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- # For sequences
- var vertexBufferData: seq[float32] =
- @[float32(-1.0), -1.0, 0.0,
- 1.0, -1.0, 0.0,
- 0.0, 1.0, 0.0]
- glBufferData(GL_ARRAY_BUFFER, GLsizei(vertexBufferData.len * sizeof(vertexBufferData[0])), addr vertexBufferData, GL_STATIC_DRAW)
- # For arrays
- var vertexBufferData: array[0..8, float32] =
- [float32(-1.0), -1.0, 0.0,
- 1.0, -1.0, 0.0,
- 0.0, 1.0, 0.0]
- glBufferData(GL_ARRAY_BUFFER, GLsizei(sizeof(vertexBufferData)), addr vertexBufferData, GL_STATIC_DRAW)
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