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- using UnityEngine;
- using System.Collections;
- // Respawn points are selected when triggered by player
- public class RespawnPoint : MonoBehaviour {
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- void OnTriggerEnter(Collider collider) {
- if (collider.tag != "Player")
- return;
- // Set as default trigger point
- FallDetectorDeathZone detector = transform.parent.GetComponent<FallDetectorDeathZone>();
- detector.defaultRespawnPoint = this;
- }
- }
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