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Nov 23rd, 2014
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  1. Update:
  2.  
  3. [b]No longer compatible with previous saves -- this is a big update![/b]
  4.  
  5. [list]
  6. [*]New feature added: Leader Magical Girls!
  7. [list]
  8. [*]Leader Magical Girls represent either the leader of your Civilization, or an important female figure from it.
  9. [*]You receive your Leader Magical Girl when you found your Capital.
  10. [*]Leaders are stronger and earn XP faster than regular Magical Girls.
  11. [*]If your Leader dies, or would become a Witch, she will instead be removed from the map and will respawn after 10 turns (at Standard speed).
  12. [*]City-States also receive Leaders. You may have a harder time stealing Workers!
  13. [*]Demon Homura and Ultimate Madoka do not receive Leaders. They will get a free Archer at the beginning of the game as compensation.
  14. [/list]
  15. [*]Changes to Generals and Admirals:
  16. [list]
  17. [*]Commander Prodigies (aka Great Generals) have a new action: Rouse Militia. This immediately spawns a number of melee or gunpowder units with no experience. The number generated is determined by your military might compared with that of the rest of the world. AIs will also use this ability.
  18. [*]Navigator Prodigies (aka Great Admirals) may now build Naval Outposts. Put simply, they are Citadels in the water. Unlike Citadels, they can be built no matter how far they are from your territory! Use them to your advantage.
  19. [*]Commander or Navigator Prodigies (or any UU replacements) no longer grant bonuses to nearby units, unless they have special exceptions to the Magical Girl system (e.g. Clara Dolls). When you expend a Commander or Navigator prodigy, the resulting Magical Girl will get the appropriate promotion to grant bonuses to land or sea units. This is to eliminate the bizarre situation in which a Magical Girl candidate is more useful before she makes her contract! That's bad for the universe.
  20. [*]Lightning Warfare and Navigation School policies will now provide +1 Movement to Magical Girls created from Commanders and Navigators, respectively.
  21. [/list]
  22. [*]Character Updates:
  23. [list]
  24. [*]Homura: Time Stop is now a special ability your Leader can activate, rather than being activated with the button near the top of the screen. The cooldown has been reduced to 30 turns, but it now costs 40% of your Leader's Soul Gem. Your Leader recovers 50% faster from being killed or falling to 0% Soul Gem.
  25. [*]Nagisa: Chance of Cattle and Sheep spreading slightly lowered, and the maximum radius of the spread is reduced to 3 tiles from the city instead of 5.
  26. [*]Kyouko: Bugfixes with trait.
  27. [*]Oriko and Kirika: No longer receive an extra Spy. Receive 2 Leaders instead of just 1. Only your first Leader can use Danger Divination now. The second leader receives the Time Dilation promotion (the one used by Magiclaws).
  28. [/list]
  29. [*]Kaoru and Umika: Artificial Incubator strength up to 5.
  30. [*]Sukritact's Events and Decisions:
  31. [list]
  32. [*]Madoka Kaname: Mitakiharafest: Resource requirements increased.
  33. [*]Madoka Kaname: Commission Mi-ta-kun: Now requires 1 Magistrate. The expended Artist Prodigy becomes a Magical Girl.
  34. [*]Homura Akemi: Devote to Madoka: Diplomatic Penalty is now one-sided towards Homura. AI Homura's opinion of others will not be lowered. Madoka Memorial no longer makes a wonder splash.
  35. [*]Mami Tomoe: Rewrote how cities are renamed from the language decisions.
  36. [*]Mami Tomoe: Simplified the effects of the language decisions.
  37. [*]Mami Tomoe: Mammie Doctrine: Better flavor text in the diplomacy window.
  38. [*]Sayaka Miki: Ally of Justice: Bonus to units now includes a +15% attack bonus.
  39. [*]Kyouko Sakura: Develop Rocky: Now requires the East India Company to be built, and the Rocky Bakery is put in the city containing it. Rocky Bakery no longer makes a wonder splash.
  40. [*]Nagisa Momoe: Enforce Mandatory Extended Recess: Reduced to +1 Happiness per Public School.
  41. [*]Demon Homura: Punish the Incubators: Now has a minimum 15 turn period before new Incubator Slaves can be built.
  42. [*]Shirome: Sharpen Up Recruits: No longer capable of sacrificing civilian units. Increased gold cost.
  43. [/list]
  44. [*]Flavor changes to Beliefs and Wonders:
  45. [list]
  46. [*]Mausoleum of Halicarnassus: Now provides +50 Gold when killing a Witch instead of 100 when a Great Person is expended.
  47. [*]Reliquary belief: Description adjusted to match flavor of mod.
  48. [*]To replace the deleted Heathen Conversion Reformation belief, a new Reformation belief was added: Purification through Hope. This allows Missionaries to clean Soul Gems at half the efficiency of a Grief Seed.
  49. [/list]
  50. [*]Mod Compatibility:
  51. [list]
  52. [*]Support for Unique Cultural Influence added.
  53. [*]Support for Civ Names by Policies added. (Previously, this mod replaced a file which was necessary for that mod to function.)
  54. [/list]
  55. [*]Miscellaneous:
  56. [list]
  57. [*]When a Magical Girl makes a contract, it receives any free promotions that its base Prodigy had. For example, Magical Girls contracted from a Khan will have Enhanced Medic. This should work with any Great People added by mods (unless the Great Person has a Combat Strength value).
  58. [*]Sea Witches and Sea Familiars added. With thanks to Civitar!
  59. [*]Custom graphic for Witch Barrier added. With thanks to bouncymischa!
  60. [/list]
  61. [/list]
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