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- [General]
- Version=Version `~
- SplashScreen_CopyrightInfo=Copyright © 2011 Hirez Studios, Inc. All rights reserved.
- [TrChatConsole]
- SlashHelp="Press '/' to enter a command."
- [TrGameMessage]
- YouAreOnBloodEagleMessage="You are on Blood Eagle"
- YouAreOnDiamondSwordMessage="You are on Diamond Sword"
- OvertimeNotification="Overtime"
- WaitingForPlayers="Waiting for players"
- [TrGameStartMessage]
- MatchAboutToStart="Game Starts In"
- [TrDeployableMessage]
- DeployableHologramTooCloseToEnemyBase="Invalid deploy location"
- DeployableHologramTooCloseToAnotherDeployable="Too close to another deployable of the same type"
- DeployableHologramOnlyOutside="Can only be deployed outside"
- DeployableHologramInvalidDeploySpot="Invalid deploy location"
- DeployableAmmoRemaining="Deployable ammo remaining:"
- DeployableAmmoDepleted="Deployable ammo depleted"
- [TrRabbitScoreMessage]
- YouScoreFlagTouch="You are the rabbit"
- OtherScoreFlagTouch=" is the new Rabbit"
- YouAreNewLeader="You are the new leader"
- OtherIsNewLeader=" has taken the lead"
- YouDroppedFlag="You have dropped the flag"
- OtherDroppedFlag=" no longer has the flag"
- KillTheRabbit="Kill the Rabbit"
- GetToTheFlag="Get to the flag"
- [GFxProjectedUI]
- [GFxUI_PauseMenu]
- [TrCTFHUDMessage]
- YouHaveFlagString="You have the enemy flag"
- EnemyHasFlagString="has our flag"
- BothFlagsString="All Flags taken"
- YouHaveFlagReminderString="Take the flag to your flag stand"
- [TrStormMessage]
- ControlPointWon="taken"
- ControlPointLost="lost"
- ControlPointTransitioning="transitioning"
- FriendlyCarrierShields50Percent="Our Carrier shields are at 50%"
- EnemyCarrierShields50Percent="Enemy Carrier shields are at 50%"
- FriendlyCarrierShieldsDown="Our Carrier shields are down"
- EnemyCarrierShieldsDown="Enemy Carrier shields are down"
- EnemyCore75Percent="Enemy Carrier core health at 75%"
- EnemyCore50Percent="Enemy Carrier core health at 50%"
- EnemyCore25Percent="Enemy Carrier core health at 25%"
- EnemyCoreDestroyed="Enemy Carrier core destroyed"
- FriendlyCore75Percent="Our Carrier core health at 75%"
- FriendlyCore50Percent="Our Carrier core health at 50%"
- FriendlyCore25Percent="Our Carrier core health at 25%"
- FriendlyCoreDestroyed="Our Carrier core is destroyed"
- [TrTeamRabbitMessage]
- YouHaveTheFlag="You have the flag"
- TheEnemyHasTheFlag="The enemy has the flag"
- YourTeamHasTheFlag="Your team has the flag"
- KillBonus="Kill bonus: x"
- DroppedTheFlag="The flag is dropped"
- YourTeamHas="Your team has"
- EnemyTeamHas="The enemy team has"
- LivesLeft="lives left"
- [TrArenaMessage]
- TenTeamRespawnsRemain="10 team respawns remain"
- FiveTeamRespawnsRemain="5 team respawns remain"
- TeamRespawnsDepleted="Team respawns depleted"
- YouAreLastManStanding="You are the last man standing"
- Fight="Fight!"
- NoRespawnsRemain="No respawns remain"
- CannotSwitchTeam="Cannot switch teams while round is in progress"
- [TrDaD]
- TenTeamRespawnsRemain="10 team respawns remain"
- FiveTeamRespawnsRemain="5 team respawns remain"
- TeamRespawnsDepleted="Team respawns depleted"
- YouAreLastManStanding="You are the last man standing"
- Fight="Fight!"
- NoRespawnsRemain="No respawns remain"
- CannotSwitchTeam="Cannot switch teams while round is in progress"
- [TrCaH]
- TenTeamRespawnsRemain="10 team respawns remain"
- FiveTeamRespawnsRemain="5 team respawns remain"
- TeamRespawnsDepleted="Team respawns depleted"
- YouAreLastManStanding="You are the last man standing"
- Fight="Fight!"
- NoRespawnsRemain="No respawns remain"
- CannotSwitchTeam="Cannot switch teams while round is in progress"
- [TrAutoBalanceMessage]
- AutoBalanceInTwenty="Auto balance in 20 seconds"
- AutoBalanceInFive="Auto balance in 5 seconds"
- TeamsAutoBalanced="Teams auto balanced"
- [TrCallInMessage]
- PlayerCalledInSupportInventory=" called in an Inventory Station"
- PlayerCalledInOrbitalStrike=" called in an Orbital Strike"
- PlayerCalledInTacticalStrike=" called in a Tactical Strike"
- [TrCTFMessage]
- EnemyFlagTaken="has the enemy flag"
- FriendlyFlagTaken="has our flag"
- EnemyFlagPickupAwayFromBase="has picked up the enemy flag"
- FriendlyFlagPickupAwayFromBase="has picked up our flag"
- EnemyFlagCaptured="has captured the enemy flag"
- FriendlyFlagCaptured="has captured our flag"
- EnemyFlagReturned="has returned the enemy flag"
- FriendlyFlagReturned="has returned our flag"
- EnemyFlagDropped="has dropped enemy flag"
- FriendlyFlagDropped="has dropped our flag"
- EnemyFlagAbandoned="The enemy flag has returned to base"
- FriendlyFlagAbandoned="Our flag has returned to base"
- BloodEagleFlagTaken="has the Blood Eagle flag"
- DiamondSwordFlagTaken="has the Diamond Sword flag"
- BloodEagleFlagPickupAwayFromBase="has picked up the Blood Eagle flag"
- DiamondSwordFlagPickupAwayFromBase="has picked up the Diamond Sword flag"
- BloodEagleFlagCaptured="has captured the Blood Eagle flag"
- DiamondSwordFlagCaptured="has captured the Diamond Sword flag"
- BloodEagleFlagReturned="has returned the Blood Eagle flag"
- DiamondSwordFlagReturned="has returned the Diamond Sword flag"
- BloodEagleFlagDropped="has dropped the Blood Eagle flag"
- DiamondSwordFlagDropped="has dropped the Diamond Sword flag"
- BloodEagleFlagAbandoned="The Blood Eagle flag has returned to base"
- DiamondSwordFlagAbandoned="The Diamond Sword flag has returned to base"
- [TrTimerMessage]
- TimerMessage[0]="5 minutes remain"
- TimerMessage[1]="1 minute remains"
- TimerMessage[2]="30 seconds remains"
- [TrMiscellaneousMessage]
- OurTeamBoughtHerc="We have a HERC"
- EnemyTeamBoughtHerc="The Enemy has a HERC"
- [TrVictoryMessage]
- TrainingComplete="Training complete"
- [TrGeneratorMessage]
- OurGeneratorDestroyed="Our generator is down"
- EnemyGeneratorDestroyed="Enemy generator is down"
- OurGeneratorRestored="Our generator is back online"
- [TrCTFScoreMessage]
- [TrDeathMessage]
- [TrKillerMessage]
- YouKilled="You killed"
- KillCreditFor="Kill credit for"
- [TrVictimMessage]
- YouWereKilledBy="You were killed by"
- [TrFirstBloodMessage]
- FirstBlood="drew first blood"
- [TrKillingSpreeMessage]
- EndSpreeNote="'s streak shut down by"
- EndSelfSpree="died, concluding a streak."
- SpreeNote[0]="is on a Killing Spree"
- SpreeNote[1]="is on a Killing Rampage"
- SpreeNote[2]="is Unstoppable"
- SpreeNote[3]="is Relentless"
- SpreeNote[4]="is The Slayer"
- SelfSpreeNote[0]="You are on a Killing Spree"
- SelfSpreeNote[1]="You are on a Killing Rampage"
- SelfSpreeNote[2]="You are Unstoppable"
- SelfSpreeNote[3]="You are Relentless"
- SelfSpreeNote[4]="You are The Slayer"
- [TrSnipingSpreeMessage]
- SpreeNote[0]="is on a Sniping Spree"
- SpreeNote[1]="is a Marksman"
- SpreeNote[2]="is a Sharpshooter"
- SelfSpreeNote[0]="You are on a Sniping Spree"
- SelfSpreeNote[1]="You are a Marksman"
- SelfSpreeNote[2]="You are a Sharpshooter"
- [TrExplosiveSpreeMessage]
- SpreeNote[0]="is on an Explosive Spree"
- SpreeNote[1]="is a Demolitions Expert"
- SpreeNote[2]="is the Hurt Locker"
- SelfSpreeNote[0]="You are on an Explosive Spree"
- SelfSpreeNote[1]="You are a Demolitions Expert"
- SelfSpreeNote[2]="You are the Hurt Locker"
- [TrSpinfusorSpreeMessage]
- SpreeNote[0]="is on a Classic Spree"
- SpreeNote[1]="is a Disc Jockey"
- SpreeNote[2]="is a Tribal Fanatic"
- SelfSpreeNote[0]="You are on a Classic Spree"
- SelfSpreeNote[1]="You are a Disc Jockey"
- SelfSpreeNote[2]="You are a Tribal Fanatic"
- [TrMultiKillMessage]
- KillString[0]="Double Kill"
- KillString[1]="Triple Kill"
- KillString[2]="Quatra Kill"
- KillString[3]="Ultra KILL"
- KillString[4]="Team KILL"
- [TrCallIn_SupportInventory]
- DisplayName="Inventory Support"
- [TrCallIn_TacticalStrike]
- DisplayName="Tactical Strike"
- [TrDmgType_Base]
- [TrDmgType_AssaultRifle]
- [TrDmgType_BaseTurret]
- [TrDmgType_Eagle]
- [TrDmgType_GravCyclePilot]
- [TrDmgType_Grenade]
- [TrDmgType_GrenadeLauncher]
- [TrDmgType_LightTurret]
- [TrDmgType_Melee]
- [TrDmgType_Mine]
- [TrDmgType_AVMine]
- [TrDmgType_NovaColt]
- [TrDmgType_PhaseRifle]
- [TrDmgType_Shotgun]
- [TrDmgType_Spinfusor]
- [TrDmgType_StickyGrenade]
- [TrDevice_Spinfusor]
- ItemName=Spinfusor
- [TrDevice_BaseTurretDeployable]
- ItemName="Base Turret"
- [TrDevice_ForceFieldDeployable]
- ItemName="Force Field"
- InfoPanelDescription="Force Fields block all weapons fire. Humans can move through force fields, but will take damage based on how fast they are going when they do."
- UpgradeDescription[0]="+350 HEALTH"
- UpgradeDescription[1]="+1 MAX\nDEPLOYED"
- UpgradeDescription[2]="+350 HEALTH"
- [TrDevice_LightTurretDeployable]
- ItemName="Light Turret"
- InfoPanelDescription="Light Turrets excel at generator and flag defense."
- UpgradeDescription[0]="-15% TURRET\nLOCK\nDELAY"
- UpgradeDescription[1]="+1 TURRET\nDEPLOY\nLIMIT"
- UpgradeDescription[2]="+25% TURRET\nVERSUS\nARMORED"
- [TrDevice_OmniSensorDeployable]
- ItemName="Omni Sensor"
- [TrDevice_BackupGeneratorDeployable]
- ItemName="Backup Generator"
- [TrDevice_RadarSensorDeployable]
- ItemName="Radar Sensor"
- [TrDevice_EnergyPack]
- ItemName="Energy"
- [TrDevice_RepairTool]
- ItemName="Repair Tool"
- [TrDevice_AmmoPack]
- ItemName="Ammo"
- [TrDevice_JammerPack]
- ItemName="Jammer"
- InfoPanelDescription="When active, the Jammer pack hides you and nearby friends from Sensors and HUD markers. It will also remove Stealth from nearby enemy Infiltrators."
- UpgradeDescription[0]="+15% RADIUS"
- UpgradeDescription[1]="-25% ENERGY\nDRAIN"
- UpgradeDescription[2]="+15% RADIUS"
- UpgradeDescription[3]="-25% ENERGY\nDRAIN"
- [TrDevice_MaxPowerPoolPack]
- ItemName="Power Pool"
- [TrDevice_ShieldPack]
- ItemName="Shield Pack"
- InfoPanelDescription="When a shield pack is activated, damage is applied to your energy pool rather than your health."
- UpgradeDescription[0]="IMPROVE\nSHIELD\nEFFECT"
- UpgradeDescription[1]="-50% ENERGY\nDRAIN"
- UpgradeDescription[2]="IMPROVE\nSHIELD\nEFFECT"
- [TrDevice_RegenPack]
- ItemName="Regen"
- [TrDevice_Stealth]
- ItemName="Stealth"
- InfoPanelDescription="When activated, this pack renders you invisible to all enemies. You'll appear briefly when taking damage, firing a weapon, or at speeds over 173kph."
- UpgradeDescription[0]="-8% ENERGY\nDRAIN"
- UpgradeDescription[1]="-8% ENERGY\nDRAIN"
- UpgradeDescription[2]="-8% ENERGY\nDRAIN"
- [TrDevice_ArxBuster]
- ItemName="Arx Buster"
- InfoPanelDescription="Designed for use against armored defenses, the Arx Buster fires a triple shot of sticky explosives."
- UpgradeDescription[0]="+6 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+6 AMMO"
- [TrDevice_RemoteArxBuster]
- ItemName="Jackal"
- InfoPanelDescription="The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation. Perfect for setting up traps and destroying objectives from a safe distance."
- UpgradeDescription[0]="+6 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+6 AMMO"
- [TrDevice_AssaultRifle]
- ItemName="Assault Rifle"
- InfoPanelDescription="The Assault Rifle is a good weapon to have in almost any situtation."
- UpgradeDescription[0]="+56 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="+56 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_ChainGun]
- ItemName="Chain Gun"
- InfoPanelDescription="The most powerful of the automatic weapons found in the Wilderzone, the chaingun is relentless, with no need to reload."
- UpgradeDescription[0]="+50 AMMO"
- UpgradeDescription[1]="-15% SPINUP\nTIME"
- UpgradeDescription[2]="+50 AMMO"
- UpgradeDescription[3]="-15% SPINUP\nTIME"
- [TrDevice_ConcussionGrenade]
- ItemName="Impact Nitron"
- InfoPanelDescription="Impact Nitrons deal very little damage, but cause massive knockback and force enemies to drop the flag."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+1 AMMO"
- [TrDevice_DualRhinos]
- ItemName="Rhino"
- [TrDevice_Eagle]
- ItemName="Eagle Pistol"
- InfoPanelDescription="The Eagle fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
- UpgradeDescription[0]="+32 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="-30% RELOAD\nTIME"
- [TrDevice_Grenade]
- ItemName="Frag Grenade"
- InfoPanelDescription="The most basic and common grenade found in the Wilderzone. The design has lasted over 2000 years, and is still effective."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_GrenadeLauncher]
- ItemName="Grenade Launcher"
- InfoPanelDescription="The Grenades from this launcher explode on contact with enemies, and its expanded clip and radius give it more flexibility than the Arx Buster."
- UpgradeDescription[0]="+8 AMMO"
- UpgradeDescription[1]="+1 CLIP\nSIZE"
- UpgradeDescription[2]="+8 AMMO"
- [TrDevice_Lacerator]
- ItemName="Lacerator"
- [TrDevice_Mine]
- ItemName="Mines"
- InfoPanelDescription="Mines explode when enemies travel over them, and give the Doombringer added defensive capabilities."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_StealthLightSpinfusor]
- ItemName="Stealth Spinfusor"
- InfoPanelDescription="The Stealth Spinfusor has been modified to allow an Infiltrator to quickly vanish again after each shot."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_NovaColt]
- ItemName="Nova Blaster"
- InfoPanelDescription="The Nova Blaster fires a fast-moving bolt of energy that will ricochet off of most surfaces."
- UpgradeDescription[0]="+24 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="-30% RELOAD\nTIME"
- [TrDevice_PhaseRifle]
- ItemName="Phase Rifle"
- InfoPanelDescription="A precision sniping weapon, the Phase Rifle uses energy to fire. Unlike the BXT1 it does not need to be scoped for full damage and can fire from the hip."
- UpgradeDescription[0]="+8 AMMO"
- UpgradeDescription[1]="+1 CLIP\nSIZE"
- UpgradeDescription[2]="-20% RANGE\nFALLOFF"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_RhinoSMG]
- ItemName="Rhino SMG"
- InfoPanelDescription="A silenced SMG, the Rhino has a low retort, revealing the Infiltrator from stealth for only a few seconds when fired."
- UpgradeDescription[0]="+64 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="+64 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_SaberLauncher]
- ItemName="Saber Launcher"
- InfoPanelDescription="The Saber fires a tracking missile that will only lock onto vehicles or Humans who are in the air. It takes 3 seconds to lock onto a target, and cannot be fired without a lock."
- UpgradeDescription[0]="+2 AMMO"
- UpgradeDescription[1]="+15% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+2 AMMO"
- [TrDevice_Shotgun]
- ItemName="Shotgun"
- InfoPanelDescription="Deals massive damage over short distances."
- UpgradeDescription[0]="+10 AMMO"
- UpgradeDescription[1]="+1 CLIP\nSIZE"
- UpgradeDescription[2]="+10 AMMO"
- [TrDevice_SniperRifle]
- ItemName="BXT1 Rifle"
- InfoPanelDescription="A Sniper Rifle, the BXT1 does more damage the longer you are in Scope."
- UpgradeDescription[0]="+8 AMMO"
- UpgradeDescription[1]="+1 CLIP\nSIZE"
- UpgradeDescription[2]="-20% RANGE\nFALLOFF"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_SAP20]
- ItemName="SAP20"
- InfoPanelDescription="A Sniper Rifle, the SAP20 has no charge mechanic, but instead fires a slower energy projectile that does a consistent ammount of damage."
- UpgradeDescription[0]="+12 AMMO"
- UpgradeDescription[1]="+2 CLIP\nSIZE"
- UpgradeDescription[2]="+12 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_Spinfusor]
- ItemName="Spinfusor"
- InfoPanelDescription="The Spinfusor is the most popular weapon used in the Wilderzone. Versatile, it packs a powerful punch."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_Thumper]
- ItemName="Thumper"
- InfoPanelDescription="The full-sized Thumper gives Technicians much needed stopping power indoors, as well as added maneuverability."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_ThumperD]
- ItemName="Thumper DX"
- InfoPanelDescription="A more compact version of the Thumper, the DX offers less damage and knockback accerlation than a typical Spinfusor."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_StickyGrenade]
- ItemName="Sticky Grenades"
- InfoPanelDescription="Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles. Not bad against humans either."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[3]="+1 AMMO"
- [TrDevice_MortarLauncher]
- ItemName="Fusion Mortar"
- InfoPanelDescription="Perhaps the most destructive hand held weapon in the Wilderzone, the Fusion Mortar can turn almost any defense into instant rubble."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_AntiAirTurretDeployable]
- ItemName="EXR Turret"
- InfoPanelDescription="The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It's deals less direct damage than the Light Turret, but makes up for it with flexibility."
- UpgradeDescription[0]="-15% TURRET\nLOCK\nDELAY"
- UpgradeDescription[1]="+1 TURRET\nDEPLOY\nLIMIT"
- UpgradeDescription[2]="+25% TURRET\nVERSUS\nARMORED"
- [TrDevice_APGrenade]
- ItemName="Anti-Personnel Grenade"
- InfoPanelDescription="AP Grenades deal massive damage to humans, but are very poor against Armored targets such as Base Turrets, Generators, and Vehicles."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+10% RADIUS"
- [TrDevice_ArxShotgun]
- ItemName="Arx Shotgun"
- [TrDevice_AutoShotgun]
- ItemName="Automatic Shotgun"
- InfoPanelDescription="This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire."
- UpgradeDescription[0]="+14 AMMO"
- UpgradeDescription[1]="+1 CLIP\nSIZE"
- UpgradeDescription[2]="+14 AMMO"
- UpgradeDescription[3]="-25% RELOAD\nTIME"
- [TrDevice_Blink]
- ItemName="Thrust"
- InfoPanelDescription="The Thrust pack gives a Pathfinder crazy acceleration, using energy to launch the Pathfinder forward."
- UpgradeDescription[0]="-6% ENERGY\nDRAIN"
- UpgradeDescription[1]="INCREASE\nTHRUST\nPOTENCY"
- UpgradeDescription[2]="-6% ENERGY\nDRAIN"
- [TrDevice_BoltLauncher]
- ItemName="Bolt Launcher"
- InfoPanelDescription="While some would say it's not as elegant as a disc, this Bolt packs a strong punch."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_Claymore]
- ItemName="Claymore Mine"
- InfoPanelDescription="Claymores are directional mines very effective at base defense."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_ArmoredClaymore]
- ItemName="Armored Claymore"
- InfoPanelDescription="Armored Claymores are more resistent to being destroyed by AOE weapons, requiring near-direct hits, but deal less damage."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_CustomEagle]
- ItemName="Custom Eagle"
- [TrDevice_DamagePack]
- ItemName="Overcharge"
- [TrDevice_DiskToss]
- ItemName="Spinfusor Disc"
- InfoPanelDescription="Freehand throwing a Spinfusor disc may seem crazy, but for Juggernauts it is a favored sport and a valued show of strength. Discs explode on contact with any surface. S+2."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+1 AMMO"
- [TrDevice_DropJammerDeployable]
- ItemName="Drop Jammer"
- InfoPanelDescription="Jammers hide you from enemy sensors and HUD markers, as well as reveal enemy players in stealth."
- UpgradeDescription[0]="+15% RADIUS"
- UpgradeDescription[1]="+15% RADIUS"
- UpgradeDescription[2]="+1 JAMMER\nDEPLOYED"
- [TrDevice_EMPGrenade]
- ItemName="EMP Grenade"
- InfoPanelDescription="EMP Grenades cause damage and Energy drain to those caught in the blast."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% ENERGY\nDRAIN"
- [TrDevice_EnergyPack_Brute]
- ItemName="Energy Pack"
- InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
- UpgradeDescription[0]="+5 ENERGY"
- UpgradeDescription[1]="+5 ENERGY"
- UpgradeDescription[2]="+5 ENERGY"
- [TrDevice_EnergyPack_Juggernaut]
- ItemName="Energy Pack"
- InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
- UpgradeDescription[0]="+5 ENERGY"
- UpgradeDescription[1]="+5 ENERGY"
- UpgradeDescription[2]="+5 ENERGY"
- [TrDevice_EnergyPack_Soldier]
- ItemName="Energy Pack"
- InfoPanelDescription="Increases maximum energy pool by 20, and can be modified for more."
- UpgradeDescription[0]="+5 ENERGY"
- UpgradeDescription[1]="+5 ENERGY"
- UpgradeDescription[2]="+5 ENERGY"
- [TrDevice_UtilityPack_Soldier]
- ItemName="Utility Pack"
- InfoPanelDescription="Equipping this pack increases maximum energy pool by 20, and can be modified for extra Health, Ammo, and Speed."
- UpgradeDescription[0]="+1 GRENADE\nAMMO"
- UpgradeDescription[1]="+100 HEALTH"
- UpgradeDescription[2]="+10% RUN\nSPEED"
- [TrDevice_ERechargePack]
- ItemName="Recharge"
- [TrDevice_ERechargePack_Pathfinder]
- ItemName="Energy Recharge"
- InfoPanelDescription="Increases energy regeneration rate."
- UpgradeDescription[0]="+6% ENERGY\nRECHARGE"
- UpgradeDescription[1]="+6% ENERGY\nRECHARGE"
- UpgradeDescription[2]="+6% ENERGY\nRECHARGE"
- [TrDevice_ERechargePack_Sentinel]
- ItemName="Energy Recharge"
- InfoPanelDescription="Increases energy regeneration rate."
- UpgradeDescription[0]="+6% ENERGY\nRECHARGE"
- UpgradeDescription[1]="+6% ENERGY\nRECHARGE"
- UpgradeDescription[2]="+6% ENERGY\nRECHARGE"
- [TrDevice_Falcon]
- ItemName="Falcon"
- InfoPanelDescription="A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."
- UpgradeDescription[0]="+48 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="+48 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_GrenadeXL]
- ItemName="Frag Grenade XL"
- InfoPanelDescription="This Grenade has a larger than normal blast radius. Stand back."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_ProximityGrenade]
- ItemName="Proximity Grenade"
- InfoPanelDescription="Proximity Grenades do less damage, but will detonate early if close to an enemy."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_GrenadeT5]
- ItemName="T5 Grenade"
- InfoPanelDescription="A heavy grenade with a wide explosion radius."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_H1]
- ItemName="H1 Pistol"
- [TrDevice_HeavyAPGrenade]
- ItemName="Heavy AP Grenade"
- InfoPanelDescription="AP Grenades deal massive damage to humans, but are very poor against Armored targets such as Base Turrets, Generators, and Vehicles."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+10% RADIUS"
- [TrDevice_HeavyBoltLauncher]
- ItemName="Heavy Bolt Launcher"
- InfoPanelDescription="The heavy version of the bolt launcher deals more damage per hit than its lighter counterpart."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_HeavyImpactNitron]
- ItemName="Heavy Impact Nitron"
- [TrDevice_HeavyShieldPack]
- ItemName="Heavy Shield Pack"
- InfoPanelDescription="When a shield pack is activated, damage is applied to your energy pool rather than your health."
- UpgradeDescription[0]="IMPROVE\nSHIELD\nEFFECT"
- UpgradeDescription[1]="-50% ENERGY\nDRAIN"
- UpgradeDescription[2]="IMPROVE\nSHIELD\nEFFECT"
- [TrDevice_HeavySpinfusor]
- ItemName="Heavy Spinfusor"
- InfoPanelDescription="Spinfusors are the most common weapons found among the Tribes, and this one was made bigger and harder hitting."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_JammerPack]
- ItemName="Jammer Pack"
- [TrDevice_LightAssaultRifle]
- ItemName="Light Assault Rifle"
- InfoPanelDescription="The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."
- UpgradeDescription[0]="+48 AMMO"
- UpgradeDescription[1]="+3 CLIP\nSIZE"
- UpgradeDescription[2]="+48 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_LightRegenPack]
- ItemName="Light Regen"
- [TrDevice_LightSpinfusor]
- ItemName="Light Spinfusor"
- InfoPanelDescription="Lightweight and quick firing, the Light Spinfusor is the weapon of choice for Pathfinders."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_LightStickyGrenade]
- ItemName="Light Sticky Grenade"
- InfoPanelDescription="Sticky grenades deal a massive amount of damage to armored targets such as Base Turrets, Generators, and Vehicles."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[3]="+1 AMMO"
- [TrDevice_MinorEnergyPack]
- ItemName="Minor Energy"
- [TrDevice_MIRVLauncher]
- ItemName="MIRV Launcher"
- InfoPanelDescription="A modified version of the Fusion Mortar, the MIRV Launcher can spread its damage over a larger area."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_MotionSensorDeployable]
- ItemName="Motion Sensor"
- InfoPanelDescription="Motion Sensors drain energy from enemies when tripped, and provide a warning when tripped or destroyed."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+1 AMMO"
- [TrDevice_NJ4SMG]
- ItemName="NJ4 SMG"
- InfoPanelDescription="The NJ4 is a solid SMG, capable in most combat situations."
- UpgradeDescription[0]="+64 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="+64 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_NovaSlug]
- ItemName="Nova Colt"
- InfoPanelDescription="A classic 6-shooter reborn, the Nova Colt fires a super high velocity round that does massive damage."
- UpgradeDescription[0]="+12 AMMO"
- UpgradeDescription[1]="-25% RELOAD\nTIME"
- UpgradeDescription[2]="+12 AMMO"
- [TrDevice_PersonalForceFieldDeployable]
- ItemName="Personal Forcefield"
- [TrDevice_PrismMineDeployable]
- ItemName="Prism Mine"
- InfoPanelDescription="Several Tribal curses were invented just to describe Infiltrators who sneak around enemy bases placing mines."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_RegenPack]
- ItemName="Health Regen Pack"
- InfoPanelDescription="Reduces the delay until Health Regeneration starts when out of combat."
- UpgradeDescription[0]="-3% REGENERATION\nDELAY"
- UpgradeDescription[1]="-3% REGENERATION\nDELAY"
- UpgradeDescription[2]="-3% REGENERATION\nDELAY"
- [TrDevice_RepairToolSD]
- ItemName="Improved Repair Tool"
- InfoPanelDescription="Repair tools can bring Base Turrets, Generators, and Sensors back online. They can also repair Vehicles. This tool has a higher rate than standard tools."
- UpgradeDescription[0]="+15% REPAIR"
- UpgradeDescription[1]="+15% REPAIR"
- UpgradeDescription[2]="+15% REPAIR"
- [TrDevice_S22Rifle]
- ItemName="S22 Rifle"
- [TrDevice_SawedOffShotgun]
- ItemName="Sawed-Off Shotgun"
- InfoPanelDescription="The Sawed-Off Shotgun deals incredible damage at close range."
- UpgradeDescription[0]="+10 AMMO"
- UpgradeDescription[1]="-20% RELOAD\nTIME"
- UpgradeDescription[2]="+10 AMMO"
- [TrDevice_SN7]
- ItemName="SN7 Silenced Pistol"
- InfoPanelDescription="A precision weapon, the SN7 is perfect for finishing off an enemy after an ambush."
- UpgradeDescription[0]="+24 AMMO"
- UpgradeDescription[1]="-30% RELOAD\nTIME"
- UpgradeDescription[2]="+4 CLIP\nSIZE"
- [TrDevice_ThrowingKnives]
- ItemName="Throwing Knives"
- InfoPanelDescription="Throwing Knives deal impressive damage, but require a sure aim."
- UpgradeDescription[0]="+10 AMMO"
- UpgradeDescription[1]="-30% RELOAD\nTIME"
- UpgradeDescription[2]="+1 CLIP\nSIZE"
- [TrDevice_NinjaSmoke]
- ItemName="Flash Grenade"
- InfoPanelDescription="Instantly vanish without waiting the normal pulse time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+1 SECOND\nDAMAGE\nHIDDEN"
- UpgradeDescription[2]="+1 SECOND\nDAMAGE\nHIDDEN"
- [TrDevice_Sparrow]
- ItemName="Sparrow"
- InfoPanelDescription="The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
- UpgradeDescription[0]="+44 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="-30% RELOAD\nTIME"
- [TrDevice_SpikeGrenade]
- ItemName="Fractal Grenade"
- InfoPanelDescription="Fractal grenades suppress an area by shooting out dozens of small projectiles over a timed duration."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+10% RADIUS"
- [TrDevice_SpinfusorD]
- ItemName="Spinfusor MKD"
- InfoPanelDescription="The Spinfusor MKD has been modified for a larger radius."
- UpgradeDescription[0]="+5 AMMO"
- UpgradeDescription[1]="+20% DAMAGE\nVERSUS\nARMORED"
- UpgradeDescription[2]="+5 AMMO"
- [TrDevice_STGrenade]
- ItemName="Explosive Nitron"
- InfoPanelDescription="Explosive Nitrons deal extra damage and knockback, but do not force flag drops."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+1 AMMO"
- [TrDevice_TCNG]
- ItemName="TCNG"
- InfoPanelDescription="A balanced trade of damage and radius."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+20% DAMAGE\nVERSUS\nARMORED"
- [TrDevice_TCN4SMG]
- ItemName="TCN4 SMG"
- InfoPanelDescription="The TCN4 is a well-balanced and capable SMG."
- UpgradeDescription[0]="+56 AMMO"
- UpgradeDescription[1]="+4 CLIP\nSIZE"
- UpgradeDescription[2]="+56 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrDevice_WallTurretDeployable]
- ItemName="Wall Turret"
- [TrDevice_WhiteOut]
- ItemName="Whiteout Grenade"
- InfoPanelDescription="Whiteout Grenades blind enemies looking at the blast and cause knockback to those nearby."
- UpgradeDescription[0]="+1 AMMO"
- UpgradeDescription[1]="+10% RADIUS"
- UpgradeDescription[2]="+30% WHITEOUT\nDURATION"
- [TrDevice_X1Rifle]
- ItemName="X1 LMG"
- InfoPanelDescription="The X1 LMG provides a Juggernaut with a strong automatic weapon and improved anti-air capability."
- UpgradeDescription[0]="+70 AMMO"
- UpgradeDescription[1]="+10 CLIP\nSIZE"
- UpgradeDescription[2]="+70 AMMO"
- UpgradeDescription[3]="-30% RELOAD\nTIME"
- [TrProj_Mine]
- m_sScreenName="Mine"
- [TrProj_MotionSensor]
- m_sScreenName="Motion Sensor"
- [TrProj_Claymore]
- m_sScreenName="Claymore"
- [TrProj_PrismMine]
- m_sScreenName="Prism Mine"
- [TrGameObjective]
- m_sScreenName="Unnamed Objective"
- [TrBaseTurret_TargetPractice]
- m_sScreenName="Target Practice Turret"
- [TrInventoryStation]
- m_sScreenName="Inventory Station"
- [TrPowerGenerator]
- m_sScreenName="Generator"
- [TrRepairStation]
- m_sScreenName="Repair Station"
- [TrSiegeCore]
- m_sScreenName="Reactor Core"
- [TrVehicleStation]
- m_sScreenName="Vehicle Station"
- [TrStormControlPoint]
- m_sScreenName="Missile Control Point"
- [TrStormControlPointGate]
- m_sScreenName="Control Switch"
- [TrStormCore]
- m_sScreenName="Reactor Core"
- [TrDeployable_BackupGenerator]
- m_sScreenName="Backup Generator"
- [TrDeployable_BaseTurret]
- m_sScreenName="Base Turret"
- [TrDeployable_DropJammer]
- m_sScreenName="Drop Jammer"
- [TrDeployable_ForceField]
- m_sScreenName="Force Field"
- [TrDeployable_MotionSensor]
- m_sScreenName="Motion Sensor"
- [TrDeployable_OmniSensor]
- m_sScreenName="Omni Sensor"
- [TrDeployable_PersonalForceField]
- m_sScreenName="Personal Force Field"
- [TrDeployable_RadarSensor]
- m_sScreenName="Radar Sensor"
- [TrDeployable_Sensor]
- m_sScreenName="Sensor"
- [TrDeployable_Turret]
- m_sScreenName="Turret"
- [TrDeployable_LightTurret]
- m_sScreenName="Light Turret"
- [TrDeployable_AntiAirTurret]
- m_sScreenName="EXR Turret"
- [TrDeployable_BaseTurret]
- m_sScreenName="Base Turret"
- [TrDaDCore]
- m_sScreenName="Relay Core"
- [TrDaDCapacitor]
- m_sScreenName="Capacitor"
- StringA="A"
- StringB="B"
- StringC="C"
- [TrFamilyInfo_Light_Infiltrator]
- FriendlyName="Infiltrator"
- Abbreviation="INF"
- ShortDesc="Light - Stealth Attack"
- ClassDescription="With stealth capabilities and heavy explosives, the Infiltrator can devastate an enemy defense."
- [TrFamilyInfo_Light_NakedPathfinder]
- FriendlyName="Naked Pathfinder"
- Abbreviation="NKD"
- ShortDesc="Light - Naked"
- ClassDescription="Naked Pathfinders have amazing speed, but are limited in their capability until they visit an inventory station."
- [TrFamilyInfo_Light_Pathfinder]
- FriendlyName="Pathfinder"
- Abbreviation="PTH"
- ShortDesc="Light - Cap/Chase"
- ClassDescription="Pathfinders have amazing speed, making excellent flag cappers and chasers."
- [TrFamilyInfo_Light_Sentinel]
- FriendlyName="Sentinel"
- Abbreviation="SEN"
- ShortDesc="Light - Sniper"
- ClassDescription="A sniper capable of dealing damage at extreme range, the Sentinel is exceptional at Attack or Defense."
- [TrFamilyInfo_Medium_Soldier]
- FriendlyName="Soldier"
- Abbreviation="SLD"
- ShortDesc="Medium - All Purpose"
- ClassDescription="The Soldier is an easy to play, all-around balanced class."
- [TrFamilyInfo_Medium_Raider]
- FriendlyName="Raider"
- Abbreviation="RDR"
- ShortDesc="Medium - Base Attack"
- ClassDescription="The Raider is a durable attacking class, with weapons that can wreak havoc on defenses and Packs that offer extra protection."
- [TrFamilyInfo_Medium_Technician]
- FriendlyName="Technician"
- Abbreviation="TCN"
- ShortDesc="Medium - Base Defense"
- ClassDescription="The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."
- [TrFamilyInfo_Heavy_Brute]
- FriendlyName="Brute"
- Abbreviation="BRT"
- ShortDesc="Heavy - All Purpose"
- ClassDescription="A heavy hitter with strong but basic weapons, the Brute prefers a direct approach to combat, soaking up damage and dishing out punishment."
- [TrFamilyInfo_Heavy_Doombringer]
- FriendlyName="Doombringer"
- Abbreviation="DMB"
- ShortDesc="Heavy - Defense"
- ClassDescription="Doombringer is a Heavy Defender with exceptional anti-vehicle capability and defensive tools such as Force Fields and Mines."
- [TrFamilyInfo_Heavy_Juggernaught]
- FriendlyName="Juggernaut"
- Abbreviation="JUG"
- ShortDesc="Heavy - Base Attack"
- ClassDescription="Juggernauts excel at long range bombardment and devastate the exterior of enemy bases with their Mortars."
- [TrGameSearchCommon]
- [TrGameSettingsCommon]
- [TrPromptMessage]
- EquipRepairGun="Press @$GBA_Use@ to equip Repair Gun"
- UpgradeObjective="Press @$GBA_Use@ to upgrade [OBJNAME]"
- KickWarning="You are about to be kicked for idling"
- ObjectiveUpgradeDeniedNoCredits="[OBJNAME] upgrade denied - costs [CREDITS] credits"
- ObjectiveUpgradeDeniedMaxLevel="[OBJNAME] upgrade denied - max level reached"
- EnterVehicle="Press @$GBA_Use@ to exit or enter vehicle"
- [TrUpgradeMessage]
- ObjectiveUpgraded="[NAME] upgraded [OBJNAME] to [LEVEL]"
- [TrJammerMessage]
- JammingViaOther="Jamming via [NAME]"
- JammingForOther="Jamming for [NAME]"
- JammedByEnemyDropJammer="Jammed by enemy drop jammer"
- JammingViaOtherDropJammer="Jamming via friendly drop jammer"
- JammedByEnemyJammerPack="Jammed by enemy jammer pack"
- [TrVehicleMessage]
- ArmorClassRestricted="Armor type cannot crew this vehicle"
- VehicleLocked="Vehicle locked"
- [TrWarningMessage]
- FumbledFlag="Fumbled flag from concussion blast"
- SaberLauncherNeedsTargetToFire="Requires in air locked-on target to fire"
- MissileLockedOnToYou="Incoming missile. Shoot it down!"
- MissileTargetingYou="Missile attempting to target you"
- MissileIntercepted="Missile intercepted"
- SuicidePenalty="Suicide penalty: +5 seconds"
- RequiresCreditsToFire="Requires [CREDITS] credits to fire"
- [TrSensorMessage]
- MotionSensorDetectedEnemy="Motion sensor detected hostile"
- [TrStationMessage]
- StationNotPowered="Repair the generator to restore power to station"
- EnemyStation="You cannot use an enemy station"
- NeutralStation="You cannot use a neutral station"
- [TrLockedStationMessage]
- StationLocked="Locked from station for"
- Seconds="seconds"
- Second="second"
- [TrVGSNode_Root]
- m_MenuString="Root Menu"
- [TrVGSNode_Attack]
- m_MenuString="Attack"
- [TrVGSNode_Base]
- m_MenuString="Base"
- [TrVGSNode_Command]
- m_MenuString="Command"
- [TrVGSNode_Compliment]
- m_MenuString="Compliment"
- [TrVGSNode_Defend]
- m_MenuString="Defend"
- [TrVGSNode_Enemy]
- m_MenuString="Enemy"
- [TrVGSNode_Flag]
- m_MenuString="Flag"
- [TrVGSNode_Global]
- m_MenuString="Global"
- [TrVGSNode_Need]
- m_MenuString="Need"
- [TrVGSNode_Repair]
- m_MenuString="Repair"
- [TrVGSNode_Respond]
- m_MenuString="Respond"
- [TrVGSNode_Self]
- m_MenuString="Self"
- [TrVGSNode_SelfAttack]
- m_MenuString="Attack"
- [TrVGSNode_SelfDefend]
- m_MenuString="Defend"
- [TrVGSNode_SelfRepair]
- m_MenuString="Repair"
- [TrVGSNode_SelfTask]
- m_MenuString="Task"
- [TrVGSNode_Target]
- m_MenuString="Target"
- [TrVGSNode_Taunt]
- m_MenuString="Taunt"
- [TrVGSNode_VeryQuick]
- m_MenuString="Very Quick"
- [TrVGSNode_Warning]
- m_MenuString="Warning"
- [TrVGSCommandList]
- ;//Chat
- ChatString_GlobalYes="Yes."
- ChatString_GlobalNo="No."
- ChatString_GlobalHi="Hi."
- ChatString_GlobalBye="Bye."
- ChatString_GlobalOoops="Ooops."
- ChatString_GlobalQuiet="Quiet!"
- ChatString_GlobalShazbot="Shazbot!"
- ChatString_GlobalWoohoo="Woohoo!"
- ChatString_GlobalComplimentAwesome="Awesome!"
- ChatString_GlobalComplimentGoodGame="Good game"
- ChatString_GlobalComplimentNiceMove="Nice move!"
- ChatString_GlobalComplimentYouRock="You Rock!"
- ChatString_GlobalComplimentGreatShot="Great shot!"
- ChatString_GlobalRespondAnyTime="Any time."
- ChatString_GlobalRespondDontKnow="I don't know."
- ChatString_GlobalRespondThanks="Thanks."
- ChatString_GlobalRespondWait="Wait."
- ChatString_Attack="Attack!"
- ChatString_AttackBase="Attack the enemy base!"
- ChatString_AttackChase="Chase the enemy flag carrier!"
- ChatString_AttackDisrupt="Disrupt the enemy defense!"
- ChatString_AttackFlag="Get the enemy flag!"
- ChatString_AttackGenerator="Destroy the enemy generator!"
- ChatString_AttackReinforce="Reinforce the offense!"
- ChatString_AttackSensors="Destroy enemy sensors!"
- ChatString_AttackTurrets="Destroy enemy turrets!"
- ChatString_AttackVehicle="Destroy the enemy vehicle!"
- ChatString_AttackWait="Wait for my signal before attacking!"
- ChatString_GlobalTauntAww="Aww, that's too bad!"
- ChatString_GlobalTauntObnoxious="Is that the best you can do?"
- ChatString_GlobalTauntBrag="I am the greatest!"
- ChatString_GlobalTauntSarcasm="THAT was graceful!"
- ChatString_GlobalTauntLearn="When will you learn?"
- ChatString_DefendBase="Defend our base!"
- ChatString_DefendFlagCarrier="Defend the flag carrier!"
- ChatString_DefendEntrances="Defend the entrances!"
- ChatString_DefendFlag="Defend our flag!"
- ChatString_DefendGenerator="Defend our generator!"
- ChatString_DefendMe="Cover me!"
- ChatString_DefendReinforce="Reinforce our defense!"
- ChatString_DefendSensors="Defend our sensors!"
- ChatString_DefendTurrets="Defend our turrets!"
- ChatString_DefendVehicle="Defend our vehicle!"
- ChatString_RepairGenerator="Repair our generator!"
- ChatString_RepairSensors="Repair our sensors!"
- ChatString_RepairTurrets="Repair our turrets!"
- ChatString_RepairVehicle="Repair the vehicle!"
- ChatString_BaseClear="Our base is clear."
- ChatString_EnemyInBase="The enemy is in our base."
- ChatString_BaseRetake="Retake our base!"
- ChatString_BaseSecure="Secure our base!"
- ChatString_CommandAcknowledged="Acknowledged."
- ChatString_CommandCompleted="Completed."
- ChatString_CommandDeclined="Declined."
- ChatString_CommandAssignment="What's my assignment?"
- ChatString_EnemyDisarray="The enemy is in disarray."
- ChatString_EnemyGeneratorDestroyed="The enemy generator is destroyed."
- ChatString_EnemySensorsDestroyed="The enemy sensors are destroyed."
- ChatString_EnemyTurretsDestroyed="The enemy turrets are destroyed."
- ChatString_EnemyVehicleDestroyed="The enemy vehicle is destroyed."
- ChatString_FlagDefend="Defend our flag!"
- ChatString_FlagIHave="I have the flag!"
- ChatString_FlagGiveMe="Give me the flag!"
- ChatString_FlagRetrieve="Retrieve our flag!"
- ChatString_FlagSecure="Our flag is secure."
- ChatString_FlagTake="Take the flag from me!"
- ChatString_NeedCover="Need covering fire."
- ChatString_NeedDriver="I need a driver."
- ChatString_NeedEscort="I need an escort."
- ChatString_NeedHoldVehicle="Hold that vehicle! I'm coming!"
- ChatString_NeedRide="I need a ride!"
- ChatString_NeedSupport="I need support!"
- ChatString_NeedVehicleReady="Vehicle ready. Need a ride?"
- ChatString_NeedWhereTo="Where to?"
- ChatString_SelfAttack="I will attack."
- ChatString_SelfAttackBase="I will attack the enemy base."
- ChatString_SelfAttackFlag="I'll go for the enemy flag."
- ChatString_SelfAttackGenerator="I'll attack the enemy generator."
- ChatString_SelfAttackSensors="I'll attack the enemy sensors."
- ChatString_SelfAttackTurrets="I'll attack the enemy turrets."
- ChatString_SelfAttackVehicle="I'll attack the enemy vehicle."
- ChatString_SelfDefendBase="I will defend our base."
- ChatString_SelfDefend="I will defend."
- ChatString_SelfDefendFlag="I will defend our flag."
- ChatString_SelfDefendGenerator="I'll defend our generator."
- ChatString_SelfDefendSensors="I'll defend our sensors."
- ChatString_SelfDefendTurrets="I'll defend our turrets."
- ChatString_SelfDefendVehicle="I'll defend our vehicle."
- ChatString_SelfRepairBase="I'll repair our base."
- ChatString_SelfRepairGenerator="I'll repair our generator."
- ChatString_SelfRepairSensors="I'll repair our sensors."
- ChatString_SelfRepairTurrets="I'll repair our turrets."
- ChatString_SelfRepairVehicle="I'll repair the vehicle."
- ChatString_SelfTaskCover="I'll cover you."
- ChatString_SelfTaskDefenses="I'll set up defenses."
- ChatString_SelfTaskForcefield="I'll deploy forcefields."
- ChatString_SelfTaskOnIt="I'm on it."
- ChatString_SelfTaskDeploySensors="I'm deploying sensors."
- ChatString_SelfTaskDeployTurrets="I'm deploying turrets."
- ChatString_SelfTaskVehicle="I'll get a vehicle ready."
- ChatString_TargetAcquired="Target acquired."
- ChatString_TargetBase="Target the enemy base! I'm in position."
- ChatString_TargetDestroyed="Target destroyed."
- ChatString_TargetFlag="Target the enemy flag! I'm in position."
- ChatString_TargetFireOnMy="Fire on my target!"
- ChatString_TargetNeed="I need a target painted!"
- ChatString_TargetSensors="Target the sensors! I'm in position."
- ChatString_TargetTurret="Target the turret! I'm in position."
- ChatString_TargetVehicle="Target the vehicle! I'm in position."
- ChatString_TargetWait="Wait! I'll be in range soon."
- ChatString_WarnEnemies="Incoming hostiles!"
- ChatString_WarnVehicle="Incoming enemy vehicle!"
- ChatString_WarnContext_EnemyInsideOurBase="spotted inside our base."
- ChatString_WarnContext_EnemyInsideEnemyBase="spotted inside the enemy base."
- ChatString_WarnContext_EnemyAroundOurBase="spotted around our base."
- ChatString_WarnContext_EnemyAroundEnemyBase="spotted around the enemy base."
- ChatString_WarnContext_EnemyBehindOurBase="spotted behind our base."
- ChatString_WarnContext_EnemyBehindEnemyBase="spotted behind the enemy base."
- ChatString_WarnContext_EnemyInMidfield="spotted in the midfield."
- ChatString_WarnContext_EnemyNearOurGenerator="spotted near our generator."
- ChatString_WarnContext_EnemyNearEnemyGenerator="spotted near the enemy generator."
- ChatString_WarnContext_EnemyNearOurFlag="spotted near our flag base."
- ChatString_WarnContext_EnemyNearEnemyFlag="spotted near the enemy flag base."
- ChatString_WarnContext_EnemyNearOurBaseTurret="spotted near our base turret."
- ChatString_WarnContext_EnemyNearEnemyBaseTurret="spotted near the enemy base turret."
- ChatString_WarnContext_EnemyNearOurVehiclePad="spotted near our vehicle pad."
- ChatString_WarnContext_EnemyNearEnemyVehiclePad="spotted near the enemy vehicle pad."
- ChatString_WarnContext_EnemyNearby="spotted nearby."
- ChatString_WarnContext_ActorLightPawn="Light armored hostile"
- ChatString_WarnContext_ActorMediumPawn="Medium armored hostile"
- ChatString_WarnContext_ActorHeavyPawn="Heavy armored hostile"
- ChatString_WarnContext_ActorTurret="Enemy turret"
- ChatString_WarnContext_ActorSensor="Enemy sensor"
- ChatString_WarnContext_ActorVehicle="Enemy vehicle"
- ChatString_WarnContext_ActorDeployable="Enemy deployable"
- ChatString_TeamYes="Yes."
- ChatString_TeamNo="No."
- ChatString_TeamAnytime="Anytime."
- ChatString_TeamBaseSecure="Is our base secure?"
- ChatString_TeamCeaseFire="Cease fire!"
- ChatString_TeamDontKnow="I don't know."
- ChatString_TeamHelp="Help!"
- ChatString_TeamMove="Move!"
- ChatString_TeamSorry="Sorry."
- ChatString_TeamThanks="Thanks."
- ChatString_TeamWait="Wait."
- ;//Menu
- MenuString_GlobalYes="Yes"
- MenuString_GlobalNo="No"
- MenuString_GlobalHi="Hi"
- MenuString_GlobalBye="Bye"
- MenuString_GlobalOoops="Ooops"
- MenuString_GlobalQuiet="Quiet"
- MenuString_GlobalShazbot="Shazbot"
- MenuString_GlobalWoohoo="Woohoo"
- MenuString_GlobalComplimentAwesome="Awesome"
- MenuString_GlobalComplimentGoodGame="Good game"
- MenuString_GlobalComplimentNiceMove="Nice move"
- MenuString_GlobalComplimentYouRock="You Rock"
- MenuString_GlobalComplimentGreatShot="Great shot"
- MenuString_GlobalRespondAnyTime="Any time"
- MenuString_GlobalRespondDontKnow="Don't know"
- MenuString_GlobalRespondThanks="Thanks"
- MenuString_GlobalRespondWait="Wait"
- MenuString_Attack="Attack"
- MenuString_AttackBase="Base"
- MenuString_AttackChase="Chase"
- MenuString_AttackDisrupt="Disrupt"
- MenuString_AttackFlag="Flag"
- MenuString_AttackGenerator="Generator"
- MenuString_AttackReinforce="Reinforce"
- MenuString_AttackSensors="Sensors"
- MenuString_AttackTurrets="Turrets"
- MenuString_AttackVehicle="Vehicle"
- MenuString_AttackWait="Wait"
- MenuString_GlobalTauntAww="Aww..."
- MenuString_GlobalTauntObnoxious="Best you can do?"
- MenuString_GlobalTauntBrag="I am the greatest!"
- MenuString_GlobalTauntSarcasm="THAT was graceful!"
- MenuString_GlobalTauntLearn="When will you learn?"
- MenuString_DefendBase="Base"
- MenuString_DefendFlagCarrier="Flag carrier"
- MenuString_DefendEntrances="Entrances"
- MenuString_DefendFlag="Flag"
- MenuString_DefendGenerator="Generator"
- MenuString_DefendMe="Me"
- MenuString_DefendReinforce="Reinforce"
- MenuString_DefendSensors="Sensors"
- MenuString_DefendTurrets="Turrets"
- MenuString_DefendVehicle="Vehicle"
- MenuString_RepairGenerator="Generator"
- MenuString_RepairSensors="Sensors"
- MenuString_RepairTurrets="Turrets"
- MenuString_RepairVehicle="Vehicle"
- MenuString_BaseClear="Clear"
- MenuString_EnemyInBase="Enemy in base"
- MenuString_BaseRetake="Retake"
- MenuString_BaseSecure="Secure"
- MenuString_CommandAcknowledged="Acknowledged"
- MenuString_CommandCompleted="Completed"
- MenuString_CommandDeclined="Declined"
- MenuString_CommandAssignment="Assignment?"
- MenuString_EnemyDisarray="Disarray"
- MenuString_EnemyGeneratorDestroyed="Generator destroyed"
- MenuString_EnemySensorsDestroyed="Sensors destroyed"
- MenuString_EnemyTurretsDestroyed="Turrets destroyed"
- MenuString_EnemyVehicleDestroyed="Vehicle destroyed"
- MenuString_FlagDefend="Defend"
- MenuString_FlagIHave="I have the flag"
- MenuString_FlagGiveMe="Give me"
- MenuString_FlagRetrieve="Retrieve"
- MenuString_FlagSecure="Flag is secure"
- MenuString_FlagTake="Take"
- MenuString_NeedCover="Covering fire"
- MenuString_NeedDriver="Driver"
- MenuString_NeedEscort="Escort"
- MenuString_NeedHoldVehicle="Hold vehicle"
- MenuString_NeedRide="I need a ride"
- MenuString_NeedSupport="Support"
- MenuString_NeedVehicleReady="Vehicle ready"
- MenuString_NeedWhereTo="Where to?"
- MenuString_SelfAttack="Attack"
- MenuString_SelfAttackBase="Base"
- MenuString_SelfAttackFlag="Flag"
- MenuString_SelfAttackGenerator="Generator"
- MenuString_SelfAttackSensors="Sensors"
- MenuString_SelfAttackTurrets="Turrets"
- MenuString_SelfAttackVehicle="Vehicle"
- MenuString_SelfDefendBase="Base"
- MenuString_SelfDefend="Defend"
- MenuString_SelfDefendFlag="Flag"
- MenuString_SelfDefendGenerator="Generator"
- MenuString_SelfDefendSensors="Sensors"
- MenuString_SelfDefendTurrets="Turrets"
- MenuString_SelfDefendVehicle="Vehicle"
- MenuString_SelfRepairBase="Base"
- MenuString_SelfRepairGenerator="Generator"
- MenuString_SelfRepairSensors="Sensors"
- MenuString_SelfRepairTurrets="Turrets"
- MenuString_SelfRepairVehicle="Vehicle"
- MenuString_SelfTaskCover="Cover"
- MenuString_SelfTaskDefenses="Set up defenses"
- MenuString_SelfTaskForcefield="Deploy forcefields"
- MenuString_SelfTaskOnIt="On it"
- MenuString_SelfTaskDeploySensors="Deploy sensors"
- MenuString_SelfTaskDeployTurrets="Deploy turrets"
- MenuString_SelfTaskVehicle="Vehicle"
- MenuString_TargetAcquired="Acquired"
- MenuString_TargetBase="Base"
- MenuString_TargetDestroyed="Destroyed"
- MenuString_TargetFlag="Flag"
- MenuString_TargetFireOnMy="Fire on my target"
- MenuString_TargetNeed="Need"
- MenuString_TargetSensors="Sensors"
- MenuString_TargetTurret="Turret"
- MenuString_TargetVehicle="Vehicle"
- MenuString_TargetWait="Wait"
- MenuString_WarnEnemies="Enemies"
- MenuString_WarnVehicle="Vehicle"
- MenuString_TeamYes="Yes"
- MenuString_TeamNo="No"
- MenuString_TeamAnytime="Anytime"
- MenuString_TeamBaseSecure="Base secure?"
- MenuString_TeamCeaseFire="Cease fire"
- MenuString_TeamDontKnow="Don't know"
- MenuString_TeamHelp="Help!"
- MenuString_TeamMove="Move"
- MenuString_TeamSorry="Sorry"
- MenuString_TeamThanks="Thanks"
- MenuString_TeamWait="Wait"
- [TrHelpTextManager]
- m_HelpTextSkiingHowTo="Press and hold @$GBA_DoSki@ to ski."
- m_HelpTextGeneratorDescriptionLevel1="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 1500 credits."
- m_HelpTextGeneratorDescriptionLevel2="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 1500 credits."
- m_HelpTextGeneratorDescriptionLevel3="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 2000 credits."
- m_HelpTextGeneratorDescriptionLevel4="Base generators power various base stations, turrets, and sensors. Press @$GBA_Use@ to upgrade the generator, increases health and reduces online time. Costs 2000 credits."
- m_HelpTextJetpackHowTo="Press and hold @$GBA_ToggleJumpJetpack@ to jetpack."
- m_HelpTextOutOfAmmoNotifier="You are out of ammo. Visit an inventory station to replenish your ammo."
- m_HelpTextOffhandReminder="You may press @$GBA_ActivateBelt@ to throw a belt item."
- m_HelpTextCTFFlagDescription="Take the enemy flag and return it to your team's base."
- m_HelpTextHoldingEnemyFlagDescription="You have the enemy flag. Capture it by returning it to your base's flag stand."
- m_HelpTextRabbitFlagDescription="The flag carrier is the rabbit. Kill the rabbit to prevent that player from winning."
- m_HelpTextHoldingRabbitFlagDescription="You are the rabbit. Hold on to the flag as long as possible for maximum points."
- m_HelpTextInventoryStationDescription="Inventory stations refresh your ammo and update your class. Press @$GBA_ToggleClassMenu@ to select a new class."
- m_HelpTextVehicleStationDescription="You can purchase vehicles at vehicle stations using credits."
- m_HelpTextBaseTurretDescriptionLevel1="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 1500 credits."
- m_HelpTextBaseTurretDescriptionLevel2="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 1500 credits."
- m_HelpTextBaseTurretDescriptionLevel3="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 2000 credits."
- m_HelpTextBaseTurretDescriptionLevel4="Base turrets are permanent points of defense, but they can be taken offline from enemy fire or by destroying the enemy generator. Press @$GBA_Use@ to upgrade the turret, increases health and reduces fire time. Costs 2000 credits."
- m_HelpTextRadarSensorDescriptionLevel1="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 1500 credits."
- m_HelpTextRadarSensorDescriptionLevel2="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 1500 credits."
- m_HelpTextRadarSensorDescriptionLevel3="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 2000 credits."
- m_HelpTextRadarSensorDescriptionLevel4="Radar sensors expand the detection radius for your base. Press @$GBA_Use@ to upgrade the sensor, increases health and detection radius. Costs 2000 credits."
- m_HelpTextRepairStationDescription="Press @$GBA_Use@ to replace your active weapon with a repair gun at Repair Stations."
- m_HelpTextArmoredTargetDescription="You shot an armored target. Armored targets can only be damaged with explosives."
- m_HelpTextCreditsDescription="You accumulate throughout the match. Spend them on vehicles your team's vehicle station."
- m_HelpTextYouCanPickupPassengerReminder="You can pick up passengers in multi-seated vehicles."
- m_HelpTextConduitDescription="Conduits allow you to jetpack without an energy cost."
- m_HelpTextSpotTargetReminder="Spot an enemy target for your teammates by pressing @$GBA_SpotTarget@ when looking at an enemy target."
- m_HelpTextChangingClassDescription="Your class will update after visiting an inventory station or when you respawn again. Press @$GBA_ShowObjectMarkers@ to display your team's stations."
- m_HelpTextChangingClassHowTo="Visit the Class Selection screen by pressing @$GBA_ToggleClassMenu@ in order to change your current class."
- ;///////////////
- ; Menu Titles
- ;///////////////
- m_HelpTextSkiingHowToMenuTitle="Tip: Skiing"
- m_HelpTextGeneratorDescriptionMenuTitleLevel1="Tip: Power Generator - Mk. 1"
- m_HelpTextGeneratorDescriptionMenuTitleLevel2="Tip: Power Generator - Mk. 2"
- m_HelpTextGeneratorDescriptionMenuTitleLevel3="Tip: Power Generator - Mk. 3"
- m_HelpTextGeneratorDescriptionMenuTitleLevel4="Tip: Power Generator - Mk. 4"
- m_HelpTextJetpackHowToMenuTitle="Tip: Jetpack"
- m_HelpTextOutOfAmmoNotifierMenuTitle="Tip: Out of Ammo"
- m_HelpTextOffhandReminderMenuTitle="Tip: Offhand Weapon"
- m_HelpTextCTFFlagDescriptionMenuTitle="Tip: CTF Flag"
- m_HelpTextHoldingEnemyFlagDescriptionMenuTitle="Tip: Enemy CTF Flag"
- m_HelpTextRabbitFlagDescriptionMenuTitle="Tip: Rabbit Flag"
- m_HelpTextHoldingRabbitFlagDescriptionMenuTitle="Tip: Rabbit"
- m_HelpTextInventoryStationDescriptionMenuTitle="Tip: Inventory Station"
- m_HelpTextVehicleStationDescriptionMenuTitle="Tip: Vehicle Station"
- m_HelpTextBaseTurretDescriptionMenuTitleLevel1="Tip: Base Turret - Mk. 1"
- m_HelpTextBaseTurretDescriptionMenuTitleLevel2="Tip: Base Turret - Mk. 2"
- m_HelpTextBaseTurretDescriptionMenuTitleLevel3="Tip: Base Turret - Mk. 3"
- m_HelpTextBaseTurretDescriptionMenuTitleLevel4="Tip: Base Turret - Mk. 4"
- m_HelpTextRadarSensorDescriptionMenuTitleLevel1="Tip: Radar Sensor - Mk. 1"
- m_HelpTextRadarSensorDescriptionMenuTitleLevel2="Tip: Radar Sensor - Mk. 2"
- m_HelpTextRadarSensorDescriptionMenuTitleLevel3="Tip: Radar Sensor - Mk. 3"
- m_HelpTextRadarSensorDescriptionMenuTitleLevel4="Tip: Radar Sensor - Mk. 4"
- m_HelpTextRepairStationDescriptionMenuTitle="Tip: Repair Station"
- m_HelpTextArmoredTargetDescriptionMenuTitle="Tip: Armored Target"
- m_HelpTextCreditsDescriptionMenuTitle="Tip: Credits"
- m_HelpTextYouCanPickupPassengerReminderMenuTitle="Tip: Passengers"
- m_HelpTextConduitDescriptionMenuTitle="Tip: Conduit"
- m_HelpTextSpotTargetReminderMenuTitle="Tip: Spotting Targets"
- m_HelpTextChangingClassDescriptionMenuTitle="Tip: Changing Classes"
- m_HelpTextChangingClassHowToMenuTitle="Tip: How to Change Classes"
- ;///////////////
- ; Suppres footer
- ;///////////////
- m_LocalizedSuppressString="Press @$SuppressHelpText@ to suppress"
- [TrHelpTextManager_Training]
- m_TrainingHelpTextExample1="You can press @$Suicide@ at any time to respawn and reload."
- m_TrainingHelpTextExample2="This is another test training message."
- m_TrainingHelpTextSkiMessage1="Move forward onto the platform using @$GBA_MoveForward@,@$GBA_Backward@,@$GBA_StrafeLeft@,@$GBA_StrafeRight@."
- m_TrainingHelpTextSkiMessage2="Press @$GBA_ToggleJumpJetpack@ to use your Jetpack and fly up to the highlighted ledge."
- m_TrainingHelpTextSkiMessage3="Press and hold @$GBA_DoSki@ to Ski down the hill."
- m_TrainingHelpTextSkiMessage4="When ready, use @$GBA_ToggleJumpJetpack@ to Jetpack up to the next ledge."
- m_TrainingHelpTextSkiMessage5="Use @$GBA_DoSki@ and @$GBA_ToggleJumpJetpack@ to traverse the course before time runs."
- m_TrainingHelpTextSkiAdvMessage1="Welcome to the Ski Challenge! How high can you jump?"
- m_TrainingHelpTextSkiAdvMessage2="Shoot the targets for bonus points."
- m_TrainingHelpTextSkiAdvMessage3="Hit your peak height as you cross the finish for maximum score."
- m_TrainingHelpTextSkiAdvMessage4="Press @$Suicide@ to restart the course."
- m_TrainingHelpTextSkiAdvMessage5="Can you can beat your best run?"
- ;///////////////
- ; Menu Titles
- ;///////////////
- m_TrainingHelpTextExample1MenuTitle="Respawn"
- m_TrainingHelpTextExample2MenuTitle="Example 2 Title"
- m_TrainingHelpTextSki1MenuTitle="Movement"
- m_TrainingHelpTextSki2MenuTitle="Jetpack"
- m_TrainingHelpTextSki3MenuTitle="Skiing"
- m_TrainingHelpTextSki4MenuTitle="Jetpack"
- m_TrainingHelpTextSki5MenuTitle="Time Trial"
- ;///////////////
- ; Accolades
- ;///////////////
- [TrAccolade_KillStreak_Five]
- HUDMessage="is on a Killing Spree"
- FriendlyName="Killing Spree"
- Description="Kill 5 enemies without dying."
- [TrAccolade_KillStreak_Ten]
- HUDMessage="is on a Rampage"
- FriendlyName="Rampage"
- Description="Kill 10 enemies without dying."
- [TrAccolade_KillStreak_Fifteen]
- HUDMessage="is Relentless"
- FriendlyName="Relentless"
- Description="Kill 15 enemies without dying."
- [TrAccolade_KillStreak_Twenty]
- HUDMessage="is Unstoppable"
- FriendlyName="Unstoppable"
- Description="Kill 20 enemies without dying."
- [TrAccolade_KillStreak_TwentyFive]
- HUDMessage="is The Slayer"
- FriendlyName="The Slayer"
- Description="Kill 25 enemies without dying."
- [TrAccolade_KillStreak_Explosive_Five]
- HUDMessage="is on an Explosive Spree"
- FriendlyName="Explosive Spree"
- Description="Kill 5 enemies using Grenades or Mortars without dying."
- [TrAccolade_KillStreak_Explosive_Ten]
- HUDMessage="is a Demolitions Expert"
- FriendlyName="Demolitions Expert"
- Description="Kill 10 enemies using Grenades or Mortars without dying."
- [TrAccolade_KillStreak_Explosive_Fifteen]
- HUDMessage="calls in the Hurt Locker"
- FriendlyName="Hurt Locker"
- Description="Kill 15 enemies using Grenades or Mortars without dying."
- [TrAccolade_KillStreak_Spinfusor_Five]
- HUDMessage="is on a Classic Spree"
- FriendlyName="Classic Spree"
- Description="Kill 5 enemies using Spinfusor weapons without dying."
- [TrAccolade_KillStreak_Spinfusor_Ten]
- HUDMessage="is a Disc Jockey"
- FriendlyName="Disc Jockey"
- Description="Kill 10 enemies using Spinfusor weapons without dying."
- [TrAccolade_KillStreak_Spinfusor_Fifteen]
- HUDMessage="is a Tribal Fanatic"
- FriendlyName="Tribal Fanatic"
- Description="Kill 15 enemies using Spinfusor weapons without dying."
- [TrAccolade_KillStreak_Sniping_Five]
- HUDMessage="is on a Sniping Spree"
- FriendlyName="Sniping Spree"
- Description="Kill 5 enemies using Sniping weapons without dying."
- [TrAccolade_KillStreak_Sniping_Ten]
- HUDMessage="is a Marksman"
- FriendlyName="Marskman"
- Description="Kill 10 enemies using Sniping weapons without dying."
- [TrAccolade_KillStreak_Sniping_Fifteen]
- HUDMessage="is a Sharpshooter"
- FriendlyName="Sharpshooter"
- Description="Kill 15 enemies using Sniping weapons without dying."
- [TrAccolade_MultiKill_Double]
- HUDMessage="Double Kill"
- FriendlyName="Double Kill"
- Description="Kill 2 enemies within a short time span."
- [TrAccolade_MultiKill_Triple]
- HUDMessage="Triple Kill"
- FriendlyName="Triple Kill"
- Description="Kill 3 enemies within a short time span."
- [TrAccolade_MultiKill_Quatra]
- HUDMessage="Quatra Kill"
- FriendlyName="Quatra Kill"
- Description="Kill 4 enemies within a short time span."
- [TrAccolade_MultiKill_Ultra]
- HUDMessage="Ultra Kill"
- FriendlyName="Ultra Kill"
- Description="Kill 5 enemies within a short time span."
- [TrAccolade_MultiKill_Team]
- HUDMessage="TEAM Kill"
- FriendlyName="Team Kill"
- Description="Kill 6 enemies within a short time span."
- [TrAccolade_NoJoy]
- HUDMessage="No Joy"
- FriendlyName="No Joy"
- Description="Kill an enemy who was on any killing spree."
- [TrAccolade_Revenge]
- HUDMessage="Revenge"
- FriendlyName="Revenge"
- Description="Kill the player responsible for your last death."
- [TrAccolade_Aftermath]
- HUDMessage="Aftermath"
- FriendlyName="Aftermath"
- Description="Get a kill after your own death."
- [TrAccolade_FirstBlood]
- HUDMessage="draws First Blood"
- FriendlyName="First Blood"
- Description="Be the first player to score a kill in a Round or Match."
- [TrAccolade_BluePlateSpecial]
- HUDMessage="Blue Plate Special"
- FriendlyName="Blue Plate Special"
- Description="Get a mid-air direct-hit kill with any Spinfusor."
- [TrAccolade_AirMail]
- HUDMessage="Air Mail"
- FriendlyName="Air Mail"
- Description="Get a mid-air direct-hit kill with any explosive weapon."
- [TrAccolade_Sticky]
- HUDMessage="Sticky Kill"
- FriendlyName="Sticky Kill"
- Description="Kill an enemy by an explosive stuck to their armor."
- [TrAccolade_Headshot]
- HUDMessage="Head Shot"
- FriendlyName="Head Shot"
- Description="Kill an enemy with a shot to the head."
- [TrAccolade_ArtilleryStrike]
- HUDMessage="Artillery Shot"
- FriendlyName="Artillery Shot"
- Description="Kill an enemy with a mortar device from extreme range."
- [TrAccolade_Melee]
- HUDMessage="Martial Art"
- FriendlyName="Martial Art"
- Description="Kill an enemy using a melee weapon."
- [TrAccolade_Roadkill]
- HUDMessage="Roadkill"
- FriendlyName="Roadkill"
- Description="Kill an enemy by running them over with a vehicle."
- [TrAccolade_FlagCap]
- HUDMessage="Flag Captured"
- FriendlyName="Flag Capture"
- Description="Deliver an enemy flag to your stand while your team's flag is at home."
- [TrAccolade_FlagGrab]
- HUDMessage="Flag Grabbed"
- FriendlyName="Flag Grab"
- Description="Take the enemy's flag into your hands."
- [TrAccolade_FlagGrabCTF]
- HUDMessage="Flag Grabbed"
- FriendlyName="Flag Grab"
- Description="Take the enemy's flag into your hands."
- [TrAccolade_FastGrab]
- HUDMessage="High Speed Grab"
- FriendlyName="High Speed Grab"
- Description="Perform a Flag Grab at high speed."
- [TrAccolade_FlagAssist]
- HUDMessage="Capture Assist"
- FriendlyName="Capture Assist"
- Description="Help carry the burden of the enemy Flag towards an eventual capture."
- [TrAccolade_FlagReturn]
- HUDMessage="Flag Returned"
- FriendlyName="Flag Return"
- Description="Return your team's flag to it's home stand."
- [TrAccolade_GeneratorKill]
- HUDMessage="Gener-Hater"
- FriendlyName="Gener-Hater"
- Description="Contribute towards the destruction of an enemy's Generator."
- [TrAccolade_BaseRepair]
- HUDMessage="Mr. Fix-it"
- FriendlyName="Base Repair"
- Description="Use a repair tool to restore the health of any Base Asset."
- [TrAccolade_BaseRadarKill]
- HUDMessage="Radar Down"
- FriendlyName="Radar Down"
- Description="Contribute towards the destruction of an enemy's Radar Station."
- [TrAccolade_BaseTurretKill]
- HUDMessage="Turret Down"
- FriendlyName="Turret Down"
- Description="Contribute towards the destruction of an enemy's Base Turret."
- [TrAccolade_Caerbannog]
- HUDMessage="Caerbannog"
- FriendlyName="Caerbannog"
- Description="As the Rabbit, kill any of the hunters."
- [TrAccolade_RabbitHunter]
- HUDMessage="Rabbit Season"
- FriendlyName="Rabbit Season"
- Description="Land the killing blow on whichever player is the Rabbit."
- [TrAccolade_FinalBlow]
- HUDMessage="Final Blow"
- FriendlyName="Final Blow"
- Description="Score the last kill to end a Round or Match."
- [TrAccolade_FlagGrabDM]
- HUDMessage="Flag Taken"
- FriendlyName="Flag Take"
- Description="Take the neutral Flag to bolster the scoring capabilities of your team. (TDM)"
- [TrAccolade_FlagHolder]
- HUDMessage="Flag Held"
- FriendlyName="Flag Held"
- Description="Continue to hold the neutral Flag for a period of time. (TDM)"
- [TrAccolade_FlagKiller]
- HUDMessage="Flag Killer"
- FriendlyName="Flag Killer"
- Description="End the life of an enemy who is carrying a Flag."
- [TrAccolade_GameComplete]
- HUDMessage="Match Completed"
- FriendlyName="Match Completed"
- Description="Successfully finish a Match in any gametype."
- [TrAccolade_GameWinner]
- HUDMessage="Match Victory"
- FriendlyName="Match Victory"
- Description="Be on the winning team in a Match in any gametype."
- [TrAccolade_Assist]
- HUDMessage="Assist"
- FriendlyName="Assist"
- Description="Considerably damage an enemy before a teammate lands the killing blow."
- [TrAccolade_Assist_Vehicle]
- HUDMessage="Vehicle Assist"
- FriendlyName="Vehicle Assist"
- Description="Be the passenger of a vehicle when another rider scores a kill."
- [TrAccolade_HeavyVehicleDestroy]
- HUDMessage="Tank Down"
- FriendlyName="Tank Down"
- Description="Destroy a Beowulf tank."
- [TrAccolade_LightVehicleDestroy]
- HUDMessage="Bike Down"
- FriendlyName="Bike Down"
- Description="Destroy a Gravbike vehicle."
- [TrAccolade_MediumVehicleDestroy]
- HUDMessage="Shrike Down"
- FriendlyName="Shrike Down"
- Description="Destroy a Shrike air vehicle."
- [TrAccolade_FlagDefense]
- HUDMessage="Flag Defender"
- FriendlyName="Flag Defender"
- Description="Kill an enemy who is near your team's Flag, wherever it may be."
- [TrAccolade_GenDefense]
- HUDMessage="Gener Defender"
- FriendlyName="Gener Defender"
- Description="Kill an enemy who is near your team's Generator."
- [TrAccolade_FlagGrabE]
- HUDMessage="E-Grab"
- FriendlyName="E-Grab"
- Description="Take the enemy team's flag while your team's flag is close to being captured."
- [TrAccolade_FlagGrabLlama]
- HUDMessage="Llama Grab"
- FriendlyName="Llama Grab"
- Description="Grab the enemy flag going really slow. Not for use on any highlight reels."
- [TrAccolade_UltraGrab]
- HUDMessage="GOTTA GO FAST"
- FriendlyName="GOTTA GO FAST"
- Description="Perform a Flag Grab at incredible speed."
- [TrAccolade_BenchEm]
- HUDMessage="BENCH EM"
- FriendlyName="Bench Em"
- Description="Kill a player on his last life in a Round."
- [TrAccolade_DoubleDown]
- HUDMessage="DOUBLE DOWN"
- FriendlyName="Double Down"
- Description="Be the Last Man Standing against 2 opponents, and win the Round."
- [TrAccolade_LastManStanding]
- HUDMessage="LAST MAN STANDING"
- FriendlyName="Last Man Standing"
- Description="Become the final living player on your team in a Round."
- [TrAccolade_Miracle]
- HUDMessage="MIRACLE"
- FriendlyName="Miracle"
- Description="Be the Last Man Standing against 5 or more opponents, and win the Round."
- [TrAccolade_NotAmongEquals]
- HUDMessage="NOT AMONG EQUALS"
- FriendlyName="Not Among Equals"
- Description="Be the Last Man Standing against 3 opponents, and win the Round."
- [TrAccolade_OneManArmy]
- HUDMessage="ONE MAN ARMY"
- FriendlyName="One Man Army"
- Description="Be the Last Man Standing against 4 opponents, and win the Round."
- [TrAccolade_TribalHonor]
- HUDMessage="TRIBAL HONOR"
- FriendlyName="Tribal Honor"
- Description="Die as the Last Man Standing against a full team of opponents."
- [TrAccolade_UnitedWeStand]
- HUDMessage="UNITED WE STAND"
- FriendlyName="United We Stand"
- Description="Win a Round with none of your team members being benched."
- ;///////////////
- ; Awards
- ;///////////////
- [TrAward_Credits_Earned]
- TitleTier1="I Want The Gold"
- TitleTier2="Ooh, Shiny!"
- TitleTier3="Swiss Bank Account"
- Units="Earned"
- [TrAward_Credits_Spent]
- TitleTier1="Pinchin' Pennies"
- TitleTier2="Cuttin' Checks"
- TitleTier3="Makin' It Rain"
- Units="Spent"
- [TrAward_Destruction_Deployable]
- TitleTier1="Target Practice"
- TitleTier2="Shooting Range"
- TitleTier3="All Your Base Belong To Me"
- Units="Depl Dest"
- [TrAward_Destruction_Vehicle]
- TitleTier1="Roadblock"
- TitleTier2="Barricade"
- TitleTier3="The Great Wall"
- Units="V Dest"
- [TrAward_Distance_Headshot]
- TitleTier1="ZOOM! Headshot"
- TitleTier2="Crown King"
- TitleTier3="Pixel Perfect"
- Units="M Headshot"
- [TrAward_Distance_Kill]
- TitleTier1="Calling Long Distance"
- TitleTier2="From The Mist"
- TitleTier3="What The I Don't Even"
- Units="M Kill"
- [TrAward_Distance_Skied]
- TitleTier1="Cross Country Skier"
- TitleTier2="I Love To Travel"
- TitleTier3="Around The World"
- Units="M Skied"
- [TrAward_Flag_Returns]
- TitleTier1="I'll Get It"
- TitleTier2="Golden Retriever"
- TitleTier3="[VFS]"
- Units="Returns"
- [TrAward_Kills]
- TitleTier1="Gun For Hire"
- TitleTier2="Mercenary"
- TitleTier3="One Man Army"
- Units="Kills"
- [TrAward_Kills_Deployable]
- TitleTier1="Lazy Boy"
- TitleTier2="Static D"
- TitleTier3="Relax And Enjoy The Show"
- Units="Depl Kills"
- [TrAward_Kills_Midair]
- TitleTier1="Anti-Air"
- TitleTier2="Dogfighter"
- TitleTier3="Captain Zubis"
- Units="Midairs"
- [TrAward_Kills_Vehicle]
- TitleTier1="Callin' In Backup"
- TitleTier2="The Armada"
- TitleTier3="World War IX"
- Units="V Kills"
- [TrAward_Repairs]
- TitleTier1="Cable Guy"
- TitleTier2="Electrician"
- TitleTier3="Professor of Engineering"
- Units="Repairs"
- [TrAward_Speed_FlagCap]
- TitleTier1="Llama"
- TitleTier2="Ironman"
- TitleTier3="Olympian"
- Units="Sec Cap"
- [TrAward_Speed_FlagGrab]
- TitleTier1="In And Out"
- TitleTier2="Call Me The Breeze"
- TitleTier3="That. Just. Happened."
- Units="KM/H Grab"
- [TrAward_Speed_Skied]
- TitleTier1="I Wanna Go Fast"
- TitleTier2="Ludicrous Speed"
- TitleTier3="Gone To Plaid"
- Units="KM/H Ski"
- [TrAward_Deaths]
- TitleTier1="Voyeur"
- TitleTier2="Cherish The Moment"
- TitleTier3="Say Cheese"
- Units="Killcams"
- ;///////////////
- ; Ranks
- ;///////////////
- [TrRank_1]
- FriendlyName="Recruit"
- [TrRank_2]
- FriendlyName="Cadet"
- [TrRank_3]
- FriendlyName="Cadet First Class"
- [TrRank_4]
- FriendlyName="Squadman I"
- [TrRank_5]
- FriendlyName="Squadman II"
- [TrRank_6]
- FriendlyName="Squadman III"
- [TrRank_7]
- FriendlyName="Senior Squadman"
- [TrRank_8]
- FriendlyName="Squad Leader"
- [TrRank_9]
- FriendlyName="Bannerman"
- [TrRank_10]
- FriendlyName="Legionary I"
- [TrRank_11]
- FriendlyName="Legionary II"
- [TrRank_12]
- FriendlyName="Legionary III"
- [TrRank_13]
- FriendlyName="Senior Legionary"
- [TrRank_14]
- FriendlyName="Sworn Sword"
- [TrRank_15]
- FriendlyName="Specialist I"
- [TrRank_16]
- FriendlyName="Specialist II"
- [TrRank_17]
- FriendlyName="Specialist III"
- [TrRank_18]
- FriendlyName="Senior Specialist"
- [TrRank_19]
- FriendlyName="Tech Specialist"
- [TrRank_20]
- FriendlyName="Lieutenant I"
- [TrRank_21]
- FriendlyName="Lieutenant II"
- [TrRank_22]
- FriendlyName="Lieutenant III"
- [TrRank_23]
- FriendlyName="Senior Lieutenant"
- [TrRank_24]
- FriendlyName="Lt. Commander"
- [TrRank_25]
- FriendlyName="Commander I"
- [TrRank_26]
- FriendlyName="Commander II"
- [TrRank_27]
- FriendlyName="Commander III"
- [TrRank_28]
- FriendlyName="Senior Commander"
- [TrRank_29]
- FriendlyName="Knight Commander"
- [TrRank_30]
- FriendlyName="Captain I"
- [TrRank_31]
- FriendlyName="Captain II"
- [TrRank_32]
- FriendlyName="Captain III"
- [TrRank_33]
- FriendlyName="Senior Captain"
- [TrRank_34]
- FriendlyName="Knight Captain"
- [TrRank_35]
- FriendlyName="Marshal I"
- [TrRank_36]
- FriendlyName="Marshal II"
- [TrRank_37]
- FriendlyName="Marshal III"
- [TrRank_38]
- FriendlyName="High Marshal"
- [TrRank_39]
- FriendlyName="Holdfast Lord"
- [TrRank_40]
- FriendlyName="Champion I"
- [TrRank_41]
- FriendlyName="Champion II"
- [TrRank_42]
- FriendlyName="Champion III"
- [TrRank_43]
- FriendlyName="Champion IV"
- [TrRank_44]
- FriendlyName="Champion V"
- [TrRank_45]
- FriendlyName="Fusor"
- [TrRank_46]
- FriendlyName="Ghost"
- [TrRank_47]
- FriendlyName="Warlord"
- [TrRank_48]
- FriendlyName="Collossus"
- [TrRank_49]
- FriendlyName="Avenger"
- [TrRank_50]
- FriendlyName="Immortal"
- ;///////////////
- ; Perks
- ;///////////////
- [TrPerk_Reach]
- ItemName="Reach"
- InfoPanelDescription="Reach increases the range in which you can pickup flags."
- UpgradeDescription[0]="+10% REACH"
- UpgradeDescription[1]="+10% REACH"
- UpgradeDescription[2]="REACH WORKS\nON AMMO\nDROPS"
- [TrPerk_SafeFall]
- ItemName="Safe Fall"
- InfoPanelDescription="Reduces Fall Damage by 40%."
- UpgradeDescription[0]="+20% FALL\nREDUCTION"
- UpgradeDescription[1]="+20% FALL\nREDUCTION"
- UpgradeDescription[2]="ALSO REDUCES\nVEHICLE\nRUNOVER"
- [TrPerk_WheelDeal]
- ItemName="Wheel Deal"
- InfoPanelDescription="Reduces the cost of vehicles by 10%."
- UpgradeDescription[0]="+10% REDUCTION"
- UpgradeDescription[1]="+10% REDUCTION"
- UpgradeDescription[2]="+25% ENERGY\nON VEHICLES"
- [TrPerk_BountyHunter]
- ItemName="Bounty Hunter"
- InfoPanelDescription="Earn an extra 100 credits for enemy kills."
- UpgradeDescription[0]="+50 CREDITS\nEARNED"
- UpgradeDescription[1]="+50 CREDITS\nEARNED"
- UpgradeDescription[2]="+100 CREDITS\nFOR BELT\nKILLS"
- [TrPerk_CloseCombat]
- ItemName="Close Combat"
- InfoPanelDescription="Provides 20% Damage Reduction from all melee attacks."
- UpgradeDescription[0]="+20% MELEE\nDAMAGE\nREDUCTION"
- UpgradeDescription[1]="+20% MELEE\nDAMAGE\nREDUCTION"
- UpgradeDescription[2]="+50% MELEE\nBACKSTAB\nDAMAGE"
- [TrPerk_PotentialEnergy]
- ItemName="Potential Energy"
- InfoPanelDescription="When you take AOE damage, a portion of the damage is also converted into extra energy. (You still take full damage)."
- UpgradeDescription[0]="+10% TRANSFER\nRATIO"
- UpgradeDescription[1]="+10% TRANSFER\nRATIO"
- UpgradeDescription[2]="NOW WORKS\nON FALL\nDAMAGE"
- [TrPerk_Stealthy]
- ItemName="Stealthy"
- InfoPanelDescription="Sensors detect you at 30% less range, allowing you to get closer before being marked."
- UpgradeDescription[0]="+10% SENSOR\nEVASION\nRANGE"
- UpgradeDescription[1]="+10% SENSOR\nEVASION\nRANGE"
- UpgradeDescription[2]="+20% TIME FOR\nTURRETS TO\nTARGET YOU"
- [TrPerk_SafetyThird]
- ItemName="Safety Third"
- InfoPanelDescription="+1 Belt Ammo. (Grenades, Mines, Etc)."
- UpgradeDescription[0]="+5% BELT ITEM\nRADIUS"
- UpgradeDescription[1]="+5% BELT ITEM\nRADIUS"
- UpgradeDescription[2]="+1 MINE\nDEPLOYED"
- [TrPerk_SuperCapacitor]
- ItemName="Ultra Capacitor I"
- InfoPanelDescription="+10 Extra energy to be used by itself or with Ultra Capacitor II for maximum pool."
- [TrPerk_Egocentric]
- ItemName="Egocentric"
- InfoPanelDescription="15% Protection from Self Damage."
- UpgradeDescription[0]="+10% PROTECTION\nSELF DAMAGE"
- UpgradeDescription[1]="+10% PROTECTION\nSELF DAMAGE"
- UpgradeDescription[2]="IGNORE SELF\nWHITEOUT\nAND EMP"
- [TrPerk_Pilot]
- ItemName="Pilot"
- InfoPanelDescription="Vehicles you purchase have 10% extra health."
- UpgradeDescription[0]="+5% VEHICLE\nHEALTH"
- UpgradeDescription[1]="+5% VEHICLE\nHEALTH"
- UpgradeDescription[2]="EJECT FROM\nEXPLODING\nVEHICLES"
- [TrPerk_Looter]
- ItemName="Looter"
- InfoPanelDescription="Get 20% more ammo from ammo drops."
- UpgradeDescription[0]="+10% AMMO\nFROM DROPS"
- UpgradeDescription[1]="+10% AMMO\nFROM DROPS"
- UpgradeDescription[2]="+1 BELT AMMO\nFROM DROPS"
- [TrPerk_Survivalist]
- ItemName="Survivalist"
- InfoPanelDescription="Heal 10% from picking up ammo drops."
- UpgradeDescription[0]="+5% HEAL\nFROM DROPS"
- UpgradeDescription[1]="+5% HEAL\nFROM DROPS"
- UpgradeDescription[2]="+40% ENERGY\nRECHARGE\nFROM DROPS"
- [TrPerk_SuperHeavy]
- ItemName="Super Heavy"
- InfoPanelDescription="Increases mass by 40%, making it harder to be knocked back when flag blocking."
- UpgradeDescription[0]="+20% MASS"
- UpgradeDescription[1]="+20% MASS"
- UpgradeDescription[2]="DAMAGE ENEMIES\nWHO RUN\nINTO YOU"
- [TrPerk_UltraCapacitor]
- ItemName="Ultra Capacitor II"
- InfoPanelDescription="+10 Extra energy to be used by itself or with Ultra Capacitor I for maximum pool."
- [TrPerk_QuickDraw]
- ItemName="Quick Draw"
- InfoPanelDescription="Reduces the amount of time it takes to switch weapons by 30%."
- UpgradeDescription[0]="+10% SWITCH\nSPEED"
- UpgradeDescription[1]="+10% SWITCH\nSPEED"
- UpgradeDescription[2]="+20% GRENADE\nTHROW SPEED"
- [TrPerk_Mechanic]
- ItemName="Mechanic"
- InfoPanelDescription="Repair tools can be used to damage enemy generators, base defenses, and vehicles. When used on turrets, will disable them from shooting. The final rank of this perk gives a 25% damage reduction when multi-crewing vehicles."
- UpgradeDescription[0]="+5% REPAIR\nRATE"
- UpgradeDescription[1]="+5% REPAIR\nRATE"
- UpgradeDescription[2]="+25% PROTECTION\nMULTI-CREW"
- [TrPerk_Determination]
- ItemName="Determination"
- InfoPanelDescription="Gain an extra +100 Health on each respawn if you don't get a kill or touch the flag, up to +300 health. Suicides negate this effect."
- [TrPerk_Rage]
- ItemName="Rage"
- InfoPanelDescription="If you are near your flag when an enemy picks it up, you become enraged. Enraged grants you +50% Energy Regeneration for 10 seconds."
- UpgradeDescription[0]="+50% ENERGY\nREGEN\nIN RAGE"
- UpgradeDescription[1]="+50% ENERGY\nREGEN\nIN RAGE"
- UpgradeDescription[2]="+25% HEAL\nAT START\nOF RAGE"
- [TrPerk_SonicPunch]
- ItemName="Sonic Punch"
- InfoPanelDescription="Your melee attacks now cause a shock-wave that knocks back nearby enemies. With the final upgrade of this perk the shockwave will force flag drops on enemy players."
- UpgradeDescription[0]="INCREASE\nKNOCKBACK"
- UpgradeDescription[1]="INCREASE\nKNOCKBACK"
- UpgradeDescription[2]="FORCES\nFLAG DROP"
- ;///////////////
- ; Camera Names
- ;///////////////
- [TrCamera_SpectatorBookmark]
- BEBase="Blood Eagle Base"
- DSBase="Diamond Sword Base"
- CTFBEGeneratorRoom="Blood Eagle Generator Room"
- CTFDSGeneratorRoom="Diamond Sword Generator Room"
- CTFBEMidfield="Blood Eagle Midfield"
- CTFDSMidfield="Diamond Sword Midfield"
- CTFMapOverhead="Overhead View"
- CTFBEVehiclePad="Blood Eagle Vehicle Pad"
- CTFDSVehiclePad="Diamond Sword Vehicle Pad"
- CTFBESpawn="Blood Eagle Spawn"
- CTFDSSpawn="Diamond Sword Spawn"
- CTFBESensor="Blood Eagle Sensor"
- CTFDSSensor="Diamond Sword Sensor"
- CTFBETurretA="Blood Eagle Turret A"
- CTFBETurretB="Blood Eagle Turret B"
- CTFBETurretC="Blood Eagle Turret C"
- CTFDSTurretA="Diamond Sword Turret A"
- CTFDSTurretB="Diamond Sword Turret B"
- CTFDSTurretC="Diamond Sword Turret C"
- CTFBEBackRoute="Blood Eagle Back Route"
- CTFDSBackRoute="Diamond Sword Back Route"
- ;///General TDM///
- TDMEast="East"
- TDMWest="West"
- TDMNorth="North"
- TDMSouth="South"
- TDMCenter="Center"
- TDMMapOverhead="Overhead View"
- ;///Drydock_CTF///
- DdDryHigh="Dock Side High"
- DdDryLow="Dock Side Low"
- DdBEWide="Blood Eagle Wide"
- DdDSWide="Diamond Sword Wide"
- DdDockHigh="Dock Side High"
- DdDockLow="Dock Side Low"
- DdBEBunker="Blood Eagle Bunker"
- DdDSBunker="Diamond Sword Bunker"
- DdBEBackEntrance="Blood Eagle Back Entrance"
- DdDSBackEntrance="Diamond Sword Back Entrance"
- ;///Drydock_TDM///
- DNFish="Fish Cam"
- ;///Crossfire_CTF///
- XFBSW="Blue Side Wide"
- XFRSW="Red Side Wide"
- XFBERed="Blood Eagle Red Side Route"
- XFDSRed="Diamond Sword Red Side Route"
- XFBEBlue="Blood Eagle Blue Side Route"
- XFDSBlue="Diamond Sword Blue Side Route"
- XFBEBackstop="Blood Eagle Backstop"
- XFDSBackstop="Diamond Sword Backstop"
- XFBECRoom="Blood Eagle Conduit Room"
- XFDSCRoom="Diamond Sword Conduit Room"
- ;///Katabatic_TDM///
- NKTower=“Central Tower"
- NKTunnel=“Ice Tunnel"
- NKWhalebones=“Infield - Whalebones"
- NKMountainView=“Outfield - Mountain View"
- NKMountainSide=“Outfield - Mountain Side"
- ;///BellaOmega_TDM///
- BTBase="Base Rooftop"
- BTBaseInterior="Base Interior"
- BTTunnelEast="East Tunnel"
- BTTunnelWest="West Tunnel"
- ;///Generic///
- GenericCamera="Spectator Camera"
- [TrVehicle_GravCycle]
- m_sWeapon1Name="Bomblet Launcher"
- [TrVehicle_Shrike]
- m_sWeapon1Name="Plasma Cannons"
- [TrVehicle_Beowulf]
- m_sWeapon1Name="Main Gun"
- m_sWeapon2Name="Mounted Chaingun"
- [GFxTrPage]
- HelpButtonALabel="GO BACK"
- HelpButtonBLabel="MAIN MENU"
- HelpButtonAKey="Esc"
- HelpButtonYLabel="ADD GOLD"
- HelpButtonYKey="+"
- [GFxTrPage_Login]
- PageLabel="LOGIN"
- HelpLabel="HELP"
- SubmitLabel="SUBMIT"
- AccountLabel="ACCOUNT INFO"
- BetaKeyLabel="CREATE ACCOUNT"
- UsernameLabel="USERNAME"
- PasswordLabel="PASSWORD"
- CheckboxLabel="REMEMBER CREDENTIALS"
- HelpButtonBLabel="EXIT GAME"
- HelpUsernameLabel="WHAT IS MY USERNAME?"
- HelpPasswordLabel="WHAT IS MY PASSWORD?"
- CreateAccountLabel="CREATE ACCOUNT"
- [GFxTrPage_Main]
- PageLabel="MAIN MENU"
- OptionTitles[0]="PLAY NOW"
- OptionTitles[1]="TRAINING"
- OptionTitles[2]="MODIFY CLASSES"
- OptionTitles[3]="STORE"
- OptionTitles[4]="FRIENDS"
- OptionTitles[5]="PROFILE"
- OptionTitles[6]="SETTINGS"
- OptionTitles[7]="EXTRAS"
- OptionTitles[8]="QUIT GAME"
- OptionSubtext[0]="PLAY ONLINE"
- OptionSubtext[1]="TRAIN AND LEARN"
- OptionSubtext[2]="VIEW, UNLOCK, AND MODIFY CLASSES"
- OptionSubtext[3]="PURCHASE GOLD AND BOOSTERS"
- OptionSubtext[4]="ADD AND JOIN FRIENDS"
- OptionSubtext[5]="YOUR STATS AND PROGRESSION"
- OptionSubtext[6]="CHANGE SETTINGS"
- OptionSubtext[7]="OTHER OPTIONS"
- OptionSubtext[8]="QUIT TRIBES: ASCEND"
- [GFxTrPage_Game]
- PageLabel="IN GAME MENU"
- OptionTitles[0]="CLASS SELECT"
- OptionTitles[1]="MODIFY CLASSES"
- OptionTitles[2]="STORE"
- OptionTitles[3]="FRIENDS"
- OptionTitles[4]="PROFILE"
- OptionTitles[5]="SETTINGS"
- OptionTitles[6]="EXIT MATCH"
- OptionTitles[7]="QUIT GAME"
- OptionSubtext[0]="SELECT CLASS TO SPAWN"
- OptionSubtext[1]="VIEW, UNLOCK, AND MODIFY CLASSES"
- OptionSubtext[2]="PURCHASE GOLD AND BOOSTERS"
- OptionSubtext[3]="ADD AND JOIN FRIENDS"
- OptionSubtext[4]="YOUR STATS AND PROGRESSION"
- OptionSubtext[5]="CHANGE SETTINGS"
- OptionSubtext[6]="EXIT MATCH AND RETURN TO LOBBY"
- OptionSubtext[7]="QUIT TRIBES: ASCEND"
- [GFxTrPage_PlayNow]
- PageLabel="PLAY NOW"
- RankedLabel="RANKED MATCH"
- CustomServerLabel="CUSTOM SERVERS"
- JoinFriendLabel="JOIN A FRIEND"
- JoinFriendSubLabel="JOIN A FRIEND'S GAME IN PROGRESS"
- ComingSoonSubtext="COMING SOON"
- RegionsLabel="CHANGE REGION"
- RegionsSubtext="CHANGE SERVER REGION"
- [GFxTrPage_JoinMatch]
- PageLabel="JOIN MATCH"
- OptionTitles[0]="JOIN QUEUE"
- OptionTitles[1]="CHANGE REGION"
- OptionSubtext[0]="SELECT TO JOIN GAME"
- OptionSubtext[1]="CHANGE SERVER REGION"
- [GFxTrPage_QuickMatch]
- PageLabel="QUICK MATCH"
- OptionTitles[0]="TEAM DEATHMATCH"
- OptionTitles[1]="CAPTURE THE FLAG"
- OptionTitles[2]="ARENA"
- OptionSubtext[0]="OBLITERATE EVERYTHING"
- OptionSubtext[1]="BASES, VEHICLES, AND STRATEGY"
- OptionSubtext[2]="FIVE ON FIVE ACTION"
- [GFxTrPage_RankedMatch]
- PageLabel="RANKED MATCH"
- [GFxTrPage_CustomMatch]
- PageLabel="CUSTOM SERVERS"
- [GFxTrPage_TrainingMatch]
- PageLabel="TRAINING"
- OptionTitles[0]="SKI TUTORIAL"
- OptionTitles[1]="TARGET PRACTICE"
- OptionTitles[2]="SKI CHALLENGE"
- OptionTitles[3]="ROAM MAP"
- OptionSubtext[0]="LEARN TO SKI"
- OptionSubtext[1]="HONE YOUR SKILLS AGAINST BOTS"
- OptionSubtext[2]="PERFECT YOUR SKIING"
- OptionSubtext[3]="EXPLORE A MAP LOCALLY"
- [GFxTrPage_RoamingMatch]
- PageLabel="ROAM MAP"
- OptionTitles[0]="TEAM DEATHMATCH"
- OptionTitles[1]="CAPTURE THE FLAG"
- OptionTitles[2]="ARENA"
- OptionSubtext[0]="ROAM A TEAM DEATHMATCH MAP"
- OptionSubtext[1]="ROAM A CAPTURE THE FLAG MAP"
- OptionSubtext[2]="ROAM AN ARENA MAP"
- [GFxTrPage_RoamTDM]
- PageLabel="ROAM TEAM DEATHMATCH MAPS"
- OptionTitles[0]="OUTSKIRTS"
- OptionTitles[1]="QUICKSAND"
- OptionTitles[2]="SULFUR COVE"
- OptionTitles[3]="DRYDOCK NIGHT"
- OptionTitles[4]="NIGHTABATIC"
- OptionTitles[5]="INFERNO"
- OptionSubtext[0]="EXPLORE OUTSKIRTS TDM"
- OptionSubtext[1]="EXPLORE QUICKSAND TDM"
- OptionSubtext[2]="EXPLORE SULFUR COVE TDM"
- OptionSubtext[3]="EXPLORE DRYDOCK NIGHT TDM"
- OptionSubtext[4]="EXPLORE NIGHTABATIC TDM"
- OptionSubtext[5]="EXPLORE INFERNO TDM"
- [GFxTrPage_RoamCTF]
- PageLabel="ROAM CAPTURE THE FLAG MAPS"
- OptionTitles[0]="ARX NOVENA"
- OptionTitles[1]="CROSSFIRE"
- OptionTitles[2]="DRYDOCK"
- OptionTitles[3]="KATABATIC"
- OptionTitles[4]="TEMPLE RUINS"
- OptionTitles[5]="SUNSTAR"
- OptionSubtext[0]="EXPLORE ARX NOVENA CTF"
- OptionSubtext[1]="EXPLORE CROSSFIRE CTF"
- OptionSubtext[2]="EXPLORE DRYDOCK CTF"
- OptionSubtext[3]="EXPLORE KATABATIC CTF"
- OptionSubtext[4]="EXPLORE TEMPLE RUINS CTF"
- OptionSubtext[5]="EXPLORE SUNSTAR CTF"
- [GFxTrPage_RoamRabbit]
- PageLabel="ROAM RABBIT MAPS"
- OptionTitles[0]="OUTSKIRTS"
- OptionTitles[1]="QUICKSAND"
- OptionTitles[2]="SULFUR COVE"
- OptionTitles[3]="DRYDOCK NIGHT"
- OptionTitles[4]="NIGHTABATIC"
- OptionTitles[5]="INFERNO"
- OptionSubtext[0]="EXPLORE OUTSKIRTS RABBIT"
- OptionSubtext[1]="EXPLORE QUICKSAND RABBIT"
- OptionSubtext[2]="EXPLORE SULFUR COVE RABBIT"
- OptionSubtext[3]="EXPLORE DRYDOCK RABBIT"
- OptionSubtext[4]="EXPLORE NIGHTABATIC RABBIT"
- OptionSubtext[5]="EXPLORE INFERNO RABBIT"
- [GFxTrPage_RoamArena]
- PageLabel="ROAM ARENA MAPS"
- OptionTitles[0]="AIR ARENA"
- OptionTitles[1]="LAVA ARENA"
- OptionSubtext[0]="EXPLORE AIR ARENA"
- OptionSubtext[1]="EXPLORE LAVA ARENA"
- [GFxTrPage_Classes]
- PageLabel="MODIFY CLASSES"
- HelpButtonXLabel="CHANGE TRIBE"
- HelpButtonXKey="*"
- [GFxTrPage_ClassSelect]
- PageLabel="SELECT SPAWN CLASS"
- [GFxTrPage_Loadouts]
- PageLabel=""
- OptionTitles[0]="SET ACTIVE"
- OptionTitles[1]="EDIT LOADOUT"
- HelpButtonBLabel="ALL CLASSES"
- [GFxTrPage_Class]
- PageLabel="CLASS"
- OptionSubtext[0]="PRIMARY WEAPON"
- OptionSubtext[1]="SECONDARY WEAPON"
- OptionSubtext[2]="BELT ITEM"
- OptionSubtext[3]="PACK"
- OptionSubtext[4]="ARMOR UPGRADE"
- OptionSubtext[5]="PRIMARY PERK"
- OptionSubtext[6]="SECONDARY PERK"
- OptionSubtext[7]="SKIN"
- HelpButtonXLabel="CHANGE TRIBE"
- HelpButtonXKey="*"
- [GFxTrPage_Store]
- PageLabel="STORE"
- OptionTitles[0]="ADD GOLD"
- OptionTitles[1]="XP BOOSTERS"
- OptionTitles[2]="CHANGE GAMER NAME"
- OptionSubtext[0]="BROWSE GOLD PACKS"
- OptionSubtext[1]="EARN UNLOCKS TWICE AS FAST"
- OptionSubtext[2]="RENAME YOUR PLAYER"
- NoNameChangeInGame="UNAVAILABLE IN-GAME"
- [GFxTrPage_BuyGold]
- PageLabel="BUY GOLD"
- OptionTitles[0]="800 TRIBES GOLD"
- OptionTitles[1]="1800 TRIBES GOLD"
- OptionTitles[2]="3000 TRIBES GOLD"
- OptionTitles[3]="5500 TRIBES GOLD"
- OptionSubtext[0]="700 GOLD + 100 BONUS GOLD (INCLUDES VIP)"
- OptionSubtext[1]="1400 GOLD + 400 BONUS GOLD (INCLUDES VIP)"
- OptionSubtext[2]="2100 GOLD + 900 BONUS GOLD (INCLUDES VIP)"
- OptionSubtext[3]="3500 GOLD + 2000 BONUS GOLD (INCLUDES VIP)"
- [GFxTrPage_BuyBoost]
- PageLabel="XP BOOSTERS"
- DescriptionLabel="Boosters double the xp you earn while playing, allowing you to unlock classes, weapons and upgrades in half the time."
- OptionTitles[0]="10 DAY BOOSTER"
- OptionTitles[1]="30 DAY BOOSTER"
- OptionTitles[2]="90 DAY BOOSTER"
- OptionSubtext[0]="DOUBLE ALL XP GAIN FOR 10 DAYS"
- OptionSubtext[1]="DOUBLE ALL XP GAIN FOR 30 DAYS"
- OptionSubtext[2]="DOUBLE ALL XP GAIN FOR 90 DAYS"
- [GFxTrMenuMoviePlayer]
- NameRulesMessage="Player Name must be 4 to 15 alphanumeric characters in length. First character must be alphabetical."
- [GFxTrPage_NameChange]
- PageLabel="CHANGE GAMER NAME"
- DescriptionLabel="If you change your name, no other player will be able to claim your old name for 15 days. However, you will be able to change back during that time.
- NamePopupTitle="ENTER NEW NAME"
- [GFxTrPage_Vehicle]
- PageLabel="VEHICLE STATION"
- HelpButtonALabel=""
- HelpButtonAKey=""
- HelpButtonBLabel=""
- HelpButtonBKey=""
- HelpButtonYLabel=""
- HelpButtonYKey=""
- HelpButtonXLabel=""
- HelpButtonXKey=""
- [GFxTrPage_Friends]
- PageLabel="FRIENDS"
- OptionTitles[0]="JOIN FRIEND"
- OptionTitles[1]="ADD FRIEND"
- OptionTitles[2]="REMOVE FRIEND"
- OptionSubtext[0]="JOIN A FRIEND'S MATCH"
- OptionSubtext[1]="SELECT TO ADD A FRIEND"
- OptionSubtext[2]="SELECT TO REMOVE A FRIEND"
- [GFxTrPage_FriendAdd]
- PageLabel="ADD FRIEND"
- [GFxTrPage_FriendRemove]
- PageLabel="REMOVE FRIEND"
- [GFxTrPage_FriendJoin]
- PageLabel="JOIN FRIEND"
- [GFxTrPage_FriendParty]
- PageLabel="CREATE PARTY"
- [GFxTrPage_Profile]
- PageLabel="PROFILE"
- OptionTitles[0]="BADGES"
- OptionTitles[1]="ACCOLADES"
- OptionTitles[2]="MATCH SUMMARY"
- OptionSubtext[0]="EARNED BADGES AND PROGRESS"
- OptionSubtext[1]="EARNED ACCOLADES"
- OptionSubtext[2]="MOST RECENT MATCH PLAYED"
- [GFxTrPage_Accolades]
- PageLabel="ACCOLADES"
- OptionTitles[0]="GENERAL"
- OptionTitles[1]="COMBAT"
- OptionTitles[2]="FLAG"
- OptionTitles[3]="OBJECTIVE"
- OptionTitles[4]="SPREE"
- OptionTitles[5]="MULTIKILL"
- OptionTitles[6]="ARENA"
- OptionSubtext[0]="GENERIC ACCOLADES"
- OptionSubtext[1]="COMBAT ACCOLADES"
- OptionSubtext[2]="FLAG TYPE ACCOLADES"
- OptionSubtext[3]="OBJECTIVE TYPE ACCOLADES"
- OptionSubtext[4]="KILLING SPREE ACCOLADES"
- OptionSubtext[5]="MUTLIKILL ACCOLADES"
- OptionSubtext[6]="ARENA SPECIFIC ACCOLADES"
- [GFxTrPage_Badges]
- PageLabel="BADGES"
- OptionTitles[0]="COMBAT"
- OptionTitles[1]="OBJECTIVE"
- OptionTitles[2]="VEHICLES"
- OptionTitles[3]="TACTICAL"
- OptionTitles[4]="ONE-TIMERS"
- OptionTitles[5]="REFER-A-FRIEND"
- OptionSubtext[0]="COMBAT BADGES"
- OptionSubtext[1]="OBJECTIVE BADGES"
- OptionSubtext[2]="VEHICLE BADGES"
- OptionSubtext[3]="TACTICAL BADGES"
- OptionSubtext[4]="ONE AND DONE BADGES"
- OptionSubtext[5]="REFERRAL BADGES"
- [GFxTrPage_Settings]
- PageLabel="SETTINGS"
- OptionTitles[0]="GRAPHICS DETAIL"
- OptionTitles[1]="VIDEO"
- OptionTitles[2]="AUDIO"
- OptionTitles[3]="GAMEPLAY"
- OptionTitles[4]="HUD"
- OptionTitles[5]="KEYBINDINGS"
- OptionTitles[6]="REGIONS"
- OptionSubtext[0]="CHANGE GRAPHICS DETAIL"
- OptionSubtext[1]="CHANGE WINDOW TYPE AND RESOLUTION"
- OptionSubtext[2]="CHANGE AUDIO LEVELS"
- OptionSubtext[3]="CHANGE MOUSE AND GAMEPLAY SETTINGS"
- OptionSubtext[4]="CHANGE HUD VISIBILITY"
- OptionSubtext[5]="CHANGE KEYBINDING CONTROLS"
- OptionSubtext[6]="CHANGE SERVER REGION"
- [GFxTrPage_ControlSettings]
- PageLabel="GAMEPLAY SETTINGS"
- OptionTitles[0]="MOUSE SENSITIVITY"
- OptionTitles[1]="FLYING PITCH SENSITIVITY"
- OptionTitles[2]="FLYING YAW SENSITIVITY"
- OptionTitles[3]="MOUSE INVERT"
- OptionTitles[4]="VEHICLE INVERT"
- OptionTitles[5]="MOUSE SMOOTHING"
- OptionTitles[6]="FOV"
- OptionTitles[7]="TOGGLE ZOOM"
- OptionTitles[8]="SHOW HELP TEXT"
- OptionTitles[9]="DEFAULT OBJECTIVES ON"
- OptionTitles[10]="REDUCED WEAPON SIZE"
- OptionTitles[11]="DAMAGE NUMBERS"
- OptionTitles[12]="FILTER CHAT"
- [GFxTrPage_HUDSettings]
- PageLabel="HUD SETTINGS"
- OptionTitles[0]="GAME MESSAGES"
- OptionTitles[1]="COMBAT LOG"
- OptionTitles[2]="CREDITS/CALLINS"
- OptionTitles[3]="CHAT"
- OptionTitles[4]="TEAM SCORES"
- OptionTitles[5]="ACCOLADES"
- OptionTitles[6]="BADGES"
- OptionTitles[7]="VISOR BARS"
- OptionTitles[8]="KILL INFO"
- OptionTitles[9]="DEATH INFO"
- OptionTitles[10]="PROMPT INFO"
- OptionTitles[11]="RESPAWN TIMER"
- OptionTitles[12]="HEALTH/ENERGY"
- OptionTitles[13]="RETICULE"
- OptionTitles[14]="SKI BARS"
- [GFxTrPage_AudioSettings]
- PageLabel="AUDIO SETTINGS"
- OptionTitles[0]="MASTER VOLUME"
- OptionTitles[1]="EFFECTS VOLUME"
- OptionTitles[2]="MUSIC VOLUME"
- OptionTitles[3]="VGS VOLUME"
- OptionTitles[4]="ANNOUNCER VOLUME"
- OptionTitles[5]="HEADPHONE BASS BOOST"
- [GFxTrPage_VideoSettings]
- PageLabel="VIDEO SETTINGS"
- OptionTitles[0]="SCREEN TYPE"
- OptionTitles[1]="RESOLUTION"
- OptionTitles[2]="VSYNC"
- OptionTitles[3]="FRAMERATE SMOOTHING"
- OptionSubtext[0]="FULLSCREEN, WINDOWED, BORDERLESS"
- OptionSubtext[1]="CHANGE RESOLUTION"
- [GFxTrPage_VideoWindow]
- PageLabel="WINDOW TYPE"
- OptionTitles[0]="FULLSCREEN"
- OptionTitles[1]="WINDOWED"
- OptionTitles[2]="BORDERLESS"
- [GFxTrPage_VideoGraphics]
- PageLabel="GRAPHICS DETAIL"
- OptionTitles[0]="MINIMAL"
- OptionTitles[1]="LOW"
- OptionTitles[2]="MEDIUM"
- OptionTitles[3]="HIGH"
- OptionTitles[4]="VERY HIGH"
- [GFxTrPage_RegionSettings]
- PageLabel="CHOOSE REGION"
- [GFxTrPage_VideoResolution]
- PageLabel="RESOLUTION"
- [GFxTrPage_Extras]
- PageLabel="EXTRAS"
- OptionTitles[0]="REDEEM PROMOTION"
- OptionTitles[1]="ENTER SECRET CODE"
- PromoPopupTitle="ENTER PROMOTION CODE"
- [GFxTrPage_Equip]
- PageLabel="EQUIPMENT"
- [GFxTrPage_Queued]
- PageLabel="LOOKING FOR MATCH"
- OptionTitles[0]="LEAVE QUEUE"
- [GFxTrPage_KeybindSettings]
- PageLabel="KEYBINDINGS"
- OptionTitles[0]="MOVEMENT"
- OptionTitles[1]="GAMEPLAY"
- OptionTitles[2]="WEAPONS"
- OptionTitles[3]="VEHICLES"
- OptionTitles[4]="COMMUNICATION"
- OptionTitles[5]="INTERFACE"
- OptionTitles[6]="HOTKEYS"
- OptionTitles[7]="SPECTATOR"
- OptionTitles[8]="RESET ALL"
- [GFxTrPage_KeybindCommunication]
- PageLabel="COMMUNICATION KEYS"
- OptionTitles[0]="CHAT"
- OptionTitles[1]="TEAM CHAT"
- OptionTitles[2]="BEGIN VGS"
- OptionTitles[3]="SPOT TARGET"
- [GFxTrPage_KeybindGameplay]
- PageLabel="GAMEPLAY KEYS"
- OptionTitles[0]="CHANGE TEAM"
- OptionTitles[1]="THIRD-PERSON CAM"
- OptionTitles[2]="DROP FLAG"
- OptionTitles[3]="SUICIDE"
- [GFxTrPage_KeybindHotkeys]
- PageLabel="HOTKEYS"
- OptionTitles[0]="PATHFINDER"
- OptionTitles[1]="SENTINEL"
- OptionTitles[2]="INFILTRATOR"
- OptionTitles[3]="SOLDIER"
- OptionTitles[4]="RAIDER"
- OptionTitles[5]="TECHNICIAN"
- OptionTitles[6]="JUGGERNAUT"
- OptionTitles[7]="DOOMBRINGER"
- OptionTitles[8]="BRUTE"
- [GFxTrPage_KeybindInterface]
- PageLabel="INTERFACE KEYS"
- OptionTitles[0]="MAIN/GAME MENU"
- OptionTitles[1]="CLASS SELECT"
- OptionTitles[2]="FRIENDS"
- OptionTitles[3]="SETTINGS"
- OptionTitles[4]="TOGGLE SCOREBOARD"
- OptionTitles[5]="TOGGLE OBJECTIVES"
- OptionTitles[6]="QUICK CONSOLE"
- OptionTitles[7]="FREE LOOK"
- OptionTitles[8]="SUPPRESS HELP MSG"
- [GFxTrPage_KeybindMovement]
- PageLabel="MOVEMENT KEYS"
- OptionTitles[0]="MOVE FORWARD"
- OptionTitles[1]="MOVE BACKWARD"
- OptionTitles[2]="STRAFE LEFT"
- OptionTitles[3]="STRAFE RIGHT"
- OptionTitles[4]="SKI"
- OptionTitles[5]="JUMP"
- OptionTitles[6]="JETPACK"
- OptionTitles[7]="JUMP/JETPACK"
- OptionTitles[8]="JUMP/SKI"
- OptionTitles[9]="TOGGLE SKI"
- [GFxTrPage_KeybindVehicle]
- PageLabel="VEHICLE KEYS"
- OptionTitles[0]="HORN"
- OptionTitles[1]="SWITCH TO SEAT 1"
- OptionTitles[2]="SWITCH TO SEAT 2"
- OptionTitles[3]="SWITCH TO SEAT 3"
- OptionTitles[4]="SWITCH TO SEAT 4"
- OptionTitles[5]="SWITCH TO SEAT 5"
- OptionTitles[6]="SWITCH TO SEAT 6"
- [GFxTrPage_KeybindWeapon]
- PageLabel="WEAPON KEYS"
- OptionTitles[0]="FIRE"
- OptionTitles[1]="MELEE"
- OptionTitles[2]="USE PACK"
- OptionTitles[3]="USE BELT"
- OptionTitles[4]="RELOAD"
- OptionTitles[5]="INTERACT"
- OptionTitles[6]="ZOOM"
- OptionTitles[7]="PREVIOUS WEAPON"
- OptionTitles[8]="NEXT WEAPON"
- OptionTitles[9]="CALL-IN 1"
- OptionTitles[10]="CALL-IN 2"
- OptionTitles[11]="CALL-IN 3"
- OptionTitles[12]="SWAP WEAPON"
- OptionTitles[13]="SWAP TO PRIMARY"
- OptionTitles[14]="SWAP TO SECONDARY"
- [GFxTrPage_KeybindSpectator]
- PageLabel="SPECTATOR KEYBINDINGS"
- OptionTitles[0]="MOVEMENT"
- OptionTitles[1]="TARGETING"
- OptionTitles[2]="INTERFACE"
- [GFxTrPage_KeybindSpecInterface]
- PageLabel="SPEC. INTERFACE KEYS"
- OptionTitles[0]="SHOW CONTROLS"
- OptionTitles[1]="SHOW HUD"
- OptionTitles[2]="SHOW SCORES"
- OptionTitles[3]="QUICK CONSOLE"
- OptionTitles[4]="CHOOSE TEAM"
- OptionTitles[5]="SHOW VEHICLE TAB"
- OptionTitles[6]="SHOW OBJECTIVE TAB"
- [GFxTrPage_KeybindSpecMovement]
- PageLabel="SPEC. MOVEMENT KEYS"
- OptionTitles[0]="MOVE FORWARD"
- OptionTitles[1]="MOVE BACKWARD"
- OptionTitles[2]="MOVE UP"
- OptionTitles[3]="MOVE DOWN"
- OptionTitles[4]="TURN LEFT"
- OptionTitles[5]="TURN RIGHT"
- OptionTitles[6]="STRAFE LEFT"
- OptionTitles[7]="STRAFE RIGHT"
- OptionTitles[8]="CAMERA X"
- OptionTitles[9]="CAMERA Y"
- OptionTitles[10]="SPEED INCREASE"
- OptionTitles[11]="SPEED DECREASE"
- [GFxTrPage_KeybindSpecTargeting]
- PageLabel="SPEC. TARGETING KEYS"
- OptionTitles[0]="VIEW SELF"
- OptionTitles[1]="VIEW PREV PLAYER"
- OptionTitles[2]="VIEW NEXT PLAYER"
- OptionTitles[3]="VIEW BOOKMARKS"
- OptionTitles[4]="VIEW GENERATORS"
- OptionTitles[5]="VIEW FLAG STANDS"
- OptionTitles[6]="VIEW FLAGS"
- OptionTitles[7]="VIEW FASTEST PLAYER"
- [TrArmorMod_Brute]
- ItemName="BRUTE MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="+100 HEALTH"
- UpgradeDescription[1]="-25% REGENERATION\nDELAY"
- UpgradeDescription[2]="+5 ENERGY"
- UpgradeDescription[3]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[4]="+100 HEALTH"
- [TrArmorMod_Doombringer]
- ItemName="DOOMBRINGER MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="+100 HEALTH"
- UpgradeDescription[1]="-25% REGENERATION\nDELAY"
- UpgradeDescription[2]="+10 ENERGY"
- UpgradeDescription[3]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[4]="+100 HEALTH"
- [TrArmorMod_Infiltrator]
- ItemName="INFILTRATOR MK I"
- InfoPanelDescription="Infiltrator Armor favors more protection than other light armors, helping the Infiltrator survive close quarters fights."
- UpgradeDescription[0]="-25% REGENERATION\nDELAY"
- UpgradeDescription[1]="+10 ENERGY"
- UpgradeDescription[2]="+100 HEALTH"
- UpgradeDescription[3]="+10% RUN\nSPEED"
- UpgradeDescription[4]="+100 HEALTH"
- [TrArmorMod_Juggernaut]
- ItemName="JUGGERNAUT MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="+100 HEALTH"
- UpgradeDescription[1]="-25% REGENERATION\nDELAY"
- UpgradeDescription[2]="+10 ENERGY"
- UpgradeDescription[3]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[4]="+100 HEALTH"
- [TrArmorMod_Pathfinder]
- ItemName="PATHFINDER MK I"
- InfoPanelDescription="Pathfinder Armor favors Energy and Mass reduction, helping Pathfinders boost themselves to greater speed."
- UpgradeDescription[0]="-25% REGENERATION\nDELAY"
- UpgradeDescription[1]="+10 ENERGY"
- UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[3]="+100 HEALTH"
- UpgradeDescription[4]="-10% MASS"
- [TrArmorMod_Raider]
- ItemName="RAIDER MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="-25% REGENERATION\nDELAY"
- UpgradeDescription[1]="+50 HEALTH"
- UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[3]="+10 ENERGY"
- UpgradeDescription[4]="+50 HEALTH"
- [TrArmorMod_Sentinel]
- ItemName="SENTINEL MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="-25% REGENERATION\nDELAY"
- UpgradeDescription[1]="+10% RUN\nSPEED"
- UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[3]="+100 HEALTH"
- UpgradeDescription[4]="+10 ENERGY"
- [TrArmorMod_Soldier]
- ItemName="SOLDIER MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="-25% REGENERATION\nDELAY"
- UpgradeDescription[1]="+50 HEALTH"
- UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[3]="+5 ENERGY"
- UpgradeDescription[4]="+50 HEALTH"
- [TrArmorMod_Technician]
- ItemName="TECHNICIAN MK I"
- InfoPanelDescription="Upgrades to Armor increase Health, Energy, and other vitals."
- UpgradeDescription[0]="-25% REGENERATION\nDELAY"
- UpgradeDescription[1]="+50 HEALTH"
- UpgradeDescription[2]="+25% HEALTH\nREGEN\nRATE"
- UpgradeDescription[3]="+10 ENERGY"
- UpgradeDescription[4]="+50 HEALTH"
- [TrVoice_Light_Standard]
- ItemName="NONE"
- [TrVoice_Medium_Standard]
- ItemName="NONE"
- [TrVoice_Heavy_Standard]
- ItemName="NONE"
- [GfxTrHud]
- m_sRound="ROUND:"
- [TrSkin]
- ItemName="DEFAULT"
- [TrSkin_Pathfinder]
- ItemName="PATHFINDER"
- [TrSkin_Infiltrator]
- ItemName="INFILTRATOR"
- [TrSkin_Sentinel]
- ItemName="SENTINEL"
- [TrSkin_Soldier]
- ItemName="SOLDIER"
- [TrSkin_Technician]
- ItemName="TECHNICIAN"
- [TrSkin_Raider]
- ItemName="RAIDER"
- [TrSkin_Juggernaut]
- ItemName="JUGGERNAUT"
- [TrSkin_Doombringer]
- ItemName="DOOMBRINGER"
- [TrSkin_Brute]
- ItemName="BRUTE"
- [TrSkin_Pathfinder_Merc]
- ItemName="MERCENARY"
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