. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1570. UnloadTime: 5.484802 ms
  1571.  
  1572. Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 2636.
  1573. Total: 36.826363 ms (FindLiveObjects: 0.135837 ms CreateObjectMapping: 0.143081 ms MarkObjects: 32.530884 ms DeleteObjects: 4.015950 ms)
  1574.  
  1575. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1576.  
  1577. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 4576.
  1578. Total: 34.860043 ms (FindLiveObjects: 0.374306 ms CreateObjectMapping: 0.204057 ms MarkObjects: 33.852432 ms DeleteObjects: 0.428641 ms)
  1579.  
  1580. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1581.  
  1582. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4848.
  1583. Total: 35.827206 ms (FindLiveObjects: 0.358610 ms CreateObjectMapping: 0.237865 ms MarkObjects: 35.190277 ms DeleteObjects: 0.039241 ms)
  1584.  
  1585. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1586. UnloadTime: 2.812734 ms
  1587.  
  1588. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 2456.
  1589. Total: 31.672396 ms (FindLiveObjects: 0.099010 ms CreateObjectMapping: 0.124970 ms MarkObjects: 30.985363 ms DeleteObjects: 0.461846 ms)
  1590.  
  1591. Skipping notification check.
  1592.  
  1593. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1594.  
  1595. The referenced script on this Behaviour is missing!
  1596.  
  1597. (Filename: Line: 1498)
  1598.  
  1599. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1600.  
  1601. (Filename: Line: 1655)
  1602.  
  1603. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1604. UnloadTime: 5.961138 ms
  1605.  
  1606. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5007.
  1607. Total: 38.641144 ms (FindLiveObjects: 0.605531 ms CreateObjectMapping: 0.228810 ms MarkObjects: 36.572197 ms DeleteObjects: 1.215289 ms)
  1608.  
  1609. Could not find part ID: 3
  1610.  
  1611. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1612.  
  1613. Could not find part ID: 3
  1614.  
  1615. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1616.  
  1617. Could not find part ID: 4
  1618.  
  1619. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1620.  
  1621. Could not find part ID: 29
  1622.  
  1623. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1624.  
  1625. Could not find part ID: 2
  1626.  
  1627. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1628.  
  1629. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1630.  
  1631. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5004.
  1632. Total: 42.886509 ms (FindLiveObjects: 0.282541 ms CreateObjectMapping: 0.259599 ms MarkObjects: 42.326256 ms DeleteObjects: 0.016904 ms)
  1633.  
  1634. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1635.  
  1636. Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 6601.
  1637. Total: 39.765877 ms (FindLiveObjects: 0.472109 ms CreateObjectMapping: 0.251751 ms MarkObjects: 38.405693 ms DeleteObjects: 0.635717 ms)
  1638.  
  1639. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  1640.  
  1641. Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 8338.
  1642. Total: 44.923462 ms (FindLiveObjects: 0.764310 ms CreateObjectMapping: 0.306086 ms MarkObjects: 42.720486 ms DeleteObjects: 1.131976 ms)
  1643.  
  1644. IndexOutOfRangeException: Array index is out of range.
  1645. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1646. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1647. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1648.  
  1649. (Filename: Line: -1)
  1650.  
  1651. IndexOutOfRangeException: Array index is out of range.
  1652. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1653. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1654. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1655.  
  1656. (Filename: Line: -1)
  1657.  
  1658. IndexOutOfRangeException: Array index is out of range.
  1659. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1660. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1661. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1662.  
  1663. (Filename: Line: -1)
  1664.  
  1665. IndexOutOfRangeException: Array index is out of range.
  1666. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1667. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1668. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1669.  
  1670. (Filename: Line: -1)
  1671.  
  1672. IndexOutOfRangeException: Array index is out of range.
  1673. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1674. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1675. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1676.  
  1677. (Filename: Line: -1)
  1678.  
  1679. IndexOutOfRangeException: Array index is out of range.
  1680. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1681. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1682. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1683.  
  1684. (Filename: Line: -1)
  1685.  
  1686. IndexOutOfRangeException: Array index is out of range.
  1687. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1688. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1689. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1690.  
  1691. (Filename: Line: -1)
  1692.  
  1693. IndexOutOfRangeException: Array index is out of range.
  1694. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1695. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1696. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1697.  
  1698. (Filename: Line: -1)
  1699.  
  1700. IndexOutOfRangeException: Array index is out of range.
  1701. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1702. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1703. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1704.  
  1705. (Filename: Line: -1)
  1706.  
  1707. IndexOutOfRangeException: Array index is out of range.
  1708. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1709. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1710. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1711.  
  1712. (Filename: Line: -1)
  1713.  
  1714. IndexOutOfRangeException: Array index is out of range.
  1715. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1716. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1717. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1718.  
  1719. (Filename: Line: -1)
  1720.  
  1721. IndexOutOfRangeException: Array index is out of range.
  1722. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1723. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1724. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1725.  
  1726. (Filename: Line: -1)
  1727.  
  1728. IndexOutOfRangeException: Array index is out of range.
  1729. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1730. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1731. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1732.  
  1733. (Filename: Line: -1)
  1734.  
  1735. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1736. UnloadTime: 8.910315 ms
  1737.  
  1738. Unloading 921 unused Assets to reduce memory usage. Loaded Objects now: 2648.
  1739. Total: 33.677959 ms (FindLiveObjects: 0.205265 ms CreateObjectMapping: 0.185342 ms MarkObjects: 31.827555 ms DeleteObjects: 1.457985 ms)
  1740.  
  1741. Skipping notification check.
  1742.  
  1743. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1744.  
  1745. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1746. UnloadTime: 5.981061 ms
  1747.  
  1748. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2524.
  1749. Total: 32.539940 ms (FindLiveObjects: 0.116518 ms CreateObjectMapping: 0.143685 ms MarkObjects: 31.933807 ms DeleteObjects: 0.344120 ms)
  1750.  
  1751. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1752.  
  1753. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 4591.
  1754. Total: 35.161900 ms (FindLiveObjects: 0.310916 ms CreateObjectMapping: 0.169645 ms MarkObjects: 34.234589 ms DeleteObjects: 0.445545 ms)
  1755.  
  1756. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1757.  
  1758. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4863.
  1759. Total: 36.793758 ms (FindLiveObjects: 0.400870 ms CreateObjectMapping: 0.161797 ms MarkObjects: 36.184605 ms DeleteObjects: 0.045279 ms)
  1760.  
  1761. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1762. UnloadTime: 2.299572 ms
  1763.  
  1764. Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 4789.
  1765. Total: 34.454945 ms (FindLiveObjects: 0.311519 ms CreateObjectMapping: 0.177493 ms MarkObjects: 32.937191 ms DeleteObjects: 1.027532 ms)
  1766.  
  1767. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1768.  
  1769. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4789.
  1770. Total: 34.328766 ms (FindLiveObjects: 0.381551 ms CreateObjectMapping: 0.213113 ms MarkObjects: 33.720219 ms DeleteObjects: 0.012074 ms)
  1771.  
  1772. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1773. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1774.  
  1775. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7071.
  1776. Total: 40.624367 ms (FindLiveObjects: 0.676770 ms CreateObjectMapping: 0.588023 ms MarkObjects: 38.658653 ms DeleteObjects: 0.699108 ms)
  1777.  
  1778. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  1779. UnloadTime: 5.245729 ms
  1780.  
  1781. Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 2656.
  1782. Total: 35.720345 ms (FindLiveObjects: 0.113499 ms CreateObjectMapping: 0.146704 ms MarkObjects: 31.630739 ms DeleteObjects: 3.828796 ms)
  1783.  
  1784. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1785.  
  1786. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 4596.
  1787. Total: 35.944927 ms (FindLiveObjects: 0.402681 ms CreateObjectMapping: 0.177493 ms MarkObjects: 34.978973 ms DeleteObjects: 0.383966 ms)
  1788.  
  1789. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1790.  
  1791. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4868.
  1792. Total: 36.342781 ms (FindLiveObjects: 0.330838 ms CreateObjectMapping: 0.222772 ms MarkObjects: 35.748718 ms DeleteObjects: 0.039845 ms)
  1793.  
  1794. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1795. UnloadTime: 2.741495 ms
  1796.  
  1797. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 2476.
  1798. Total: 31.538370 ms (FindLiveObjects: 0.134629 ms CreateObjectMapping: 0.124970 ms MarkObjects: 30.882126 ms DeleteObjects: 0.394833 ms)
  1799.  
  1800. Skipping notification check.
  1801.  
  1802. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1803.  
  1804. The referenced script on this Behaviour is missing!
  1805.  
  1806. (Filename: Line: 1498)
  1807.  
  1808. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1809.  
  1810. (Filename: Line: 1655)
  1811.  
  1812. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1813. UnloadTime: 5.862732 ms
  1814.  
  1815. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5027.
  1816. Total: 37.689682 ms (FindLiveObjects: 0.371288 ms CreateObjectMapping: 0.286767 ms MarkObjects: 36.258862 ms DeleteObjects: 0.770951 ms)
  1817.  
  1818. Could not find part ID: 3
  1819.  
  1820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1821.  
  1822. Could not find part ID: 3
  1823.  
  1824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1825.  
  1826. Could not find part ID: 4
  1827.  
  1828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1829.  
  1830. Could not find part ID: 29
  1831.  
  1832. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1833.  
  1834. Could not find part ID: 2
  1835.  
  1836. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1837.  
  1838. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1839.  
  1840. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5024.
  1841. Total: 43.944832 ms (FindLiveObjects: 0.380344 ms CreateObjectMapping: 0.179305 ms MarkObjects: 43.364655 ms DeleteObjects: 0.018111 ms)
  1842.  
  1843. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1844.  
  1845. Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 6621.
  1846. Total: 39.307655 ms (FindLiveObjects: 0.638736 ms CreateObjectMapping: 0.409926 ms MarkObjects: 37.634136 ms DeleteObjects: 0.623643 ms)
  1847.  
  1848. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  1849.  
  1850. Unloading 513 unused Assets to reduce memory usage. Loaded Objects now: 10597.
  1851. Total: 48.196838 ms (FindLiveObjects: 0.980442 ms CreateObjectMapping: 0.492032 ms MarkObjects: 46.179203 ms DeleteObjects: 0.542744 ms)
  1852.  
  1853. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1854.  
  1855. Unloading 3278 unused Assets to reduce memory usage. Loaded Objects now: 10955.
  1856. Total: 49.567284 ms (FindLiveObjects: 0.996742 ms CreateObjectMapping: 0.683411 ms MarkObjects: 43.283154 ms DeleteObjects: 4.600955 ms)
  1857.  
  1858. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1859.  
  1860. Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 10790.
  1861. Total: 49.265423 ms (FindLiveObjects: 1.804521 ms CreateObjectMapping: 0.318160 ms MarkObjects: 46.874084 ms DeleteObjects: 0.267448 ms)
  1862.  
  1863. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  1864. UnloadTime: 9.276772 ms
  1865.  
  1866. Unloading 2126 unused Assets to reduce memory usage. Loaded Objects now: 6608.
  1867. Total: 35.889992 ms (FindLiveObjects: 0.501088 ms CreateObjectMapping: 0.304275 ms MarkObjects: 33.587399 ms DeleteObjects: 1.496623 ms)
  1868.  
  1869. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1870.  
  1871. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6608.
  1872. Total: 34.931278 ms (FindLiveObjects: 0.673148 ms CreateObjectMapping: 0.237865 ms MarkObjects: 34.000950 ms DeleteObjects: 0.018111 ms)
  1873.  
  1874. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  1875. The referenced script on this Behaviour is missing!
  1876.  
  1877. (Filename: Line: 1498)
  1878.  
  1879. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  1880.  
  1881. (Filename: Line: 1655)
  1882.  
  1883. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  1884. UnloadTime: 6.471886 ms
  1885.  
  1886. Unloading 2238 unused Assets to reduce memory usage. Loaded Objects now: 5143.
  1887. Total: 41.186428 ms (FindLiveObjects: 0.411737 ms CreateObjectMapping: 0.393022 ms MarkObjects: 36.537781 ms DeleteObjects: 3.842078 ms)
  1888.  
  1889. Could not find part ID: 3
  1890.  
  1891. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1892.  
  1893. Could not find part ID: 3
  1894.  
  1895. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1896.  
  1897. Could not find part ID: 4
  1898.  
  1899. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1900.  
  1901. Could not find part ID: 29
  1902.  
  1903. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1904.  
  1905. Could not find part ID: 2
  1906.  
  1907. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  1908.  
  1909. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  1910.  
  1911. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5045.
  1912. Total: 43.815033 ms (FindLiveObjects: 0.477543 ms CreateObjectMapping: 0.223376 ms MarkObjects: 42.961975 ms DeleteObjects: 0.150326 ms)
  1913.  
  1914. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  1915.  
  1916. Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 6781.
  1917. Total: 39.640907 ms (FindLiveObjects: 0.583797 ms CreateObjectMapping: 0.411133 ms MarkObjects: 37.798954 ms DeleteObjects: 0.845812 ms)
  1918.  
  1919. IndexOutOfRangeException: Array index is out of range.
  1920. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1921. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1922. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1923.  
  1924. (Filename: Line: -1)
  1925.  
  1926. IndexOutOfRangeException: Array index is out of range.
  1927. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1928. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1929. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1930.  
  1931. (Filename: Line: -1)
  1932.  
  1933. IndexOutOfRangeException: Array index is out of range.
  1934. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1935. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1936. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1937.  
  1938. (Filename: Line: -1)
  1939.  
  1940. IndexOutOfRangeException: Array index is out of range.
  1941. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1942. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1943. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1944.  
  1945. (Filename: Line: -1)
  1946.  
  1947. IndexOutOfRangeException: Array index is out of range.
  1948. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1949. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1950. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1951.  
  1952. (Filename: Line: -1)
  1953.  
  1954. IndexOutOfRangeException: Array index is out of range.
  1955. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1956. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1957. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1958.  
  1959. (Filename: Line: -1)
  1960.  
  1961. IndexOutOfRangeException: Array index is out of range.
  1962. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1963. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1964. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1965.  
  1966. (Filename: Line: -1)
  1967.  
  1968. IndexOutOfRangeException: Array index is out of range.
  1969. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1970. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1971. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1972.  
  1973. (Filename: Line: -1)
  1974.  
  1975. IndexOutOfRangeException: Array index is out of range.
  1976. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1977. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1978. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1979.  
  1980. (Filename: Line: -1)
  1981.  
  1982. IndexOutOfRangeException: Array index is out of range.
  1983. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1984. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1985. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1986.  
  1987. (Filename: Line: -1)
  1988.  
  1989. IndexOutOfRangeException: Array index is out of range.
  1990. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1991. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1992. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  1993.  
  1994. (Filename: Line: -1)
  1995.  
  1996. IndexOutOfRangeException: Array index is out of range.
  1997. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  1998. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  1999. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2000.  
  2001. (Filename: Line: -1)
  2002.  
  2003. IndexOutOfRangeException: Array index is out of range.
  2004. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2005. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2006. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2007.  
  2008. (Filename: Line: -1)
  2009.  
  2010. IndexOutOfRangeException: Array index is out of range.
  2011. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2012. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2013. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2014.  
  2015. (Filename: Line: -1)
  2016.  
  2017. IndexOutOfRangeException: Array index is out of range.
  2018. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2019. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2020. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2021.  
  2022. (Filename: Line: -1)
  2023.  
  2024. IndexOutOfRangeException: Array index is out of range.
  2025. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2026. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2027. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2028.  
  2029. (Filename: Line: -1)
  2030.  
  2031. IndexOutOfRangeException: Array index is out of range.
  2032. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2033. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2034. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2035.  
  2036. (Filename: Line: -1)
  2037.  
  2038. IndexOutOfRangeException: Array index is out of range.
  2039. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2040. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2041. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2042.  
  2043. (Filename: Line: -1)
  2044.  
  2045. IndexOutOfRangeException: Array index is out of range.
  2046. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2047. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2048. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2049.  
  2050. (Filename: Line: -1)
  2051.  
  2052. IndexOutOfRangeException: Array index is out of range.
  2053. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2054. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2055. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2056.  
  2057. (Filename: Line: -1)
  2058.  
  2059. IndexOutOfRangeException: Array index is out of range.
  2060. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2061. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2062. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2063.  
  2064. (Filename: Line: -1)
  2065.  
  2066. IndexOutOfRangeException: Array index is out of range.
  2067. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2068. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2069. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2070.  
  2071. (Filename: Line: -1)
  2072.  
  2073. IndexOutOfRangeException: Array index is out of range.
  2074. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2075. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2076. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2077.  
  2078. (Filename: Line: -1)
  2079.  
  2080. IndexOutOfRangeException: Array index is out of range.
  2081. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2082. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2083. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2084.  
  2085. (Filename: Line: -1)
  2086.  
  2087. IndexOutOfRangeException: Array index is out of range.
  2088. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2089. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2090. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2091.  
  2092. (Filename: Line: -1)
  2093.  
  2094. IndexOutOfRangeException: Array index is out of range.
  2095. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2096. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2097. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2098.  
  2099. (Filename: Line: -1)
  2100.  
  2101. IndexOutOfRangeException: Array index is out of range.
  2102. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2103. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2104. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2105.  
  2106. (Filename: Line: -1)
  2107.  
  2108. IndexOutOfRangeException: Array index is out of range.
  2109. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2110. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2111. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2112.  
  2113. (Filename: Line: -1)
  2114.  
  2115. IndexOutOfRangeException: Array index is out of range.
  2116. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2117. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2118. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2119.  
  2120. (Filename: Line: -1)
  2121.  
  2122. IndexOutOfRangeException: Array index is out of range.
  2123. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2124. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2125. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2126.  
  2127. (Filename: Line: -1)
  2128.  
  2129. IndexOutOfRangeException: Array index is out of range.
  2130. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2131. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2132. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2133.  
  2134. (Filename: Line: -1)
  2135.  
  2136. IndexOutOfRangeException: Array index is out of range.
  2137. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2138. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2139. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2140.  
  2141. (Filename: Line: -1)
  2142.  
  2143. IndexOutOfRangeException: Array index is out of range.
  2144. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2145. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2146. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2147.  
  2148. (Filename: Line: -1)
  2149.  
  2150. IndexOutOfRangeException: Array index is out of range.
  2151. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2152. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2153. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2154.  
  2155. (Filename: Line: -1)
  2156.  
  2157. IndexOutOfRangeException: Array index is out of range.
  2158. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2159. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2160. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2161.  
  2162. (Filename: Line: -1)
  2163.  
  2164. IndexOutOfRangeException: Array index is out of range.
  2165. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2166. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2167. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2168.  
  2169. (Filename: Line: -1)
  2170.  
  2171. IndexOutOfRangeException: Array index is out of range.
  2172. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2173. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2174. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2175.  
  2176. (Filename: Line: -1)
  2177.  
  2178. IndexOutOfRangeException: Array index is out of range.
  2179. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2180. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2181. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2182.  
  2183. (Filename: Line: -1)
  2184.  
  2185. IndexOutOfRangeException: Array index is out of range.
  2186. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2187. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2188. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2189.  
  2190. (Filename: Line: -1)
  2191.  
  2192. IndexOutOfRangeException: Array index is out of range.
  2193. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2194. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2195. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2196.  
  2197. (Filename: Line: -1)
  2198.  
  2199. IndexOutOfRangeException: Array index is out of range.
  2200. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2201. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2202. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2203.  
  2204. (Filename: Line: -1)
  2205.  
  2206. IndexOutOfRangeException: Array index is out of range.
  2207. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2208. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2209. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2210.  
  2211. (Filename: Line: -1)
  2212.  
  2213. IndexOutOfRangeException: Array index is out of range.
  2214. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2215. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2216. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2217.  
  2218. (Filename: Line: -1)
  2219.  
  2220. IndexOutOfRangeException: Array index is out of range.
  2221. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2222. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2223. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2224.  
  2225. (Filename: Line: -1)
  2226.  
  2227. IndexOutOfRangeException: Array index is out of range.
  2228. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2229. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2230. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2231.  
  2232. (Filename: Line: -1)
  2233.  
  2234. IndexOutOfRangeException: Array index is out of range.
  2235. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2236. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2237. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2238.  
  2239. (Filename: Line: -1)
  2240.  
  2241. IndexOutOfRangeException: Array index is out of range.
  2242. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2243. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2244. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2245.  
  2246. (Filename: Line: -1)
  2247.  
  2248. IndexOutOfRangeException: Array index is out of range.
  2249. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2250. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2251. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2252.  
  2253. (Filename: Line: -1)
  2254.  
  2255. IndexOutOfRangeException: Array index is out of range.
  2256. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2257. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2258. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2259.  
  2260. (Filename: Line: -1)
  2261.  
  2262. IndexOutOfRangeException: Array index is out of range.
  2263. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2264. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2265. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2266.  
  2267. (Filename: Line: -1)
  2268.  
  2269. IndexOutOfRangeException: Array index is out of range.
  2270. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2271. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2272. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2273.  
  2274. (Filename: Line: -1)
  2275.  
  2276. IndexOutOfRangeException: Array index is out of range.
  2277. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2278. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2279. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2280.  
  2281. (Filename: Line: -1)
  2282.  
  2283. IndexOutOfRangeException: Array index is out of range.
  2284. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2285. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2286. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2287.  
  2288. (Filename: Line: -1)
  2289.  
  2290. IndexOutOfRangeException: Array index is out of range.
  2291. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2292. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2293. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2294.  
  2295. (Filename: Line: -1)
  2296.  
  2297. IndexOutOfRangeException: Array index is out of range.
  2298. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2299. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2300. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2301.  
  2302. (Filename: Line: -1)
  2303.  
  2304. IndexOutOfRangeException: Array index is out of range.
  2305. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2306. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2307. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2308.  
  2309. (Filename: Line: -1)
  2310.  
  2311. IndexOutOfRangeException: Array index is out of range.
  2312. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2313. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2314. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2315.  
  2316. (Filename: Line: -1)
  2317.  
  2318. IndexOutOfRangeException: Array index is out of range.
  2319. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2320. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2321. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2322.  
  2323. (Filename: Line: -1)
  2324.  
  2325. IndexOutOfRangeException: Array index is out of range.
  2326. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2327. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2328. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2329.  
  2330. (Filename: Line: -1)
  2331.  
  2332. IndexOutOfRangeException: Array index is out of range.
  2333. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2334. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2335. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2336.  
  2337. (Filename: Line: -1)
  2338.  
  2339. IndexOutOfRangeException: Array index is out of range.
  2340. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2341. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2342. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2343.  
  2344. (Filename: Line: -1)
  2345.  
  2346. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  2347.  
  2348. Unloading 13914 unused Assets to reduce memory usage. Loaded Objects now: 8505.
  2349. Total: 68.264511 ms (FindLiveObjects: 1.301018 ms CreateObjectMapping: 2.330362 ms MarkObjects: 40.503624 ms DeleteObjects: 24.128906 ms)
  2350.  
  2351. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2352.  
  2353. Unloading 2200 unused Assets to reduce memory usage. Loaded Objects now: 8487.
  2354. Total: 46.225689 ms (FindLiveObjects: 0.973197 ms CreateObjectMapping: 0.401474 ms MarkObjects: 42.152386 ms DeleteObjects: 2.696820 ms)
  2355.  
  2356. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2357.  
  2358. Unloading 1921 unused Assets to reduce memory usage. Loaded Objects now: 8390.
  2359. Total: 45.677509 ms (FindLiveObjects: 1.345089 ms CreateObjectMapping: 0.432264 ms MarkObjects: 41.243786 ms DeleteObjects: 2.655163 ms)
  2360.  
  2361. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2362.  
  2363. Unloading 3170 unused Assets to reduce memory usage. Loaded Objects now: 8374.
  2364. Total: 47.508595 ms (FindLiveObjects: 0.752839 ms CreateObjectMapping: 0.594664 ms MarkObjects: 41.021011 ms DeleteObjects: 5.138870 ms)
  2365.  
  2366. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  2367. UnloadTime: 7.798260 ms
  2368.  
  2369. Unloading 2013 unused Assets to reduce memory usage. Loaded Objects now: 6550.
  2370. Total: 37.450607 ms (FindLiveObjects: 0.471505 ms CreateObjectMapping: 0.350761 ms MarkObjects: 35.448669 ms DeleteObjects: 1.178462 ms)
  2371.  
  2372. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2373.  
  2374. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6550.
  2375. Total: 36.354252 ms (FindLiveObjects: 0.694278 ms CreateObjectMapping: 0.248129 ms MarkObjects: 35.390713 ms DeleteObjects: 0.019319 ms)
  2376.  
  2377. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  2378. The referenced script on this Behaviour is missing!
  2379.  
  2380. (Filename: Line: 1498)
  2381.  
  2382. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  2383.  
  2384. (Filename: Line: 1655)
  2385.  
  2386. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2387. UnloadTime: 6.512335 ms
  2388.  
  2389. Unloading 2238 unused Assets to reduce memory usage. Loaded Objects now: 5158.
  2390. Total: 41.867428 ms (FindLiveObjects: 0.491428 ms CreateObjectMapping: 0.449168 ms MarkObjects: 36.819717 ms DeleteObjects: 4.104697 ms)
  2391.  
  2392. Could not find part ID: 3
  2393.  
  2394. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2395.  
  2396. Could not find part ID: 3
  2397.  
  2398. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2399.  
  2400. Could not find part ID: 4
  2401.  
  2402. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2403.  
  2404. Could not find part ID: 29
  2405.  
  2406. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2407.  
  2408. Could not find part ID: 2
  2409.  
  2410. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2411.  
  2412. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  2413.  
  2414. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5060.
  2415. Total: 43.929737 ms (FindLiveObjects: 0.437697 ms CreateObjectMapping: 0.272881 ms MarkObjects: 43.066422 ms DeleteObjects: 0.150930 ms)
  2416.  
  2417. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2418.  
  2419. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6801.
  2420. Total: 39.284107 ms (FindLiveObjects: 0.548782 ms CreateObjectMapping: 0.336272 ms MarkObjects: 37.742207 ms DeleteObjects: 0.655640 ms)
  2421.  
  2422. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  2423. UnloadTime: 7.422746 ms
  2424.  
  2425. Unloading 2109 unused Assets to reduce memory usage. Loaded Objects now: 6491.
  2426. Total: 36.996006 ms (FindLiveObjects: 0.482372 ms CreateObjectMapping: 0.336272 ms MarkObjects: 34.855816 ms DeleteObjects: 1.319129 ms)
  2427.  
  2428. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2429.  
  2430. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6491.
  2431. Total: 33.514347 ms (FindLiveObjects: 0.672544 ms CreateObjectMapping: 0.170249 ms MarkObjects: 32.654045 ms DeleteObjects: 0.016904 ms)
  2432.  
  2433. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  2434. The referenced script on this Behaviour is missing!
  2435.  
  2436. (Filename: Line: 1498)
  2437.  
  2438. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  2439.  
  2440. (Filename: Line: 1655)
  2441.  
  2442. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2443. UnloadTime: 6.432644 ms
  2444.  
  2445. Unloading 2238 unused Assets to reduce memory usage. Loaded Objects now: 5178.
  2446. Total: 42.369122 ms (FindLiveObjects: 0.383966 ms CreateObjectMapping: 0.335065 ms MarkObjects: 37.765747 ms DeleteObjects: 3.883131 ms)
  2447.  
  2448. Could not find part ID: 3
  2449.  
  2450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2451.  
  2452. Could not find part ID: 3
  2453.  
  2454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2455.  
  2456. Could not find part ID: 4
  2457.  
  2458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2459.  
  2460. Could not find part ID: 29
  2461.  
  2462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2463.  
  2464. Could not find part ID: 2
  2465.  
  2466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2467.  
  2468. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  2469.  
  2470. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5080.
  2471. Total: 43.492043 ms (FindLiveObjects: 0.450979 ms CreateObjectMapping: 0.174475 ms MarkObjects: 42.682449 ms DeleteObjects: 0.182323 ms)
  2472.  
  2473. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2474.  
  2475. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6821.
  2476. Total: 40.158897 ms (FindLiveObjects: 0.543952 ms CreateObjectMapping: 0.470902 ms MarkObjects: 38.435276 ms DeleteObjects: 0.706956 ms)
  2477.  
  2478. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  2479.  
  2480. Unloading 1499 unused Assets to reduce memory usage. Loaded Objects now: 8426.
  2481. Total: 44.775551 ms (FindLiveObjects: 0.703334 ms CreateObjectMapping: 0.354987 ms MarkObjects: 41.930214 ms DeleteObjects: 1.785202 ms)
  2482.  
  2483. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  2484. UnloadTime: 7.653971 ms
  2485.  
  2486. Unloading 2152 unused Assets to reduce memory usage. Loaded Objects now: 6536.
  2487. Total: 36.409790 ms (FindLiveObjects: 0.473317 ms CreateObjectMapping: 0.316953 ms MarkObjects: 34.149464 ms DeleteObjects: 1.459796 ms)
  2488.  
  2489. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2490.  
  2491. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6536.
  2492. Total: 35.837467 ms (FindLiveObjects: 0.672544 ms CreateObjectMapping: 0.245714 ms MarkObjects: 34.897472 ms DeleteObjects: 0.020526 ms)
  2493.  
  2494. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  2495. The referenced script on this Behaviour is missing!
  2496.  
  2497. (Filename: Line: 1498)
  2498.  
  2499. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  2500.  
  2501. (Filename: Line: 1655)
  2502.  
  2503. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2504. UnloadTime: 6.317333 ms
  2505.  
  2506. Unloading 2247 unused Assets to reduce memory usage. Loaded Objects now: 5198.
  2507. Total: 42.188606 ms (FindLiveObjects: 0.393625 ms CreateObjectMapping: 0.338687 ms MarkObjects: 36.765385 ms DeleteObjects: 4.689098 ms)
  2508.  
  2509. Could not find part ID: 3
  2510.  
  2511. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2512.  
  2513. Could not find part ID: 3
  2514.  
  2515. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2516.  
  2517. Could not find part ID: 4
  2518.  
  2519. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2520.  
  2521. Could not find part ID: 29
  2522.  
  2523. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2524.  
  2525. Could not find part ID: 2
  2526.  
  2527. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2528.  
  2529. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  2530.  
  2531. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5100.
  2532. Total: 44.218922 ms (FindLiveObjects: 0.386381 ms CreateObjectMapping: 0.152741 ms MarkObjects: 43.547581 ms DeleteObjects: 0.130403 ms)
  2533.  
  2534. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2535.  
  2536. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6841.
  2537. Total: 38.478138 ms (FindLiveObjects: 0.498069 ms CreateObjectMapping: 0.414756 ms MarkObjects: 36.866207 ms DeleteObjects: 0.697901 ms)
  2538.  
  2539. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  2540.  
  2541. Unloading 2376 unused Assets to reduce memory usage. Loaded Objects now: 8374.
  2542. Total: 46.729797 ms (FindLiveObjects: 0.802948 ms CreateObjectMapping: 0.418982 ms MarkObjects: 42.130653 ms DeleteObjects: 3.376006 ms)
  2543.  
  2544. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  2545. UnloadTime: 8.281238 ms
  2546.  
  2547. Unloading 3322 unused Assets to reduce memory usage. Loaded Objects now: 6550.
  2548. Total: 39.671093 ms (FindLiveObjects: 0.562667 ms CreateObjectMapping: 0.428641 ms MarkObjects: 35.596581 ms DeleteObjects: 3.081390 ms)
  2549.  
  2550. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2551.  
  2552. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6550.
  2553. Total: 37.812840 ms (FindLiveObjects: 1.297395 ms CreateObjectMapping: 0.275900 ms MarkObjects: 36.219017 ms DeleteObjects: 0.019922 ms)
  2554.  
  2555. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  2556. The referenced script on this Behaviour is missing!
  2557.  
  2558. (Filename: Line: 1498)
  2559.  
  2560. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  2561.  
  2562. (Filename: Line: 1655)
  2563.  
  2564. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2565. UnloadTime: 6.515354 ms
  2566.  
  2567. Unloading 2247 unused Assets to reduce memory usage. Loaded Objects now: 5218.
  2568. Total: 41.307178 ms (FindLiveObjects: 0.389399 ms CreateObjectMapping: 0.300652 ms MarkObjects: 37.060604 ms DeleteObjects: 3.554707 ms)
  2569.  
  2570. Could not find part ID: 3
  2571.  
  2572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2573.  
  2574. Could not find part ID: 3
  2575.  
  2576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2577.  
  2578. Could not find part ID: 4
  2579.  
  2580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2581.  
  2582. Could not find part ID: 29
  2583.  
  2584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2585.  
  2586. Could not find part ID: 2
  2587.  
  2588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2589.  
  2590. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  2591.  
  2592. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5120.
  2593. Total: 44.753815 ms (FindLiveObjects: 0.472713 ms CreateObjectMapping: 0.161797 ms MarkObjects: 43.993130 ms DeleteObjects: 0.125573 ms)
  2594.  
  2595. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2596.  
  2597. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6861.
  2598. Total: 39.971142 ms (FindLiveObjects: 0.677374 ms CreateObjectMapping: 0.499277 ms MarkObjects: 38.085720 ms DeleteObjects: 0.707560 ms)
  2599.  
  2600. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2601. UnloadTime: 8.457522 ms
  2602.  
  2603. Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 2739.
  2604. Total: 32.593674 ms (FindLiveObjects: 0.190775 ms CreateObjectMapping: 0.231828 ms MarkObjects: 31.656702 ms DeleteObjects: 0.511351 ms)
  2605.  
  2606. Skipping notification check.
  2607.  
  2608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2609.  
  2610. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  2611. UnloadTime: 5.933367 ms
  2612.  
  2613. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2626.
  2614. Total: 31.652473 ms (FindLiveObjects: 0.204057 ms CreateObjectMapping: 0.255977 ms MarkObjects: 30.880316 ms DeleteObjects: 0.301256 ms)
  2615.  
  2616. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2617.  
  2618. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 4693.
  2619. Total: 35.064705 ms (FindLiveObjects: 0.298841 ms CreateObjectMapping: 0.169041 ms MarkObjects: 34.244850 ms DeleteObjects: 0.351365 ms)
  2620.  
  2621. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2622.  
  2623. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 4965.
  2624. Total: 35.259705 ms (FindLiveObjects: 0.421397 ms CreateObjectMapping: 0.182323 ms MarkObjects: 34.614933 ms DeleteObjects: 0.039845 ms)
  2625.  
  2626. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2627.  
  2628. Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 7447.
  2629. Total: 42.651661 ms (FindLiveObjects: 0.458827 ms CreateObjectMapping: 0.250544 ms MarkObjects: 41.475613 ms DeleteObjects: 0.465468 ms)
  2630.  
  2631. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  2632. UnloadTime: 3.834834 ms
  2633.  
  2634. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 5069.
  2635. Total: 36.717087 ms (FindLiveObjects: 0.466676 ms CreateObjectMapping: 0.289182 ms MarkObjects: 34.769482 ms DeleteObjects: 1.189329 ms)
  2636.  
  2637. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2638.  
  2639. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5069.
  2640. Total: 32.791695 ms (FindLiveObjects: 0.428641 ms CreateObjectMapping: 0.166626 ms MarkObjects: 32.174690 ms DeleteObjects: 0.020526 ms)
  2641.  
  2642. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2643. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  2644.  
  2645. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7356.
  2646. Total: 40.179424 ms (FindLiveObjects: 0.702730 ms CreateObjectMapping: 0.577760 ms MarkObjects: 38.191376 ms DeleteObjects: 0.705749 ms)
  2647.  
  2648. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  2649. UnloadTime: 5.537930 ms
  2650.  
  2651. Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 2758.
  2652. Total: 37.226627 ms (FindLiveObjects: 0.191379 ms CreateObjectMapping: 0.214320 ms MarkObjects: 32.890705 ms DeleteObjects: 3.927807 ms)
  2653.  
  2654. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2655.  
  2656. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 4838.
  2657. Total: 38.742569 ms (FindLiveObjects: 0.440716 ms CreateObjectMapping: 0.275296 ms MarkObjects: 37.506756 ms DeleteObjects: 0.518596 ms)
  2658.  
  2659. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2660.  
  2661. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5110.
  2662. Total: 37.015327 ms (FindLiveObjects: 0.338083 ms CreateObjectMapping: 0.159382 ms MarkObjects: 36.471375 ms DeleteObjects: 0.045279 ms)
  2663.  
  2664. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2665. UnloadTime: 2.707083 ms
  2666.  
  2667. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2578.
  2668. Total: 32.226006 ms (FindLiveObjects: 0.106254 ms CreateObjectMapping: 0.127385 ms MarkObjects: 31.561312 ms DeleteObjects: 0.428037 ms)
  2669.  
  2670. Skipping notification check.
  2671.  
  2672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2673.  
  2674. The referenced script on this Behaviour is missing!
  2675.  
  2676. (Filename: Line: 1498)
  2677.  
  2678. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  2679.  
  2680. (Filename: Line: 1655)
  2681.  
  2682. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  2683. UnloadTime: 5.858505 ms
  2684.  
  2685. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5129.
  2686. Total: 39.124119 ms (FindLiveObjects: 0.353780 ms CreateObjectMapping: 0.297634 ms MarkObjects: 37.777821 ms DeleteObjects: 0.693071 ms)
  2687.  
  2688. Could not find part ID: 3
  2689.  
  2690. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2691.  
  2692. Could not find part ID: 3
  2693.  
  2694. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2695.  
  2696. Could not find part ID: 4
  2697.  
  2698. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2699.  
  2700. Could not find part ID: 29
  2701.  
  2702. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2703.  
  2704. Could not find part ID: 2
  2705.  
  2706. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  2707.  
  2708. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  2709.  
  2710. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5126.
  2711. Total: 44.423580 ms (FindLiveObjects: 0.371891 ms CreateObjectMapping: 0.234847 ms MarkObjects: 43.799332 ms DeleteObjects: 0.015696 ms)
  2712.  
  2713. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2714.  
  2715. Unloading 1056 unused Assets to reduce memory usage. Loaded Objects now: 6863.
  2716. Total: 41.329514 ms (FindLiveObjects: 0.579571 ms CreateObjectMapping: 0.400266 ms MarkObjects: 39.658413 ms DeleteObjects: 0.690656 ms)
  2717.  
  2718. IndexOutOfRangeException: Array index is out of range.
  2719. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2720. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2721. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2722.  
  2723. (Filename: Line: -1)
  2724.  
  2725. IndexOutOfRangeException: Array index is out of range.
  2726. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2727. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2728. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2729.  
  2730. (Filename: Line: -1)
  2731.  
  2732. IndexOutOfRangeException: Array index is out of range.
  2733. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2734. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2735. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2736.  
  2737. (Filename: Line: -1)
  2738.  
  2739. IndexOutOfRangeException: Array index is out of range.
  2740. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2741. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2742. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2743.  
  2744. (Filename: Line: -1)
  2745.  
  2746. IndexOutOfRangeException: Array index is out of range.
  2747. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2748. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2749. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2750.  
  2751. (Filename: Line: -1)
  2752.  
  2753. IndexOutOfRangeException: Array index is out of range.
  2754. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2755. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2756. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2757.  
  2758. (Filename: Line: -1)
  2759.  
  2760. IndexOutOfRangeException: Array index is out of range.
  2761. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2762. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2763. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2764.  
  2765. (Filename: Line: -1)
  2766.  
  2767. IndexOutOfRangeException: Array index is out of range.
  2768. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2769. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2770. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2771.  
  2772. (Filename: Line: -1)
  2773.  
  2774. IndexOutOfRangeException: Array index is out of range.
  2775. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2776. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2777. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2778.  
  2779. (Filename: Line: -1)
  2780.  
  2781. IndexOutOfRangeException: Array index is out of range.
  2782. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2783. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2784. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2785.  
  2786. (Filename: Line: -1)
  2787.  
  2788. IndexOutOfRangeException: Array index is out of range.
  2789. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2790. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2791. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2792.  
  2793. (Filename: Line: -1)
  2794.  
  2795. IndexOutOfRangeException: Array index is out of range.
  2796. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2797. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2798. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2799.  
  2800. (Filename: Line: -1)
  2801.  
  2802. IndexOutOfRangeException: Array index is out of range.
  2803. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2804. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2805. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2806.  
  2807. (Filename: Line: -1)
  2808.  
  2809. IndexOutOfRangeException: Array index is out of range.
  2810. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2811. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2812. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2813.  
  2814. (Filename: Line: -1)
  2815.  
  2816. IndexOutOfRangeException: Array index is out of range.
  2817. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2818. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2819. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2820.  
  2821. (Filename: Line: -1)
  2822.  
  2823. IndexOutOfRangeException: Array index is out of range.
  2824. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2825. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2826. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2827.  
  2828. (Filename: Line: -1)
  2829.  
  2830. IndexOutOfRangeException: Array index is out of range.
  2831. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2832. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2833. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2834.  
  2835. (Filename: Line: -1)
  2836.  
  2837. IndexOutOfRangeException: Array index is out of range.
  2838. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2839. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2840. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2841.  
  2842. (Filename: Line: -1)
  2843.  
  2844. IndexOutOfRangeException: Array index is out of range.
  2845. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2846. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2847. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2848.  
  2849. (Filename: Line: -1)
  2850.  
  2851. IndexOutOfRangeException: Array index is out of range.
  2852. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2853. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2854. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2855.  
  2856. (Filename: Line: -1)
  2857.  
  2858. IndexOutOfRangeException: Array index is out of range.
  2859. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2860. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2861. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2862.  
  2863. (Filename: Line: -1)
  2864.  
  2865. IndexOutOfRangeException: Array index is out of range.
  2866. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2867. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2868. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2869.  
  2870. (Filename: Line: -1)
  2871.  
  2872. IndexOutOfRangeException: Array index is out of range.
  2873. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2874. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2875. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2876.  
  2877. (Filename: Line: -1)
  2878.  
  2879. IndexOutOfRangeException: Array index is out of range.
  2880. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2881. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2882. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2883.  
  2884. (Filename: Line: -1)
  2885.  
  2886. IndexOutOfRangeException: Array index is out of range.
  2887. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2888. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2889. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2890.  
  2891. (Filename: Line: -1)
  2892.  
  2893. IndexOutOfRangeException: Array index is out of range.
  2894. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2895. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2896. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2897.  
  2898. (Filename: Line: -1)
  2899.  
  2900. IndexOutOfRangeException: Array index is out of range.
  2901. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2902. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2903. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2904.  
  2905. (Filename: Line: -1)
  2906.  
  2907. IndexOutOfRangeException: Array index is out of range.
  2908. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2909. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2910. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2911.  
  2912. (Filename: Line: -1)
  2913.  
  2914. IndexOutOfRangeException: Array index is out of range.
  2915. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2916. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2917. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2918.  
  2919. (Filename: Line: -1)
  2920.  
  2921. IndexOutOfRangeException: Array index is out of range.
  2922. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2923. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2924. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2925.  
  2926. (Filename: Line: -1)
  2927.  
  2928. IndexOutOfRangeException: Array index is out of range.
  2929. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2930. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2931. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2932.  
  2933. (Filename: Line: -1)
  2934.  
  2935. IndexOutOfRangeException: Array index is out of range.
  2936. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2937. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2938. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2939.  
  2940. (Filename: Line: -1)
  2941.  
  2942. IndexOutOfRangeException: Array index is out of range.
  2943. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2944. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2945. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2946.  
  2947. (Filename: Line: -1)
  2948.  
  2949. IndexOutOfRangeException: Array index is out of range.
  2950. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2951. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2952. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2953.  
  2954. (Filename: Line: -1)
  2955.  
  2956. IndexOutOfRangeException: Array index is out of range.
  2957. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2958. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2959. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2960.  
  2961. (Filename: Line: -1)
  2962.  
  2963. IndexOutOfRangeException: Array index is out of range.
  2964. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2965. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2966. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2967.  
  2968. (Filename: Line: -1)
  2969.  
  2970. IndexOutOfRangeException: Array index is out of range.
  2971. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2972. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2973. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2974.  
  2975. (Filename: Line: -1)
  2976.  
  2977. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  2978.  
  2979. Unloading 2302 unused Assets to reduce memory usage. Loaded Objects now: 8478.
  2980. Total: 46.634407 ms (FindLiveObjects: 0.789062 ms CreateObjectMapping: 0.437697 ms MarkObjects: 42.258034 ms DeleteObjects: 3.148403 ms)
  2981.  
  2982. IndexOutOfRangeException: Array index is out of range.
  2983. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  2984. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  2985. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  2986.  
  2987. (Filename: Line: -1)
  2988.  
  2989. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  2990. UnloadTime: 8.435788 ms
  2991.  
  2992. Unloading 2125 unused Assets to reduce memory usage. Loaded Objects now: 6638.
  2993. Total: 37.853893 ms (FindLiveObjects: 0.513766 ms CreateObjectMapping: 0.331442 ms MarkObjects: 35.486706 ms DeleteObjects: 1.519565 ms)
  2994.  
  2995. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  2996.  
  2997. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6638.
  2998. Total: 37.211533 ms (FindLiveObjects: 0.676770 ms CreateObjectMapping: 0.265033 ms MarkObjects: 36.246788 ms DeleteObjects: 0.021130 ms)
  2999.  
  3000. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3001. The referenced script on this Behaviour is missing!
  3002.  
  3003. (Filename: Line: 1498)
  3004.  
  3005. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3006.  
  3007. (Filename: Line: 1655)
  3008.  
  3009. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3010. UnloadTime: 6.129576 ms
  3011.  
  3012. Unloading 2247 unused Assets to reduce memory usage. Loaded Objects now: 5240.
  3013. Total: 41.898216 ms (FindLiveObjects: 0.458224 ms CreateObjectMapping: 0.428641 ms MarkObjects: 36.455074 ms DeleteObjects: 4.552658 ms)
  3014.  
  3015. Could not find part ID: 3
  3016.  
  3017. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3018.  
  3019. Could not find part ID: 3
  3020.  
  3021. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3022.  
  3023. Could not find part ID: 4
  3024.  
  3025. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3026.  
  3027. Could not find part ID: 29
  3028.  
  3029. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3030.  
  3031. Could not find part ID: 2
  3032.  
  3033. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3034.  
  3035. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3036.  
  3037. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5142.
  3038. Total: 45.186684 ms (FindLiveObjects: 0.453394 ms CreateObjectMapping: 0.242695 ms MarkObjects: 44.354759 ms DeleteObjects: 0.134026 ms)
  3039.  
  3040. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3041.  
  3042. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6883.
  3043. Total: 40.185463 ms (FindLiveObjects: 0.591646 ms CreateObjectMapping: 0.315142 ms MarkObjects: 38.572922 ms DeleteObjects: 0.703938 ms)
  3044.  
  3045. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3046. UnloadTime: 9.151198 ms
  3047.  
  3048. Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 2765.
  3049. Total: 32.934776 ms (FindLiveObjects: 0.139459 ms CreateObjectMapping: 0.149722 ms MarkObjects: 32.194614 ms DeleteObjects: 0.449168 ms)
  3050.  
  3051. Skipping notification check.
  3052.  
  3053. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3054.  
  3055. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3056. UnloadTime: 5.853072 ms
  3057.  
  3058. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2666.
  3059. Total: 32.295437 ms (FindLiveObjects: 0.121347 ms CreateObjectMapping: 0.157571 ms MarkObjects: 31.726130 ms DeleteObjects: 0.290389 ms)
  3060.  
  3061. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3062.  
  3063. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 4873.
  3064. Total: 38.446144 ms (FindLiveObjects: 0.315142 ms CreateObjectMapping: 0.260807 ms MarkObjects: 37.347374 ms DeleteObjects: 0.521614 ms)
  3065.  
  3066. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3067.  
  3068. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5145.
  3069. Total: 35.335777 ms (FindLiveObjects: 0.318160 ms CreateObjectMapping: 0.159382 ms MarkObjects: 34.813557 ms DeleteObjects: 0.043467 ms)
  3070.  
  3071. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3072. UnloadTime: 2.305609 ms
  3073.  
  3074. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 5109.
  3075. Total: 35.882141 ms (FindLiveObjects: 0.342309 ms CreateObjectMapping: 0.231828 ms MarkObjects: 34.281075 ms DeleteObjects: 1.025721 ms)
  3076.  
  3077. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3078.  
  3079. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5109.
  3080. Total: 32.968586 ms (FindLiveObjects: 0.423208 ms CreateObjectMapping: 0.154552 ms MarkObjects: 32.372711 ms DeleteObjects: 0.016904 ms)
  3081.  
  3082. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3083. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3084.  
  3085. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7396.
  3086. Total: 41.297516 ms (FindLiveObjects: 0.735331 ms CreateObjectMapping: 0.579571 ms MarkObjects: 39.331200 ms DeleteObjects: 0.650207 ms)
  3087.  
  3088. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3089. UnloadTime: 5.647807 ms
  3090.  
  3091. Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 2798.
  3092. Total: 36.836021 ms (FindLiveObjects: 0.184134 ms CreateObjectMapping: 0.145496 ms MarkObjects: 32.303284 ms DeleteObjects: 4.201292 ms)
  3093.  
  3094. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3095.  
  3096. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 4878.
  3097. Total: 39.185703 ms (FindLiveObjects: 0.352572 ms CreateObjectMapping: 0.407511 ms MarkObjects: 37.945660 ms DeleteObjects: 0.478146 ms)
  3098.  
  3099. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3100.  
  3101. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5150.
  3102. Total: 36.307762 ms (FindLiveObjects: 0.397851 ms CreateObjectMapping: 0.166023 ms MarkObjects: 35.701630 ms DeleteObjects: 0.041656 ms)
  3103.  
  3104. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3105. UnloadTime: 2.746929 ms
  3106.  
  3107. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2618.
  3108. Total: 32.762112 ms (FindLiveObjects: 0.182323 ms CreateObjectMapping: 0.126781 ms MarkObjects: 32.056362 ms DeleteObjects: 0.395437 ms)
  3109.  
  3110. Skipping notification check.
  3111.  
  3112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3113.  
  3114. The referenced script on this Behaviour is missing!
  3115.  
  3116. (Filename: Line: 1498)
  3117.  
  3118. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3119.  
  3120. (Filename: Line: 1655)
  3121.  
  3122. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3123. UnloadTime: 5.708783 ms
  3124.  
  3125. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5169.
  3126. Total: 37.765144 ms (FindLiveObjects: 0.325405 ms CreateObjectMapping: 0.223980 ms MarkObjects: 36.528122 ms DeleteObjects: 0.685826 ms)
  3127.  
  3128. Could not find part ID: 3
  3129.  
  3130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3131.  
  3132. Could not find part ID: 3
  3133.  
  3134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3135.  
  3136. Could not find part ID: 4
  3137.  
  3138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3139.  
  3140. Could not find part ID: 29
  3141.  
  3142. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3143.  
  3144. Could not find part ID: 2
  3145.  
  3146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3147.  
  3148. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3149.  
  3150. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5166.
  3151. Total: 44.230995 ms (FindLiveObjects: 0.588023 ms CreateObjectMapping: 0.208887 ms MarkObjects: 43.418388 ms DeleteObjects: 0.015093 ms)
  3152.  
  3153. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3154.  
  3155. Unloading 1056 unused Assets to reduce memory usage. Loaded Objects now: 6903.
  3156. Total: 41.587910 ms (FindLiveObjects: 0.589231 ms CreateObjectMapping: 0.301860 ms MarkObjects: 39.929485 ms DeleteObjects: 0.766725 ms)
  3157.  
  3158. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  3159.  
  3160. Unloading 3309 unused Assets to reduce memory usage. Loaded Objects now: 8634.
  3161. Total: 47.039505 ms (FindLiveObjects: 0.849435 ms CreateObjectMapping: 0.760688 ms MarkObjects: 41.217224 ms DeleteObjects: 4.211555 ms)
  3162.  
  3163. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3164. UnloadTime: 8.170755 ms
  3165.  
  3166. Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 2810.
  3167. Total: 33.755836 ms (FindLiveObjects: 0.141270 ms CreateObjectMapping: 0.158174 ms MarkObjects: 32.779617 ms DeleteObjects: 0.676167 ms)
  3168.  
  3169. Skipping notification check.
  3170.  
  3171. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3172.  
  3173. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3174. UnloadTime: 5.852468 ms
  3175.  
  3176. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2686.
  3177. Total: 32.870781 ms (FindLiveObjects: 0.154552 ms CreateObjectMapping: 0.161797 ms MarkObjects: 32.136658 ms DeleteObjects: 0.415963 ms)
  3178.  
  3179. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3180.  
  3181. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 4893.
  3182. Total: 38.581379 ms (FindLiveObjects: 0.318160 ms CreateObjectMapping: 0.231828 ms MarkObjects: 37.526676 ms DeleteObjects: 0.503503 ms)
  3183.  
  3184. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3185.  
  3186. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5165.
  3187. Total: 38.441311 ms (FindLiveObjects: 0.426226 ms CreateObjectMapping: 0.245714 ms MarkObjects: 37.727715 ms DeleteObjects: 0.040449 ms)
  3188.  
  3189. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3190. UnloadTime: 2.247652 ms
  3191.  
  3192. Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 5133.
  3193. Total: 36.579437 ms (FindLiveObjects: 0.347743 ms CreateObjectMapping: 0.236054 ms MarkObjects: 35.135944 ms DeleteObjects: 0.857283 ms)
  3194.  
  3195. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3196.  
  3197. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5133.
  3198. Total: 34.062527 ms (FindLiveObjects: 0.484184 ms CreateObjectMapping: 0.186549 ms MarkObjects: 33.365227 ms DeleteObjects: 0.015696 ms)
  3199.  
  3200. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3201. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3202.  
  3203. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7416.
  3204. Total: 39.863678 ms (FindLiveObjects: 0.600702 ms CreateObjectMapping: 0.374910 ms MarkObjects: 38.237858 ms DeleteObjects: 0.648396 ms)
  3205.  
  3206. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3207. UnloadTime: 5.571134 ms
  3208.  
  3209. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 2818.
  3210. Total: 36.487068 ms (FindLiveObjects: 0.225187 ms CreateObjectMapping: 0.243299 ms MarkObjects: 32.293022 ms DeleteObjects: 3.723749 ms)
  3211.  
  3212. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3213.  
  3214. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 4898.
  3215. Total: 38.799320 ms (FindLiveObjects: 0.412341 ms CreateObjectMapping: 0.275296 ms MarkObjects: 37.618443 ms DeleteObjects: 0.492636 ms)
  3216.  
  3217. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3218.  
  3219. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5170.
  3220. Total: 36.284824 ms (FindLiveObjects: 0.442527 ms CreateObjectMapping: 0.220358 ms MarkObjects: 35.572433 ms DeleteObjects: 0.047693 ms)
  3221.  
  3222. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3223. UnloadTime: 2.788586 ms
  3224.  
  3225. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2638.
  3226. Total: 32.779617 ms (FindLiveObjects: 0.144892 ms CreateObjectMapping: 0.141270 ms MarkObjects: 32.067230 ms DeleteObjects: 0.425019 ms)
  3227.  
  3228. Skipping notification check.
  3229.  
  3230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3231.  
  3232. The referenced script on this Behaviour is missing!
  3233.  
  3234. (Filename: Line: 1498)
  3235.  
  3236. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3237.  
  3238. (Filename: Line: 1655)
  3239.  
  3240. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3241. UnloadTime: 5.977438 ms
  3242.  
  3243. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5189.
  3244. Total: 38.092365 ms (FindLiveObjects: 0.335668 ms CreateObjectMapping: 0.230621 ms MarkObjects: 36.848095 ms DeleteObjects: 0.676167 ms)
  3245.  
  3246. Could not find part ID: 3
  3247.  
  3248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3249.  
  3250. Could not find part ID: 3
  3251.  
  3252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3253.  
  3254. Could not find part ID: 4
  3255.  
  3256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3257.  
  3258. Could not find part ID: 29
  3259.  
  3260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3261.  
  3262. Could not find part ID: 2
  3263.  
  3264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3265.  
  3266. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3267.  
  3268. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5186.
  3269. Total: 44.645752 ms (FindLiveObjects: 0.518596 ms CreateObjectMapping: 0.236054 ms MarkObjects: 43.874195 ms DeleteObjects: 0.015093 ms)
  3270.  
  3271. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3272.  
  3273. Unloading 1056 unused Assets to reduce memory usage. Loaded Objects now: 6923.
  3274. Total: 40.248249 ms (FindLiveObjects: 0.592250 ms CreateObjectMapping: 0.354987 ms MarkObjects: 38.608543 ms DeleteObjects: 0.691863 ms)
  3275.  
  3276. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  3277.  
  3278. Unloading 3262 unused Assets to reduce memory usage. Loaded Objects now: 8460.
  3279. Total: 47.308163 ms (FindLiveObjects: 0.696090 ms CreateObjectMapping: 0.641755 ms MarkObjects: 41.626541 ms DeleteObjects: 4.341959 ms)
  3280.  
  3281. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3282. UnloadTime: 8.306593 ms
  3283.  
  3284. Unloading 2013 unused Assets to reduce memory usage. Loaded Objects now: 6632.
  3285. Total: 37.700550 ms (FindLiveObjects: 0.545763 ms CreateObjectMapping: 0.329631 ms MarkObjects: 35.535000 ms DeleteObjects: 1.286528 ms)
  3286.  
  3287. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3288.  
  3289. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6632.
  3290. Total: 35.859806 ms (FindLiveObjects: 0.748613 ms CreateObjectMapping: 0.248129 ms MarkObjects: 34.841930 ms DeleteObjects: 0.019922 ms)
  3291.  
  3292. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3293. The referenced script on this Behaviour is missing!
  3294.  
  3295. (Filename: Line: 1498)
  3296.  
  3297. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3298.  
  3299. (Filename: Line: 1655)
  3300.  
  3301. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3302. UnloadTime: 6.293788 ms
  3303.  
  3304. Unloading 2238 unused Assets to reduce memory usage. Loaded Objects now: 5300.
  3305. Total: 41.209373 ms (FindLiveObjects: 0.465468 ms CreateObjectMapping: 0.396040 ms MarkObjects: 37.090790 ms DeleteObjects: 3.256469 ms)
  3306.  
  3307. Could not find part ID: 3
  3308.  
  3309. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3310.  
  3311. Could not find part ID: 3
  3312.  
  3313. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3314.  
  3315. Could not find part ID: 4
  3316.  
  3317. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3318.  
  3319. Could not find part ID: 29
  3320.  
  3321. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3322.  
  3323. Could not find part ID: 2
  3324.  
  3325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3326.  
  3327. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3328.  
  3329. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5202.
  3330. Total: 45.095524 ms (FindLiveObjects: 0.503503 ms CreateObjectMapping: 0.178097 ms MarkObjects: 44.282310 ms DeleteObjects: 0.130403 ms)
  3331.  
  3332. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3333.  
  3334. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6943.
  3335. Total: 39.967518 ms (FindLiveObjects: 0.588627 ms CreateObjectMapping: 0.449168 ms MarkObjects: 38.230011 ms DeleteObjects: 0.699108 ms)
  3336.  
  3337. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  3338.  
  3339. Unloading 5649 unused Assets to reduce memory usage. Loaded Objects now: 8680.
  3340. Total: 51.816746 ms (FindLiveObjects: 0.987687 ms CreateObjectMapping: 0.986479 ms MarkObjects: 40.518112 ms DeleteObjects: 9.322656 ms)
  3341.  
  3342. IndexOutOfRangeException: Array index is out of range.
  3343. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3344. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3345. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3346.  
  3347. (Filename: Line: -1)
  3348.  
  3349. IndexOutOfRangeException: Array index is out of range.
  3350. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3351. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3352. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3353.  
  3354. (Filename: Line: -1)
  3355.  
  3356. IndexOutOfRangeException: Array index is out of range.
  3357. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3358. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3359. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3360.  
  3361. (Filename: Line: -1)
  3362.  
  3363. IndexOutOfRangeException: Array index is out of range.
  3364. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3365. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3366. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3367.  
  3368. (Filename: Line: -1)
  3369.  
  3370. IndexOutOfRangeException: Array index is out of range.
  3371. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3372. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3373. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3374.  
  3375. (Filename: Line: -1)
  3376.  
  3377. IndexOutOfRangeException: Array index is out of range.
  3378. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3379. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3380. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3381.  
  3382. (Filename: Line: -1)
  3383.  
  3384. IndexOutOfRangeException: Array index is out of range.
  3385. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3386. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3387. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3388.  
  3389. (Filename: Line: -1)
  3390.  
  3391. IndexOutOfRangeException: Array index is out of range.
  3392. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3393. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3394. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3395.  
  3396. (Filename: Line: -1)
  3397.  
  3398. IndexOutOfRangeException: Array index is out of range.
  3399. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3400. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3401. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3402.  
  3403. (Filename: Line: -1)
  3404.  
  3405. IndexOutOfRangeException: Array index is out of range.
  3406. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3407. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3408. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3409.  
  3410. (Filename: Line: -1)
  3411.  
  3412. IndexOutOfRangeException: Array index is out of range.
  3413. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3414. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3415. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3416.  
  3417. (Filename: Line: -1)
  3418.  
  3419. IndexOutOfRangeException: Array index is out of range.
  3420. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3421. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3422. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3423.  
  3424. (Filename: Line: -1)
  3425.  
  3426. IndexOutOfRangeException: Array index is out of range.
  3427. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3428. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3429. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3430.  
  3431. (Filename: Line: -1)
  3432.  
  3433. IndexOutOfRangeException: Array index is out of range.
  3434. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3435. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3436. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3437.  
  3438. (Filename: Line: -1)
  3439.  
  3440. IndexOutOfRangeException: Array index is out of range.
  3441. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3442. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3443. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3444.  
  3445. (Filename: Line: -1)
  3446.  
  3447. IndexOutOfRangeException: Array index is out of range.
  3448. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3449. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3450. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3451.  
  3452. (Filename: Line: -1)
  3453.  
  3454. IndexOutOfRangeException: Array index is out of range.
  3455. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3456. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3457. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3458.  
  3459. (Filename: Line: -1)
  3460.  
  3461. IndexOutOfRangeException: Array index is out of range.
  3462. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3463. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3464. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3465.  
  3466. (Filename: Line: -1)
  3467.  
  3468. IndexOutOfRangeException: Array index is out of range.
  3469. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3470. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3471. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3472.  
  3473. (Filename: Line: -1)
  3474.  
  3475. IndexOutOfRangeException: Array index is out of range.
  3476. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3477. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3478. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3479.  
  3480. (Filename: Line: -1)
  3481.  
  3482. IndexOutOfRangeException: Array index is out of range.
  3483. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3484. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3485. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3486.  
  3487. (Filename: Line: -1)
  3488.  
  3489. IndexOutOfRangeException: Array index is out of range.
  3490. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3491. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3492. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3493.  
  3494. (Filename: Line: -1)
  3495.  
  3496. IndexOutOfRangeException: Array index is out of range.
  3497. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3498. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3499. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3500.  
  3501. (Filename: Line: -1)
  3502.  
  3503. IndexOutOfRangeException: Array index is out of range.
  3504. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3505. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3506. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3507.  
  3508. (Filename: Line: -1)
  3509.  
  3510. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3511.  
  3512. Unloading 2826 unused Assets to reduce memory usage. Loaded Objects now: 8480.
  3513. Total: 46.590939 ms (FindLiveObjects: 0.766725 ms CreateObjectMapping: 0.615191 ms MarkObjects: 41.334343 ms DeleteObjects: 3.873472 ms)
  3514.  
  3515. IndexOutOfRangeException: Array index is out of range.
  3516. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3517. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3518. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3519.  
  3520. (Filename: Line: -1)
  3521.  
  3522. IndexOutOfRangeException: Array index is out of range.
  3523. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3524. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3525. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3526.  
  3527. (Filename: Line: -1)
  3528.  
  3529. IndexOutOfRangeException: Array index is out of range.
  3530. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3531. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3532. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3533.  
  3534. (Filename: Line: -1)
  3535.  
  3536. IndexOutOfRangeException: Array index is out of range.
  3537. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3538. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3539. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3540.  
  3541. (Filename: Line: -1)
  3542.  
  3543. IndexOutOfRangeException: Array index is out of range.
  3544. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3545. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3546. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3547.  
  3548. (Filename: Line: -1)
  3549.  
  3550. IndexOutOfRangeException: Array index is out of range.
  3551. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3552. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3553. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3554.  
  3555. (Filename: Line: -1)
  3556.  
  3557. IndexOutOfRangeException: Array index is out of range.
  3558. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3559. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3560. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3561.  
  3562. (Filename: Line: -1)
  3563.  
  3564. IndexOutOfRangeException: Array index is out of range.
  3565. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3566. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3567. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3568.  
  3569. (Filename: Line: -1)
  3570.  
  3571. IndexOutOfRangeException: Array index is out of range.
  3572. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3573. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3574. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3575.  
  3576. (Filename: Line: -1)
  3577.  
  3578. IndexOutOfRangeException: Array index is out of range.
  3579. at UnityFS.Wing.Simulate (Boolean applyForces) [0x00000] in <filename unknown>:0
  3580. at Assets.Game.Design.Designer.RecalculateCenterOfLift () [0x00000] in <filename unknown>:0
  3581. at Assets.Game.Design.Designer+<RecalculateGizmos>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0
  3582.  
  3583. (Filename: Line: -1)
  3584.  
  3585. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3586. UnloadTime: 8.375418 ms
  3587.  
  3588. Unloading 2634 unused Assets to reduce memory usage. Loaded Objects now: 6652.
  3589. Total: 38.739552 ms (FindLiveObjects: 0.531274 ms CreateObjectMapping: 0.364043 ms MarkObjects: 36.051788 ms DeleteObjects: 1.790635 ms)
  3590.  
  3591. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3592.  
  3593. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6652.
  3594. Total: 36.807644 ms (FindLiveObjects: 0.771555 ms CreateObjectMapping: 0.252958 ms MarkObjects: 35.763206 ms DeleteObjects: 0.018715 ms)
  3595.  
  3596. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3597. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3598.  
  3599. Unloading 1839 unused Assets to reduce memory usage. Loaded Objects now: 9464.
  3600. Total: 40.413067 ms (FindLiveObjects: 0.938785 ms CreateObjectMapping: 0.479354 ms MarkObjects: 37.990334 ms DeleteObjects: 1.004591 ms)
  3601.  
  3602. The referenced script on this Behaviour is missing!
  3603.  
  3604. (Filename: Line: 1498)
  3605.  
  3606. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3607.  
  3608. (Filename: Line: 1655)
  3609.  
  3610. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3611. UnloadTime: 7.367204 ms
  3612.  
  3613. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 5321.
  3614. Total: 42.171707 ms (FindLiveObjects: 0.366458 ms CreateObjectMapping: 0.237262 ms MarkObjects: 37.391441 ms DeleteObjects: 4.175332 ms)
  3615.  
  3616. Could not find part ID: 3
  3617.  
  3618. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3619.  
  3620. Could not find part ID: 3
  3621.  
  3622. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3623.  
  3624. Could not find part ID: 4
  3625.  
  3626. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3627.  
  3628. Could not find part ID: 29
  3629.  
  3630. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3631.  
  3632. Could not find part ID: 2
  3633.  
  3634. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3635.  
  3636. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3637.  
  3638. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5223.
  3639. Total: 44.526215 ms (FindLiveObjects: 0.397248 ms CreateObjectMapping: 0.175079 ms MarkObjects: 43.805977 ms DeleteObjects: 0.146100 ms)
  3640.  
  3641. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3642.  
  3643. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 6964.
  3644. Total: 40.642479 ms (FindLiveObjects: 0.530066 ms CreateObjectMapping: 0.289182 ms MarkObjects: 39.115669 ms DeleteObjects: 0.705749 ms)
  3645.  
  3646. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3647. UnloadTime: 7.976962 ms
  3648.  
  3649. Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 2828.
  3650. Total: 32.891911 ms (FindLiveObjects: 0.149722 ms CreateObjectMapping: 0.150930 ms MarkObjects: 32.154163 ms DeleteObjects: 0.434678 ms)
  3651.  
  3652. Skipping notification check.
  3653.  
  3654. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3655.  
  3656. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3657. UnloadTime: 5.958119 ms
  3658.  
  3659. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2729.
  3660. Total: 31.603571 ms (FindLiveObjects: 0.159382 ms CreateObjectMapping: 0.147307 ms MarkObjects: 30.999249 ms DeleteObjects: 0.295823 ms)
  3661.  
  3662. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3663.  
  3664. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 4936.
  3665. Total: 38.501682 ms (FindLiveObjects: 0.361628 ms CreateObjectMapping: 0.252355 ms MarkObjects: 37.364880 ms DeleteObjects: 0.522822 ms)
  3666.  
  3667. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3668.  
  3669. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5208.
  3670. Total: 36.295689 ms (FindLiveObjects: 0.447960 ms CreateObjectMapping: 0.457016 ms MarkObjects: 35.347851 ms DeleteObjects: 0.041053 ms)
  3671.  
  3672. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3673. UnloadTime: 2.217466 ms
  3674.  
  3675. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 5172.
  3676. Total: 35.856178 ms (FindLiveObjects: 0.324801 ms CreateObjectMapping: 0.232432 ms MarkObjects: 34.253304 ms DeleteObjects: 1.045040 ms)
  3677.  
  3678. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3679.  
  3680. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5172.
  3681. Total: 32.609978 ms (FindLiveObjects: 0.437697 ms CreateObjectMapping: 0.152741 ms MarkObjects: 32.000217 ms DeleteObjects: 0.016904 ms)
  3682.  
  3683. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3684. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3685.  
  3686. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7459.
  3687. Total: 41.650089 ms (FindLiveObjects: 1.091527 ms CreateObjectMapping: 0.636321 ms MarkObjects: 39.190529 ms DeleteObjects: 0.730502 ms)
  3688.  
  3689. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3690. UnloadTime: 7.739699 ms
  3691.  
  3692. Unloading 876 unused Assets to reduce memory usage. Loaded Objects now: 5318.
  3693. Total: 42.422245 ms (FindLiveObjects: 0.362836 ms CreateObjectMapping: 0.266844 ms MarkObjects: 36.674225 ms DeleteObjects: 5.116533 ms)
  3694.  
  3695. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3696.  
  3697. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5318.
  3698. Total: 38.194996 ms (FindLiveObjects: 3.557726 ms CreateObjectMapping: 0.244506 ms MarkObjects: 34.374046 ms DeleteObjects: 0.017507 ms)
  3699.  
  3700. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3701. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3702.  
  3703. Unloading 967 unused Assets to reduce memory usage. Loaded Objects now: 7456.
  3704. Total: 41.333740 ms (FindLiveObjects: 0.784836 ms CreateObjectMapping: 0.439508 ms MarkObjects: 39.397003 ms DeleteObjects: 0.711183 ms)
  3705.  
  3706. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3707. UnloadTime: 5.777607 ms
  3708.  
  3709. Unloading 330 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  3710. Total: 37.239307 ms (FindLiveObjects: 0.143081 ms CreateObjectMapping: 0.138855 ms MarkObjects: 32.814636 ms DeleteObjects: 4.141524 ms)
  3711.  
  3712. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3713.  
  3714. Unloading 555 unused Assets to reduce memory usage. Loaded Objects now: 4942.
  3715. Total: 40.386501 ms (FindLiveObjects: 0.503503 ms CreateObjectMapping: 0.313331 ms MarkObjects: 39.033562 ms DeleteObjects: 0.533689 ms)
  3716.  
  3717. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3718.  
  3719. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5214.
  3720. Total: 37.150558 ms (FindLiveObjects: 0.371891 ms CreateObjectMapping: 0.162400 ms MarkObjects: 36.574005 ms DeleteObjects: 0.041656 ms)
  3721.  
  3722. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3723. UnloadTime: 2.882162 ms
  3724.  
  3725. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2682.
  3726. Total: 32.737965 ms (FindLiveObjects: 0.211302 ms CreateObjectMapping: 0.165419 ms MarkObjects: 31.938639 ms DeleteObjects: 0.420189 ms)
  3727.  
  3728. Skipping notification check.
  3729.  
  3730. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3731.  
  3732. The referenced script on this Behaviour is missing!
  3733.  
  3734. (Filename: Line: 1498)
  3735.  
  3736. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3737.  
  3738. (Filename: Line: 1655)
  3739.  
  3740. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3741. UnloadTime: 5.927330 ms
  3742.  
  3743. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5233.
  3744. Total: 38.405693 ms (FindLiveObjects: 0.382758 ms CreateObjectMapping: 0.318160 ms MarkObjects: 36.922958 ms DeleteObjects: 0.780007 ms)
  3745.  
  3746. Could not find part ID: 3
  3747.  
  3748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3749.  
  3750. Could not find part ID: 3
  3751.  
  3752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3753.  
  3754. Could not find part ID: 4
  3755.  
  3756. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3757.  
  3758. Could not find part ID: 29
  3759.  
  3760. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3761.  
  3762. Could not find part ID: 2
  3763.  
  3764. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3765.  
  3766. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3767.  
  3768. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5230.
  3769. Total: 44.180885 ms (FindLiveObjects: 0.542744 ms CreateObjectMapping: 0.309105 ms MarkObjects: 43.312134 ms DeleteObjects: 0.015696 ms)
  3770.  
  3771. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3772.  
  3773. Unloading 1056 unused Assets to reduce memory usage. Loaded Objects now: 6967.
  3774. Total: 40.059891 ms (FindLiveObjects: 0.654433 ms CreateObjectMapping: 0.603117 ms MarkObjects: 38.107456 ms DeleteObjects: 0.693675 ms)
  3775.  
  3776. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  3777.  
  3778. Unloading 776 unused Assets to reduce memory usage. Loaded Objects now: 8666.
  3779. Total: 44.008221 ms (FindLiveObjects: 0.670130 ms CreateObjectMapping: 0.310312 ms MarkObjects: 42.164459 ms DeleteObjects: 0.862113 ms)
  3780.  
  3781. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3782.  
  3783. Unloading 2860 unused Assets to reduce memory usage. Loaded Objects now: 8690.
  3784. Total: 46.005936 ms (FindLiveObjects: 0.745595 ms CreateObjectMapping: 0.598287 ms MarkObjects: 40.987206 ms DeleteObjects: 3.673640 ms)
  3785.  
  3786. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3787. UnloadTime: 8.852357 ms
  3788.  
  3789. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 2875.
  3790. Total: 33.088726 ms (FindLiveObjects: 0.165419 ms CreateObjectMapping: 0.134629 ms MarkObjects: 32.341923 ms DeleteObjects: 0.445545 ms)
  3791.  
  3792. Skipping notification check.
  3793.  
  3794. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3795.  
  3796. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3797. UnloadTime: 5.802963 ms
  3798.  
  3799. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2755.
  3800. Total: 33.530647 ms (FindLiveObjects: 0.170852 ms CreateObjectMapping: 0.163608 ms MarkObjects: 32.896137 ms DeleteObjects: 0.297634 ms)
  3801.  
  3802. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3803.  
  3804. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 4962.
  3805. Total: 39.565441 ms (FindLiveObjects: 0.421397 ms CreateObjectMapping: 0.251751 ms MarkObjects: 38.389996 ms DeleteObjects: 0.500484 ms)
  3806.  
  3807. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3808.  
  3809. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5234.
  3810. Total: 37.483208 ms (FindLiveObjects: 0.422000 ms CreateObjectMapping: 0.195001 ms MarkObjects: 36.824551 ms DeleteObjects: 0.040449 ms)
  3811.  
  3812. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3813. UnloadTime: 2.282668 ms
  3814.  
  3815. Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 5202.
  3816. Total: 38.143681 ms (FindLiveObjects: 0.338083 ms CreateObjectMapping: 0.252355 ms MarkObjects: 36.466541 ms DeleteObjects: 1.085489 ms)
  3817.  
  3818. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3819.  
  3820. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5202.
  3821. Total: 33.216713 ms (FindLiveObjects: 0.441923 ms CreateObjectMapping: 0.144892 ms MarkObjects: 32.610577 ms DeleteObjects: 0.016904 ms)
  3822.  
  3823. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3824. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3825.  
  3826. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7485.
  3827. Total: 42.478394 ms (FindLiveObjects: 0.776384 ms CreateObjectMapping: 0.719031 ms MarkObjects: 40.324318 ms DeleteObjects: 0.657451 ms)
  3828.  
  3829. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3830. UnloadTime: 5.530685 ms
  3831.  
  3832. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 2898.
  3833. Total: 37.596706 ms (FindLiveObjects: 0.169645 ms CreateObjectMapping: 0.139459 ms MarkObjects: 33.315727 ms DeleteObjects: 3.971274 ms)
  3834.  
  3835. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3836.  
  3837. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 4972.
  3838. Total: 40.739677 ms (FindLiveObjects: 0.385777 ms CreateObjectMapping: 0.279522 ms MarkObjects: 39.640907 ms DeleteObjects: 0.432264 ms)
  3839.  
  3840. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3841.  
  3842. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5244.
  3843. Total: 36.944088 ms (FindLiveObjects: 0.368873 ms CreateObjectMapping: 0.239073 ms MarkObjects: 36.290863 ms DeleteObjects: 0.044071 ms)
  3844.  
  3845. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3846. UnloadTime: 2.804886 ms
  3847.  
  3848. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2712.
  3849. Total: 33.304855 ms (FindLiveObjects: 0.103839 ms CreateObjectMapping: 0.140063 ms MarkObjects: 32.664310 ms DeleteObjects: 0.394229 ms)
  3850.  
  3851. Skipping notification check.
  3852.  
  3853. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3854.  
  3855. The referenced script on this Behaviour is missing!
  3856.  
  3857. (Filename: Line: 1498)
  3858.  
  3859. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3860.  
  3861. (Filename: Line: 1655)
  3862.  
  3863. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3864. UnloadTime: 6.083693 ms
  3865.  
  3866. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5263.
  3867. Total: 39.255733 ms (FindLiveObjects: 0.317557 ms CreateObjectMapping: 0.251751 ms MarkObjects: 38.023540 ms DeleteObjects: 0.661074 ms)
  3868.  
  3869. Could not find part ID: 3
  3870.  
  3871. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3872.  
  3873. Could not find part ID: 3
  3874.  
  3875. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3876.  
  3877. Could not find part ID: 4
  3878.  
  3879. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3880.  
  3881. Could not find part ID: 29
  3882.  
  3883. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3884.  
  3885. Could not find part ID: 2
  3886.  
  3887. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3888.  
  3889. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3890.  
  3891. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5260.
  3892. Total: 44.887844 ms (FindLiveObjects: 0.468487 ms CreateObjectMapping: 0.168438 ms MarkObjects: 44.227371 ms DeleteObjects: 0.021733 ms)
  3893.  
  3894. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3895.  
  3896. Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 6992.
  3897. Total: 42.355236 ms (FindLiveObjects: 0.601305 ms CreateObjectMapping: 0.891695 ms MarkObjects: 40.163124 ms DeleteObjects: 0.697901 ms)
  3898.  
  3899. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3900. UnloadTime: 7.916589 ms
  3901.  
  3902. Unloading 2401 unused Assets to reduce memory usage. Loaded Objects now: 6691.
  3903. Total: 38.670124 ms (FindLiveObjects: 0.567497 ms CreateObjectMapping: 0.346535 ms MarkObjects: 36.020996 ms DeleteObjects: 1.733282 ms)
  3904.  
  3905. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3906.  
  3907. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6691.
  3908. Total: 37.381783 ms (FindLiveObjects: 1.331204 ms CreateObjectMapping: 0.303067 ms MarkObjects: 35.727589 ms DeleteObjects: 0.018715 ms)
  3909.  
  3910. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3911. The referenced script on this Behaviour is missing!
  3912.  
  3913. (Filename: Line: 1498)
  3914.  
  3915. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  3916.  
  3917. (Filename: Line: 1655)
  3918.  
  3919. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3920. UnloadTime: 6.616175 ms
  3921.  
  3922. Unloading 2247 unused Assets to reduce memory usage. Loaded Objects now: 5364.
  3923. Total: 40.690174 ms (FindLiveObjects: 0.397248 ms CreateObjectMapping: 0.321783 ms MarkObjects: 36.935635 ms DeleteObjects: 3.034300 ms)
  3924.  
  3925. Could not find part ID: 3
  3926.  
  3927. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3928.  
  3929. Could not find part ID: 3
  3930.  
  3931. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3932.  
  3933. Could not find part ID: 4
  3934.  
  3935. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3936.  
  3937. Could not find part ID: 29
  3938.  
  3939. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3940.  
  3941. Could not find part ID: 2
  3942.  
  3943. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3944.  
  3945. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  3946.  
  3947. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5266.
  3948. Total: 44.063766 ms (FindLiveObjects: 0.562064 ms CreateObjectMapping: 0.278315 ms MarkObjects: 43.094791 ms DeleteObjects: 0.127988 ms)
  3949.  
  3950. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3951.  
  3952. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 7007.
  3953. Total: 40.343639 ms (FindLiveObjects: 0.617002 ms CreateObjectMapping: 0.348346 ms MarkObjects: 38.597675 ms DeleteObjects: 0.778799 ms)
  3954.  
  3955. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  3956. UnloadTime: 8.566194 ms
  3957.  
  3958. Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 2871.
  3959. Total: 32.756680 ms (FindLiveObjects: 0.150326 ms CreateObjectMapping: 0.140666 ms MarkObjects: 32.023762 ms DeleteObjects: 0.440716 ms)
  3960.  
  3961. Skipping notification check.
  3962.  
  3963. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  3964.  
  3965. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  3966. UnloadTime: 6.395817 ms
  3967.  
  3968. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2772.
  3969. Total: 32.972813 ms (FindLiveObjects: 0.214320 ms CreateObjectMapping: 0.245110 ms MarkObjects: 32.125187 ms DeleteObjects: 0.377929 ms)
  3970.  
  3971. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3972.  
  3973. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 4979.
  3974. Total: 38.690044 ms (FindLiveObjects: 0.442527 ms CreateObjectMapping: 0.253562 ms MarkObjects: 37.581013 ms DeleteObjects: 0.411737 ms)
  3975.  
  3976. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3977.  
  3978. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5251.
  3979. Total: 37.045513 ms (FindLiveObjects: 0.315142 ms CreateObjectMapping: 0.245110 ms MarkObjects: 36.442394 ms DeleteObjects: 0.042260 ms)
  3980.  
  3981. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3982.  
  3983. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 7593.
  3984. Total: 42.269505 ms (FindLiveObjects: 0.560252 ms CreateObjectMapping: 0.260807 ms MarkObjects: 40.885178 ms DeleteObjects: 0.562667 ms)
  3985.  
  3986. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  3987. UnloadTime: 3.793781 ms
  3988.  
  3989. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 5215.
  3990. Total: 36.378399 ms (FindLiveObjects: 0.396644 ms CreateObjectMapping: 0.258996 ms MarkObjects: 34.614933 ms DeleteObjects: 1.106016 ms)
  3991.  
  3992. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3993.  
  3994. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5215.
  3995. Total: 32.959530 ms (FindLiveObjects: 0.450375 ms CreateObjectMapping: 0.152741 ms MarkObjects: 32.328037 ms DeleteObjects: 0.027771 ms)
  3996.  
  3997. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  3998. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  3999.  
  4000. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7502.
  4001. Total: 42.131252 ms (FindLiveObjects: 0.865735 ms CreateObjectMapping: 0.730502 ms MarkObjects: 39.897488 ms DeleteObjects: 0.636925 ms)
  4002.  
  4003. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  4004. UnloadTime: 5.717839 ms
  4005.  
  4006. Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 2915.
  4007. Total: 38.565681 ms (FindLiveObjects: 0.144892 ms CreateObjectMapping: 0.158174 ms MarkObjects: 33.911598 ms DeleteObjects: 4.350411 ms)
  4008.  
  4009. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4010.  
  4011. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 4989.
  4012. Total: 39.613136 ms (FindLiveObjects: 0.400266 ms CreateObjectMapping: 0.279522 ms MarkObjects: 38.386978 ms DeleteObjects: 0.544556 ms)
  4013.  
  4014. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4015.  
  4016. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5261.
  4017. Total: 36.308971 ms (FindLiveObjects: 0.321783 ms CreateObjectMapping: 0.162400 ms MarkObjects: 35.784336 ms DeleteObjects: 0.039241 ms)
  4018.  
  4019. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4020. UnloadTime: 2.862239 ms
  4021.  
  4022. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2729.
  4023. Total: 33.042843 ms (FindLiveObjects: 0.152741 ms CreateObjectMapping: 0.143081 ms MarkObjects: 32.288193 ms DeleteObjects: 0.457620 ms)
  4024.  
  4025. Skipping notification check.
  4026.  
  4027. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4028.  
  4029. The referenced script on this Behaviour is missing!
  4030.  
  4031. (Filename: Line: 1498)
  4032.  
  4033. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  4034.  
  4035. (Filename: Line: 1655)
  4036.  
  4037. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4038. UnloadTime: 5.825301 ms
  4039.  
  4040. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5280.
  4041. Total: 39.319729 ms (FindLiveObjects: 0.319971 ms CreateObjectMapping: 0.246318 ms MarkObjects: 38.054329 ms DeleteObjects: 0.698504 ms)
  4042.  
  4043. Could not find part ID: 3
  4044.  
  4045. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4046.  
  4047. Could not find part ID: 3
  4048.  
  4049. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4050.  
  4051. Could not find part ID: 4
  4052.  
  4053. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4054.  
  4055. Could not find part ID: 29
  4056.  
  4057. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4058.  
  4059. Could not find part ID: 2
  4060.  
  4061. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4062.  
  4063. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  4064.  
  4065. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5277.
  4066. Total: 45.356331 ms (FindLiveObjects: 0.423208 ms CreateObjectMapping: 0.357402 ms MarkObjects: 44.555798 ms DeleteObjects: 0.017507 ms)
  4067.  
  4068. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4069.  
  4070. Unloading 1056 unused Assets to reduce memory usage. Loaded Objects now: 7014.
  4071. Total: 40.934677 ms (FindLiveObjects: 0.556026 ms CreateObjectMapping: 0.318160 ms MarkObjects: 39.365005 ms DeleteObjects: 0.693675 ms)
  4072.  
  4073. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  4074.  
  4075. Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 8486.
  4076. Total: 43.739563 ms (FindLiveObjects: 0.612776 ms CreateObjectMapping: 0.257788 ms MarkObjects: 42.646229 ms DeleteObjects: 0.222169 ms)
  4077.  
  4078. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4079.  
  4080. Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 8614.
  4081. Total: 45.006775 ms (FindLiveObjects: 0.607343 ms CreateObjectMapping: 0.240884 ms MarkObjects: 43.965359 ms DeleteObjects: 0.191983 ms)
  4082.  
  4083. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  4084. UnloadTime: 8.130910 ms
  4085.  
  4086. Unloading 4090 unused Assets to reduce memory usage. Loaded Objects now: 6727.
  4087. Total: 39.842548 ms (FindLiveObjects: 0.634510 ms CreateObjectMapping: 0.665300 ms MarkObjects: 34.105995 ms DeleteObjects: 4.434328 ms)
  4088.  
  4089. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4090.  
  4091. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6727.
  4092. Total: 39.806927 ms (FindLiveObjects: 2.592376 ms CreateObjectMapping: 0.301256 ms MarkObjects: 36.888542 ms DeleteObjects: 0.021733 ms)
  4093.  
  4094. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  4095. The referenced script on this Behaviour is missing!
  4096.  
  4097. (Filename: Line: 1498)
  4098.  
  4099. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  4100.  
  4101. (Filename: Line: 1655)
  4102.  
  4103. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4104. UnloadTime: 6.630664 ms
  4105.  
  4106. Unloading 2243 unused Assets to reduce memory usage. Loaded Objects now: 5386.
  4107. Total: 41.817318 ms (FindLiveObjects: 0.409926 ms CreateObjectMapping: 0.329027 ms MarkObjects: 37.549015 ms DeleteObjects: 3.528143 ms)
  4108.  
  4109. Could not find part ID: 3
  4110.  
  4111. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4112.  
  4113. Could not find part ID: 3
  4114.  
  4115. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4116.  
  4117. Could not find part ID: 4
  4118.  
  4119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4120.  
  4121. Could not find part ID: 29
  4122.  
  4123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4124.  
  4125. Could not find part ID: 2
  4126.  
  4127. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4128.  
  4129. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  4130.  
  4131. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5288.
  4132. Total: 44.386757 ms (FindLiveObjects: 0.626662 ms CreateObjectMapping: 0.241488 ms MarkObjects: 43.342922 ms DeleteObjects: 0.172664 ms)
  4133.  
  4134. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4135.  
  4136. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 7029.
  4137. Total: 39.895073 ms (FindLiveObjects: 0.607343 ms CreateObjectMapping: 0.409926 ms MarkObjects: 38.162998 ms DeleteObjects: 0.713597 ms)
  4138.  
  4139. Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
  4140.  
  4141. Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 8648.
  4142. Total: 44.409695 ms (FindLiveObjects: 1.026325 ms CreateObjectMapping: 0.552404 ms MarkObjects: 41.634392 ms DeleteObjects: 1.195367 ms)
  4143.  
  4144. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4145.  
  4146. Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 8645.
  4147. Total: 43.424423 ms (FindLiveObjects: 0.946634 ms CreateObjectMapping: 0.483580 ms MarkObjects: 41.449051 ms DeleteObjects: 0.543348 ms)
  4148.  
  4149. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4150.  
  4151. Unloading 5134 unused Assets to reduce memory usage. Loaded Objects now: 8648.
  4152. Total: 50.762650 ms (FindLiveObjects: 1.543713 ms CreateObjectMapping: 0.947841 ms MarkObjects: 40.656364 ms DeleteObjects: 7.613522 ms)
  4153.  
  4154. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  4155. UnloadTime: 8.049408 ms
  4156.  
  4157. Unloading 2464 unused Assets to reduce memory usage. Loaded Objects now: 6738.
  4158. Total: 38.692459 ms (FindLiveObjects: 0.562667 ms CreateObjectMapping: 0.415963 ms MarkObjects: 35.715511 ms DeleteObjects: 1.995900 ms)
  4159.  
  4160. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4161.  
  4162. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6738.
  4163. Total: 36.452660 ms (FindLiveObjects: 0.767329 ms CreateObjectMapping: 0.249336 ms MarkObjects: 35.417881 ms DeleteObjects: 0.016300 ms)
  4164.  
  4165. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  4166. The referenced script on this Behaviour is missing!
  4167.  
  4168. (Filename: Line: 1498)
  4169.  
  4170. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  4171.  
  4172. (Filename: Line: 1655)
  4173.  
  4174. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4175. UnloadTime: 6.745975 ms
  4176.  
  4177. Unloading 2247 unused Assets to reduce memory usage. Loaded Objects now: 5406.
  4178. Total: 42.666153 ms (FindLiveObjects: 0.414756 ms CreateObjectMapping: 0.333253 ms MarkObjects: 37.291828 ms DeleteObjects: 4.624500 ms)
  4179.  
  4180. Could not find part ID: 3
  4181.  
  4182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4183.  
  4184. Could not find part ID: 3
  4185.  
  4186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4187.  
  4188. Could not find part ID: 4
  4189.  
  4190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4191.  
  4192. Could not find part ID: 29
  4193.  
  4194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4195.  
  4196. Could not find part ID: 2
  4197.  
  4198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4199.  
  4200. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  4201.  
  4202. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5308.
  4203. Total: 45.475262 ms (FindLiveObjects: 0.634510 ms CreateObjectMapping: 0.272278 ms MarkObjects: 44.414528 ms DeleteObjects: 0.152741 ms)
  4204.  
  4205. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4206.  
  4207. Unloading 1054 unused Assets to reduce memory usage. Loaded Objects now: 7049.
  4208. Total: 40.649120 ms (FindLiveObjects: 0.482976 ms CreateObjectMapping: 0.482976 ms MarkObjects: 39.118687 ms DeleteObjects: 0.562667 ms)
  4209.  
  4210. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4211. UnloadTime: 7.964887 ms
  4212.  
  4213. Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 2913.
  4214. Total: 33.206451 ms (FindLiveObjects: 0.144289 ms CreateObjectMapping: 0.138855 ms MarkObjects: 32.509151 ms DeleteObjects: 0.413548 ms)
  4215.  
  4216. Skipping notification check.
  4217.  
  4218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4219.  
  4220. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  4221. UnloadTime: 5.830131 ms
  4222.  
  4223. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2814.
  4224. Total: 33.115292 ms (FindLiveObjects: 0.131007 ms CreateObjectMapping: 0.164212 ms MarkObjects: 32.512173 ms DeleteObjects: 0.307897 ms)
  4225.  
  4226. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4227.  
  4228. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 5021.
  4229. Total: 37.716244 ms (FindLiveObjects: 0.365251 ms CreateObjectMapping: 0.236054 ms MarkObjects: 36.590908 ms DeleteObjects: 0.523425 ms)
  4230.  
  4231. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4232.  
  4233. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5293.
  4234. Total: 36.103706 ms (FindLiveObjects: 0.346535 ms CreateObjectMapping: 0.169645 ms MarkObjects: 35.538021 ms DeleteObjects: 0.048297 ms)
  4235.  
  4236. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  4237. UnloadTime: 2.283875 ms
  4238.  
  4239. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 5257.
  4240. Total: 36.635586 ms (FindLiveObjects: 0.385173 ms CreateObjectMapping: 0.245714 ms MarkObjects: 34.870907 ms DeleteObjects: 1.132580 ms)
  4241.  
  4242. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4243.  
  4244. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5257.
  4245. Total: 33.324783 ms (FindLiveObjects: 0.464864 ms CreateObjectMapping: 0.165419 ms MarkObjects: 32.675179 ms DeleteObjects: 0.018111 ms)
  4246.  
  4247. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4248. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  4249.  
  4250. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7544.
  4251. Total: 39.884808 ms (FindLiveObjects: 0.623643 ms CreateObjectMapping: 0.408115 ms MarkObjects: 38.140659 ms DeleteObjects: 0.709975 ms)
  4252.  
  4253. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  4254. UnloadTime: 6.026340 ms
  4255.  
  4256. Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 2946.
  4257. Total: 37.126411 ms (FindLiveObjects: 0.152741 ms CreateObjectMapping: 0.150930 ms MarkObjects: 33.050690 ms DeleteObjects: 3.770235 ms)
  4258.  
  4259. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4260.  
  4261. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 5026.
  4262. Total: 39.554573 ms (FindLiveObjects: 0.580175 ms CreateObjectMapping: 0.333857 ms MarkObjects: 38.083309 ms DeleteObjects: 0.554819 ms)
  4263.  
  4264. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4265.  
  4266. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5298.
  4267. Total: 36.784706 ms (FindLiveObjects: 0.393625 ms CreateObjectMapping: 0.243299 ms MarkObjects: 36.100689 ms DeleteObjects: 0.045882 ms)
  4268.  
  4269. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4270. UnloadTime: 2.875521 ms
  4271.  
  4272. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2766.
  4273. Total: 33.632675 ms (FindLiveObjects: 0.149722 ms CreateObjectMapping: 0.134629 ms MarkObjects: 32.998165 ms DeleteObjects: 0.348950 ms)
  4274.  
  4275. Skipping notification check.
  4276.  
  4277. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4278.  
  4279. The referenced script on this Behaviour is missing!
  4280.  
  4281. (Filename: Line: 1498)
  4282.  
  4283. The referenced script on this Behaviour (Game Object 'Scroll View') is missing!
  4284.  
  4285. (Filename: Line: 1655)
  4286.  
  4287. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4288. UnloadTime: 6.151914 ms
  4289.  
  4290. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 5317.
  4291. Total: 39.519558 ms (FindLiveObjects: 0.320575 ms CreateObjectMapping: 0.252958 ms MarkObjects: 37.816460 ms DeleteObjects: 1.129561 ms)
  4292.  
  4293. Could not find part ID: 3
  4294.  
  4295. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4296.  
  4297. Could not find part ID: 3
  4298.  
  4299. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4300.  
  4301. Could not find part ID: 4
  4302.  
  4303. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4304.  
  4305. Could not find part ID: 29
  4306.  
  4307. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4308.  
  4309. Could not find part ID: 2
  4310.  
  4311. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4312.  
  4313. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  4314.  
  4315. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5314.
  4316. Total: 46.956791 ms (FindLiveObjects: 0.426830 ms CreateObjectMapping: 0.150326 ms MarkObjects: 46.363338 ms DeleteObjects: 0.015093 ms)
  4317.  
  4318. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4319.  
  4320. Unloading 1056 unused Assets to reduce memory usage. Loaded Objects now: 7051.
  4321. Total: 40.498795 ms (FindLiveObjects: 0.792685 ms CreateObjectMapping: 0.408115 ms MarkObjects: 38.562057 ms DeleteObjects: 0.735331 ms)
  4322.  
  4323. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4324. UnloadTime: 8.866242 ms
  4325.  
  4326. Unloading 1739 unused Assets to reduce memory usage. Loaded Objects now: 2922.
  4327. Total: 38.856674 ms (FindLiveObjects: 0.273485 ms CreateObjectMapping: 0.304275 ms MarkObjects: 35.975716 ms DeleteObjects: 2.301383 ms)
  4328.  
  4329. Skipping notification check.
  4330.  
  4331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  4332.  
  4333. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  4334. UnloadTime: 5.829527 ms
  4335.  
  4336. Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 2816.
  4337. Total: 32.966774 ms (FindLiveObjects: 0.145496 ms CreateObjectMapping: 0.149119 ms MarkObjects: 32.371506 ms DeleteObjects: 0.299445 ms)
  4338.  
  4339. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4340.  
  4341. Unloading 550 unused Assets to reduce memory usage. Loaded Objects now: 5023.
  4342. Total: 41.259483 ms (FindLiveObjects: 0.367062 ms CreateObjectMapping: 0.271674 ms MarkObjects: 40.094299 ms DeleteObjects: 0.524633 ms)
  4343.  
  4344. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4345.  
  4346. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5295.
  4347. Total: 37.375744 ms (FindLiveObjects: 0.394833 ms CreateObjectMapping: 0.353780 ms MarkObjects: 36.581253 ms DeleteObjects: 0.044675 ms)
  4348.  
  4349. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  4350. UnloadTime: 2.299572 ms
  4351.  
  4352. Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 5263.
  4353. Total: 38.085117 ms (FindLiveObjects: 0.358006 ms CreateObjectMapping: 0.257788 ms MarkObjects: 36.427299 ms DeleteObjects: 1.040814 ms)
  4354.  
  4355. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4356.  
  4357. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5263.
  4358. Total: 33.988266 ms (FindLiveObjects: 0.452790 ms CreateObjectMapping: 0.155759 ms MarkObjects: 33.361004 ms DeleteObjects: 0.017507 ms)
  4359.  
  4360. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4361. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  4362.  
  4363. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 7546.
  4364. Total: 41.469578 ms (FindLiveObjects: 0.642358 ms CreateObjectMapping: 0.427434 ms MarkObjects: 39.721806 ms DeleteObjects: 0.676770 ms)
  4365.  
  4366. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  4367. UnloadTime: 5.944234 ms
  4368.  
  4369. Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 5405.
  4370. Total: 42.315994 ms (FindLiveObjects: 0.410530 ms CreateObjectMapping: 0.254166 ms MarkObjects: 36.552876 ms DeleteObjects: 5.096006 ms)
  4371.  
  4372. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4373.  
  4374. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5405.
  4375. Total: 38.351963 ms (FindLiveObjects: 3.689337 ms CreateObjectMapping: 0.351365 ms MarkObjects: 34.292545 ms DeleteObjects: 0.017507 ms)
  4376.  
  4377. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4378. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
  4379.  
  4380. Unloading 967 unused Assets to reduce memory usage. Loaded Objects now: 7543.
  4381. Total: 41.121231 ms (FindLiveObjects: 0.730502 ms CreateObjectMapping: 0.586816 ms MarkObjects: 39.087296 ms DeleteObjects: 0.715409 ms)
  4382.  
  4383. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  4384. UnloadTime: 6.103012 ms
  4385.  
  4386. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 2961.
  4387. Total: 37.734356 ms (FindLiveObjects: 0.179908 ms CreateObjectMapping: 0.156363 ms MarkObjects: 33.179886 ms DeleteObjects: 4.215781 ms)
  4388.  
  4389. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4390.  
  4391. Unloading 553 unused Assets to reduce memory usage. Loaded Objects now: 5034.
  4392. Total: 40.873100 ms (FindLiveObjects: 0.638736 ms CreateObjectMapping: 0.354384 ms MarkObjects: 39.345081 ms DeleteObjects: 0.534292 ms)
  4393.  
  4394. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  4395.  
  4396. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5306.
  4397. Total: 38.421394 ms (FindLiveObjects: 0.414152 ms CreateObjectMapping: 0.167834 ms MarkObjects: 37.776012 ms DeleteObjects: 0.061579 ms)
  4398.  
  4399. Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
  4400. UnloadTime: 2.743307 ms
  4401.  
  4402. Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 2774.
  4403. Total: 33.072422 ms (FindLiveObjects: 0.181116 ms CreateObjectMapping: 0.147307 ms MarkObjects: 32.322002 ms DeleteObjects: 0.418982 ms)
  4404.  
  4405. Skipping notification check.
  4406.  
  4407. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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