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Nov 12th, 2015
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  1. {
  2. // Don't change the address unless you know what you are doing
  3. "address": "0.0.0.0",
  4. // The port the server will run on
  5. "port": 25565,
  6. // Whether authentication will be done for players
  7. "online-mode": true,
  8.  
  9. // Display options
  10. "motd": "TridentSDK server Test",
  11. "max-players": 16,
  12. "image-location": "server-icon.png",
  13. "image-changing-allowed": true,
  14.  
  15. // Bytes at which the server will compress packets
  16. // Don't change unless you know what you are doing
  17. "compression-threshold": 0,
  18. // The diameter of the chunk view distance for a player
  19. "view-distance": 15,
  20. // Unused
  21. "default-gamemode": 1,
  22.  
  23. // Performance options
  24. "performance": {
  25. // The maximum amount of chunks to attempt to keep on the player
  26. "max-chunks-player": 441,
  27. // The amount of times to attempt to reduce the view distance to keep the chunks
  28. // under the max-chunks-player value. Higher numbers increase chunk loading time
  29. // and smaller numbers unload chunks less aggressively
  30. "chunk-clean-iterations-player": 2,
  31.  
  32. // Thread options
  33. "entities-threads": 4,
  34. "tile-entities-threads": 4,
  35. "players-threads": 3,
  36. "scheduler-threads": 3,
  37. "worlds-threads": 2,
  38. "chunks-threads": 2,
  39. "generator-threads": 2,
  40.  
  41. // Finish extra tasks left at the end of the tick?
  42. "finish-tasks-left": false
  43. }
  44. }
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