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TheInsidiousOne

mar2guardian

Mar 2nd, 2020
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  1. Alert! Perimeter Breach!
  2. Normal Spell
  3. Send 1 card from your hand to the GY, then target 1 Effect Monster in your GY with a Mars or Sun Guardian Star; Special Summon it. You can only activate 1 "Alert! Perimeter Breach!" per turn.
  4.  
  5. Alert! Prison Riot!
  6. Normal Spell
  7. Banish 1 monster from your GY; add 1 Level 5 or higher Effect Monster from your Deck to your hand with a Mercury or Uranus Guardian Star. You can only activate 1 "Alert! Prison Riot!" per turn.
  8.  
  9. Alert Sentry
  10. Level 5 FIRE Fiend/Effect
  11. 2000/2000
  12. ♂ (Mars), ⛢ (Uranus)
  13. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Alert Sentry" once per turn. Once per turn: You can banish 1 "Alert! Prison Riot!" or "Alert! Perimeter Breach!" from your hand or GY, then target 1 card your opponent controls; destroy that target.
  14.  
  15. Berserk Panda
  16. Level 4 EARTH Beast/Effect
  17. 2000/1000
  18. ♃ (Jupiter), ⛢ (Uranus)
  19. If this card is in face-up Defense Position, destroy this card. This card must attack if able. You can Tribute this card; add 1 Level 4 or lower monster with 2000 or more ATK from your Deck to your hand, except "Berserk Panda". You can only use this effect of "Berserk Panda" once per turn.
  20.  
  21. Daring Rescue
  22. Normal Spell
  23. Pay 1000 LP, then target up to 3 Beast monsters with 300 ATK and 100 DEF, that are banished or in your GY; shuffle them into the Deck, and if you do, draw 1 card. You can banish this card from your GY; add 1 "Emerging Emergency Rescute Rescue" from your Deck or GY to your hand. You can only use each effect of "Daring Rescue" per turn.
  24.  
  25. Booming Bass
  26. Bass 5 WATER Machine/Maestro/Effect
  27. 1800/1500
  28. ♄ (Saturn), ♆ (Neptune)
  29. 2 Level 4 or lower WATER monsters
  30. If you have no monsters in your GY, or all monsters in your GY are WATER monsters with the same original Type, this card cannot be destroyed by card effects. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only.
  31.  
  32. Highborn Witch
  33. Level 4 EARTH Spellcaster/Effect
  34. 1200/1600
  35. ♀ (Venus), ☿ (Mercury)
  36. When this card is Normal or Special Summoned: You can target 1 Spellcaster Normal Monster in your GY; Special Summon that target in face-down Defense Position.
  37.  
  38. A Wild Monster Fainted!
  39. Normal Trap
  40. When your opponent Special Summons a monster(s) from the Main Deck: Place that monster(s) to the bottom of the Deck in any order.
  41.  
  42. White Salvo
  43. Level 3 LIGHT Machine/Tuner/Effect
  44. 100/1100
  45. ⛢ (Uranus), ☉ (Sun)
  46. When this card is Normal Summoned: You can target 1 Level 4 LIGHT Machine monster in your GY; Special Summon that target in Defense Position, but its effects are negated. Once per turn: You can increase this card's Level by 1.
  47.  
  48. Tyranical Red Dragon Archfiend
  49. Level -8 DARK Dragon/Dark Synchro/Effect
  50. 3000/2500
  51. ♇ (Pluto), ☿ (Mercury)
  52. 1+ non-Tuner monsters - 1 Dark Tuner
  53. This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn, when your opponent Special Summons a monster(s) from the Main Deck or GY: Banish as many of those monsters as possible, then inflict 500 damage to your opponent for each monster banished.
  54.  
  55. Majestic Blue-Eyes White Dragon
  56. Level 10 LIGHT Dragon/Synchro/Effect
  57. 3000/2500
  58. ☉ (Sun), ♀ (Venus)
  59. "Majestic Dragon" + 1 Tuner + "Blue-Eyes White Dragon"
  60. Once per turn: You can target 1 card your opponent controls; banish it. Once per turn, during the End Phase: Target 1 "Blue-Eyes White Dragon" in your GY; return this card from the field to the Extra Deck, then Special Summon that target.
  61.  
  62. Monk with Eyes of Blue
  63. Level 1 LIGHT Spellcaster/Tuner/Effect
  64. 500/800
  65. ☉ (Sun), ☿ (Mercury)
  66. If this card leaves the field: You can Special Summon 1 Level 1 LIGHT Tuner from your hand, Deck, or GY, except "Monk with Eyes of Blue". When your opponent activates a Trap Card (Quick Effect): You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Monk with Eyes of Blue" effect per turn, and only once that turn.
  67.  
  68. Sand Serpent
  69. Level 5 EARTH Reptile/Effect
  70. 2000/800
  71. ♃ (Jupiter), ♄ (Saturn)
  72. When your Reptile monster inflicts battle or effect damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Sand Serpent" once per turn.
  73.  
  74. Attractive Opposition
  75. Normal Trap
  76. When an opponent's monster declares an attack on a monster whose Guardian Star is strong against: Negate the attack, and if you do, banish all face-up Attack Position monsters your opponent controls, until the end of this turn.
  77.  
  78. Goaded Goat
  79. Level 2 EARTH Beast/Normal
  80. 800/800
  81. ⛢ (Uranus), ♃ (Jupiter)
  82. A goat that is guided by the powers of justice.
  83.  
  84. Silver Sword of Curse
  85. Normal Spell
  86. Reveal 1 Level 10 or higher monster in your hand and 1 place 1 face-up card you control to the bottom of the Deck; draw 2 cards. You can only activate 1 "Silver Sword of Curse" per turn.
  87.  
  88. Tribute To A HERO
  89. Quick-Play Spell
  90. Target 1 face-up monster your opponent controls; Special Summon 1 Level 4 or lower "Elemental HERO" monster with the same Attribute from your Deck, but it cannot activate its effects this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only activate 1 "Tribute To A HERO" per turn.
  91.  
  92. =====
  93.  
  94. Maestro Monsters just shuffle its materials you control into the Deck for the Summon.
  95.  
  96. Guardian Star Duel
  97. -Can only play with monsters with Guardian Stars in their bottom-left of the card
  98. -Upon a monster's Summon, you choose the Guardian Star it takes from the selection of 2 listed in the bottom-left of the card.
  99. -If a monster battles an opponent's monster whose Guardian Star is strong against, it is destroyed without applying damage calculation, as shown by the following:
  100.  
  101. Saturn is strong against Uranus
  102. Uranus is strong against Pluto
  103. Pluto is strong against Neptune
  104. Neptune is strong against Mars
  105. Mars is strong against Jupiter
  106. Jupiter is strong against Saturn
  107. Sun is strong against Moon
  108. Moon is strong against Venus
  109. Venus is strong against Mercury
  110. Mercury is strong against Sun
  111.  
  112. -Remaining rules remain the same.
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