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TribesGame.int

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Mar 21st, 2012
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  1.  
  2. [General]
  3. Version=Version `~
  4. SplashScreen_CopyrightInfo=Copyright © 2011 Hirez Studios, Inc. All rights reserved.
  5.  
  6. [TrChatConsole]
  7. SlashHelp="Press '/' to enter a command."
  8.  
  9. [TrGameMessage]
  10. YouAreOnBloodEagleMessage="You are on Blood Eagle"
  11. YouAreOnDiamondSwordMessage="You are on Diamond Sword"
  12. OvertimeNotification="Overtime"
  13. WaitingForPlayers="Waiting for players"
  14.  
  15. [TrGameStartMessage]
  16. MatchAboutToStart="Game Starts In"
  17.  
  18. [TrDeployableMessage]
  19. DeployableHologramTooCloseToEnemyBase="Invalid deploy location"
  20. DeployableHologramTooCloseToAnotherDeployable="Too close to another deployable of the same type"
  21. DeployableHologramOnlyOutside="Can only be deployed outside"
  22. DeployableHologramInvalidDeploySpot="Invalid deploy location"
  23. DeployableAmmoRemaining="Deployable ammo remaining:"
  24. DeployableAmmoDepleted="Deployable ammo depleted"
  25.  
  26. [TrRabbitScoreMessage]
  27. YouScoreFlagTouch="You are the rabbit"
  28. OtherScoreFlagTouch=" is the new Rabbit"
  29. YouAreNewLeader="You are the new leader"
  30. OtherIsNewLeader=" has taken the lead"
  31. YouDroppedFlag="You have dropped the flag"
  32. OtherDroppedFlag=" no longer has the flag"
  33. KillTheRabbit="Kill the Rabbit"
  34. GetToTheFlag="Get to the flag"
  35.  
  36. [GFxProjectedUI]
  37.  
  38. [GFxUI_PauseMenu]
  39.  
  40. [TrCTFHUDMessage]
  41. YouHaveFlagString="You have the enemy flag"
  42. EnemyHasFlagString="has our flag"
  43. BothFlagsString="All Flags taken"
  44. YouHaveFlagReminderString="Take the flag to your flag stand"
  45.  
  46. [TrStormMessage]
  47. ControlPointWon="taken"
  48. ControlPointLost="lost"
  49. ControlPointTransitioning="transitioning"
  50. FriendlyCarrierShields50Percent="Our Carrier shields are at 50%"
  51. EnemyCarrierShields50Percent="Enemy Carrier shields are at 50%"
  52. FriendlyCarrierShieldsDown="Our Carrier shields are down"
  53. EnemyCarrierShieldsDown="Enemy Carrier shields are down"
  54. EnemyCore75Percent="Enemy Carrier core health at 75%"
  55. EnemyCore50Percent="Enemy Carrier core health at 50%"
  56. EnemyCore25Percent="Enemy Carrier core health at 25%"
  57. EnemyCoreDestroyed="Enemy Carrier core destroyed"
  58. FriendlyCore75Percent="Our Carrier core health at 75%"
  59. FriendlyCore50Percent="Our Carrier core health at 50%"
  60. FriendlyCore25Percent="Our Carrier core health at 25%"
  61. FriendlyCoreDestroyed="Our Carrier core is destroyed"
  62.  
  63. [TrTeamRabbitMessage]
  64. YouHaveTheFlag="You have the flag"
  65. TheEnemyHasTheFlag="The enemy has the flag"
  66. YourTeamHasTheFlag="Your team has the flag"
  67. KillBonus="Kill bonus: x"
  68. DroppedTheFlag="The flag is dropped"
  69. YourTeamHas="Your team has"
  70. EnemyTeamHas="The enemy team has"
  71. LivesLeft="lives left"
  72.  
  73. [TrArenaMessage]
  74. TenTeamRespawnsRemain="10 team respawns remain"
  75. FiveTeamRespawnsRemain="5 team respawns remain"
  76. TeamRespawnsDepleted="Team respawns depleted"
  77. YouAreLastManStanding="You are the last man standing"
  78. Fight="Fight!"
  79. NoRespawnsRemain="No respawns remain"
  80. CannotSwitchTeam="Cannot switch teams while round is in progress"
  81.  
  82. [TrDaD]
  83. TenTeamRespawnsRemain="10 team respawns remain"
  84. FiveTeamRespawnsRemain="5 team respawns remain"
  85. TeamRespawnsDepleted="Team respawns depleted"
  86. YouAreLastManStanding="You are the last man standing"
  87. Fight="Fight!"
  88. NoRespawnsRemain="No respawns remain"
  89. CannotSwitchTeam="Cannot switch teams while round is in progress"
  90.  
  91. [TrCaH]
  92. TenTeamRespawnsRemain="10 team respawns remain"
  93. FiveTeamRespawnsRemain="5 team respawns remain"
  94. TeamRespawnsDepleted="Team respawns depleted"
  95. YouAreLastManStanding="You are the last man standing"
  96. Fight="Fight!"
  97. NoRespawnsRemain="No respawns remain"
  98. CannotSwitchTeam="Cannot switch teams while round is in progress"
  99.  
  100. [TrAutoBalanceMessage]
  101. AutoBalanceInTwenty="Auto balance in 20 seconds"
  102. AutoBalanceInFive="Auto balance in 5 seconds"
  103. TeamsAutoBalanced="Teams auto balanced"
  104.  
  105. [TrCallInMessage]
  106. PlayerCalledInSupportInventory=" called in an Inventory Station"
  107. PlayerCalledInOrbitalStrike=" called in an Orbital Strike"
  108. PlayerCalledInTacticalStrike=" called in a Tactical Strike"
  109.  
  110. [TrCTFMessage]
  111. EnemyFlagTaken="has the enemy flag"
  112. FriendlyFlagTaken="has our flag"
  113. EnemyFlagPickupAwayFromBase="has picked up the enemy flag"
  114. FriendlyFlagPickupAwayFromBase="has picked up our flag"
  115. EnemyFlagCaptured="has captured the enemy flag"
  116. FriendlyFlagCaptured="has captured our flag"
  117. EnemyFlagReturned="has returned the enemy flag"
  118. FriendlyFlagReturned="has returned our flag"
  119. EnemyFlagDropped="has dropped enemy flag"
  120. FriendlyFlagDropped="has dropped our flag"
  121. EnemyFlagAbandoned="The enemy flag has returned to base"
  122. FriendlyFlagAbandoned="Our flag has returned to base"
  123. BloodEagleFlagTaken="has the Blood Eagle flag"
  124. DiamondSwordFlagTaken="has the Diamond Sword flag"
  125. BloodEagleFlagPickupAwayFromBase="has picked up the Blood Eagle flag"
  126. DiamondSwordFlagPickupAwayFromBase="has picked up the Diamond Sword flag"
  127. BloodEagleFlagCaptured="has captured the Blood Eagle flag"
  128. DiamondSwordFlagCaptured="has captured the Diamond Sword flag"
  129. BloodEagleFlagReturned="has returned the Blood Eagle flag"
  130. DiamondSwordFlagReturned="has returned the Diamond Sword flag"
  131. BloodEagleFlagDropped="has dropped the Blood Eagle flag"
  132. DiamondSwordFlagDropped="has dropped the Diamond Sword flag"
  133. BloodEagleFlagAbandoned="The Blood Eagle flag has returned to base"
  134. DiamondSwordFlagAbandoned="The Diamond Sword flag has returned to base"
  135.  
  136. [TrTimerMessage]
  137. TimerMessage[0]="5 minutes remain"
  138. TimerMessage[1]="1 minute remains"
  139. TimerMessage[2]="30 seconds remains"
  140.  
  141. [TrMiscellaneousMessage]
  142. OurTeamBoughtHerc="We have a HERC"
  143. EnemyTeamBoughtHerc="The Enemy has a HERC"
  144.  
  145. [TrVictoryMessage]
  146. TrainingComplete="Training complete"
  147.  
  148. [TrGeneratorMessage]
  149. OurGeneratorDestroyed="Our generator is down"
  150. EnemyGeneratorDestroyed="Enemy generator is down"
  151. OurGeneratorRestored="Our generator is back online"
  152.  
  153. [TrCTFScoreMessage]
  154.  
  155. [TrDeathMessage]
  156.  
  157. [TrKillerMessage]
  158. YouKilled="You killed"
  159. KillCreditFor="Kill credit for"
  160.  
  161. [TrVictimMessage]
  162. YouWereKilledBy="You were killed by"
  163.  
  164. [TrFirstBloodMessage]
  165. FirstBlood="drew first blood"
  166.  
  167. [TrKillingSpreeMessage]
  168. EndSpreeNote="'s streak shut down by"
  169. EndSelfSpree="died, concluding a streak."
  170. SpreeNote[0]="is on a Killing Spree"
  171. SpreeNote[1]="is on a Killing Rampage"
  172. SpreeNote[2]="is Unstoppable"
  173. SpreeNote[3]="is Relentless"
  174. SpreeNote[4]="is The Slayer"
  175. SelfSpreeNote[0]="You are on a Killing Spree"
  176. SelfSpreeNote[1]="You are on a Killing Rampage"
  177. SelfSpreeNote[2]="You are Unstoppable"
  178. SelfSpreeNote[3]="You are Relentless"
  179. SelfSpreeNote[4]="You are The Slayer"
  180.  
  181. [TrSnipingSpreeMessage]
  182. SpreeNote[0]="is on a Sniping Spree"
  183. SpreeNote[1]="is a Marksman"
  184. SpreeNote[2]="is a Sharpshooter"
  185. SelfSpreeNote[0]="You are on a Sniping Spree"
  186. SelfSpreeNote[1]="You are a Marksman"
  187. SelfSpreeNote[2]="You are a Sharpshooter"
  188.  
  189. [TrExplosiveSpreeMessage]
  190. SpreeNote[0]="is on an Explosive Spree"
  191. SpreeNote[1]="is a Demolitions Expert"
  192. SpreeNote[2]="is the Hurt Locker"
  193. SelfSpreeNote[0]="You are on an Explosive Spree"
  194. SelfSpreeNote[1]="You are a Demolitions Expert"
  195. SelfSpreeNote[2]="You are the Hurt Locker"
  196.  
  197. [TrSpinfusorSpreeMessage]
  198. SpreeNote[0]="is on a Classic Spree"
  199. SpreeNote[1]="is a Disc Jockey"
  200. SpreeNote[2]="is a Tribal Fanatic"
  201. SelfSpreeNote[0]="You are on a Classic Spree"
  202. SelfSpreeNote[1]="You are a Disc Jockey"
  203. SelfSpreeNote[2]="You are a Tribal Fanatic"
  204.  
  205. [TrMultiKillMessage]
  206. KillString[0]="Double Kill"
  207. KillString[1]="Triple Kill"
  208. KillString[2]="Quatra Kill"
  209. KillString[3]="Ultra KILL"
  210. KillString[4]="Team KILL"
  211.  
  212. [TrCallIn_SupportInventory]
  213. DisplayName="Inventory Support"
  214.  
  215. [TrCallIn_TacticalStrike]
  216. DisplayName="Tactical Strike"
  217.  
  218. [TrDmgType_Base]
  219.  
  220. [TrDmgType_AssaultRifle]
  221.  
  222. [TrDmgType_BaseTurret]
  223.  
  224. [TrDmgType_Eagle]
  225.  
  226. [TrDmgType_GravCyclePilot]
  227.  
  228. [TrDmgType_Grenade]
  229.  
  230. [TrDmgType_GrenadeLauncher]
  231.  
  232. [TrDmgType_LightTurret]
  233.  
  234. [TrDmgType_Melee]
  235.  
  236. [TrDmgType_Mine]
  237.  
  238. [TrDmgType_AVMine]
  239.  
  240. [TrDmgType_NovaColt]
  241.  
  242. [TrDmgType_PhaseRifle]
  243.  
  244. [TrDmgType_Shotgun]
  245.  
  246. [TrDmgType_Spinfusor]
  247.  
  248. [TrDmgType_StickyGrenade]
  249.  
  250. [TrDevice_Spinfusor]
  251. ItemName=Spinfusor
  252.  
  253. [TrDevice_BaseTurretDeployable]
  254. ItemName="Base Turret"
  255.  
  256. [TrDevice_ForceFieldDeployable]
  257. ItemName="Force Field"
  258. InfoPanelDescription="Force Fields block all weapons fire. Humans can move through force fields, but will take damage based on how fast they are going when they do."
  259. UpgradeDescription[0]="+350 HEALTH"
  260. UpgradeDescription[1]="+1 MAX\nDEPLOYED"
  261. UpgradeDescription[2]="+350 HEALTH"
  262.  
  263.  
  264. [TrDevice_LightTurretDeployable]
  265. ItemName="Light Turret"
  266. InfoPanelDescription="Light Turrets excel at generator and flag defense."
  267. UpgradeDescription[0]="-15% TURRET\nLOCK\nDELAY"
  268. UpgradeDescription[1]="+1 TURRET\nDEPLOY\nLIMIT"
  269. UpgradeDescription[2]="+25% TURRET\nVERSUS\nARMORED"
  270.  
  271.  
  272. [TrDevice_OmniSensorDeployable]
  273. ItemName="Omni Sensor"
  274.  
  275. [TrDevice_BackupGeneratorDeployable]
  276. ItemName="Backup Generator"
  277.  
  278. [TrDevice_RadarSensorDeployable]
  279. ItemName="Radar Sensor"
  280.  
  281. [TrDevice_EnergyPack]
  282. ItemName="Energy"
  283.  
  284. [TrDevice_RepairTool]
  285. ItemName="Repair Tool"
  286.  
  287. [TrDevice_AmmoPack]
  288. ItemName="Ammo"
  289.  
  290. [TrDevice_JammerPack]
  291. ItemName="Jammer"
  292. InfoPanelDescription="When active, the Jammer pack hides you and nearby friends from Sensors and HUD markers. It will also remove Stealth from nearby enemy Infiltrators."
  293. UpgradeDescription[0]="+15% RADIUS"
  294. UpgradeDescription[1]="-25% ENERGY\nDRAIN"
  295. UpgradeDescription[2]="+15% RADIUS"
  296. UpgradeDescription[3]="-25% ENERGY\nDRAIN"
  297.  
  298. [TrDevice_MaxPowerPoolPack]
  299. ItemName="Power Pool"
  300.  
  301. [TrDevice_ShieldPack]
  302. ItemName="Shield Pack"
  303. InfoPanelDescription="When a shield pack is activated, damage is applied to your energy pool rather than your health."
  304. UpgradeDescription[0]="IMPROVE\nSHIELD\nEFFECT"
  305. UpgradeDescription[1]="-50% ENERGY\nDRAIN"
  306. UpgradeDescription[2]="IMPROVE\nSHIELD\nEFFECT"
  307.  
  308.  
  309. [TrDevice_RegenPack]
  310. ItemName="Regen"
  311.  
  312. [TrDevice_Stealth]
  313. ItemName="Stealth"
  314. InfoPanelDescription="When activated, this pack renders you invisible to all enemies. You'll appear briefly when taking damage, firing a weapon, or at speeds over 173kph."
  315. UpgradeDescription[0]="-8% ENERGY\nDRAIN"
  316. UpgradeDescription[1]="-8% ENERGY\nDRAIN"
  317. UpgradeDescription[2]="-8% ENERGY\nDRAIN"
  318.  
  319.  
  320. [TrDevice_ArxBuster]
  321. ItemName="Arx Buster"
  322. InfoPanelDescription="Designed for use against armored defenses, the Arx Buster fires a triple shot of sticky explosives."
  323. UpgradeDescription[0]="+6 AMMO"
  324. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  325. UpgradeDescription[2]="+6 AMMO"
  326.  
  327. [TrDevice_RemoteArxBuster]
  328. ItemName="Jackal"
  329. InfoPanelDescription="The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."
  330. UpgradeDescription[0]="+6 AMMO"
  331. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  332. UpgradeDescription[2]="+6 AMMO"
  333.  
  334. [TrDevice_AssaultRifle]
  335. ItemName="Assault Rifle"
  336. InfoPanelDescription="The Assault Rifle is a good weapon to have in almost any situtation."
  337. UpgradeDescription[0]="+56 AMMO"
  338. UpgradeDescription[1]="+4 CLIP\nSIZE"
  339. UpgradeDescription[2]="+56 AMMO"
  340. UpgradeDescription[3]="-30% RELOAD\nTIME"
  341.  
  342.  
  343. [TrDevice_ChainGun]
  344. ItemName="Chain Gun"
  345. InfoPanelDescription="The most powerful of the automatic weapons found in the Wilderzone, the chaingun is relentless, with no need to reload."
  346. UpgradeDescription[0]="+50 AMMO"
  347. UpgradeDescription[1]="-15% SPINUP\nTIME"
  348. UpgradeDescription[2]="+50 AMMO"
  349. UpgradeDescription[3]="-15% SPINUP\nTIME"
  350.  
  351.  
  352.  
  353. [TrDevice_ConcussionGrenade]
  354. ItemName="Impact Nitron"
  355. InfoPanelDescription="Impact Nitrons deal very little damage, but cause massive knockback and force enemies to drop the flag."
  356. UpgradeDescription[0]="+1 AMMO"
  357. UpgradeDescription[1]="+10% RADIUS"
  358. UpgradeDescription[2]="+1 AMMO"
  359.  
  360. [TrDevice_DualRhinos]
  361. ItemName="Rhino"
  362.  
  363. [TrDevice_Eagle]
  364. ItemName="Eagle Pistol"
  365. InfoPanelDescription="The Eagle fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
  366. UpgradeDescription[0]="+32 AMMO"
  367. UpgradeDescription[1]="+4 CLIP\nSIZE"
  368. UpgradeDescription[2]="-30% RELOAD\nTIME"
  369.  
  370. [TrDevice_Grenade]
  371. ItemName="Frag Grenade"
  372. InfoPanelDescription="The most basic and common grenade found in the Wilderzone. The design has lasted over 2000 years, and is still effective."
  373. UpgradeDescription[0]="+1 AMMO"
  374. UpgradeDescription[1]="+10% RADIUS"
  375. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  376.  
  377.  
  378. [TrDevice_GrenadeLauncher]
  379. ItemName="Grenade Launcher"
  380. InfoPanelDescription="The Grenades from this launcher explode on contact with enemies, and its expanded clip and radius give it more flexibility than the Arx Buster."
  381. UpgradeDescription[0]="+8 AMMO"
  382. UpgradeDescription[1]="+1 CLIP\nSIZE"
  383. UpgradeDescription[2]="+8 AMMO"
  384.  
  385. [TrDevice_Lacerator]
  386. ItemName="Lacerator"
  387.  
  388. [TrDevice_Mine]
  389. ItemName="Mines"
  390. InfoPanelDescription="Mines explode when enemies travel over them, and give the Doombringer added defensive capabilities."
  391. UpgradeDescription[0]="+1 AMMO"
  392. UpgradeDescription[1]="+10% RADIUS"
  393. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  394.  
  395.  
  396. [TrDevice_StealthLightSpinfusor]
  397. ItemName="Stealth Spinfusor"
  398. InfoPanelDescription="The Stealth Spinfusor has been modified to allow an Infiltrator to quickly vanish again after each shot."
  399. UpgradeDescription[0]="+5 AMMO"
  400. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  401. UpgradeDescription[2]="+5 AMMO"
  402.  
  403. [TrDevice_NovaColt]
  404. ItemName="Nova Blaster"
  405. InfoPanelDescription="The Nova Blaster fires a fast-moving bolt of energy that will ricochet off of most surfaces."
  406. UpgradeDescription[0]="+24 AMMO"
  407. UpgradeDescription[1]="+4 CLIP\nSIZE"
  408. UpgradeDescription[2]="-30% RELOAD\nTIME"
  409.  
  410. [TrDevice_PhaseRifle]
  411. ItemName="Phase Rifle"
  412. InfoPanelDescription="A precision sniping weapon, the Phase Rifle uses energy to fire. Unlike the BXT1 it does not need to be scoped for full damage and can fire from the hip."
  413. UpgradeDescription[0]="+8 AMMO"
  414. UpgradeDescription[1]="+1 CLIP\nSIZE"
  415. UpgradeDescription[2]="-20% RANGE\nFALLOFF"
  416. UpgradeDescription[3]="-30% RELOAD\nTIME"
  417.  
  418.  
  419. [TrDevice_RhinoSMG]
  420. ItemName="Rhino SMG"
  421. InfoPanelDescription="A silenced SMG, the Rhino has a low retort, revealing the Infiltrator from stealth for only a few seconds when fired."
  422. UpgradeDescription[0]="+64 AMMO"
  423. UpgradeDescription[1]="+4 CLIP\nSIZE"
  424. UpgradeDescription[2]="+64 AMMO"
  425. UpgradeDescription[3]="-30% RELOAD\nTIME"
  426.  
  427.  
  428. [TrDevice_SaberLauncher]
  429. ItemName="Saber Launcher"
  430. InfoPanelDescription="The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."
  431. UpgradeDescription[0]="+2 AMMO"
  432. UpgradeDescription[1]="+15% DAMAGE\nVERSUS\nARMORED"
  433. UpgradeDescription[2]="+2 AMMO"
  434.  
  435.  
  436. [TrDevice_Shotgun]
  437. ItemName="Shotgun"
  438. InfoPanelDescription="Deals massive damage over short distances."
  439. UpgradeDescription[0]="+10 AMMO"
  440. UpgradeDescription[1]="+1 CLIP\nSIZE"
  441. UpgradeDescription[2]="+10 AMMO"
  442.  
  443. [TrDevice_SniperRifle]
  444. ItemName="BXT1 Rifle"
  445. InfoPanelDescription="A Sniper Rifle, the BXT1 does more damage the longer you are in Scope."
  446. UpgradeDescription[0]="+8 AMMO"
  447. UpgradeDescription[1]="+1 CLIP\nSIZE"
  448. UpgradeDescription[2]="-20% RANGE\nFALLOFF"
  449. UpgradeDescription[3]="-30% RELOAD\nTIME"
  450.  
  451. [TrDevice_SAP20]
  452. ItemName="SAP20"
  453. InfoPanelDescription="A Sniper Rifle, the SAP20 has no charge mechanic, but instead fires a slower energy projectile that does a consistent ammount of damage."
  454. UpgradeDescription[0]="+12 AMMO"
  455. UpgradeDescription[1]="+2 CLIP\nSIZE"
  456. UpgradeDescription[2]="+12 AMMO"
  457. UpgradeDescription[3]="-30% RELOAD\nTIME"
  458.  
  459. [TrDevice_Spinfusor]
  460. ItemName="Spinfusor"
  461. InfoPanelDescription="The Spinfusor is the most popular weapon used in the Wilderzone. Versatile, it packs a powerful punch."
  462. UpgradeDescription[0]="+5 AMMO"
  463. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  464. UpgradeDescription[2]="+5 AMMO"
  465.  
  466. [TrDevice_Thumper]
  467. ItemName="Thumper"
  468. InfoPanelDescription="The full-sized Thumper gives Technicians much needed stopping power indoors, as well as added maneuverability."
  469. UpgradeDescription[0]="+5 AMMO"
  470. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  471. UpgradeDescription[2]="+5 AMMO"
  472.  
  473. [TrDevice_ThumperD]
  474. ItemName="Thumper DX"
  475. InfoPanelDescription="A more compact version of the Thumper, the DX offers less damage and knockback accerlation than a typical Spinfusor."
  476. UpgradeDescription[0]="+5 AMMO"
  477. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  478. UpgradeDescription[2]="+5 AMMO"
  479.  
  480. [TrDevice_StickyGrenade]
  481. ItemName="Sticky Grenades"
  482. InfoPanelDescription="Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. Not bad against humans either."
  483. UpgradeDescription[0]="+1 AMMO"
  484. UpgradeDescription[1]="+10% RADIUS"
  485. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  486. UpgradeDescription[3]="+1 AMMO"
  487.  
  488. [TrDevice_MortarLauncher]
  489. ItemName="Fusion Mortar"
  490. InfoPanelDescription="Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble."
  491. UpgradeDescription[0]="+5 AMMO"
  492. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  493. UpgradeDescription[2]="+5 AMMO"
  494.  
  495. [TrDevice_AntiAirTurretDeployable]
  496. ItemName="EXR Turret"
  497. InfoPanelDescription="The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It's deals less direct damage than the Light Turret, but makes up for it with flexibility."
  498. UpgradeDescription[0]="-15% TURRET\nLOCK\nDELAY"
  499. UpgradeDescription[1]="+1 TURRET\nDEPLOY\nLIMIT"
  500. UpgradeDescription[2]="+25% TURRET\nVERSUS\nARMORED"
  501.  
  502. [TrDevice_APGrenade]
  503. ItemName="Anti-Personnel Grenade"
  504. InfoPanelDescription="AP Grenades deal massive damage to humans, but are very poor against Armored targets such as Base Turrets, Generators, and Vehicles."
  505. UpgradeDescription[0]="+1 AMMO"
  506. UpgradeDescription[1]="+10% RADIUS"
  507. UpgradeDescription[2]="+10% RADIUS"
  508.  
  509.  
  510. [TrDevice_ArxShotgun]
  511. ItemName="Arx Shotgun"
  512.  
  513. [TrDevice_AutoShotgun]
  514. ItemName="Automatic Shotgun"
  515. InfoPanelDescription="This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire."
  516. UpgradeDescription[0]="+14 AMMO"
  517. UpgradeDescription[1]="+1 CLIP\nSIZE"
  518. UpgradeDescription[2]="+14 AMMO"
  519. UpgradeDescription[3]="-25% RELOAD\nTIME"
  520.  
  521.  
  522. [TrDevice_Blink]
  523. ItemName="Thrust"
  524. InfoPanelDescription="The Thrust pack gives a Pathfinder crazy acceleration, using energy to launch the Pathfinder forward."
  525. UpgradeDescription[0]="-6% ENERGY\nDRAIN"
  526. UpgradeDescription[1]="INCREASE\nTHRUST\nPOTENCY"
  527. UpgradeDescription[2]="-6% ENERGY\nDRAIN"
  528.  
  529. [TrDevice_BoltLauncher]
  530. ItemName="Bolt Launcher"
  531. InfoPanelDescription="While some would say it's not as elegant as a disc, this Bolt packs a strong punch."
  532. UpgradeDescription[0]="+5 AMMO"
  533. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  534. UpgradeDescription[2]="+5 AMMO"
  535.  
  536. [TrDevice_Claymore]
  537. ItemName="Claymore Mine"
  538. InfoPanelDescription="Claymores are directional mines very effective at base defense."
  539. UpgradeDescription[0]="+1 AMMO"
  540. UpgradeDescription[1]="+10% RADIUS"
  541. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  542.  
  543. [TrDevice_ArmoredClaymore]
  544. ItemName="Armored Claymore"
  545. InfoPanelDescription="Armored Claymores are more resistent to being destroyed by AOE weapons, requiring near-direct hits, but deal less damage."
  546. UpgradeDescription[0]="+1 AMMO"
  547. UpgradeDescription[1]="+10% RADIUS"
  548. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  549.  
  550. [TrDevice_CustomEagle]
  551. ItemName="Custom Eagle"
  552.  
  553. [TrDevice_DamagePack]
  554. ItemName="Overcharge"
  555.  
  556. [TrDevice_DiskToss]
  557. ItemName="Spinfusor Disc"
  558. InfoPanelDescription="Freehand throwing a Spinfusor disc may seem crazy, but for Juggernauts it is a favored sport and a valued show of strength. Discs explode on contact with any surface. S+2."
  559. UpgradeDescription[0]="+1 AMMO"
  560. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  561. UpgradeDescription[2]="+1 AMMO"
  562.  
  563.  
  564. [TrDevice_DropJammerDeployable]
  565. ItemName="Drop Jammer"
  566. InfoPanelDescription="Jammers hide you from enemy sensors and HUD markers, as well as reveal enemy players in stealth."
  567. UpgradeDescription[0]="+15% RADIUS"
  568. UpgradeDescription[1]="+15% RADIUS"
  569. UpgradeDescription[2]="+1 JAMMER\nDEPLOYED"
  570.  
  571. [TrDevice_EMPGrenade]
  572. ItemName="EMP Grenade"
  573. InfoPanelDescription="EMP Grenades cause damage and Energy drain to those caught in the blast."
  574. UpgradeDescription[0]="+1 AMMO"
  575. UpgradeDescription[1]="+10% RADIUS"
  576. UpgradeDescription[2]="+20% ENERGY\nDRAIN"
  577.  
  578. [TrDevice_EnergyPack_Brute]
  579. ItemName="Energy Pack"
  580. InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
  581. UpgradeDescription[0]="+5 ENERGY"
  582. UpgradeDescription[1]="+5 ENERGY"
  583. UpgradeDescription[2]="+5 ENERGY"
  584.  
  585. [TrDevice_EnergyPack_Juggernaut]
  586. ItemName="Energy Pack"
  587. InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
  588. UpgradeDescription[0]="+5 ENERGY"
  589. UpgradeDescription[1]="+5 ENERGY"
  590. UpgradeDescription[2]="+5 ENERGY"
  591.  
  592.  
  593. [TrDevice_EnergyPack_Soldier]
  594. ItemName="Energy Pack"
  595. InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
  596. UpgradeDescription[0]="+5 ENERGY"
  597. UpgradeDescription[1]="+5 ENERGY"
  598. UpgradeDescription[2]="+5 ENERGY"
  599.  
  600. [TrDevice_UtilityPack_Soldier]
  601. ItemName="Utility Pack"
  602. InfoPanelDescription="Equipping this pack increases maximum energy pool by 20, and can be modified for extra Health, Ammo, and Speed."
  603. UpgradeDescription[0]="+1 GRENADE\nAMMO"
  604. UpgradeDescription[1]="+100 HEALTH"
  605. UpgradeDescription[2]="+10% RUN\nSPEED"
  606.  
  607. [TrDevice_ERechargePack]
  608. ItemName="Recharge"
  609.  
  610. [TrDevice_ERechargePack_Pathfinder]
  611. ItemName="Energy Recharge"
  612. InfoPanelDescription="Increases energy regeneration rate."
  613. UpgradeDescription[0]="+6% ENERGY\nRECHARGE"
  614. UpgradeDescription[1]="+6% ENERGY\nRECHARGE"
  615. UpgradeDescription[2]="+6% ENERGY\nRECHARGE"
  616.  
  617. [TrDevice_ERechargePack_Sentinel]
  618. ItemName="Energy Recharge"
  619. InfoPanelDescription="Increases energy regeneration rate."
  620. UpgradeDescription[0]="+6% ENERGY\nRECHARGE"
  621. UpgradeDescription[1]="+6% ENERGY\nRECHARGE"
  622. UpgradeDescription[2]="+6% ENERGY\nRECHARGE"
  623.  
  624.  
  625. [TrDevice_Falcon]
  626. ItemName="Falcon"
  627. InfoPanelDescription="A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."
  628. UpgradeDescription[0]="+48 AMMO"
  629. UpgradeDescription[1]="+4 CLIP\nSIZE"
  630. UpgradeDescription[2]="+48 AMMO"
  631. UpgradeDescription[3]="-30% RELOAD\nTIME"
  632.  
  633.  
  634. [TrDevice_GrenadeXL]
  635. ItemName="Frag Grenade XL"
  636. InfoPanelDescription="This Grenade has a larger than normal blast radius. Stand back."
  637. UpgradeDescription[0]="+1 AMMO"
  638. UpgradeDescription[1]="+10% RADIUS"
  639. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  640.  
  641. [TrDevice_ProximityGrenade]
  642. ItemName="Proximity Grenade"
  643. InfoPanelDescription="Proximity Grenades do less damage, but will detonate early if close to an enemy."
  644. UpgradeDescription[0]="+1 AMMO"
  645. UpgradeDescription[1]="+10% RADIUS"
  646. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  647.  
  648. [TrDevice_GrenadeT5]
  649. ItemName="T5 Grenade"
  650. InfoPanelDescription="A heavy grenade with a wide explosion radius."
  651. UpgradeDescription[0]="+1 AMMO"
  652. UpgradeDescription[1]="+10% RADIUS"
  653. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  654.  
  655.  
  656. [TrDevice_H1]
  657. ItemName="H1 Pistol"
  658.  
  659. [TrDevice_HeavyAPGrenade]
  660. ItemName="Heavy AP Grenade"
  661. InfoPanelDescription="AP Grenades deal massive damage to humans, but are very poor against Armored targets such as Base Turrets, Generators, and Vehicles."
  662. UpgradeDescription[0]="+1 AMMO"
  663. UpgradeDescription[1]="+10% RADIUS"
  664. UpgradeDescription[2]="+10% RADIUS"
  665.  
  666.  
  667. [TrDevice_HeavyBoltLauncher]
  668. ItemName="Heavy Bolt Launcher"
  669. InfoPanelDescription="The heavy version of the bolt launcher deals more damage per hit than its lighter counterpart."
  670. UpgradeDescription[0]="+5 AMMO"
  671. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  672. UpgradeDescription[2]="+5 AMMO"
  673.  
  674.  
  675. [TrDevice_HeavyImpactNitron]
  676. ItemName="Heavy Impact Nitron"
  677.  
  678. [TrDevice_HeavyShieldPack]
  679. ItemName="Heavy Shield Pack"
  680. InfoPanelDescription="When a shield pack is activated, damage is applied to your energy pool rather than your health."
  681. UpgradeDescription[0]="IMPROVE\nSHIELD\nEFFECT"
  682. UpgradeDescription[1]="-50% ENERGY\nDRAIN"
  683. UpgradeDescription[2]="IMPROVE\nSHIELD\nEFFECT"
  684.  
  685. [TrDevice_HeavySpinfusor]
  686. ItemName="Heavy Spinfusor"
  687. InfoPanelDescription="Spinfusors are the most common weapons found among the Tribes, and this one was made bigger and harder hitting."
  688. UpgradeDescription[0]="+5 AMMO"
  689. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  690. UpgradeDescription[2]="+5 AMMO"
  691.  
  692.  
  693. [TrDevice_JammerPack]
  694. ItemName="Jammer Pack"
  695.  
  696. [TrDevice_LightAssaultRifle]
  697. ItemName="Light Assault Rifle"
  698. InfoPanelDescription="The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."
  699. UpgradeDescription[0]="+48 AMMO"
  700. UpgradeDescription[1]="+3 CLIP\nSIZE"
  701. UpgradeDescription[2]="+48 AMMO"
  702. UpgradeDescription[3]="-30% RELOAD\nTIME"
  703.  
  704. [TrDevice_LightRegenPack]
  705. ItemName="Light Regen"
  706.  
  707. [TrDevice_LightSpinfusor]
  708. ItemName="Light Spinfusor"
  709. InfoPanelDescription="Lightweight and quick firing, the Light Spinfusor is the weapon of choice for Pathfinders."
  710. UpgradeDescription[0]="+5 AMMO"
  711. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  712. UpgradeDescription[2]="+5 AMMO"
  713.  
  714. [TrDevice_LightStickyGrenade]
  715. ItemName="Light Sticky Grenade"
  716. InfoPanelDescription="Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles."
  717. UpgradeDescription[0]="+1 AMMO"
  718. UpgradeDescription[1]="+10% RADIUS"
  719. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  720. UpgradeDescription[3]="+1 AMMO"
  721.  
  722.  
  723. [TrDevice_MinorEnergyPack]
  724. ItemName="Minor Energy"
  725.  
  726. [TrDevice_MIRVLauncher]
  727. ItemName="MIRV Launcher"
  728. InfoPanelDescription="A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area."
  729. UpgradeDescription[0]="+5 AMMO"
  730. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  731. UpgradeDescription[2]="+5 AMMO"
  732.  
  733.  
  734. [TrDevice_MotionSensorDeployable]
  735. ItemName="Motion Sensor"
  736. InfoPanelDescription="Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."
  737. UpgradeDescription[0]="+1 AMMO"
  738. UpgradeDescription[1]="+10% RADIUS"
  739. UpgradeDescription[2]="+1 AMMO"
  740.  
  741.  
  742. [TrDevice_NJ4SMG]
  743. ItemName="NJ4 SMG"
  744. InfoPanelDescription="The NJ4 is a solid SMG, capable in most combat situations."
  745. UpgradeDescription[0]="+64 AMMO"
  746. UpgradeDescription[1]="+4 CLIP\nSIZE"
  747. UpgradeDescription[2]="+64 AMMO"
  748. UpgradeDescription[3]="-30% RELOAD\nTIME"
  749.  
  750.  
  751. [TrDevice_NovaSlug]
  752. ItemName="Nova Colt"
  753. InfoPanelDescription="A classic 6-shooter reborn, the Nova Colt fires a super high velocity round that does massive damage."
  754. UpgradeDescription[0]="+12 AMMO"
  755. UpgradeDescription[1]="-25% RELOAD\nTIME"
  756. UpgradeDescription[2]="+12 AMMO"
  757.  
  758.  
  759. [TrDevice_PersonalForceFieldDeployable]
  760. ItemName="Personal Forcefield"
  761.  
  762.  
  763. [TrDevice_PrismMineDeployable]
  764. ItemName="Prism Mine"
  765. InfoPanelDescription="Several Tribal curses were invented just to describe Infiltrators who sneak around enemy bases placing mines."
  766. UpgradeDescription[0]="+1 AMMO"
  767. UpgradeDescription[1]="+10% RADIUS"
  768. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  769.  
  770. [TrDevice_RegenPack]
  771. ItemName="Health Regen Pack"
  772. InfoPanelDescription="Reduces the delay until Health Regeneration starts when out of combat."
  773. UpgradeDescription[0]="-3% REGENERATION\nDELAY"
  774. UpgradeDescription[1]="-3% REGENERATION\nDELAY"
  775. UpgradeDescription[2]="-3% REGENERATION\nDELAY"
  776.  
  777.  
  778. [TrDevice_RepairToolSD]
  779. ItemName="Improved Repair Tool"
  780. InfoPanelDescription="Repair tools can bring Base Turrets, Generators, and Sensors back online. They can also repair Vehicles. This tool has a higher rate than standard tools."
  781. UpgradeDescription[0]="+15% REPAIR"
  782. UpgradeDescription[1]="+15% REPAIR"
  783. UpgradeDescription[2]="+15% REPAIR"
  784.  
  785. [TrDevice_S22Rifle]
  786. ItemName="S22 Rifle"
  787.  
  788. [TrDevice_SawedOffShotgun]
  789. ItemName="Sawed-Off Shotgun"
  790. InfoPanelDescription="The Sawed-Off Shotgun deals incredible damage at close range."
  791. UpgradeDescription[0]="+10 AMMO"
  792. UpgradeDescription[1]="-20% RELOAD\nTIME"
  793. UpgradeDescription[2]="+10 AMMO"
  794.  
  795.  
  796. [TrDevice_SN7]
  797. ItemName="SN7 Silenced Pistol"
  798. InfoPanelDescription="A precision weapon, the SN7 is perfect for finishing off an enemy after an ambush."
  799. UpgradeDescription[0]="+24 AMMO"
  800. UpgradeDescription[1]="-30% RELOAD\nTIME"
  801. UpgradeDescription[2]="+4 CLIP\nSIZE"
  802.  
  803. [TrDevice_ThrowingKnives]
  804. ItemName="Throwing Knives"
  805. InfoPanelDescription="Throwing Knives deal impressive damage, but require a sure aim."
  806. UpgradeDescription[0]="+10 AMMO"
  807. UpgradeDescription[1]="-30% RELOAD\nTIME"
  808. UpgradeDescription[2]="+1 CLIP\nSIZE"
  809.  
  810. [TrDevice_NinjaSmoke]
  811. ItemName="Flash Grenade"
  812. InfoPanelDescription="Instantly vanish without waiting the normal pulse time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth."
  813. UpgradeDescription[0]="+1 AMMO"
  814. UpgradeDescription[1]="+1 SECOND\nDAMAGE\nHIDDEN"
  815. UpgradeDescription[2]="+1 SECOND\nDAMAGE\nHIDDEN"
  816.  
  817. [TrDevice_Sparrow]
  818. ItemName="Sparrow"
  819. InfoPanelDescription="The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
  820. UpgradeDescription[0]="+44 AMMO"
  821. UpgradeDescription[1]="+4 CLIP\nSIZE"
  822. UpgradeDescription[2]="-30% RELOAD\nTIME"
  823.  
  824. [TrDevice_SpikeGrenade]
  825. ItemName="Fractal Grenade"
  826. InfoPanelDescription="Fractal grenades suppress an area by shooting out dozens of small projectiles over a timed duration."
  827. UpgradeDescription[0]="+1 AMMO"
  828. UpgradeDescription[1]="+10% RADIUS"
  829. UpgradeDescription[2]="+10% RADIUS"
  830.  
  831.  
  832. [TrDevice_SpinfusorD]
  833. ItemName="Spinfusor MKD"
  834. InfoPanelDescription="The Spinfusor MKD has been modified for a larger radius."
  835. UpgradeDescription[0]="+5 AMMO"
  836. UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
  837. UpgradeDescription[2]="+5 AMMO"
  838.  
  839. [TrDevice_STGrenade]
  840. ItemName="Explosive Nitron"
  841. InfoPanelDescription="Explosive Nitrons deal extra damage and knockback, but do not force flag drops."
  842. UpgradeDescription[0]="+1 AMMO"
  843. UpgradeDescription[1]="+10% RADIUS"
  844. UpgradeDescription[2]="+1 AMMO"
  845.  
  846. [TrDevice_TCNG]
  847. ItemName="TCNG"
  848. InfoPanelDescription="A balanced trade of damage and radius."
  849. UpgradeDescription[0]="+1 AMMO"
  850. UpgradeDescription[1]="+10% RADIUS"
  851. UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
  852.  
  853.  
  854. [TrDevice_TCN4SMG]
  855. ItemName="TCN4 SMG"
  856. InfoPanelDescription="The TCN4 is a well-balanced and capable SMG."
  857. UpgradeDescription[0]="+56 AMMO"
  858. UpgradeDescription[1]="+4 CLIP\nSIZE"
  859. UpgradeDescription[2]="+56 AMMO"
  860. UpgradeDescription[3]="-30% RELOAD\nTIME"
  861.  
  862. [TrDevice_WallTurretDeployable]
  863. ItemName="Wall Turret"
  864.  
  865. [TrDevice_WhiteOut]
  866. ItemName="Whiteout Grenade"
  867. InfoPanelDescription="Whiteout Grenades blind enemies looking at the blast and cause knockback to those nearby."
  868. UpgradeDescription[0]="+1 AMMO"
  869. UpgradeDescription[1]="+10% RADIUS"
  870. UpgradeDescription[2]="+30% WHITEOUT\nDURATION"
  871.  
  872.  
  873. [TrDevice_X1Rifle]
  874. ItemName="X1 LMG"
  875. InfoPanelDescription="The X1 LMG provides a Juggernaut with a strong automatic weapon and improved anti-air capability."
  876. UpgradeDescription[0]="+70 AMMO"
  877. UpgradeDescription[1]="+10 CLIP\nSIZE"
  878. UpgradeDescription[2]="+70 AMMO"
  879. UpgradeDescription[3]="-30% RELOAD\nTIME"
  880.  
  881.  
  882. [TrProj_Mine]
  883. m_sScreenName="Mine"
  884.  
  885. [TrProj_MotionSensor]
  886. m_sScreenName="Motion Sensor"
  887.  
  888. [TrProj_Claymore]
  889. m_sScreenName="Claymore"
  890.  
  891. [TrProj_PrismMine]
  892. m_sScreenName="Prism Mine"
  893.  
  894. [TrGameObjective]
  895. m_sScreenName="Unnamed Objective"
  896.  
  897. [TrBaseTurret_TargetPractice]
  898. m_sScreenName="Target Practice Turret"
  899.  
  900. [TrInventoryStation]
  901. m_sScreenName="Inventory Station"
  902.  
  903. [TrPowerGenerator]
  904. m_sScreenName="Generator"
  905.  
  906. [TrRepairStation]
  907. m_sScreenName="Repair Station"
  908.  
  909. [TrSiegeCore]
  910. m_sScreenName="Reactor Core"
  911.  
  912. [TrVehicleStation]
  913. m_sScreenName="Vehicle Station"
  914.  
  915. [TrStormControlPoint]
  916. m_sScreenName="Missile Control Point"
  917.  
  918. [TrStormControlPointGate]
  919. m_sScreenName="Control Switch"
  920.  
  921. [TrStormCore]
  922. m_sScreenName="Reactor Core"
  923.  
  924. [TrDeployable_BackupGenerator]
  925. m_sScreenName="Backup Generator"
  926.  
  927. [TrDeployable_BaseTurret]
  928. m_sScreenName="Base Turret"
  929.  
  930. [TrDeployable_DropJammer]
  931. m_sScreenName="Drop Jammer"
  932.  
  933. [TrDeployable_ForceField]
  934. m_sScreenName="Force Field"
  935.  
  936. [TrDeployable_MotionSensor]
  937. m_sScreenName="Motion Sensor"
  938.  
  939. [TrDeployable_OmniSensor]
  940. m_sScreenName="Omni Sensor"
  941.  
  942. [TrDeployable_PersonalForceField]
  943. m_sScreenName="Personal Force Field"
  944.  
  945. [TrDeployable_RadarSensor]
  946. m_sScreenName="Radar Sensor"
  947.  
  948. [TrDeployable_Sensor]
  949. m_sScreenName="Sensor"
  950.  
  951. [TrDeployable_Turret]
  952. m_sScreenName="Turret"
  953.  
  954. [TrDeployable_LightTurret]
  955. m_sScreenName="Light Turret"
  956.  
  957. [TrDeployable_AntiAirTurret]
  958. m_sScreenName="EXR Turret"
  959.  
  960. [TrDeployable_BaseTurret]
  961. m_sScreenName="Base Turret"
  962.  
  963. [TrDaDCore]
  964. m_sScreenName="Relay Core"
  965.  
  966. [TrDaDCapacitor]
  967. m_sScreenName="Capacitor"
  968. StringA="A"
  969. StringB="B"
  970. StringC="C"
  971.  
  972. [TrFamilyInfo_Light_Infiltrator]
  973. FriendlyName="Infiltrator"
  974. Abbreviation="INF"
  975. ShortDesc="Light - Stealth Attack"
  976. ClassDescription="With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."
  977.  
  978. [TrFamilyInfo_Light_NakedPathfinder]
  979. FriendlyName="Naked Pathfinder"
  980. Abbreviation="NKD"
  981. ShortDesc="Light - Naked"
  982. ClassDescription="Naked Pathfinders have amazing speed, but are limited in their capability until they visit an inventory station."
  983.  
  984. [TrFamilyInfo_Light_Pathfinder]
  985. FriendlyName="Pathfinder"
  986. Abbreviation="PTH"
  987. ShortDesc="Light - Cap/Chase"
  988. ClassDescription="Pathfinders have amazing speed, making excellent flag cappers and chasers."
  989.  
  990. [TrFamilyInfo_Light_Sentinel]
  991. FriendlyName="Sentinel"
  992. Abbreviation="SEN"
  993. ShortDesc="Light - Sniper"
  994. ClassDescription="A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."
  995.  
  996. [TrFamilyInfo_Medium_Soldier]
  997. FriendlyName="Soldier"
  998. Abbreviation="SLD"
  999. ShortDesc="Medium - All Purpose"
  1000. ClassDescription="The Soldier is an easy to play, all-around balanced class."
  1001.  
  1002. [TrFamilyInfo_Medium_Raider]
  1003. FriendlyName="Raider"
  1004. Abbreviation="RDR"
  1005. ShortDesc="Medium - Base Attack"
  1006. ClassDescription="The Raider is a durable attacking class, with weapons that can wreak havoc on defenses and Packs that offer extra protection."
  1007.  
  1008. [TrFamilyInfo_Medium_Technician]
  1009. FriendlyName="Technician"
  1010. Abbreviation="TCN"
  1011. ShortDesc="Medium - Base Defense"
  1012. ClassDescription="The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."
  1013.  
  1014. [TrFamilyInfo_Heavy_Brute]
  1015. FriendlyName="Brute"
  1016. Abbreviation="BRT"
  1017. ShortDesc="Heavy - All Purpose"
  1018. ClassDescription="A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat, soaking up damage and dishing out punishment."
  1019.  
  1020. [TrFamilyInfo_Heavy_Doombringer]
  1021. FriendlyName="Doombringer"
  1022. Abbreviation="DMB"
  1023. ShortDesc="Heavy - Defense"
  1024. ClassDescription="Doombringer is a Heavy Defender with exceptional anti-vehicle capability and defensive tools such as Force Fields and Mines."
  1025.  
  1026. [TrFamilyInfo_Heavy_Juggernaught]
  1027. FriendlyName="Juggernaut"
  1028. Abbreviation="JUG"
  1029. ShortDesc="Heavy - Base Attack"
  1030. ClassDescription="Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."
  1031.  
  1032.  
  1033. [TrGameSearchCommon]
  1034.  
  1035. [TrGameSettingsCommon]
  1036.  
  1037. [TrPromptMessage]
  1038. EquipRepairGun="Press @$GBA_Use@ to equip Repair Gun"
  1039. UpgradeObjective="Press @$GBA_Use@ to upgrade [OBJNAME]"
  1040. KickWarning="You are about to be kicked for idling"
  1041. ObjectiveUpgradeDeniedNoCredits="[OBJNAME] upgrade denied - costs [CREDITS] credits"
  1042. ObjectiveUpgradeDeniedMaxLevel="[OBJNAME] upgrade denied - max level reached"
  1043. EnterVehicle="Press @$GBA_Use@ to exit or enter vehicle"
  1044.  
  1045. [TrUpgradeMessage]
  1046. ObjectiveUpgraded="[NAME] upgraded [OBJNAME] to [LEVEL]"
  1047.  
  1048. [TrJammerMessage]
  1049. JammingViaOther="Jamming via [NAME]"
  1050. JammingForOther="Jamming for [NAME]"
  1051. JammedByEnemyDropJammer="Jammed by enemy drop jammer"
  1052. JammingViaOtherDropJammer="Jamming via friendly drop jammer"
  1053. JammedByEnemyJammerPack="Jammed by enemy jammer pack"
  1054.  
  1055. [TrVehicleMessage]
  1056. ArmorClassRestricted="Armor type cannot crew this vehicle"
  1057. VehicleLocked="Vehicle locked"
  1058.  
  1059. [TrWarningMessage]
  1060. FumbledFlag="Fumbled flag from concussion blast"
  1061. SaberLauncherNeedsTargetToFire="Requires in air locked-on target to fire"
  1062. MissileLockedOnToYou="Incoming missile. Shoot it down!"
  1063. MissileTargetingYou="Missile attempting to target you"
  1064. MissileIntercepted="Missile intercepted"
  1065. SuicidePenalty="Suicide penalty: +5 seconds"
  1066. RequiresCreditsToFire="Requires [CREDITS] credits to fire"
  1067.  
  1068. [TrSensorMessage]
  1069. MotionSensorDetectedEnemy="Motion sensor detected hostile"
  1070.  
  1071. [TrStationMessage]
  1072. StationNotPowered="Repair the generator to restore power to station"
  1073. EnemyStation="You cannot use an enemy station"
  1074. NeutralStation="You cannot use a neutral station"
  1075.  
  1076. [TrLockedStationMessage]
  1077. StationLocked="Locked from station for"
  1078. Seconds="seconds"
  1079. Second="second"
  1080.  
  1081. [TrVGSNode_Root]
  1082. m_MenuString="Root Menu"
  1083.  
  1084. [TrVGSNode_Attack]
  1085. m_MenuString="Attack"
  1086.  
  1087. [TrVGSNode_Base]
  1088. m_MenuString="Base"
  1089.  
  1090. [TrVGSNode_Command]
  1091. m_MenuString="Command"
  1092.  
  1093. [TrVGSNode_Compliment]
  1094. m_MenuString="Compliment"
  1095.  
  1096. [TrVGSNode_Defend]
  1097. m_MenuString="Defend"
  1098.  
  1099. [TrVGSNode_Enemy]
  1100. m_MenuString="Enemy"
  1101.  
  1102. [TrVGSNode_Flag]
  1103. m_MenuString="Flag"
  1104.  
  1105. [TrVGSNode_Global]
  1106. m_MenuString="Global"
  1107.  
  1108. [TrVGSNode_Need]
  1109. m_MenuString="Need"
  1110.  
  1111. [TrVGSNode_Repair]
  1112. m_MenuString="Repair"
  1113.  
  1114. [TrVGSNode_Respond]
  1115. m_MenuString="Respond"
  1116.  
  1117. [TrVGSNode_Self]
  1118. m_MenuString="Self"
  1119.  
  1120. [TrVGSNode_SelfAttack]
  1121. m_MenuString="Attack"
  1122.  
  1123. [TrVGSNode_SelfDefend]
  1124. m_MenuString="Defend"
  1125.  
  1126. [TrVGSNode_SelfRepair]
  1127. m_MenuString="Repair"
  1128.  
  1129. [TrVGSNode_SelfTask]
  1130. m_MenuString="Task"
  1131.  
  1132. [TrVGSNode_Target]
  1133. m_MenuString="Target"
  1134.  
  1135. [TrVGSNode_Taunt]
  1136. m_MenuString="Taunt"
  1137.  
  1138. [TrVGSNode_VeryQuick]
  1139. m_MenuString="Very Quick"
  1140.  
  1141. [TrVGSNode_Warning]
  1142. m_MenuString="Warning"
  1143.  
  1144. [TrVGSCommandList]
  1145. ;//Chat
  1146. ChatString_GlobalYes="Yes."
  1147. ChatString_GlobalNo="No."
  1148. ChatString_GlobalHi="Hi."
  1149. ChatString_GlobalBye="Bye."
  1150. ChatString_GlobalOoops="Ooops."
  1151. ChatString_GlobalQuiet="Quiet!"
  1152. ChatString_GlobalShazbot="Shazbot!"
  1153. ChatString_GlobalWoohoo="Woohoo!"
  1154. ChatString_GlobalComplimentAwesome="Awesome!"
  1155. ChatString_GlobalComplimentGoodGame="Good game"
  1156. ChatString_GlobalComplimentNiceMove="Nice move!"
  1157. ChatString_GlobalComplimentYouRock="You Rock!"
  1158. ChatString_GlobalComplimentGreatShot="Great shot!"
  1159. ChatString_GlobalRespondAnyTime="Any time."
  1160. ChatString_GlobalRespondDontKnow="I don't know."
  1161. ChatString_GlobalRespondThanks="Thanks."
  1162. ChatString_GlobalRespondWait="Wait."
  1163. ChatString_Attack="Attack!"
  1164. ChatString_AttackBase="Attack the enemy base!"
  1165. ChatString_AttackChase="Chase the enemy flag carrier!"
  1166. ChatString_AttackDisrupt="Disrupt the enemy defense!"
  1167. ChatString_AttackFlag="Get the enemy flag!"
  1168. ChatString_AttackGenerator="Destroy the enemy generator!"
  1169. ChatString_AttackReinforce="Reinforce the offense!"
  1170. ChatString_AttackSensors="Destroy enemy sensors!"
  1171. ChatString_AttackTurrets="Destroy enemy turrets!"
  1172. ChatString_AttackVehicle="Destroy the enemy vehicle!"
  1173. ChatString_AttackWait="Wait for my signal before attacking!"
  1174. ChatString_GlobalTauntAww="Aww, that's too bad!"
  1175. ChatString_GlobalTauntObnoxious="Is that the best you can do?"
  1176. ChatString_GlobalTauntBrag="I am the greatest!"
  1177. ChatString_GlobalTauntSarcasm="THAT was graceful!"
  1178. ChatString_GlobalTauntLearn="When will you learn?"
  1179. ChatString_DefendBase="Defend our base!"
  1180. ChatString_DefendFlagCarrier="Defend the flag carrier!"
  1181. ChatString_DefendEntrances="Defend the entrances!"
  1182. ChatString_DefendFlag="Defend our flag!"
  1183. ChatString_DefendGenerator="Defend our generator!"
  1184. ChatString_DefendMe="Cover me!"
  1185. ChatString_DefendReinforce="Reinforce our defense!"
  1186. ChatString_DefendSensors="Defend our sensors!"
  1187. ChatString_DefendTurrets="Defend our turrets!"
  1188. ChatString_DefendVehicle="Defend our vehicle!"
  1189. ChatString_RepairGenerator="Repair our generator!"
  1190. ChatString_RepairSensors="Repair our sensors!"
  1191. ChatString_RepairTurrets="Repair our turrets!"
  1192. ChatString_RepairVehicle="Repair the vehicle!"
  1193. ChatString_BaseClear="Our base is clear."
  1194. ChatString_EnemyInBase="The enemy is in our base."
  1195. ChatString_BaseRetake="Retake our base!"
  1196. ChatString_BaseSecure="Secure our base!"
  1197. ChatString_CommandAcknowledged="Acknowledged."
  1198. ChatString_CommandCompleted="Completed."
  1199. ChatString_CommandDeclined="Declined."
  1200. ChatString_CommandAssignment="What's my assignment?"
  1201. ChatString_EnemyDisarray="The enemy is in disarray."
  1202. ChatString_EnemyGeneratorDestroyed="The enemy generator is destroyed."
  1203. ChatString_EnemySensorsDestroyed="The enemy sensors are destroyed."
  1204. ChatString_EnemyTurretsDestroyed="The enemy turrets are destroyed."
  1205. ChatString_EnemyVehicleDestroyed="The enemy vehicle is destroyed."
  1206. ChatString_FlagDefend="Defend our flag!"
  1207. ChatString_FlagIHave="I have the flag!"
  1208. ChatString_FlagGiveMe="Give me the flag!"
  1209. ChatString_FlagRetrieve="Retrieve our flag!"
  1210. ChatString_FlagSecure="Our flag is secure."
  1211. ChatString_FlagTake="Take the flag from me!"
  1212. ChatString_NeedCover="Need covering fire."
  1213. ChatString_NeedDriver="I need a driver."
  1214. ChatString_NeedEscort="I need an escort."
  1215. ChatString_NeedHoldVehicle="Hold that vehicle! I'm coming!"
  1216. ChatString_NeedRide="I need a ride!"
  1217. ChatString_NeedSupport="I need support!"
  1218. ChatString_NeedVehicleReady="Vehicle ready. Need a ride?"
  1219. ChatString_NeedWhereTo="Where to?"
  1220. ChatString_SelfAttack="I will attack."
  1221. ChatString_SelfAttackBase="I will attack the enemy base."
  1222. ChatString_SelfAttackFlag="I'll go for the enemy flag."
  1223. ChatString_SelfAttackGenerator="I'll attack the enemy generator."
  1224. ChatString_SelfAttackSensors="I'll attack the enemy sensors."
  1225. ChatString_SelfAttackTurrets="I'll attack the enemy turrets."
  1226. ChatString_SelfAttackVehicle="I'll attack the enemy vehicle."
  1227. ChatString_SelfDefendBase="I will defend our base."
  1228. ChatString_SelfDefend="I will defend."
  1229. ChatString_SelfDefendFlag="I will defend our flag."
  1230. ChatString_SelfDefendGenerator="I'll defend our generator."
  1231. ChatString_SelfDefendSensors="I'll defend our sensors."
  1232. ChatString_SelfDefendTurrets="I'll defend our turrets."
  1233. ChatString_SelfDefendVehicle="I'll defend our vehicle."
  1234. ChatString_SelfRepairBase="I'll repair our base."
  1235. ChatString_SelfRepairGenerator="I'll repair our generator."
  1236. ChatString_SelfRepairSensors="I'll repair our sensors."
  1237. ChatString_SelfRepairTurrets="I'll repair our turrets."
  1238. ChatString_SelfRepairVehicle="I'll repair the vehicle."
  1239. ChatString_SelfTaskCover="I'll cover you."
  1240. ChatString_SelfTaskDefenses="I'll set up defenses."
  1241. ChatString_SelfTaskForcefield="I'll deploy forcefields."
  1242. ChatString_SelfTaskOnIt="I'm on it."
  1243. ChatString_SelfTaskDeploySensors="I'm deploying sensors."
  1244. ChatString_SelfTaskDeployTurrets="I'm deploying turrets."
  1245. ChatString_SelfTaskVehicle="I'll get a vehicle ready."
  1246. ChatString_TargetAcquired="Target acquired."
  1247. ChatString_TargetBase="Target the enemy base! I'm in position."
  1248. ChatString_TargetDestroyed="Target destroyed."
  1249. ChatString_TargetFlag="Target the enemy flag! I'm in position."
  1250. ChatString_TargetFireOnMy="Fire on my target!"
  1251. ChatString_TargetNeed="I need a target painted!"
  1252. ChatString_TargetSensors="Target the sensors! I'm in position."
  1253. ChatString_TargetTurret="Target the turret! I'm in position."
  1254. ChatString_TargetVehicle="Target the vehicle! I'm in position."
  1255. ChatString_TargetWait="Wait! I'll be in range soon."
  1256. ChatString_WarnEnemies="Incoming hostiles!"
  1257. ChatString_WarnVehicle="Incoming enemy vehicle!"
  1258. ChatString_WarnContext_EnemyInsideOurBase="spotted inside our base."
  1259. ChatString_WarnContext_EnemyInsideEnemyBase="spotted inside the enemy base."
  1260. ChatString_WarnContext_EnemyAroundOurBase="spotted around our base."
  1261. ChatString_WarnContext_EnemyAroundEnemyBase="spotted around the enemy base."
  1262. ChatString_WarnContext_EnemyBehindOurBase="spotted behind our base."
  1263. ChatString_WarnContext_EnemyBehindEnemyBase="spotted behind the enemy base."
  1264. ChatString_WarnContext_EnemyInMidfield="spotted in the midfield."
  1265. ChatString_WarnContext_EnemyNearOurGenerator="spotted near our generator."
  1266. ChatString_WarnContext_EnemyNearEnemyGenerator="spotted near the enemy generator."
  1267. ChatString_WarnContext_EnemyNearOurFlag="spotted near our flag base."
  1268. ChatString_WarnContext_EnemyNearEnemyFlag="spotted near the enemy flag base."
  1269. ChatString_WarnContext_EnemyNearOurBaseTurret="spotted near our base turret."
  1270. ChatString_WarnContext_EnemyNearEnemyBaseTurret="spotted near the enemy base turret."
  1271. ChatString_WarnContext_EnemyNearOurVehiclePad="spotted near our vehicle pad."
  1272. ChatString_WarnContext_EnemyNearEnemyVehiclePad="spotted near the enemy vehicle pad."
  1273. ChatString_WarnContext_EnemyNearby="spotted nearby."
  1274. ChatString_WarnContext_ActorLightPawn="Light armored hostile"
  1275. ChatString_WarnContext_ActorMediumPawn="Medium armored hostile"
  1276. ChatString_WarnContext_ActorHeavyPawn="Heavy armored hostile"
  1277. ChatString_WarnContext_ActorTurret="Enemy turret"
  1278. ChatString_WarnContext_ActorSensor="Enemy sensor"
  1279. ChatString_WarnContext_ActorVehicle="Enemy vehicle"
  1280. ChatString_WarnContext_ActorDeployable="Enemy deployable"
  1281. ChatString_TeamYes="Yes."
  1282. ChatString_TeamNo="No."
  1283. ChatString_TeamAnytime="Anytime."
  1284. ChatString_TeamBaseSecure="Is our base secure?"
  1285. ChatString_TeamCeaseFire="Cease fire!"
  1286. ChatString_TeamDontKnow="I don't know."
  1287. ChatString_TeamHelp="Help!"
  1288. ChatString_TeamMove="Move!"
  1289. ChatString_TeamSorry="Sorry."
  1290. ChatString_TeamThanks="Thanks."
  1291. ChatString_TeamWait="Wait."
  1292.  
  1293. ;//Menu
  1294. MenuString_GlobalYes="Yes"
  1295. MenuString_GlobalNo="No"
  1296. MenuString_GlobalHi="Hi"
  1297. MenuString_GlobalBye="Bye"
  1298. MenuString_GlobalOoops="Ooops"
  1299. MenuString_GlobalQuiet="Quiet"
  1300. MenuString_GlobalShazbot="Shazbot"
  1301. MenuString_GlobalWoohoo="Woohoo"
  1302. MenuString_GlobalComplimentAwesome="Awesome"
  1303. MenuString_GlobalComplimentGoodGame="Good game"
  1304. MenuString_GlobalComplimentNiceMove="Nice move"
  1305. MenuString_GlobalComplimentYouRock="You Rock"
  1306. MenuString_GlobalComplimentGreatShot="Great shot"
  1307. MenuString_GlobalRespondAnyTime="Any time"
  1308. MenuString_GlobalRespondDontKnow="Don't know"
  1309. MenuString_GlobalRespondThanks="Thanks"
  1310. MenuString_GlobalRespondWait="Wait"
  1311. MenuString_Attack="Attack"
  1312. MenuString_AttackBase="Base"
  1313. MenuString_AttackChase="Chase"
  1314. MenuString_AttackDisrupt="Disrupt"
  1315. MenuString_AttackFlag="Flag"
  1316. MenuString_AttackGenerator="Generator"
  1317. MenuString_AttackReinforce="Reinforce"
  1318. MenuString_AttackSensors="Sensors"
  1319. MenuString_AttackTurrets="Turrets"
  1320. MenuString_AttackVehicle="Vehicle"
  1321. MenuString_AttackWait="Wait"
  1322. MenuString_GlobalTauntAww="Aww..."
  1323. MenuString_GlobalTauntObnoxious="Best you can do?"
  1324. MenuString_GlobalTauntBrag="I am the greatest!"
  1325. MenuString_GlobalTauntSarcasm="THAT was graceful!"
  1326. MenuString_GlobalTauntLearn="When will you learn?"
  1327. MenuString_DefendBase="Base"
  1328. MenuString_DefendFlagCarrier="Flag carrier"
  1329. MenuString_DefendEntrances="Entrances"
  1330. MenuString_DefendFlag="Flag"
  1331. MenuString_DefendGenerator="Generator"
  1332. MenuString_DefendMe="Me"
  1333. MenuString_DefendReinforce="Reinforce"
  1334. MenuString_DefendSensors="Sensors"
  1335. MenuString_DefendTurrets="Turrets"
  1336. MenuString_DefendVehicle="Vehicle"
  1337. MenuString_RepairGenerator="Generator"
  1338. MenuString_RepairSensors="Sensors"
  1339. MenuString_RepairTurrets="Turrets"
  1340. MenuString_RepairVehicle="Vehicle"
  1341. MenuString_BaseClear="Clear"
  1342. MenuString_EnemyInBase="Enemy in base"
  1343. MenuString_BaseRetake="Retake"
  1344. MenuString_BaseSecure="Secure"
  1345. MenuString_CommandAcknowledged="Acknowledged"
  1346. MenuString_CommandCompleted="Completed"
  1347. MenuString_CommandDeclined="Declined"
  1348. MenuString_CommandAssignment="Assignment?"
  1349. MenuString_EnemyDisarray="Disarray"
  1350. MenuString_EnemyGeneratorDestroyed="Generator destroyed"
  1351. MenuString_EnemySensorsDestroyed="Sensors destroyed"
  1352. MenuString_EnemyTurretsDestroyed="Turrets destroyed"
  1353. MenuString_EnemyVehicleDestroyed="Vehicle destroyed"
  1354. MenuString_FlagDefend="Defend"
  1355. MenuString_FlagIHave="I have the flag"
  1356. MenuString_FlagGiveMe="Give me"
  1357. MenuString_FlagRetrieve="Retrieve"
  1358. MenuString_FlagSecure="Flag is secure"
  1359. MenuString_FlagTake="Take"
  1360. MenuString_NeedCover="Covering fire"
  1361. MenuString_NeedDriver="Driver"
  1362. MenuString_NeedEscort="Escort"
  1363. MenuString_NeedHoldVehicle="Hold vehicle"
  1364. MenuString_NeedRide="I need a ride"
  1365. MenuString_NeedSupport="Support"
  1366. MenuString_NeedVehicleReady="Vehicle ready"
  1367. MenuString_NeedWhereTo="Where to?"
  1368. MenuString_SelfAttack="Attack"
  1369. MenuString_SelfAttackBase="Base"
  1370. MenuString_SelfAttackFlag="Flag"
  1371. MenuString_SelfAttackGenerator="Generator"
  1372. MenuString_SelfAttackSensors="Sensors"
  1373. MenuString_SelfAttackTurrets="Turrets"
  1374. MenuString_SelfAttackVehicle="Vehicle"
  1375. MenuString_SelfDefendBase="Base"
  1376. MenuString_SelfDefend="Defend"
  1377. MenuString_SelfDefendFlag="Flag"
  1378. MenuString_SelfDefendGenerator="Generator"
  1379. MenuString_SelfDefendSensors="Sensors"
  1380. MenuString_SelfDefendTurrets="Turrets"
  1381. MenuString_SelfDefendVehicle="Vehicle"
  1382. MenuString_SelfRepairBase="Base"
  1383. MenuString_SelfRepairGenerator="Generator"
  1384. MenuString_SelfRepairSensors="Sensors"
  1385. MenuString_SelfRepairTurrets="Turrets"
  1386. MenuString_SelfRepairVehicle="Vehicle"
  1387. MenuString_SelfTaskCover="Cover"
  1388. MenuString_SelfTaskDefenses="Set up defenses"
  1389. MenuString_SelfTaskForcefield="Deploy forcefields"
  1390. MenuString_SelfTaskOnIt="On it"
  1391. MenuString_SelfTaskDeploySensors="Deploy sensors"
  1392. MenuString_SelfTaskDeployTurrets="Deploy turrets"
  1393. MenuString_SelfTaskVehicle="Vehicle"
  1394. MenuString_TargetAcquired="Acquired"
  1395. MenuString_TargetBase="Base"
  1396. MenuString_TargetDestroyed="Destroyed"
  1397. MenuString_TargetFlag="Flag"
  1398. MenuString_TargetFireOnMy="Fire on my target"
  1399. MenuString_TargetNeed="Need"
  1400. MenuString_TargetSensors="Sensors"
  1401. MenuString_TargetTurret="Turret"
  1402. MenuString_TargetVehicle="Vehicle"
  1403. MenuString_TargetWait="Wait"
  1404. MenuString_WarnEnemies="Enemies"
  1405. MenuString_WarnVehicle="Vehicle"
  1406. MenuString_TeamYes="Yes"
  1407. MenuString_TeamNo="No"
  1408. MenuString_TeamAnytime="Anytime"
  1409. MenuString_TeamBaseSecure="Base secure?"
  1410. MenuString_TeamCeaseFire="Cease fire"
  1411. MenuString_TeamDontKnow="Don't know"
  1412. MenuString_TeamHelp="Help!"
  1413. MenuString_TeamMove="Move"
  1414. MenuString_TeamSorry="Sorry"
  1415. MenuString_TeamThanks="Thanks"
  1416. MenuString_TeamWait="Wait"
  1417.  
  1418. [TrHelpTextManager]
  1419. m_HelpTextSkiingHowTo="Press and hold @$GBA_DoSki@ to ski."
  1420. m_HelpTextGeneratorDescriptionLevel1="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 1500 credits."
  1421. m_HelpTextGeneratorDescriptionLevel2="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 1500 credits."
  1422. m_HelpTextGeneratorDescriptionLevel3="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 2000 credits."
  1423. m_HelpTextGeneratorDescriptionLevel4="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 2000 credits."
  1424. m_HelpTextJetpackHowTo="Press and hold @$GBA_ToggleJumpJetpack@ to jetpack."
  1425. m_HelpTextOutOfAmmoNotifier="You are out of ammo. Visit an inventory station to replenish your ammo."
  1426. m_HelpTextOffhandReminder="You may press @$GBA_ActivateBelt@ to throw a belt item."
  1427. m_HelpTextCTFFlagDescription="Take the enemy flag and return it to your team's base."
  1428. m_HelpTextHoldingEnemyFlagDescription="You have the enemy flag. Capture it by returning it to your base's flag stand."
  1429. m_HelpTextRabbitFlagDescription="The flag carrier is the rabbit. Kill the rabbit to prevent that player from winning."
  1430. m_HelpTextHoldingRabbitFlagDescription="You are the rabbit. Hold on to the flag as long as possible for maximum points."
  1431. m_HelpTextInventoryStationDescription="Inventory stations refresh your ammo and update your class. Press @$GBA_ToggleClassMenu@ to select a new class."
  1432. m_HelpTextVehicleStationDescription="You can purchase vehicles at vehicle stations using credits."
  1433. m_HelpTextBaseTurretDescriptionLevel1="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 1500 credits."
  1434. m_HelpTextBaseTurretDescriptionLevel2="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 1500 credits."
  1435. m_HelpTextBaseTurretDescriptionLevel3="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 2000 credits."
  1436. m_HelpTextBaseTurretDescriptionLevel4="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 2000 credits."
  1437. m_HelpTextRadarSensorDescriptionLevel1="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 1500 credits."
  1438. m_HelpTextRadarSensorDescriptionLevel2="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 1500 credits."
  1439. m_HelpTextRadarSensorDescriptionLevel3="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 2000 credits."
  1440. m_HelpTextRadarSensorDescriptionLevel4="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 2000 credits."
  1441. m_HelpTextRepairStationDescription="Press @$GBA_Use@ to replace your active weapon with a repair gun at Repair Stations."
  1442. m_HelpTextArmoredTargetDescription="You shot an armored target. Armored targets can only be damaged with explosives."
  1443. m_HelpTextCreditsDescription="You accumulate throughout the match. Spend them on vehicles your team's vehicle station."
  1444. m_HelpTextYouCanPickupPassengerReminder="You can pick up passengers in multi-seated vehicles."
  1445. m_HelpTextConduitDescription="Conduits allow you to jetpack without an energy cost."
  1446. m_HelpTextSpotTargetReminder="Spot an enemy target for your teammates by pressing @$GBA_SpotTarget@ when looking at an enemy target."
  1447. m_HelpTextChangingClassDescription="Your class will update after visiting an inventory station or when you respawn again. Press @$GBA_ShowObjectMarkers@ to display your team's stations."
  1448. m_HelpTextChangingClassHowTo="Visit the Class Selection screen by pressing @$GBA_ToggleClassMenu@ in order to change your current class."
  1449. ;///////////////
  1450. ; Menu Titles
  1451. ;///////////////
  1452. m_HelpTextSkiingHowToMenuTitle="Tip: Skiing"
  1453. m_HelpTextGeneratorDescriptionMenuTitleLevel1="Tip: Power Generator - Mk. 1"
  1454. m_HelpTextGeneratorDescriptionMenuTitleLevel2="Tip: Power Generator - Mk. 2"
  1455. m_HelpTextGeneratorDescriptionMenuTitleLevel3="Tip: Power Generator - Mk. 3"
  1456. m_HelpTextGeneratorDescriptionMenuTitleLevel4="Tip: Power Generator - Mk. 4"
  1457. m_HelpTextJetpackHowToMenuTitle="Tip: Jetpack"
  1458. m_HelpTextOutOfAmmoNotifierMenuTitle="Tip: Out of Ammo"
  1459. m_HelpTextOffhandReminderMenuTitle="Tip: Offhand Weapon"
  1460. m_HelpTextCTFFlagDescriptionMenuTitle="Tip: CTF Flag"
  1461. m_HelpTextHoldingEnemyFlagDescriptionMenuTitle="Tip: Enemy CTF Flag"
  1462. m_HelpTextRabbitFlagDescriptionMenuTitle="Tip: Rabbit Flag"
  1463. m_HelpTextHoldingRabbitFlagDescriptionMenuTitle="Tip: Rabbit"
  1464. m_HelpTextInventoryStationDescriptionMenuTitle="Tip: Inventory Station"
  1465. m_HelpTextVehicleStationDescriptionMenuTitle="Tip: Vehicle Station"
  1466. m_HelpTextBaseTurretDescriptionMenuTitleLevel1="Tip: Base Turret - Mk. 1"
  1467. m_HelpTextBaseTurretDescriptionMenuTitleLevel2="Tip: Base Turret - Mk. 2"
  1468. m_HelpTextBaseTurretDescriptionMenuTitleLevel3="Tip: Base Turret - Mk. 3"
  1469. m_HelpTextBaseTurretDescriptionMenuTitleLevel4="Tip: Base Turret - Mk. 4"
  1470. m_HelpTextRadarSensorDescriptionMenuTitleLevel1="Tip: Radar Sensor - Mk. 1"
  1471. m_HelpTextRadarSensorDescriptionMenuTitleLevel2="Tip: Radar Sensor - Mk. 2"
  1472. m_HelpTextRadarSensorDescriptionMenuTitleLevel3="Tip: Radar Sensor - Mk. 3"
  1473. m_HelpTextRadarSensorDescriptionMenuTitleLevel4="Tip: Radar Sensor - Mk. 4"
  1474. m_HelpTextRepairStationDescriptionMenuTitle="Tip: Repair Station"
  1475. m_HelpTextArmoredTargetDescriptionMenuTitle="Tip: Armored Target"
  1476. m_HelpTextCreditsDescriptionMenuTitle="Tip: Credits"
  1477. m_HelpTextYouCanPickupPassengerReminderMenuTitle="Tip: Passengers"
  1478. m_HelpTextConduitDescriptionMenuTitle="Tip: Conduit"
  1479. m_HelpTextSpotTargetReminderMenuTitle="Tip: Spotting Targets"
  1480. m_HelpTextChangingClassDescriptionMenuTitle="Tip: Changing Classes"
  1481. m_HelpTextChangingClassHowToMenuTitle="Tip: How to Change Classes"
  1482. ;///////////////
  1483. ; Suppres footer
  1484. ;///////////////
  1485. m_LocalizedSuppressString="Press @$SuppressHelpText@ to suppress"
  1486.  
  1487. [TrHelpTextManager_Training]
  1488. m_TrainingHelpTextExample1="You can press @$Suicide@ at any time to respawn and reload."
  1489. m_TrainingHelpTextExample2="This is another test training message."
  1490. m_TrainingHelpTextSkiMessage1="Move forward onto the platform using @$GBA_MoveForward@,@$GBA_Backward@,@$GBA_StrafeLeft@,@$GBA_StrafeRight@."
  1491. m_TrainingHelpTextSkiMessage2="Press @$GBA_ToggleJumpJetpack@ to use your Jetpack and fly up to the highlighted ledge."
  1492. m_TrainingHelpTextSkiMessage3="Press and hold @$GBA_DoSki@ to Ski down the hill."
  1493. m_TrainingHelpTextSkiMessage4="When ready, use @$GBA_ToggleJumpJetpack@ to Jetpack up to the next ledge."
  1494. m_TrainingHelpTextSkiMessage5="Use @$GBA_DoSki@ and @$GBA_ToggleJumpJetpack@ to traverse the course before time runs."
  1495. m_TrainingHelpTextSkiAdvMessage1="Welcome to the Ski Challenge! How high can you jump?"
  1496. m_TrainingHelpTextSkiAdvMessage2="Shoot the targets for bonus points."
  1497. m_TrainingHelpTextSkiAdvMessage3="Hit your peak height as you cross the finish for maximum score."
  1498. m_TrainingHelpTextSkiAdvMessage4="Press @$Suicide@ to restart the course."
  1499. m_TrainingHelpTextSkiAdvMessage5="Can you can beat your best run?"
  1500.  
  1501.  
  1502. ;///////////////
  1503. ; Menu Titles
  1504. ;///////////////
  1505. m_TrainingHelpTextExample1MenuTitle="Respawn"
  1506. m_TrainingHelpTextExample2MenuTitle="Example 2 Title"
  1507. m_TrainingHelpTextSki1MenuTitle="Movement"
  1508. m_TrainingHelpTextSki2MenuTitle="Jetpack"
  1509. m_TrainingHelpTextSki3MenuTitle="Skiing"
  1510. m_TrainingHelpTextSki4MenuTitle="Jetpack"
  1511. m_TrainingHelpTextSki5MenuTitle="Time Trial"
  1512.  
  1513. ;///////////////
  1514. ; Accolades
  1515. ;///////////////
  1516. [TrAccolade_KillStreak_Five]
  1517. HUDMessage="is on a Killing Spree"
  1518. FriendlyName="Killing Spree"
  1519. Description="Kill 5 enemies without dying."
  1520.  
  1521. [TrAccolade_KillStreak_Ten]
  1522. HUDMessage="is on a Rampage"
  1523. FriendlyName="Rampage"
  1524. Description="Kill 10 enemies without dying."
  1525.  
  1526. [TrAccolade_KillStreak_Fifteen]
  1527. HUDMessage="is Relentless"
  1528. FriendlyName="Relentless"
  1529. Description="Kill 15 enemies without dying."
  1530.  
  1531. [TrAccolade_KillStreak_Twenty]
  1532. HUDMessage="is Unstoppable"
  1533. FriendlyName="Unstoppable"
  1534. Description="Kill 20 enemies without dying."
  1535.  
  1536. [TrAccolade_KillStreak_TwentyFive]
  1537. HUDMessage="is The Slayer"
  1538. FriendlyName="The Slayer"
  1539. Description="Kill 25 enemies without dying."
  1540.  
  1541. [TrAccolade_KillStreak_Explosive_Five]
  1542. HUDMessage="is on an Explosive Spree"
  1543. FriendlyName="Explosive Spree"
  1544. Description="Kill 5 enemies using Grenades or Mortars without dying."
  1545.  
  1546. [TrAccolade_KillStreak_Explosive_Ten]
  1547. HUDMessage="is a Demolitions Expert"
  1548. FriendlyName="Demolitions Expert"
  1549. Description="Kill 10 enemies using Grenades or Mortars without dying."
  1550.  
  1551. [TrAccolade_KillStreak_Explosive_Fifteen]
  1552. HUDMessage="calls in the Hurt Locker"
  1553. FriendlyName="Hurt Locker"
  1554. Description="Kill 15 enemies using Grenades or Mortars without dying."
  1555.  
  1556. [TrAccolade_KillStreak_Spinfusor_Five]
  1557. HUDMessage="is on a Classic Spree"
  1558. FriendlyName="Classic Spree"
  1559. Description="Kill 5 enemies using Spinfusor weapons without dying."
  1560.  
  1561. [TrAccolade_KillStreak_Spinfusor_Ten]
  1562. HUDMessage="is a Disc Jockey"
  1563. FriendlyName="Disc Jockey"
  1564. Description="Kill 10 enemies using Spinfusor weapons without dying."
  1565.  
  1566. [TrAccolade_KillStreak_Spinfusor_Fifteen]
  1567. HUDMessage="is a Tribal Fanatic"
  1568. FriendlyName="Tribal Fanatic"
  1569. Description="Kill 15 enemies using Spinfusor weapons without dying."
  1570.  
  1571. [TrAccolade_KillStreak_Sniping_Five]
  1572. HUDMessage="is on a Sniping Spree"
  1573. FriendlyName="Sniping Spree"
  1574. Description="Kill 5 enemies using Sniping weapons without dying."
  1575.  
  1576. [TrAccolade_KillStreak_Sniping_Ten]
  1577. HUDMessage="is a Marksman"
  1578. FriendlyName="Marskman"
  1579. Description="Kill 10 enemies using Sniping weapons without dying."
  1580.  
  1581. [TrAccolade_KillStreak_Sniping_Fifteen]
  1582. HUDMessage="is a Sharpshooter"
  1583. FriendlyName="Sharpshooter"
  1584. Description="Kill 15 enemies using Sniping weapons without dying."
  1585.  
  1586. [TrAccolade_MultiKill_Double]
  1587. HUDMessage="Double Kill"
  1588. FriendlyName="Double Kill"
  1589. Description="Kill 2 enemies within a short time span."
  1590.  
  1591. [TrAccolade_MultiKill_Triple]
  1592. HUDMessage="Triple Kill"
  1593. FriendlyName="Triple Kill"
  1594. Description="Kill 3 enemies within a short time span."
  1595.  
  1596. [TrAccolade_MultiKill_Quatra]
  1597. HUDMessage="Quatra Kill"
  1598. FriendlyName="Quatra Kill"
  1599. Description="Kill 4 enemies within a short time span."
  1600.  
  1601. [TrAccolade_MultiKill_Ultra]
  1602. HUDMessage="Ultra Kill"
  1603. FriendlyName="Ultra Kill"
  1604. Description="Kill 5 enemies within a short time span."
  1605.  
  1606. [TrAccolade_MultiKill_Team]
  1607. HUDMessage="TEAM Kill"
  1608. FriendlyName="Team Kill"
  1609. Description="Kill 6 enemies within a short time span."
  1610.  
  1611. [TrAccolade_NoJoy]
  1612. HUDMessage="No Joy"
  1613. FriendlyName="No Joy"
  1614. Description="Kill an enemy who was on any killing spree."
  1615.  
  1616. [TrAccolade_Revenge]
  1617. HUDMessage="Revenge"
  1618. FriendlyName="Revenge"
  1619. Description="Kill the player responsible for your last death."
  1620.  
  1621. [TrAccolade_Aftermath]
  1622. HUDMessage="Aftermath"
  1623. FriendlyName="Aftermath"
  1624. Description="Get a kill after your own death."
  1625.  
  1626. [TrAccolade_FirstBlood]
  1627. HUDMessage="draws First Blood"
  1628. FriendlyName="First Blood"
  1629. Description="Be the first player to score a kill in a Round or Match."
  1630.  
  1631. [TrAccolade_BluePlateSpecial]
  1632. HUDMessage="Blue Plate Special"
  1633. FriendlyName="Blue Plate Special"
  1634. Description="Get a mid-air direct-hit kill with any Spinfusor."
  1635.  
  1636. [TrAccolade_AirMail]
  1637. HUDMessage="Air Mail"
  1638. FriendlyName="Air Mail"
  1639. Description="Get a mid-air direct-hit kill with any explosive weapon."
  1640.  
  1641. [TrAccolade_Sticky]
  1642. HUDMessage="Sticky Kill"
  1643. FriendlyName="Sticky Kill"
  1644. Description="Kill an enemy by an explosive stuck to their armor."
  1645.  
  1646. [TrAccolade_Headshot]
  1647. HUDMessage="Head Shot"
  1648. FriendlyName="Head Shot"
  1649. Description="Kill an enemy with a shot to the head."
  1650.  
  1651. [TrAccolade_ArtilleryStrike]
  1652. HUDMessage="Artillery Shot"
  1653. FriendlyName="Artillery Shot"
  1654. Description="Kill an enemy with a mortar device from extreme range."
  1655.  
  1656. [TrAccolade_Melee]
  1657. HUDMessage="Martial Art"
  1658. FriendlyName="Martial Art"
  1659. Description="Kill an enemy using a melee weapon."
  1660.  
  1661. [TrAccolade_Roadkill]
  1662. HUDMessage="Roadkill"
  1663. FriendlyName="Roadkill"
  1664. Description="Kill an enemy by running them over with a vehicle."
  1665.  
  1666. [TrAccolade_FlagCap]
  1667. HUDMessage="Flag Captured"
  1668. FriendlyName="Flag Capture"
  1669. Description="Deliver an enemy flag to your stand while your team's flag is at home."
  1670.  
  1671. [TrAccolade_FlagGrab]
  1672. HUDMessage="Flag Grabbed"
  1673. FriendlyName="Flag Grab"
  1674. Description="Take the enemy's flag into your hands."
  1675.  
  1676. [TrAccolade_FlagGrabCTF]
  1677. HUDMessage="Flag Grabbed"
  1678. FriendlyName="Flag Grab"
  1679. Description="Take the enemy's flag into your hands."
  1680.  
  1681. [TrAccolade_FastGrab]
  1682. HUDMessage="High Speed Grab"
  1683. FriendlyName="High Speed Grab"
  1684. Description="Perform a Flag Grab at high speed."
  1685.  
  1686. [TrAccolade_FlagAssist]
  1687. HUDMessage="Capture Assist"
  1688. FriendlyName="Capture Assist"
  1689. Description="Help carry the burden of the enemy Flag towards an eventual capture."
  1690.  
  1691. [TrAccolade_FlagReturn]
  1692. HUDMessage="Flag Returned"
  1693. FriendlyName="Flag Return"
  1694. Description="Return your team's flag to it's home stand."
  1695.  
  1696. [TrAccolade_GeneratorKill]
  1697. HUDMessage="Gener-Hater"
  1698. FriendlyName="Gener-Hater"
  1699. Description="Contribute towards the destruction of an enemy's Generator."
  1700.  
  1701. [TrAccolade_BaseRepair]
  1702. HUDMessage="Mr. Fix-it"
  1703. FriendlyName="Base Repair"
  1704. Description="Use a repair tool to restore the health of any Base Asset."
  1705.  
  1706. [TrAccolade_BaseRadarKill]
  1707. HUDMessage="Radar Down"
  1708. FriendlyName="Radar Down"
  1709. Description="Contribute towards the destruction of an enemy's Radar Station."
  1710.  
  1711. [TrAccolade_BaseTurretKill]
  1712. HUDMessage="Turret Down"
  1713. FriendlyName="Turret Down"
  1714. Description="Contribute towards the destruction of an enemy's Base Turret."
  1715.  
  1716. [TrAccolade_Caerbannog]
  1717. HUDMessage="Caerbannog"
  1718. FriendlyName="Caerbannog"
  1719. Description="As the Rabbit, kill any of the hunters."
  1720.  
  1721. [TrAccolade_RabbitHunter]
  1722. HUDMessage="Rabbit Season"
  1723. FriendlyName="Rabbit Season"
  1724. Description="Land the killing blow on whichever player is the Rabbit."
  1725.  
  1726. [TrAccolade_FinalBlow]
  1727. HUDMessage="Final Blow"
  1728. FriendlyName="Final Blow"
  1729. Description="Score the last kill to end a Round or Match."
  1730.  
  1731. [TrAccolade_FlagGrabDM]
  1732. HUDMessage="Flag Taken"
  1733. FriendlyName="Flag Take"
  1734. Description="Take the neutral Flag to bolster the scoring capabilities of your team. (TDM)"
  1735.  
  1736. [TrAccolade_FlagHolder]
  1737. HUDMessage="Flag Held"
  1738. FriendlyName="Flag Held"
  1739. Description="Continue to hold the neutral Flag for a period of time. (TDM)"
  1740.  
  1741. [TrAccolade_FlagKiller]
  1742. HUDMessage="Flag Killer"
  1743. FriendlyName="Flag Killer"
  1744. Description="End the life of an enemy who is carrying a Flag."
  1745.  
  1746. [TrAccolade_GameComplete]
  1747. HUDMessage="Match Completed"
  1748. FriendlyName="Match Completed"
  1749. Description="Successfully finish a Match in any gametype."
  1750.  
  1751. [TrAccolade_GameWinner]
  1752. HUDMessage="Match Victory"
  1753. FriendlyName="Match Victory"
  1754. Description="Be on the winning team in a Match in any gametype."
  1755.  
  1756. [TrAccolade_Assist]
  1757. HUDMessage="Assist"
  1758. FriendlyName="Assist"
  1759. Description="Considerably damage an enemy before a teammate lands the killing blow."
  1760.  
  1761. [TrAccolade_Assist_Vehicle]
  1762. HUDMessage="Vehicle Assist"
  1763. FriendlyName="Vehicle Assist"
  1764. Description="Be the passenger of a vehicle when another rider scores a kill."
  1765.  
  1766. [TrAccolade_HeavyVehicleDestroy]
  1767. HUDMessage="Tank Down"
  1768. FriendlyName="Tank Down"
  1769. Description="Destroy a Beowulf tank."
  1770.  
  1771. [TrAccolade_LightVehicleDestroy]
  1772. HUDMessage="Bike Down"
  1773. FriendlyName="Bike Down"
  1774. Description="Destroy a Gravbike vehicle."
  1775.  
  1776. [TrAccolade_MediumVehicleDestroy]
  1777. HUDMessage="Shrike Down"
  1778. FriendlyName="Shrike Down"
  1779. Description="Destroy a Shrike air vehicle."
  1780.  
  1781. [TrAccolade_FlagDefense]
  1782. HUDMessage="Flag Defender"
  1783. FriendlyName="Flag Defender"
  1784. Description="Kill an enemy who is near your team's Flag, wherever it may be."
  1785.  
  1786. [TrAccolade_GenDefense]
  1787. HUDMessage="Gener Defender"
  1788. FriendlyName="Gener Defender"
  1789. Description="Kill an enemy who is near your team's Generator."
  1790.  
  1791. [TrAccolade_FlagGrabE]
  1792. HUDMessage="E-Grab"
  1793. FriendlyName="E-Grab"
  1794. Description="Take the enemy team's flag while your team's flag is close to being captured."
  1795.  
  1796. [TrAccolade_FlagGrabLlama]
  1797. HUDMessage="Llama Grab"
  1798. FriendlyName="Llama Grab"
  1799. Description="Grab the enemy flag going really slow. Not for use on any highlight reels."
  1800.  
  1801. [TrAccolade_UltraGrab]
  1802. HUDMessage="GOTTA GO FAST"
  1803. FriendlyName="GOTTA GO FAST"
  1804. Description="Perform a Flag Grab at incredible speed."
  1805.  
  1806. [TrAccolade_BenchEm]
  1807. HUDMessage="BENCH EM"
  1808. FriendlyName="Bench Em"
  1809. Description="Kill a player on his last life in a Round."
  1810.  
  1811. [TrAccolade_DoubleDown]
  1812. HUDMessage="DOUBLE DOWN"
  1813. FriendlyName="Double Down"
  1814. Description="Be the Last Man Standing against 2 opponents, and win the Round."
  1815.  
  1816. [TrAccolade_LastManStanding]
  1817. HUDMessage="LAST MAN STANDING"
  1818. FriendlyName="Last Man Standing"
  1819. Description="Become the final living player on your team in a Round."
  1820.  
  1821. [TrAccolade_Miracle]
  1822. HUDMessage="MIRACLE"
  1823. FriendlyName="Miracle"
  1824. Description="Be the Last Man Standing against 5 or more opponents, and win the Round."
  1825.  
  1826. [TrAccolade_NotAmongEquals]
  1827. HUDMessage="NOT AMONG EQUALS"
  1828. FriendlyName="Not Among Equals"
  1829. Description="Be the Last Man Standing against 3 opponents, and win the Round."
  1830.  
  1831. [TrAccolade_OneManArmy]
  1832. HUDMessage="ONE MAN ARMY"
  1833. FriendlyName="One Man Army"
  1834. Description="Be the Last Man Standing against 4 opponents, and win the Round."
  1835.  
  1836. [TrAccolade_TribalHonor]
  1837. HUDMessage="TRIBAL HONOR"
  1838. FriendlyName="Tribal Honor"
  1839. Description="Die as the Last Man Standing against a full team of opponents."
  1840.  
  1841. [TrAccolade_UnitedWeStand]
  1842. HUDMessage="UNITED WE STAND"
  1843. FriendlyName="United We Stand"
  1844. Description="Win a Round with none of your team members being benched."
  1845.  
  1846. ;///////////////
  1847. ; Awards
  1848. ;///////////////
  1849. [TrAward_Credits_Earned]
  1850. TitleTier1="I Want The Gold"
  1851. TitleTier2="Ooh, Shiny!"
  1852. TitleTier3="Swiss Bank Account"
  1853. Units="Earned"
  1854.  
  1855. [TrAward_Credits_Spent]
  1856. TitleTier1="Pinchin' Pennies"
  1857. TitleTier2="Cuttin' Checks"
  1858. TitleTier3="Makin' It Rain"
  1859. Units="Spent"
  1860.  
  1861. [TrAward_Destruction_Deployable]
  1862. TitleTier1="Target Practice"
  1863. TitleTier2="Shooting Range"
  1864. TitleTier3="All Your Base Belong To Me"
  1865. Units="Depl Dest"
  1866.  
  1867. [TrAward_Destruction_Vehicle]
  1868. TitleTier1="Roadblock"
  1869. TitleTier2="Barricade"
  1870. TitleTier3="The Great Wall"
  1871. Units="V Dest"
  1872.  
  1873. [TrAward_Distance_Headshot]
  1874. TitleTier1="ZOOM! Headshot"
  1875. TitleTier2="Crown King"
  1876. TitleTier3="Pixel Perfect"
  1877. Units="M Headshot"
  1878.  
  1879. [TrAward_Distance_Kill]
  1880. TitleTier1="Calling Long Distance"
  1881. TitleTier2="From The Mist"
  1882. TitleTier3="What The I Don't Even"
  1883. Units="M Kill"
  1884.  
  1885. [TrAward_Distance_Skied]
  1886. TitleTier1="Cross Country Skier"
  1887. TitleTier2="I Love To Travel"
  1888. TitleTier3="Around The World"
  1889. Units="M Skied"
  1890.  
  1891. [TrAward_Flag_Returns]
  1892. TitleTier1="I'll Get It"
  1893. TitleTier2="Golden Retriever"
  1894. TitleTier3="[VFS]"
  1895. Units="Returns"
  1896.  
  1897. [TrAward_Kills]
  1898. TitleTier1="Gun For Hire"
  1899. TitleTier2="Mercenary"
  1900. TitleTier3="One Man Army"
  1901. Units="Kills"
  1902.  
  1903. [TrAward_Kills_Deployable]
  1904. TitleTier1="Lazy Boy"
  1905. TitleTier2="Static D"
  1906. TitleTier3="Relax And Enjoy The Show"
  1907. Units="Depl Kills"
  1908.  
  1909. [TrAward_Kills_Midair]
  1910. TitleTier1="Anti-Air"
  1911. TitleTier2="Dogfighter"
  1912. TitleTier3="Captain Zubis"
  1913. Units="Midairs"
  1914.  
  1915. [TrAward_Kills_Vehicle]
  1916. TitleTier1="Callin' In Backup"
  1917. TitleTier2="The Armada"
  1918. TitleTier3="World War IX"
  1919. Units="V Kills"
  1920.  
  1921. [TrAward_Repairs]
  1922. TitleTier1="Cable Guy"
  1923. TitleTier2="Electrician"
  1924. TitleTier3="Professor of Engineering"
  1925. Units="Repairs"
  1926.  
  1927. [TrAward_Speed_FlagCap]
  1928. TitleTier1="Llama"
  1929. TitleTier2="Ironman"
  1930. TitleTier3="Olympian"
  1931. Units="Sec Cap"
  1932.  
  1933. [TrAward_Speed_FlagGrab]
  1934. TitleTier1="In And Out"
  1935. TitleTier2="Call Me The Breeze"
  1936. TitleTier3="That. Just. Happened."
  1937. Units="KM/H Grab"
  1938.  
  1939. [TrAward_Speed_Skied]
  1940. TitleTier1="I Wanna Go Fast"
  1941. TitleTier2="Ludicrous Speed"
  1942. TitleTier3="Gone To Plaid"
  1943. Units="KM/H Ski"
  1944.  
  1945. [TrAward_Deaths]
  1946. TitleTier1="Voyeur"
  1947. TitleTier2="Cherish The Moment"
  1948. TitleTier3="Say Cheese"
  1949. Units="Killcams"
  1950.  
  1951. ;///////////////
  1952. ; Ranks
  1953. ;///////////////
  1954. [TrRank_1]
  1955. FriendlyName="Recruit"
  1956.  
  1957. [TrRank_2]
  1958. FriendlyName="Cadet"
  1959.  
  1960. [TrRank_3]
  1961. FriendlyName="Cadet First Class"
  1962.  
  1963. [TrRank_4]
  1964. FriendlyName="Squadman I"
  1965.  
  1966. [TrRank_5]
  1967. FriendlyName="Squadman II"
  1968.  
  1969. [TrRank_6]
  1970. FriendlyName="Squadman III"
  1971.  
  1972. [TrRank_7]
  1973. FriendlyName="Senior Squadman"
  1974.  
  1975. [TrRank_8]
  1976. FriendlyName="Squad Leader"
  1977.  
  1978. [TrRank_9]
  1979. FriendlyName="Bannerman"
  1980.  
  1981. [TrRank_10]
  1982. FriendlyName="Legionary I"
  1983.  
  1984. [TrRank_11]
  1985. FriendlyName="Legionary II"
  1986.  
  1987. [TrRank_12]
  1988. FriendlyName="Legionary III"
  1989.  
  1990. [TrRank_13]
  1991. FriendlyName="Senior Legionary"
  1992.  
  1993. [TrRank_14]
  1994. FriendlyName="Sworn Sword"
  1995.  
  1996. [TrRank_15]
  1997. FriendlyName="Specialist I"
  1998.  
  1999. [TrRank_16]
  2000. FriendlyName="Specialist II"
  2001.  
  2002. [TrRank_17]
  2003. FriendlyName="Specialist III"
  2004.  
  2005. [TrRank_18]
  2006. FriendlyName="Senior Specialist"
  2007.  
  2008. [TrRank_19]
  2009. FriendlyName="Tech Specialist"
  2010.  
  2011. [TrRank_20]
  2012. FriendlyName="Lieutenant I"
  2013.  
  2014. [TrRank_21]
  2015. FriendlyName="Lieutenant II"
  2016.  
  2017. [TrRank_22]
  2018. FriendlyName="Lieutenant III"
  2019.  
  2020. [TrRank_23]
  2021. FriendlyName="Senior Lieutenant"
  2022.  
  2023. [TrRank_24]
  2024. FriendlyName="Lt. Commander"
  2025.  
  2026. [TrRank_25]
  2027. FriendlyName="Commander I"
  2028.  
  2029. [TrRank_26]
  2030. FriendlyName="Commander II"
  2031.  
  2032. [TrRank_27]
  2033. FriendlyName="Commander III"
  2034.  
  2035. [TrRank_28]
  2036. FriendlyName="Senior Commander"
  2037.  
  2038. [TrRank_29]
  2039. FriendlyName="Knight Commander"
  2040.  
  2041. [TrRank_30]
  2042. FriendlyName="Captain I"
  2043.  
  2044. [TrRank_31]
  2045. FriendlyName="Captain II"
  2046.  
  2047. [TrRank_32]
  2048. FriendlyName="Captain III"
  2049.  
  2050. [TrRank_33]
  2051. FriendlyName="Senior Captain"
  2052.  
  2053. [TrRank_34]
  2054. FriendlyName="Knight Captain"
  2055.  
  2056. [TrRank_35]
  2057. FriendlyName="Marshal I"
  2058.  
  2059. [TrRank_36]
  2060. FriendlyName="Marshal II"
  2061.  
  2062. [TrRank_37]
  2063. FriendlyName="Marshal III"
  2064.  
  2065. [TrRank_38]
  2066. FriendlyName="High Marshal"
  2067.  
  2068. [TrRank_39]
  2069. FriendlyName="Holdfast Lord"
  2070.  
  2071. [TrRank_40]
  2072. FriendlyName="Champion I"
  2073.  
  2074. [TrRank_41]
  2075. FriendlyName="Champion II"
  2076.  
  2077. [TrRank_42]
  2078. FriendlyName="Champion III"
  2079.  
  2080. [TrRank_43]
  2081. FriendlyName="Champion IV"
  2082.  
  2083. [TrRank_44]
  2084. FriendlyName="Champion V"
  2085.  
  2086. [TrRank_45]
  2087. FriendlyName="Fusor"
  2088.  
  2089. [TrRank_46]
  2090. FriendlyName="Ghost"
  2091.  
  2092. [TrRank_47]
  2093. FriendlyName="Warlord"
  2094.  
  2095. [TrRank_48]
  2096. FriendlyName="Collossus"
  2097.  
  2098. [TrRank_49]
  2099. FriendlyName="Avenger"
  2100.  
  2101. [TrRank_50]
  2102. FriendlyName="Immortal"
  2103.  
  2104. ;///////////////
  2105. ; Perks
  2106. ;///////////////
  2107.  
  2108. [TrPerk_Reach]
  2109. ItemName="Reach"
  2110. InfoPanelDescription="Reach increases the range in which you can pickup flags."
  2111. UpgradeDescription[0]="+10% REACH"
  2112. UpgradeDescription[1]="+10% REACH"
  2113. UpgradeDescription[2]="REACH WORKS\nON AMMO\nDROPS"
  2114.  
  2115. [TrPerk_SafeFall]
  2116. ItemName="Safe Fall"
  2117. InfoPanelDescription="Reduces Fall Damage by 40%."
  2118. UpgradeDescription[0]="+20% FALL\nREDUCTION"
  2119. UpgradeDescription[1]="+20% FALL\nREDUCTION"
  2120. UpgradeDescription[2]="ALSO REDUCES\nVEHICLE\nRUNOVER"
  2121.  
  2122. [TrPerk_WheelDeal]
  2123. ItemName="Wheel Deal"
  2124. InfoPanelDescription="Reduces the cost of vehicles by 10%."
  2125. UpgradeDescription[0]="+10% REDUCTION"
  2126. UpgradeDescription[1]="+10% REDUCTION"
  2127. UpgradeDescription[2]="+25% ENERGY\nON VEHICLES"
  2128.  
  2129. [TrPerk_BountyHunter]
  2130. ItemName="Bounty Hunter"
  2131. InfoPanelDescription="Earn an extra 100 credits for enemy kills."
  2132. UpgradeDescription[0]="+50 CREDITS\nEARNED"
  2133. UpgradeDescription[1]="+50 CREDITS\nEARNED"
  2134. UpgradeDescription[2]="+100 CREDITS\nFOR BELT\nKILLS"
  2135.  
  2136. [TrPerk_CloseCombat]
  2137. ItemName="Close Combat"
  2138. InfoPanelDescription="Provides 20% Damage Reduction from all melee attacks."
  2139. UpgradeDescription[0]="+20% MELEE\nDAMAGE\nREDUCTION"
  2140. UpgradeDescription[1]="+20% MELEE\nDAMAGE\nREDUCTION"
  2141. UpgradeDescription[2]="+50% MELEE\nBACKSTAB\nDAMAGE"
  2142.  
  2143. [TrPerk_PotentialEnergy]
  2144. ItemName="Potential Energy"
  2145. InfoPanelDescription="When you take AOE damage, a portion of the damage is also converted into extra energy. (You still take full damage)."
  2146. UpgradeDescription[0]="+10% TRANSFER\nRATIO"
  2147. UpgradeDescription[1]="+10% TRANSFER\nRATIO"
  2148. UpgradeDescription[2]="NOW WORKS\nON FALL\nDAMAGE"
  2149.  
  2150. [TrPerk_Stealthy]
  2151. ItemName="Stealthy"
  2152. InfoPanelDescription="Sensors detect you at 30% less range, allowing you to get closer before being marked."
  2153. UpgradeDescription[0]="+10% SENSOR\nEVASION\nRANGE"
  2154. UpgradeDescription[1]="+10% SENSOR\nEVASION\nRANGE"
  2155. UpgradeDescription[2]="+20% TIME FOR\nTURRETS TO\nTARGET YOU"
  2156.  
  2157. [TrPerk_SafetyThird]
  2158. ItemName="Safety Third"
  2159. InfoPanelDescription="+1 Belt Ammo. (Grenades, Mines, Etc)."
  2160. UpgradeDescription[0]="+5% BELT ITEM\nRADIUS"
  2161. UpgradeDescription[1]="+5% BELT ITEM\nRADIUS"
  2162. UpgradeDescription[2]="+1 MINE\nDEPLOYED"
  2163.  
  2164. [TrPerk_SuperCapacitor]
  2165. ItemName="Ultra Capacitor I"
  2166. InfoPanelDescription="+10 Extra energy to be used by itself or with Ultra Capacitor II for maximum pool."
  2167.  
  2168. [TrPerk_Egocentric]
  2169. ItemName="Egocentric"
  2170. InfoPanelDescription="15% Protection from Self Damage."
  2171. UpgradeDescription[0]="+10% PROTECTION\nSELF DAMAGE"
  2172. UpgradeDescription[1]="+10% PROTECTION\nSELF DAMAGE"
  2173. UpgradeDescription[2]="IGNORE SELF\nWHITEOUT\nAND EMP"
  2174.  
  2175. [TrPerk_Pilot]
  2176. ItemName="Pilot"
  2177. InfoPanelDescription="Vehicles you purchase have 10% extra health."
  2178. UpgradeDescription[0]="+5% VEHICLE\nHEALTH"
  2179. UpgradeDescription[1]="+5% VEHICLE\nHEALTH"
  2180. UpgradeDescription[2]="EJECT FROM\nEXPLODING\nVEHICLES"
  2181.  
  2182. [TrPerk_Looter]
  2183. ItemName="Looter"
  2184. InfoPanelDescription="Get 20% more ammo from ammo drops."
  2185. UpgradeDescription[0]="+10% AMMO\nFROM DROPS"
  2186. UpgradeDescription[1]="+10% AMMO\nFROM DROPS"
  2187. UpgradeDescription[2]="+1 BELT AMMO\nFROM DROPS"
  2188.  
  2189. [TrPerk_Survivalist]
  2190. ItemName="Survivalist"
  2191. InfoPanelDescription="Heal 10% from picking up ammo drops."
  2192. UpgradeDescription[0]="+5% HEAL\nFROM DROPS"
  2193. UpgradeDescription[1]="+5% HEAL\nFROM DROPS"
  2194. UpgradeDescription[2]="+40% ENERGY\nRECHARGE\nFROM DROPS"
  2195.  
  2196. [TrPerk_SuperHeavy]
  2197. ItemName="Super Heavy"
  2198. InfoPanelDescription="Increases mass by 40%, making it harder to be knocked back when flag blocking."
  2199. UpgradeDescription[0]="+20% MASS"
  2200. UpgradeDescription[1]="+20% MASS"
  2201. UpgradeDescription[2]="DAMAGE ENEMIES\nWHO RUN\nINTO YOU"
  2202.  
  2203. [TrPerk_UltraCapacitor]
  2204. ItemName="Ultra Capacitor II"
  2205. InfoPanelDescription="+10 Extra energy to be used by itself or with Ultra Capacitor I for maximum pool."
  2206.  
  2207. [TrPerk_QuickDraw]
  2208. ItemName="Quick Draw"
  2209. InfoPanelDescription="Reduces the amount of time it takes to switch weapons by 30%."
  2210. UpgradeDescription[0]="+10% SWITCH\nSPEED"
  2211. UpgradeDescription[1]="+10% SWITCH\nSPEED"
  2212. UpgradeDescription[2]="+20% GRENADE\nTHROW SPEED"
  2213.  
  2214. [TrPerk_Mechanic]
  2215. ItemName="Mechanic"
  2216. InfoPanelDescription="Repair tools can be used to damage enemy generators, base defenses, and vehicles. When used on turrets, will disable them from shooting. The final rank of this perk gives a 25% damage reduction when multi-crewing vehicles."
  2217. UpgradeDescription[0]="+5% REPAIR\nRATE"
  2218. UpgradeDescription[1]="+5% REPAIR\nRATE"
  2219. UpgradeDescription[2]="+25% PROTECTION\nMULTI-CREW"
  2220.  
  2221. [TrPerk_Determination]
  2222. ItemName="Determination"
  2223. InfoPanelDescription="Gain an extra +100 Health on each respawn if you don't get a kill or touch the flag, up to +300 health. Suicides negate this effect."
  2224.  
  2225. [TrPerk_Rage]
  2226. ItemName="Rage"
  2227. InfoPanelDescription="If you are near your flag when an enemy picks it up, you become enraged. Enraged grants you +50% Energy Regeneration for 10 seconds."
  2228. UpgradeDescription[0]="+50% ENERGY\nREGEN\nIN RAGE"
  2229. UpgradeDescription[1]="+50% ENERGY\nREGEN\nIN RAGE"
  2230. UpgradeDescription[2]="+25% HEAL\nAT START\nOF RAGE"
  2231.  
  2232. [TrPerk_SonicPunch]
  2233. ItemName="Sonic Punch"
  2234. InfoPanelDescription="Your melee attacks now cause a shock-wave that knocks back nearby enemies. With the final upgrade of this perk the shockwave will force flag drops on enemy players."
  2235. UpgradeDescription[0]="INCREASE\nKNOCKBACK"
  2236. UpgradeDescription[1]="INCREASE\nKNOCKBACK"
  2237. UpgradeDescription[2]="FORCES\nFLAG DROP"
  2238.  
  2239.  
  2240. ;///////////////
  2241. ; Camera Names
  2242. ;///////////////
  2243. [TrCamera_SpectatorBookmark]
  2244. BEBase="Blood Eagle Base"
  2245. DSBase="Diamond Sword Base"
  2246. CTFBEGeneratorRoom="Blood Eagle Generator Room"
  2247. CTFDSGeneratorRoom="Diamond Sword Generator Room"
  2248. CTFBEMidfield="Blood Eagle Midfield"
  2249. CTFDSMidfield="Diamond Sword Midfield"
  2250. CTFMapOverhead="Overhead View"
  2251. CTFBEVehiclePad="Blood Eagle Vehicle Pad"
  2252. CTFDSVehiclePad="Diamond Sword Vehicle Pad"
  2253. CTFBESpawn="Blood Eagle Spawn"
  2254. CTFDSSpawn="Diamond Sword Spawn"
  2255. CTFBESensor="Blood Eagle Sensor"
  2256. CTFDSSensor="Diamond Sword Sensor"
  2257. CTFBETurretA="Blood Eagle Turret A"
  2258. CTFBETurretB="Blood Eagle Turret B"
  2259. CTFBETurretC="Blood Eagle Turret C"
  2260. CTFDSTurretA="Diamond Sword Turret A"
  2261. CTFDSTurretB="Diamond Sword Turret B"
  2262. CTFDSTurretC="Diamond Sword Turret C"
  2263. CTFBEBackRoute="Blood Eagle Back Route"
  2264. CTFDSBackRoute="Diamond Sword Back Route"
  2265.  
  2266. ;///General TDM///
  2267. TDMEast="East"
  2268. TDMWest="West"
  2269. TDMNorth="North"
  2270. TDMSouth="South"
  2271. TDMCenter="Center"
  2272. TDMMapOverhead="Overhead View"
  2273.  
  2274. ;///Drydock_CTF///
  2275. DdDryHigh="Dock Side High"
  2276. DdDryLow="Dock Side Low"
  2277. DdBEWide="Blood Eagle Wide"
  2278. DdDSWide="Diamond Sword Wide"
  2279. DdDockHigh="Dock Side High"
  2280. DdDockLow="Dock Side Low"
  2281. DdBEBunker="Blood Eagle Bunker"
  2282. DdDSBunker="Diamond Sword Bunker"
  2283. DdBEBackEntrance="Blood Eagle Back Entrance"
  2284. DdDSBackEntrance="Diamond Sword Back Entrance"
  2285.  
  2286. ;///Drydock_TDM///
  2287. DNFish="Fish Cam"
  2288.  
  2289. ;///Crossfire_CTF///
  2290. XFBSW="Blue Side Wide"
  2291. XFRSW="Red Side Wide"
  2292. XFBERed="Blood Eagle Red Side Route"
  2293. XFDSRed="Diamond Sword Red Side Route"
  2294. XFBEBlue="Blood Eagle Blue Side Route"
  2295. XFDSBlue="Diamond Sword Blue Side Route"
  2296. XFBEBackstop="Blood Eagle Backstop"
  2297. XFDSBackstop="Diamond Sword Backstop"
  2298. XFBECRoom="Blood Eagle Conduit Room"
  2299. XFDSCRoom="Diamond Sword Conduit Room"
  2300.  
  2301. ;///Katabatic_TDM///
  2302. NKTower=“Central Tower"
  2303. NKTunnel=“Ice Tunnel"
  2304. NKWhalebones=“Infield - Whalebones"
  2305. NKMountainView=“Outfield - Mountain View"
  2306. NKMountainSide=“Outfield - Mountain Side"
  2307.  
  2308. ;///BellaOmega_TDM///
  2309. BTBase="Base Rooftop"
  2310. BTBaseInterior="Base Interior"
  2311. BTTunnelEast="East Tunnel"
  2312. BTTunnelWest="West Tunnel"
  2313.  
  2314. ;///Generic///
  2315. GenericCamera="Spectator Camera"
  2316.  
  2317. [TrVehicle_GravCycle]
  2318. m_sWeapon1Name="Bomblet Launcher"
  2319.  
  2320. [TrVehicle_Shrike]
  2321. m_sWeapon1Name="Plasma Cannons"
  2322.  
  2323. [TrVehicle_Beowulf]
  2324. m_sWeapon1Name="Main Gun"
  2325. m_sWeapon2Name="Mounted Chaingun"
  2326.  
  2327. [GFxTrPage]
  2328. HelpButtonALabel="GO BACK"
  2329. HelpButtonBLabel="MAIN MENU"
  2330. HelpButtonAKey="Esc"
  2331. HelpButtonYLabel="ADD GOLD"
  2332. HelpButtonYKey="+"
  2333.  
  2334. [GFxTrPage_Login]
  2335. PageLabel="LOGIN"
  2336. HelpLabel="HELP"
  2337. SubmitLabel="SUBMIT"
  2338. AccountLabel="ACCOUNT INFO"
  2339. BetaKeyLabel="CREATE ACCOUNT"
  2340. UsernameLabel="USERNAME"
  2341. PasswordLabel="PASSWORD"
  2342. CheckboxLabel="REMEMBER CREDENTIALS"
  2343. HelpButtonBLabel="EXIT GAME"
  2344. HelpUsernameLabel="WHAT IS MY USERNAME?"
  2345. HelpPasswordLabel="WHAT IS MY PASSWORD?"
  2346. CreateAccountLabel="CREATE ACCOUNT"
  2347.  
  2348. [GFxTrPage_Main]
  2349. PageLabel="MAIN MENU"
  2350. OptionTitles[0]="PLAY NOW"
  2351. OptionTitles[1]="TRAINING"
  2352. OptionTitles[2]="MODIFY CLASSES"
  2353. OptionTitles[3]="STORE"
  2354. OptionTitles[4]="FRIENDS"
  2355. OptionTitles[5]="PROFILE"
  2356. OptionTitles[6]="SETTINGS"
  2357. OptionTitles[7]="EXTRAS"
  2358. OptionTitles[8]="QUIT GAME"
  2359. OptionSubtext[0]="PLAY ONLINE"
  2360. OptionSubtext[1]="TRAIN AND LEARN"
  2361. OptionSubtext[2]="VIEW, UNLOCK, AND MODIFY CLASSES"
  2362. OptionSubtext[3]="PURCHASE GOLD AND BOOSTERS"
  2363. OptionSubtext[4]="ADD AND JOIN FRIENDS"
  2364. OptionSubtext[5]="YOUR STATS AND PROGRESSION"
  2365. OptionSubtext[6]="CHANGE SETTINGS"
  2366. OptionSubtext[7]="OTHER OPTIONS"
  2367. OptionSubtext[8]="QUIT TRIBES: ASCEND"
  2368.  
  2369. [GFxTrPage_Game]
  2370. PageLabel="IN GAME MENU"
  2371. OptionTitles[0]="CLASS SELECT"
  2372. OptionTitles[1]="MODIFY CLASSES"
  2373. OptionTitles[2]="STORE"
  2374. OptionTitles[3]="FRIENDS"
  2375. OptionTitles[4]="PROFILE"
  2376. OptionTitles[5]="SETTINGS"
  2377. OptionTitles[6]="EXIT MATCH"
  2378. OptionTitles[7]="QUIT GAME"
  2379. OptionSubtext[0]="SELECT CLASS TO SPAWN"
  2380. OptionSubtext[1]="VIEW, UNLOCK, AND MODIFY CLASSES"
  2381. OptionSubtext[2]="PURCHASE GOLD AND BOOSTERS"
  2382. OptionSubtext[3]="ADD AND JOIN FRIENDS"
  2383. OptionSubtext[4]="YOUR STATS AND PROGRESSION"
  2384. OptionSubtext[5]="CHANGE SETTINGS"
  2385. OptionSubtext[6]="EXIT MATCH AND RETURN TO LOBBY"
  2386. OptionSubtext[7]="QUIT TRIBES: ASCEND"
  2387.  
  2388. [GFxTrPage_PlayNow]
  2389. PageLabel="PLAY NOW"
  2390. RankedLabel="RANKED MATCH"
  2391. CustomServerLabel="CUSTOM SERVERS"
  2392. JoinFriendLabel="JOIN A FRIEND"
  2393. JoinFriendSubLabel="JOIN A FRIEND'S GAME IN PROGRESS"
  2394. ComingSoonSubtext="COMING SOON"
  2395. RegionsLabel="CHANGE REGION"
  2396. RegionsSubtext="CHANGE SERVER REGION"
  2397.  
  2398. [GFxTrPage_JoinMatch]
  2399. PageLabel="JOIN MATCH"
  2400. OptionTitles[0]="JOIN QUEUE"
  2401. OptionTitles[1]="CHANGE REGION"
  2402. OptionSubtext[0]="SELECT TO JOIN GAME"
  2403. OptionSubtext[1]="CHANGE SERVER REGION"
  2404.  
  2405. [GFxTrPage_QuickMatch]
  2406. PageLabel="QUICK MATCH"
  2407. OptionTitles[0]="TEAM DEATHMATCH"
  2408. OptionTitles[1]="CAPTURE THE FLAG"
  2409. OptionTitles[2]="ARENA"
  2410. OptionSubtext[0]="OBLITERATE EVERYTHING"
  2411. OptionSubtext[1]="BASES, VEHICLES, AND STRATEGY"
  2412. OptionSubtext[2]="FIVE ON FIVE ACTION"
  2413.  
  2414. [GFxTrPage_RankedMatch]
  2415. PageLabel="RANKED MATCH"
  2416.  
  2417. [GFxTrPage_CustomMatch]
  2418. PageLabel="CUSTOM SERVERS"
  2419.  
  2420. [GFxTrPage_TrainingMatch]
  2421. PageLabel="TRAINING"
  2422. OptionTitles[0]="SKI TUTORIAL"
  2423. OptionTitles[1]="TARGET PRACTICE"
  2424. OptionTitles[2]="SKI CHALLENGE"
  2425. OptionTitles[3]="ROAM MAP"
  2426. OptionSubtext[0]="LEARN TO SKI"
  2427. OptionSubtext[1]="HONE YOUR SKILLS AGAINST BOTS"
  2428. OptionSubtext[2]="PERFECT YOUR SKIING"
  2429. OptionSubtext[3]="EXPLORE A MAP LOCALLY"
  2430.  
  2431. [GFxTrPage_RoamingMatch]
  2432. PageLabel="ROAM MAP"
  2433. OptionTitles[0]="TEAM DEATHMATCH"
  2434. OptionTitles[1]="CAPTURE THE FLAG"
  2435. OptionTitles[2]="ARENA"
  2436. OptionSubtext[0]="ROAM A TEAM DEATHMATCH MAP"
  2437. OptionSubtext[1]="ROAM A CAPTURE THE FLAG MAP"
  2438. OptionSubtext[2]="ROAM AN ARENA MAP"
  2439.  
  2440. [GFxTrPage_RoamTDM]
  2441. PageLabel="ROAM TEAM DEATHMATCH MAPS"
  2442. OptionTitles[0]="OUTSKIRTS"
  2443. OptionTitles[1]="QUICKSAND"
  2444. OptionTitles[2]="SULFUR COVE"
  2445. OptionTitles[3]="DRYDOCK NIGHT"
  2446. OptionTitles[4]="NIGHTABATIC"
  2447. OptionTitles[5]="INFERNO"
  2448. OptionSubtext[0]="EXPLORE OUTSKIRTS TDM"
  2449. OptionSubtext[1]="EXPLORE QUICKSAND TDM"
  2450. OptionSubtext[2]="EXPLORE SULFUR COVE TDM"
  2451. OptionSubtext[3]="EXPLORE DRYDOCK NIGHT TDM"
  2452. OptionSubtext[4]="EXPLORE NIGHTABATIC TDM"
  2453. OptionSubtext[5]="EXPLORE INFERNO TDM"
  2454.  
  2455. [GFxTrPage_RoamCTF]
  2456. PageLabel="ROAM CAPTURE THE FLAG MAPS"
  2457. OptionTitles[0]="ARX NOVENA"
  2458. OptionTitles[1]="CROSSFIRE"
  2459. OptionTitles[2]="DRYDOCK"
  2460. OptionTitles[3]="KATABATIC"
  2461. OptionTitles[4]="TEMPLE RUINS"
  2462. OptionTitles[5]="SUNSTAR"
  2463. OptionSubtext[0]="EXPLORE ARX NOVENA CTF"
  2464. OptionSubtext[1]="EXPLORE CROSSFIRE CTF"
  2465. OptionSubtext[2]="EXPLORE DRYDOCK CTF"
  2466. OptionSubtext[3]="EXPLORE KATABATIC CTF"
  2467. OptionSubtext[4]="EXPLORE TEMPLE RUINS CTF"
  2468. OptionSubtext[5]="EXPLORE SUNSTAR CTF"
  2469.  
  2470. [GFxTrPage_RoamRabbit]
  2471. PageLabel="ROAM RABBIT MAPS"
  2472. OptionTitles[0]="OUTSKIRTS"
  2473. OptionTitles[1]="QUICKSAND"
  2474. OptionTitles[2]="SULFUR COVE"
  2475. OptionTitles[3]="DRYDOCK NIGHT"
  2476. OptionTitles[4]="NIGHTABATIC"
  2477. OptionTitles[5]="INFERNO"
  2478. OptionSubtext[0]="EXPLORE OUTSKIRTS RABBIT"
  2479. OptionSubtext[1]="EXPLORE QUICKSAND RABBIT"
  2480. OptionSubtext[2]="EXPLORE SULFUR COVE RABBIT"
  2481. OptionSubtext[3]="EXPLORE DRYDOCK RABBIT"
  2482. OptionSubtext[4]="EXPLORE NIGHTABATIC RABBIT"
  2483. OptionSubtext[5]="EXPLORE INFERNO RABBIT"
  2484.  
  2485. [GFxTrPage_RoamArena]
  2486. PageLabel="ROAM ARENA MAPS"
  2487. OptionTitles[0]="AIR ARENA"
  2488. OptionTitles[1]="LAVA ARENA"
  2489. OptionSubtext[0]="EXPLORE AIR ARENA"
  2490. OptionSubtext[1]="EXPLORE LAVA ARENA"
  2491.  
  2492. [GFxTrPage_Classes]
  2493. PageLabel="MODIFY CLASSES"
  2494. HelpButtonXLabel="CHANGE TRIBE"
  2495. HelpButtonXKey="*"
  2496.  
  2497. [GFxTrPage_ClassSelect]
  2498. PageLabel="SELECT SPAWN CLASS"
  2499.  
  2500. [GFxTrPage_Loadouts]
  2501. PageLabel=""
  2502. OptionTitles[0]="SET ACTIVE"
  2503. OptionTitles[1]="EDIT LOADOUT"
  2504. HelpButtonBLabel="ALL CLASSES"
  2505.  
  2506. [GFxTrPage_Class]
  2507. PageLabel="CLASS"
  2508. OptionSubtext[0]="PRIMARY WEAPON"
  2509. OptionSubtext[1]="SECONDARY WEAPON"
  2510. OptionSubtext[2]="BELT ITEM"
  2511. OptionSubtext[3]="PACK"
  2512. OptionSubtext[4]="ARMOR UPGRADE"
  2513. OptionSubtext[5]="PRIMARY PERK"
  2514. OptionSubtext[6]="SECONDARY PERK"
  2515. OptionSubtext[7]="SKIN"
  2516. HelpButtonXLabel="CHANGE TRIBE"
  2517. HelpButtonXKey="*"
  2518.  
  2519. [GFxTrPage_Store]
  2520. PageLabel="STORE"
  2521. OptionTitles[0]="ADD GOLD"
  2522. OptionTitles[1]="XP BOOSTERS"
  2523. OptionTitles[2]="CHANGE GAMER NAME"
  2524. OptionSubtext[0]="BROWSE GOLD PACKS"
  2525. OptionSubtext[1]="EARN UNLOCKS TWICE AS FAST"
  2526. OptionSubtext[2]="RENAME YOUR PLAYER"
  2527. NoNameChangeInGame="UNAVAILABLE IN-GAME"
  2528.  
  2529. [GFxTrPage_BuyGold]
  2530. PageLabel="BUY GOLD"
  2531. OptionTitles[0]="800 TRIBES GOLD"
  2532. OptionTitles[1]="1800 TRIBES GOLD"
  2533. OptionTitles[2]="3000 TRIBES GOLD"
  2534. OptionTitles[3]="5500 TRIBES GOLD"
  2535. OptionSubtext[0]="700 GOLD + 100 BONUS GOLD (INCLUDES VIP)"
  2536. OptionSubtext[1]="1400 GOLD + 400 BONUS GOLD (INCLUDES VIP)"
  2537. OptionSubtext[2]="2100 GOLD + 900 BONUS GOLD (INCLUDES VIP)"
  2538. OptionSubtext[3]="3500 GOLD + 2000 BONUS GOLD (INCLUDES VIP)"
  2539.  
  2540. [GFxTrPage_BuyBoost]
  2541. PageLabel="XP BOOSTERS"
  2542. DescriptionLabel="Boosters double the xp you earn while playing, allowing you to unlock classes, weapons and upgrades in half the time."
  2543. OptionTitles[0]="10 DAY BOOSTER"
  2544. OptionTitles[1]="30 DAY BOOSTER"
  2545. OptionTitles[2]="90 DAY BOOSTER"
  2546. OptionSubtext[0]="DOUBLE ALL XP GAIN FOR 10 DAYS"
  2547. OptionSubtext[1]="DOUBLE ALL XP GAIN FOR 30 DAYS"
  2548. OptionSubtext[2]="DOUBLE ALL XP GAIN FOR 90 DAYS"
  2549.  
  2550. [GFxTrMenuMoviePlayer]
  2551. NameRulesMessage="Player Name must be 4 to 15 alphanumeric characters in length. First character must be alphabetical."
  2552.  
  2553. [GFxTrPage_NameChange]
  2554. PageLabel="CHANGE GAMER NAME"
  2555. DescriptionLabel="If you change your name, no other player will be able to claim your old name for 15 days. However, you will be able to change back during that time.
  2556. NamePopupTitle="ENTER NEW NAME"
  2557.  
  2558. [GFxTrPage_Vehicle]
  2559. PageLabel="VEHICLE STATION"
  2560. HelpButtonALabel=""
  2561. HelpButtonAKey=""
  2562. HelpButtonBLabel=""
  2563. HelpButtonBKey=""
  2564. HelpButtonYLabel=""
  2565. HelpButtonYKey=""
  2566. HelpButtonXLabel=""
  2567. HelpButtonXKey=""
  2568.  
  2569. [GFxTrPage_Friends]
  2570. PageLabel="FRIENDS"
  2571. OptionTitles[0]="JOIN FRIEND"
  2572. OptionTitles[1]="ADD FRIEND"
  2573. OptionTitles[2]="REMOVE FRIEND"
  2574. OptionSubtext[0]="JOIN A FRIEND'S MATCH"
  2575. OptionSubtext[1]="SELECT TO ADD A FRIEND"
  2576. OptionSubtext[2]="SELECT TO REMOVE A FRIEND"
  2577.  
  2578. [GFxTrPage_FriendAdd]
  2579. PageLabel="ADD FRIEND"
  2580.  
  2581. [GFxTrPage_FriendRemove]
  2582. PageLabel="REMOVE FRIEND"
  2583.  
  2584. [GFxTrPage_FriendJoin]
  2585. PageLabel="JOIN FRIEND"
  2586.  
  2587. [GFxTrPage_FriendParty]
  2588. PageLabel="CREATE PARTY"
  2589.  
  2590. [GFxTrPage_Profile]
  2591. PageLabel="PROFILE"
  2592. OptionTitles[0]="BADGES"
  2593. OptionTitles[1]="ACCOLADES"
  2594. OptionTitles[2]="MATCH SUMMARY"
  2595. OptionSubtext[0]="EARNED BADGES AND PROGRESS"
  2596. OptionSubtext[1]="EARNED ACCOLADES"
  2597. OptionSubtext[2]="MOST RECENT MATCH PLAYED"
  2598.  
  2599. [GFxTrPage_Accolades]
  2600. PageLabel="ACCOLADES"
  2601. OptionTitles[0]="GENERAL"
  2602. OptionTitles[1]="COMBAT"
  2603. OptionTitles[2]="FLAG"
  2604. OptionTitles[3]="OBJECTIVE"
  2605. OptionTitles[4]="SPREE"
  2606. OptionTitles[5]="MULTIKILL"
  2607. OptionTitles[6]="ARENA"
  2608. OptionSubtext[0]="GENERIC ACCOLADES"
  2609. OptionSubtext[1]="COMBAT ACCOLADES"
  2610. OptionSubtext[2]="FLAG TYPE ACCOLADES"
  2611. OptionSubtext[3]="OBJECTIVE TYPE ACCOLADES"
  2612. OptionSubtext[4]="KILLING SPREE ACCOLADES"
  2613. OptionSubtext[5]="MUTLIKILL ACCOLADES"
  2614. OptionSubtext[6]="ARENA SPECIFIC ACCOLADES"
  2615.  
  2616. [GFxTrPage_Badges]
  2617. PageLabel="BADGES"
  2618. OptionTitles[0]="COMBAT"
  2619. OptionTitles[1]="OBJECTIVE"
  2620. OptionTitles[2]="VEHICLES"
  2621. OptionTitles[3]="TACTICAL"
  2622. OptionTitles[4]="ONE-TIMERS"
  2623. OptionTitles[5]="REFER-A-FRIEND"
  2624. OptionSubtext[0]="COMBAT BADGES"
  2625. OptionSubtext[1]="OBJECTIVE BADGES"
  2626. OptionSubtext[2]="VEHICLE BADGES"
  2627. OptionSubtext[3]="TACTICAL BADGES"
  2628. OptionSubtext[4]="ONE AND DONE BADGES"
  2629. OptionSubtext[5]="REFERRAL BADGES"
  2630.  
  2631. [GFxTrPage_Settings]
  2632. PageLabel="SETTINGS"
  2633. OptionTitles[0]="GRAPHICS DETAIL"
  2634. OptionTitles[1]="VIDEO"
  2635. OptionTitles[2]="AUDIO"
  2636. OptionTitles[3]="GAMEPLAY"
  2637. OptionTitles[4]="HUD"
  2638. OptionTitles[5]="KEYBINDINGS"
  2639. OptionTitles[6]="REGIONS"
  2640. OptionSubtext[0]="CHANGE GRAPHICS DETAIL"
  2641. OptionSubtext[1]="CHANGE WINDOW TYPE AND RESOLUTION"
  2642. OptionSubtext[2]="CHANGE AUDIO LEVELS"
  2643. OptionSubtext[3]="CHANGE MOUSE AND GAMEPLAY SETTINGS"
  2644. OptionSubtext[4]="CHANGE HUD VISIBILITY"
  2645. OptionSubtext[5]="CHANGE KEYBINDING CONTROLS"
  2646. OptionSubtext[6]="CHANGE SERVER REGION"
  2647.  
  2648. [GFxTrPage_ControlSettings]
  2649. PageLabel="GAMEPLAY SETTINGS"
  2650. OptionTitles[0]="MOUSE SENSITIVITY"
  2651. OptionTitles[1]="FLYING PITCH SENSITIVITY"
  2652. OptionTitles[2]="FLYING YAW SENSITIVITY"
  2653. OptionTitles[3]="MOUSE INVERT"
  2654. OptionTitles[4]="VEHICLE INVERT"
  2655. OptionTitles[5]="MOUSE SMOOTHING"
  2656. OptionTitles[6]="FOV"
  2657. OptionTitles[7]="TOGGLE ZOOM"
  2658. OptionTitles[8]="SHOW HELP TEXT"
  2659. OptionTitles[9]="DEFAULT OBJECTIVES ON"
  2660. OptionTitles[10]="REDUCED WEAPON SIZE"
  2661. OptionTitles[11]="DAMAGE NUMBERS"
  2662. OptionTitles[12]="FILTER CHAT"
  2663.  
  2664. [GFxTrPage_HUDSettings]
  2665. PageLabel="HUD SETTINGS"
  2666. OptionTitles[0]="GAME MESSAGES"
  2667. OptionTitles[1]="COMBAT LOG"
  2668. OptionTitles[2]="CREDITS/CALLINS"
  2669. OptionTitles[3]="CHAT"
  2670. OptionTitles[4]="TEAM SCORES"
  2671. OptionTitles[5]="ACCOLADES"
  2672. OptionTitles[6]="BADGES"
  2673. OptionTitles[7]="VISOR BARS"
  2674. OptionTitles[8]="KILL INFO"
  2675. OptionTitles[9]="DEATH INFO"
  2676. OptionTitles[10]="PROMPT INFO"
  2677. OptionTitles[11]="RESPAWN TIMER"
  2678. OptionTitles[12]="HEALTH/ENERGY"
  2679. OptionTitles[13]="RETICULE"
  2680. OptionTitles[14]="SKI BARS"
  2681.  
  2682. [GFxTrPage_AudioSettings]
  2683. PageLabel="AUDIO SETTINGS"
  2684. OptionTitles[0]="MASTER VOLUME"
  2685. OptionTitles[1]="EFFECTS VOLUME"
  2686. OptionTitles[2]="MUSIC VOLUME"
  2687. OptionTitles[3]="VGS VOLUME"
  2688. OptionTitles[4]="ANNOUNCER VOLUME"
  2689. OptionTitles[5]="HEADPHONE BASS BOOST"
  2690.  
  2691. [GFxTrPage_VideoSettings]
  2692. PageLabel="VIDEO SETTINGS"
  2693. OptionTitles[0]="SCREEN TYPE"
  2694. OptionTitles[1]="RESOLUTION"
  2695. OptionTitles[2]="VSYNC"
  2696. OptionTitles[3]="FRAMERATE SMOOTHING"
  2697. OptionSubtext[0]="FULLSCREEN, WINDOWED, BORDERLESS"
  2698. OptionSubtext[1]="CHANGE RESOLUTION"
  2699.  
  2700. [GFxTrPage_VideoWindow]
  2701. PageLabel="WINDOW TYPE"
  2702. OptionTitles[0]="FULLSCREEN"
  2703. OptionTitles[1]="WINDOWED"
  2704. OptionTitles[2]="BORDERLESS"
  2705.  
  2706. [GFxTrPage_VideoGraphics]
  2707. PageLabel="GRAPHICS DETAIL"
  2708. OptionTitles[0]="MINIMAL"
  2709. OptionTitles[1]="LOW"
  2710. OptionTitles[2]="MEDIUM"
  2711. OptionTitles[3]="HIGH"
  2712. OptionTitles[4]="VERY HIGH"
  2713.  
  2714. [GFxTrPage_RegionSettings]
  2715. PageLabel="CHOOSE REGION"
  2716.  
  2717. [GFxTrPage_VideoResolution]
  2718. PageLabel="RESOLUTION"
  2719.  
  2720. [GFxTrPage_Extras]
  2721. PageLabel="EXTRAS"
  2722. OptionTitles[0]="REDEEM PROMOTION"
  2723. OptionTitles[1]="ENTER SECRET CODE"
  2724. PromoPopupTitle="ENTER PROMOTION CODE"
  2725.  
  2726. [GFxTrPage_Equip]
  2727. PageLabel="EQUIPMENT"
  2728.  
  2729. [GFxTrPage_Queued]
  2730. PageLabel="LOOKING FOR MATCH"
  2731. OptionTitles[0]="LEAVE QUEUE"
  2732.  
  2733. [GFxTrPage_KeybindSettings]
  2734. PageLabel="KEYBINDINGS"
  2735. OptionTitles[0]="MOVEMENT"
  2736. OptionTitles[1]="GAMEPLAY"
  2737. OptionTitles[2]="WEAPONS"
  2738. OptionTitles[3]="VEHICLES"
  2739. OptionTitles[4]="COMMUNICATION"
  2740. OptionTitles[5]="INTERFACE"
  2741. OptionTitles[6]="HOTKEYS"
  2742. OptionTitles[7]="SPECTATOR"
  2743. OptionTitles[8]="RESET ALL"
  2744.  
  2745. [GFxTrPage_KeybindCommunication]
  2746. PageLabel="COMMUNICATION KEYS"
  2747. OptionTitles[0]="CHAT"
  2748. OptionTitles[1]="TEAM CHAT"
  2749. OptionTitles[2]="BEGIN VGS"
  2750. OptionTitles[3]="SPOT TARGET"
  2751.  
  2752. [GFxTrPage_KeybindGameplay]
  2753. PageLabel="GAMEPLAY KEYS"
  2754. OptionTitles[0]="CHANGE TEAM"
  2755. OptionTitles[1]="THIRD-PERSON CAM"
  2756. OptionTitles[2]="DROP FLAG"
  2757. OptionTitles[3]="SUICIDE"
  2758.  
  2759. [GFxTrPage_KeybindHotkeys]
  2760. PageLabel="HOTKEYS"
  2761. OptionTitles[0]="PATHFINDER"
  2762. OptionTitles[1]="SENTINEL"
  2763. OptionTitles[2]="INFILTRATOR"
  2764. OptionTitles[3]="SOLDIER"
  2765. OptionTitles[4]="RAIDER"
  2766. OptionTitles[5]="TECHNICIAN"
  2767. OptionTitles[6]="JUGGERNAUT"
  2768. OptionTitles[7]="DOOMBRINGER"
  2769. OptionTitles[8]="BRUTE"
  2770.  
  2771. [GFxTrPage_KeybindInterface]
  2772. PageLabel="INTERFACE KEYS"
  2773. OptionTitles[0]="MAIN/GAME MENU"
  2774. OptionTitles[1]="CLASS SELECT"
  2775. OptionTitles[2]="FRIENDS"
  2776. OptionTitles[3]="SETTINGS"
  2777. OptionTitles[4]="TOGGLE SCOREBOARD"
  2778. OptionTitles[5]="TOGGLE OBJECTIVES"
  2779. OptionTitles[6]="QUICK CONSOLE"
  2780. OptionTitles[7]="FREE LOOK"
  2781. OptionTitles[8]="SUPPRESS HELP MSG"
  2782.  
  2783. [GFxTrPage_KeybindMovement]
  2784. PageLabel="MOVEMENT KEYS"
  2785. OptionTitles[0]="MOVE FORWARD"
  2786. OptionTitles[1]="MOVE BACKWARD"
  2787. OptionTitles[2]="STRAFE LEFT"
  2788. OptionTitles[3]="STRAFE RIGHT"
  2789. OptionTitles[4]="SKI"
  2790. OptionTitles[5]="JUMP"
  2791. OptionTitles[6]="JETPACK"
  2792. OptionTitles[7]="JUMP/JETPACK"
  2793. OptionTitles[8]="JUMP/SKI"
  2794. OptionTitles[9]="TOGGLE SKI"
  2795.  
  2796. [GFxTrPage_KeybindVehicle]
  2797. PageLabel="VEHICLE KEYS"
  2798. OptionTitles[0]="HORN"
  2799. OptionTitles[1]="SWITCH TO SEAT 1"
  2800. OptionTitles[2]="SWITCH TO SEAT 2"
  2801. OptionTitles[3]="SWITCH TO SEAT 3"
  2802. OptionTitles[4]="SWITCH TO SEAT 4"
  2803. OptionTitles[5]="SWITCH TO SEAT 5"
  2804. OptionTitles[6]="SWITCH TO SEAT 6"
  2805.  
  2806. [GFxTrPage_KeybindWeapon]
  2807. PageLabel="WEAPON KEYS"
  2808. OptionTitles[0]="FIRE"
  2809. OptionTitles[1]="MELEE"
  2810. OptionTitles[2]="USE PACK"
  2811. OptionTitles[3]="USE BELT"
  2812. OptionTitles[4]="RELOAD"
  2813. OptionTitles[5]="INTERACT"
  2814. OptionTitles[6]="ZOOM"
  2815. OptionTitles[7]="PREVIOUS WEAPON"
  2816. OptionTitles[8]="NEXT WEAPON"
  2817. OptionTitles[9]="CALL-IN 1"
  2818. OptionTitles[10]="CALL-IN 2"
  2819. OptionTitles[11]="CALL-IN 3"
  2820. OptionTitles[12]="SWAP WEAPON"
  2821. OptionTitles[13]="SWAP TO PRIMARY"
  2822. OptionTitles[14]="SWAP TO SECONDARY"
  2823.  
  2824. [GFxTrPage_KeybindSpectator]
  2825. PageLabel="SPECTATOR KEYBINDINGS"
  2826. OptionTitles[0]="MOVEMENT"
  2827. OptionTitles[1]="TARGETING"
  2828. OptionTitles[2]="INTERFACE"
  2829.  
  2830. [GFxTrPage_KeybindSpecInterface]
  2831. PageLabel="SPEC. INTERFACE KEYS"
  2832. OptionTitles[0]="SHOW CONTROLS"
  2833. OptionTitles[1]="SHOW HUD"
  2834. OptionTitles[2]="SHOW SCORES"
  2835. OptionTitles[3]="QUICK CONSOLE"
  2836. OptionTitles[4]="CHOOSE TEAM"
  2837. OptionTitles[5]="SHOW VEHICLE TAB"
  2838. OptionTitles[6]="SHOW OBJECTIVE TAB"
  2839.  
  2840. [GFxTrPage_KeybindSpecMovement]
  2841. PageLabel="SPEC. MOVEMENT KEYS"
  2842. OptionTitles[0]="MOVE FORWARD"
  2843. OptionTitles[1]="MOVE BACKWARD"
  2844. OptionTitles[2]="MOVE UP"
  2845. OptionTitles[3]="MOVE DOWN"
  2846. OptionTitles[4]="TURN LEFT"
  2847. OptionTitles[5]="TURN RIGHT"
  2848. OptionTitles[6]="STRAFE LEFT"
  2849. OptionTitles[7]="STRAFE RIGHT"
  2850. OptionTitles[8]="CAMERA X"
  2851. OptionTitles[9]="CAMERA Y"
  2852. OptionTitles[10]="SPEED INCREASE"
  2853. OptionTitles[11]="SPEED DECREASE"
  2854.  
  2855. [GFxTrPage_KeybindSpecTargeting]
  2856. PageLabel="SPEC. TARGETING KEYS"
  2857. OptionTitles[0]="VIEW SELF"
  2858. OptionTitles[1]="VIEW PREV PLAYER"
  2859. OptionTitles[2]="VIEW NEXT PLAYER"
  2860. OptionTitles[3]="VIEW BOOKMARKS"
  2861. OptionTitles[4]="VIEW GENERATORS"
  2862. OptionTitles[5]="VIEW FLAG STANDS"
  2863. OptionTitles[6]="VIEW FLAGS"
  2864. OptionTitles[7]="VIEW FASTEST PLAYER"
  2865.  
  2866. [TrArmorMod_Brute]
  2867. ItemName="BRUTE MK I"
  2868. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2869. UpgradeDescription[0]="+100 HEALTH"
  2870. UpgradeDescription[1]="-25% REGENERATION\nDELAY"
  2871. UpgradeDescription[2]="+5 ENERGY"
  2872. UpgradeDescription[3]="+25% HEALTH\nREGEN\nRATE"
  2873. UpgradeDescription[4]="+100 HEALTH"
  2874.  
  2875. [TrArmorMod_Doombringer]
  2876. ItemName="DOOMBRINGER MK I"
  2877. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2878. UpgradeDescription[0]="+100 HEALTH"
  2879. UpgradeDescription[1]="-25% REGENERATION\nDELAY"
  2880. UpgradeDescription[2]="+10 ENERGY"
  2881. UpgradeDescription[3]="+25% HEALTH\nREGEN\nRATE"
  2882. UpgradeDescription[4]="+100 HEALTH"
  2883.  
  2884. [TrArmorMod_Infiltrator]
  2885. ItemName="INFILTRATOR MK I"
  2886. InfoPanelDescription="Infiltrator Armor favors more protection than other light armors, helping the Infiltrator survive close quarters fights."
  2887. UpgradeDescription[0]="-25% REGENERATION\nDELAY"
  2888. UpgradeDescription[1]="+10 ENERGY"
  2889. UpgradeDescription[2]="+100 HEALTH"
  2890. UpgradeDescription[3]="+10% RUN\nSPEED"
  2891. UpgradeDescription[4]="+100 HEALTH"
  2892.  
  2893. [TrArmorMod_Juggernaut]
  2894. ItemName="JUGGERNAUT MK I"
  2895. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2896. UpgradeDescription[0]="+100 HEALTH"
  2897. UpgradeDescription[1]="-25% REGENERATION\nDELAY"
  2898. UpgradeDescription[2]="+10 ENERGY"
  2899. UpgradeDescription[3]="+25% HEALTH\nREGEN\nRATE"
  2900. UpgradeDescription[4]="+100 HEALTH"
  2901.  
  2902.  
  2903. [TrArmorMod_Pathfinder]
  2904. ItemName="PATHFINDER MK I"
  2905. InfoPanelDescription="Pathfinder Armor favors Energy and Mass reduction, helping Pathfinders boost themselves to greater speed."
  2906. UpgradeDescription[0]="-25% REGENERATION\nDELAY"
  2907. UpgradeDescription[1]="+10 ENERGY"
  2908. UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
  2909. UpgradeDescription[3]="+100 HEALTH"
  2910. UpgradeDescription[4]="-10% MASS"
  2911.  
  2912. [TrArmorMod_Raider]
  2913. ItemName="RAIDER MK I"
  2914. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2915. UpgradeDescription[0]="-25% REGENERATION\nDELAY"
  2916. UpgradeDescription[1]="+50 HEALTH"
  2917. UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
  2918. UpgradeDescription[3]="+10 ENERGY"
  2919. UpgradeDescription[4]="+50 HEALTH"
  2920.  
  2921. [TrArmorMod_Sentinel]
  2922. ItemName="SENTINEL MK I"
  2923. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2924. UpgradeDescription[0]="-25% REGENERATION\nDELAY"
  2925. UpgradeDescription[1]="+10% RUN\nSPEED"
  2926. UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
  2927. UpgradeDescription[3]="+100 HEALTH"
  2928. UpgradeDescription[4]="+10 ENERGY"
  2929.  
  2930. [TrArmorMod_Soldier]
  2931. ItemName="SOLDIER MK I"
  2932. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2933. UpgradeDescription[0]="-25% REGENERATION\nDELAY"
  2934. UpgradeDescription[1]="+50 HEALTH"
  2935. UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
  2936. UpgradeDescription[3]="+5 ENERGY"
  2937. UpgradeDescription[4]="+50 HEALTH"
  2938.  
  2939. [TrArmorMod_Technician]
  2940. ItemName="TECHNICIAN MK I"
  2941. InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
  2942. UpgradeDescription[0]="-25% REGENERATION\nDELAY"
  2943. UpgradeDescription[1]="+50 HEALTH"
  2944. UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
  2945. UpgradeDescription[3]="+10 ENERGY"
  2946. UpgradeDescription[4]="+50 HEALTH"
  2947.  
  2948. [TrVoice_Light_Standard]
  2949. ItemName="NONE"
  2950.  
  2951. [TrVoice_Medium_Standard]
  2952. ItemName="NONE"
  2953.  
  2954. [TrVoice_Heavy_Standard]
  2955. ItemName="NONE"
  2956.  
  2957. [GfxTrHud]
  2958. m_sRound="ROUND:"
  2959.  
  2960. [TrSkin]
  2961. ItemName="DEFAULT"
  2962.  
  2963. [TrSkin_Pathfinder]
  2964. ItemName="PATHFINDER"
  2965.  
  2966. [TrSkin_Infiltrator]
  2967. ItemName="INFILTRATOR"
  2968.  
  2969. [TrSkin_Sentinel]
  2970. ItemName="SENTINEL"
  2971.  
  2972. [TrSkin_Soldier]
  2973. ItemName="SOLDIER"
  2974.  
  2975. [TrSkin_Technician]
  2976. ItemName="TECHNICIAN"
  2977.  
  2978. [TrSkin_Raider]
  2979. ItemName="RAIDER"
  2980.  
  2981. [TrSkin_Juggernaut]
  2982. ItemName="JUGGERNAUT"
  2983.  
  2984. [TrSkin_Doombringer]
  2985. ItemName="DOOMBRINGER"
  2986.  
  2987. [TrSkin_Brute]
  2988. ItemName="BRUTE"
  2989.  
  2990. [TrSkin_Pathfinder_Merc]
  2991. ItemName="MERCENARY"
  2992.  
  2993.  
  2994. ; ...........................................
  2995. ; ........ ?.... .. ...
  2996. ; .... . ..=
  2997. ; ,... . ?...... .. . :..
  2998. ; .. :..= .~ . ..
  2999. ; .. 7. ~ : .~ . . ...
  3000. ; .. . . . . ..
  3001. ; .. . ..
  3002. ; .. ............. ..
  3003. ; ... ......... .... .......... ...
  3004. ; ... ....... ............. ..I .............. .. +:,= ....
  3005. ;.. . ......... ........ + I7 . ..
  3006. ;.. .. .. .. ... ........... . ..
  3007. ;. ....... . ........... .. . ..
  3008. ;. . 7I ......+ .. .. .. . .7
  3009. ;. . . ... ,= ...... .. . ..
  3010. ;... . .. ... .... ...~? .... ..... .. . ..
  3011. ;.. . ... ..... ?.... .. ..... .. .. ? .
  3012. ; .. .. .... . .. . ... ........ ... :. ? ..
  3013. ; .. . .... 7..... ?...... .. ..... . ..
  3014. ; .. .... ...... :....... .......... ...
  3015. ; .. .... .. ...................... .. ...... .. ...
  3016. ; .. ... .. .. ... .. .. .......... .. ..
  3017. ; .. ....... .. . .. ~......... .. ... ..
  3018. ; .. ....................................... ....7 ..
  3019. ; .. 7................................. .. ... ..
  3020. ; .. ............................ .. ... ..
  3021. ; .. .. .. .. .......... . .. ... ..
  3022. ; .. .... .. .. .. . ....., ..
  3023. ; .. .... .. .. .. .. ...... 7. .~ ...
  3024. ; .. ...........7,... ~........... .= .. ...
  3025. ; .. ~. . ....
  3026. ; . I . ?. ....
  3027. ; . , . .. ., ....
  3028. ; =. . .. ....7
  3029. ; . .: .... ....
  3030. ; .. :....
  3031. ; ... .....
  3032. ; .... .........
  3033. ; ...., :........
  3034. ; I:.....,7 UMAD?
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