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Aug 30th, 2013
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  1. # For sequences
  2. var vertexBufferData: seq[float32] =
  3. @[float32(-1.0), -1.0, 0.0,
  4. 1.0, -1.0, 0.0,
  5. 0.0, 1.0, 0.0]
  6.  
  7. glBufferData(GL_ARRAY_BUFFER, GLsizei(vertexBufferData.len * sizeof(vertexBufferData[0])), addr vertexBufferData, GL_STATIC_DRAW)
  8.  
  9. # For arrays
  10. var vertexBufferData: array[0..8, float32] =
  11. [float32(-1.0), -1.0, 0.0,
  12. 1.0, -1.0, 0.0,
  13. 0.0, 1.0, 0.0]
  14.  
  15. glBufferData(GL_ARRAY_BUFFER, GLsizei(sizeof(vertexBufferData)), addr vertexBufferData, GL_STATIC_DRAW)
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