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Jun 26th, 2014
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "napf",
  7. "ca_modules_animals",
  8. "dayz_anim",
  9. "dayz_code",
  10. "dayz_communityassets",
  11. "dayz_weapons",
  12. "dayz_equip",
  13. "dayz_epoch",
  14. "dayz_vehicles",
  15. "cacharacters_pmc",
  16. "ca_modules_functions",
  17. "warfarebuildings",
  18. "glt_m300t",
  19. "pook_h13",
  20. "csj_gyroac",
  21. "map_eu",
  22. "jetskiyanahuiaddon",
  23. "gms_k98",
  24. "RH_m14",
  25. "FHQ_Remington",
  26. "FHQ_Remington_ammo",
  27. "FHQ_Remington_msr",
  28. "FHQ_Remington_xm2010",
  29. "FHQ_Remington_acr",
  30. "FHQ_Remington_rsass",
  31. "VILAS_WWP",
  32. "VILAS_RW_Forces",
  33. "VILAS_WWP_CO",
  34. "VILAS_RW_Forces_CO",
  35. "ddopp_taserpack",
  36. "smk_anims_lite",
  37. "MicroAirVehicles",
  38. "oz_is_objects",
  39. "monaro",
  40. "gsc_units_stalker_patch",
  41. "american_law_enforcement",
  42. "CYBP_Camels_Config",
  43. "nissan_350z",
  44. "ussr_cheytac",
  45. "bb_mercenary",
  46. "goosuksf",
  47. "frb"
  48. };
  49. addOnsAuto[]=
  50. {
  51. "dayz_weapons",
  52. "ca_modules_functions",
  53. "napf"
  54. };
  55. randomSeed=11171215;
  56. class Intel
  57. {
  58. briefingName="PoTW Overpoch Napf";
  59. briefingDescription="Welcome to PoTW";
  60. startWeather=0.067362607;
  61. forecastWeather=0.52341133;
  62. year=2008;
  63. month=6;
  64. day=1;
  65. hour=12;
  66. };
  67. class Groups
  68. {
  69. items=2;
  70. class Item0
  71. {
  72. side="WEST";
  73. class Vehicles
  74. {
  75. items=100;
  76. class Item0
  77. {
  78. position[]={10153.744,0.50311524,-4593.8862};
  79. azimut=-17.0839;
  80. id=11;
  81. side="WEST";
  82. vehicle="Survivor1_DZ";
  83. player="PLAY CDG";
  84. skill=0.60000002;
  85. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  86. };
  87. class Item1
  88. {
  89. position[]={10153.459,0.48586944,-4593.0918};
  90. azimut=-17.0839;
  91. id=0;
  92. side="WEST";
  93. vehicle="Survivor1_DZ";
  94. player="PLAYER COMMANDER";
  95. leader=1;
  96. rank="SERGEANT";
  97. skill=0.60000002;
  98. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  99. };
  100. class Item2
  101. {
  102. position[]={10152.694,0.49981955,-4593.5269};
  103. azimut=-17.083944;
  104. id=5;
  105. side="WEST";
  106. vehicle="Survivor1_DZ";
  107. player="PLAY CDG";
  108. skill=0.60000002;
  109. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  110. };
  111. class Item3
  112. {
  113. position[]={10152.9,0.47125387,-4592.2534};
  114. azimut=-17.083944;
  115. id=8;
  116. side="WEST";
  117. vehicle="Survivor1_DZ";
  118. player="PLAY CDG";
  119. skill=0.60000002;
  120. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  121. };
  122. class Item4
  123. {
  124. position[]={10153.177,0.48773205,-4593.1089};
  125. azimut=-17.083944;
  126. id=18;
  127. side="WEST";
  128. vehicle="Survivor1_DZ";
  129. player="PLAY CDG";
  130. skill=0.60000002;
  131. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  132. };
  133. class Item5
  134. {
  135. position[]={10152.428,0.51084626,-4593.9219};
  136. azimut=-17.083944;
  137. id=2;
  138. side="WEST";
  139. vehicle="Survivor1_DZ";
  140. player="PLAY CDG";
  141. skill=0.60000002;
  142. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  143. };
  144. class Item6
  145. {
  146. position[]={10153.997,0.49231794,-4593.4897};
  147. azimut=-17.083937;
  148. id=9;
  149. side="WEST";
  150. vehicle="Survivor1_DZ";
  151. player="PLAY CDG";
  152. skill=0.60000002;
  153. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  154. };
  155. class Item7
  156. {
  157. position[]={10154.568,0.47059688,-4592.6294};
  158. azimut=-17.083944;
  159. id=21;
  160. side="WEST";
  161. vehicle="Survivor1_DZ";
  162. player="PLAY CDG";
  163. skill=0.60000002;
  164. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  165. };
  166. class Item8
  167. {
  168. position[]={10154.459,0.50353569,-4594.0522};
  169. azimut=-17.083944;
  170. id=13;
  171. side="WEST";
  172. vehicle="Survivor1_DZ";
  173. player="PLAY CDG";
  174. skill=0.60000002;
  175. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  176. };
  177. class Item9
  178. {
  179. position[]={10153.094,0.50182068,-4593.6948};
  180. azimut=-17.083944;
  181. id=7;
  182. side="WEST";
  183. vehicle="Survivor1_DZ";
  184. player="PLAY CDG";
  185. skill=0.60000002;
  186. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  187. };
  188. class Item10
  189. {
  190. position[]={10153.072,0.47461963,-4592.4688};
  191. azimut=-17.0839;
  192. id=36;
  193. side="WEST";
  194. vehicle="Survivor1_DZ";
  195. player="PLAY CDG";
  196. skill=0.60000002;
  197. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  198. };
  199. class Item11
  200. {
  201. position[]={10153.177,0.49725819,-4593.5205};
  202. azimut=-17.083944;
  203. id=25;
  204. side="WEST";
  205. vehicle="Survivor1_DZ";
  206. player="PLAY CDG";
  207. skill=0.60000002;
  208. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  209. };
  210. class Item12
  211. {
  212. position[]={10153.629,0.50829321,-4594.0688};
  213. azimut=-17.083944;
  214. id=43;
  215. side="WEST";
  216. vehicle="Survivor1_DZ";
  217. player="PLAY CDG";
  218. skill=0.60000002;
  219. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  220. };
  221. class Item13
  222. {
  223. position[]={10154.418,0.49486038,-4593.687};
  224. azimut=-17.083944;
  225. id=30;
  226. side="WEST";
  227. vehicle="Survivor1_DZ";
  228. player="PLAY CDG";
  229. skill=0.60000002;
  230. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  231. };
  232. class Item14
  233. {
  234. position[]={10153.971,0.46586338,-4592.2397};
  235. azimut=-17.083944;
  236. id=33;
  237. side="WEST";
  238. vehicle="Survivor1_DZ";
  239. player="PLAY CDG";
  240. skill=0.60000002;
  241. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  242. };
  243. class Item15
  244. {
  245. position[]={10154.156,0.47743705,-4592.8628};
  246. azimut=-17.083944;
  247. id=1;
  248. side="WEST";
  249. vehicle="Survivor1_DZ";
  250. player="PLAY CDG";
  251. skill=0.60000002;
  252. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  253. };
  254. class Item16
  255. {
  256. position[]={10152.481,0.48660722,-4592.9023};
  257. azimut=-17.083944;
  258. id=4;
  259. side="WEST";
  260. vehicle="Survivor1_DZ";
  261. player="PLAY CDG";
  262. skill=0.60000002;
  263. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  264. };
  265. class Item17
  266. {
  267. position[]={10154.402,0.4673461,-4592.4253};
  268. azimut=-17.083944;
  269. id=3;
  270. side="WEST";
  271. vehicle="Survivor1_DZ";
  272. player="PLAY CDG";
  273. skill=0.60000002;
  274. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  275. };
  276. class Item18
  277. {
  278. position[]={10152.915,0.48880449,-4593.1001};
  279. azimut=-17.083944;
  280. id=6;
  281. side="WEST";
  282. vehicle="Survivor1_DZ";
  283. player="PLAY CDG";
  284. skill=0.60000002;
  285. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  286. };
  287. class Item19
  288. {
  289. position[]={10152.654,0.49035135,-4593.1089};
  290. azimut=-17.083944;
  291. id=10;
  292. side="WEST";
  293. vehicle="Survivor1_DZ";
  294. player="PLAY CDG";
  295. skill=0.60000002;
  296. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  297. };
  298. class Item20
  299. {
  300. position[]={10154.028,0.50136226,-4593.875};
  301. azimut=-17.083944;
  302. id=16;
  303. side="WEST";
  304. vehicle="Survivor1_DZ";
  305. player="PLAY CDG";
  306. skill=0.60000002;
  307. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  308. };
  309. class Item21
  310. {
  311. position[]={10153.577,0.47185764,-4592.4531};
  312. azimut=-17.083944;
  313. id=19;
  314. side="WEST";
  315. vehicle="Survivor1_DZ";
  316. player="PLAY CDG";
  317. skill=0.60000002;
  318. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  319. };
  320. class Item22
  321. {
  322. position[]={10154.286,0.47215092,-4592.6401};
  323. azimut=-17.083944;
  324. id=15;
  325. side="WEST";
  326. vehicle="Survivor1_DZ";
  327. player="PLAY CDG";
  328. skill=0.60000002;
  329. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  330. };
  331. class Item23
  332. {
  333. position[]={10153.573,0.49975514,-4593.7124};
  334. azimut=-17.083944;
  335. id=23;
  336. side="WEST";
  337. vehicle="Survivor1_DZ";
  338. player="PLAY CDG";
  339. skill=0.60000002;
  340. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  341. };
  342. class Item24
  343. {
  344. position[]={10154.696,0.4748567,-4592.8652};
  345. azimut=-17.083944;
  346. id=26;
  347. side="WEST";
  348. vehicle="Survivor1_DZ";
  349. player="PLAY CDG";
  350. skill=0.60000002;
  351. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  352. };
  353. class Item25
  354. {
  355. position[]={10154.729,0.4931505,-4593.6821};
  356. azimut=-17.083944;
  357. id=29;
  358. side="WEST";
  359. vehicle="Survivor1_DZ";
  360. player="PLAY CDG";
  361. skill=0.60000002;
  362. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  363. };
  364. class Item26
  365. {
  366. position[]={10154.107,0.49655178,-4593.6919};
  367. azimut=-17.083944;
  368. id=31;
  369. side="WEST";
  370. vehicle="Survivor1_DZ";
  371. player="PLAY CDG";
  372. skill=0.60000002;
  373. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  374. };
  375. class Item27
  376. {
  377. position[]={10153.89,0.47885907,-4592.8667};
  378. azimut=-17.083944;
  379. id=28;
  380. side="WEST";
  381. vehicle="Survivor1_DZ";
  382. player="PLAY CDG";
  383. skill=0.60000002;
  384. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  385. };
  386. class Item28
  387. {
  388. position[]={10153.974,0.48323369,-4593.0864};
  389. azimut=-17.083944;
  390. id=35;
  391. side="WEST";
  392. vehicle="Survivor1_DZ";
  393. player="PLAY CDG";
  394. skill=0.60000002;
  395. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  396. };
  397. class Item29
  398. {
  399. position[]={10154.588,0.49848735,-4593.8726};
  400. azimut=-17.083944;
  401. id=27;
  402. side="WEST";
  403. vehicle="Survivor1_DZ";
  404. player="PLAY CDG";
  405. skill=0.60000002;
  406. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  407. };
  408. class Item30
  409. {
  410. position[]={10152.954,0.50754023,-4593.8999};
  411. azimut=-17.083937;
  412. id=34;
  413. side="WEST";
  414. vehicle="Survivor1_DZ";
  415. player="PLAY CDG";
  416. skill=0.60000002;
  417. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  418. };
  419. class Item31
  420. {
  421. position[]={10154.19,0.50525862,-4594.0649};
  422. azimut=-17.083944;
  423. id=46;
  424. side="WEST";
  425. vehicle="Survivor1_DZ";
  426. player="PLAY CDG";
  427. skill=0.60000002;
  428. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  429. };
  430. class Item32
  431. {
  432. position[]={10153.687,0.46712178,-4592.2363};
  433. azimut=-17.083944;
  434. id=38;
  435. side="WEST";
  436. vehicle="Survivor1_DZ";
  437. player="PLAY CDG";
  438. skill=0.60000002;
  439. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  440. };
  441. class Item33
  442. {
  443. position[]={10154.133,0.4686819,-4592.4263};
  444. azimut=-17.083944;
  445. id=32;
  446. side="WEST";
  447. vehicle="Survivor1_DZ";
  448. player="PLAY CDG";
  449. skill=0.60000002;
  450. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  451. };
  452. class Item34
  453. {
  454. position[]={10153.583,0.48070607,-4592.8813};
  455. azimut=-17.083944;
  456. id=47;
  457. side="WEST";
  458. vehicle="Survivor1_DZ";
  459. player="PLAY CDG";
  460. skill=0.60000002;
  461. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  462. };
  463. class Item35
  464. {
  465. position[]={10152.709,0.50927985,-4593.9175};
  466. azimut=-17.083944;
  467. id=41;
  468. side="WEST";
  469. vehicle="Survivor1_DZ";
  470. player="PLAY CDG";
  471. skill=0.60000002;
  472. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  473. };
  474. class Item36
  475. {
  476. position[]={10154.522,0.46312362,-4592.2329};
  477. azimut=-17.083944;
  478. id=40;
  479. side="WEST";
  480. vehicle="Survivor1_DZ";
  481. player="PLAY CDG";
  482. skill=0.60000002;
  483. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  484. };
  485. class Item37
  486. {
  487. position[]={10153.116,0.51145846,-4594.0913};
  488. azimut=-17.083944;
  489. id=44;
  490. side="WEST";
  491. vehicle="Survivor1_DZ";
  492. player="PLAY CDG";
  493. skill=0.60000002;
  494. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  495. };
  496. class Item38
  497. {
  498. position[]={10153.847,0.4702372,-4592.436};
  499. azimut=-17.083944;
  500. id=48;
  501. side="WEST";
  502. vehicle="Survivor1_DZ";
  503. player="PLAY CDG";
  504. skill=0.60000002;
  505. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  506. };
  507. class Item39
  508. {
  509. position[]={10152.64,0.47267562,-4592.2622};
  510. azimut=-17.083944;
  511. id=39;
  512. side="WEST";
  513. vehicle="Survivor1_DZ";
  514. player="PLAY CDG";
  515. skill=0.60000002;
  516. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  517. };
  518. class Item40
  519. {
  520. position[]={10154.69,0.46624091,-4592.437};
  521. azimut=-17.083944;
  522. id=37;
  523. side="WEST";
  524. vehicle="Survivor1_DZ";
  525. player="PLAY CDG";
  526. skill=0.60000002;
  527. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  528. };
  529. class Item41
  530. {
  531. position[]={10152.818,0.50354683,-4593.7065};
  532. azimut=-17.083944;
  533. id=45;
  534. side="WEST";
  535. vehicle="Survivor1_DZ";
  536. player="PLAY CDG";
  537. skill=0.60000002;
  538. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  539. };
  540. class Item42
  541. {
  542. position[]={10152.154,0.49370223,-4593.1431};
  543. azimut=-17.0839;
  544. id=49;
  545. side="WEST";
  546. vehicle="Survivor1_DZ";
  547. player="PLAY CDG";
  548. skill=0.60000002;
  549. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  550. };
  551. class Item43
  552. {
  553. position[]={10154.278,0.50020021,-4593.8794};
  554. azimut=-17.083944;
  555. id=42;
  556. side="WEST";
  557. vehicle="Survivor1_DZ";
  558. player="PLAY CDG";
  559. skill=0.60000002;
  560. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  561. };
  562. class Item44
  563. {
  564. position[]={10153.48,0.50457126,-4593.8921};
  565. azimut=-17.083944;
  566. id=22;
  567. side="WEST";
  568. vehicle="Survivor1_DZ";
  569. player="PLAY CDG";
  570. skill=0.60000002;
  571. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  572. };
  573. class Item45
  574. {
  575. position[]={10154.006,0.47355169,-4592.6401};
  576. azimut=-17.083944;
  577. id=12;
  578. side="WEST";
  579. vehicle="Survivor1_DZ";
  580. player="PLAY CDG";
  581. skill=0.60000002;
  582. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  583. };
  584. class Item46
  585. {
  586. position[]={10154.117,0.48742583,-4593.3037};
  587. azimut=-17.083944;
  588. id=14;
  589. side="WEST";
  590. vehicle="Survivor1_DZ";
  591. player="PLAY CDG";
  592. skill=0.60000002;
  593. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  594. };
  595. class Item47
  596. {
  597. position[]={10152.769,0.48518196,-4592.9033};
  598. azimut=-17.0839;
  599. id=24;
  600. side="WEST";
  601. vehicle="Survivor1_DZ";
  602. player="PLAY CDG";
  603. skill=0.60000002;
  604. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  605. };
  606. class Item48
  607. {
  608. position[]={10153.05,0.48348072,-4592.8887};
  609. azimut=-17.083944;
  610. id=20;
  611. side="WEST";
  612. vehicle="Survivor1_DZ";
  613. player="PLAY CDG";
  614. skill=0.60000002;
  615. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  616. };
  617. class Item49
  618. {
  619. position[]={10154.25,0.48185119,-4593.0884};
  620. azimut=-17.083944;
  621. id=17;
  622. side="WEST";
  623. vehicle="Survivor1_DZ";
  624. player="PLAY CDG";
  625. skill=0.60000002;
  626. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  627. };
  628. class Item50
  629. {
  630. position[]={10153.712,0.49430352,-4593.5137};
  631. azimut=-17.0839;
  632. id=51;
  633. side="WEST";
  634. vehicle="Survivor1_DZ";
  635. player="PLAY CDG";
  636. skill=0.60000002;
  637. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  638. };
  639. class Item51
  640. {
  641. position[]={10154.236,0.46461582,-4592.2388};
  642. azimut=-17.0839;
  643. id=52;
  644. side="WEST";
  645. vehicle="Survivor1_DZ";
  646. player="PLAY CDG";
  647. skill=0.60000002;
  648. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  649. };
  650. class Item52
  651. {
  652. position[]={10152.513,0.47721958,-4592.4614};
  653. azimut=-17.0839;
  654. id=55;
  655. side="WEST";
  656. vehicle="Survivor1_DZ";
  657. player="PLAY CDG";
  658. skill=0.60000002;
  659. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  660. };
  661. class Item53
  662. {
  663. position[]={10152.238,0.4881506,-4592.9165};
  664. azimut=-17.0839;
  665. id=53;
  666. side="WEST";
  667. vehicle="Survivor1_DZ";
  668. player="PLAY CDG";
  669. skill=0.60000002;
  670. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  671. };
  672. class Item54
  673. {
  674. position[]={10153.32,0.47334558,-4592.4648};
  675. azimut=-17.0839;
  676. id=54;
  677. side="WEST";
  678. vehicle="Survivor1_DZ";
  679. player="PLAY CDG";
  680. skill=0.60000002;
  681. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  682. };
  683. class Item55
  684. {
  685. position[]={10152.553,0.50546563,-4593.729};
  686. azimut=-17.0839;
  687. id=70;
  688. side="WEST";
  689. vehicle="Survivor1_DZ";
  690. player="PLAY CDG";
  691. skill=0.60000002;
  692. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  693. };
  694. class Item56
  695. {
  696. position[]={10152.37,0.48239934,-4592.6802};
  697. azimut=-17.0839;
  698. id=60;
  699. side="WEST";
  700. vehicle="Survivor1_DZ";
  701. player="PLAY CDG";
  702. skill=0.60000002;
  703. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  704. };
  705. class Item57
  706. {
  707. position[]={10153.314,0.50083828,-4593.7017};
  708. azimut=-17.0839;
  709. id=68;
  710. side="WEST";
  711. vehicle="Survivor1_DZ";
  712. player="PLAY CDG";
  713. skill=0.60000002;
  714. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  715. };
  716. class Item58
  717. {
  718. position[]={10152.543,0.49575391,-4593.3198};
  719. azimut=-17.0839;
  720. id=66;
  721. side="WEST";
  722. vehicle="Survivor1_DZ";
  723. player="PLAY CDG";
  724. skill=0.60000002;
  725. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  726. };
  727. class Item59
  728. {
  729. position[]={10152.168,0.51234049,-4593.9282};
  730. azimut=-17.0839;
  731. id=61;
  732. side="WEST";
  733. vehicle="Survivor1_DZ";
  734. player="PLAY CDG";
  735. skill=0.60000002;
  736. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  737. };
  738. class Item60
  739. {
  740. position[]={10152.95,0.49810034,-4593.5083};
  741. azimut=-17.0839;
  742. id=63;
  743. side="WEST";
  744. vehicle="Survivor1_DZ";
  745. player="PLAY CDG";
  746. skill=0.60000002;
  747. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  748. };
  749. class Item61
  750. {
  751. position[]={10153.683,0.48445016,-4593.0796};
  752. azimut=-17.0839;
  753. id=72;
  754. side="WEST";
  755. vehicle="Survivor1_DZ";
  756. player="PLAY CDG";
  757. skill=0.60000002;
  758. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  759. };
  760. class Item62
  761. {
  762. position[]={10153.368,0.51001459,-4594.0874};
  763. azimut=-17.0839;
  764. id=57;
  765. side="WEST";
  766. vehicle="Survivor1_DZ";
  767. player="PLAY CDG";
  768. skill=0.60000002;
  769. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  770. };
  771. class Item63
  772. {
  773. position[]={10152.17,0.50278431,-4593.5361};
  774. azimut=-17.0839;
  775. id=58;
  776. side="WEST";
  777. vehicle="Survivor1_DZ";
  778. player="PLAY CDG";
  779. skill=0.60000002;
  780. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  781. };
  782. class Item64
  783. {
  784. position[]={10153.158,0.47838441,-4592.6733};
  785. azimut=-17.0839;
  786. id=62;
  787. side="WEST";
  788. vehicle="Survivor1_DZ";
  789. player="PLAY CDG";
  790. skill=0.60000002;
  791. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  792. };
  793. class Item65
  794. {
  795. position[]={10152.419,0.50132722,-4593.5283};
  796. azimut=-17.0839;
  797. id=75;
  798. side="WEST";
  799. vehicle="Survivor1_DZ";
  800. player="PLAY CDG";
  801. skill=0.60000002;
  802. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  803. };
  804. class Item66
  805. {
  806. position[]={10152.296,0.49721727,-4593.3271};
  807. azimut=-17.0839;
  808. id=56;
  809. side="WEST";
  810. vehicle="Survivor1_DZ";
  811. player="PLAY CDG";
  812. skill=0.60000002;
  813. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  814. };
  815. class Item67
  816. {
  817. position[]={10152.254,0.47863933,-4592.4712};
  818. azimut=-17.0839;
  819. id=73;
  820. side="WEST";
  821. vehicle="Survivor1_DZ";
  822. player="PLAY CDG";
  823. skill=0.60000002;
  824. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  825. };
  826. class Item68
  827. {
  828. position[]={10154.743,0.50197285,-4594.0493};
  829. azimut=-17.0839;
  830. id=69;
  831. side="WEST";
  832. vehicle="Survivor1_DZ";
  833. player="PLAY CDG";
  834. skill=0.60000002;
  835. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  836. };
  837. class Item69
  838. {
  839. position[]={10152.16,0.48384592,-4592.6987};
  840. azimut=-17.0839;
  841. id=67;
  842. side="WEST";
  843. vehicle="Survivor1_DZ";
  844. player="PLAY CDG";
  845. skill=0.60000002;
  846. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  847. };
  848. class Item70
  849. {
  850. position[]={10153.912,0.50680417,-4594.0718};
  851. azimut=-17.0839;
  852. id=65;
  853. side="WEST";
  854. vehicle="Survivor1_DZ";
  855. player="PLAY CDG";
  856. skill=0.60000002;
  857. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  858. };
  859. class Item71
  860. {
  861. position[]={10153.478,0.49591514,-4593.5298};
  862. azimut=-17.0839;
  863. id=74;
  864. side="WEST";
  865. vehicle="Survivor1_DZ";
  866. player="PLAY CDG";
  867. skill=0.60000002;
  868. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  869. };
  870. class Item72
  871. {
  872. position[]={10153.054,0.49294269,-4593.312};
  873. azimut=-17.0839;
  874. id=71;
  875. side="WEST";
  876. vehicle="Survivor1_DZ";
  877. player="PLAY CDG";
  878. skill=0.60000002;
  879. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  880. };
  881. class Item73
  882. {
  883. position[]={10153.86,0.49767381,-4593.686};
  884. azimut=-17.0839;
  885. id=59;
  886. side="WEST";
  887. vehicle="Survivor1_DZ";
  888. player="PLAY CDG";
  889. skill=0.60000002;
  890. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  891. };
  892. class Item74
  893. {
  894. position[]={10154.561,0.48950407,-4593.4927};
  895. azimut=-17.0839;
  896. id=64;
  897. side="WEST";
  898. vehicle="Survivor1_DZ";
  899. player="PLAY CDG";
  900. skill=0.60000002;
  901. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  902. };
  903. class Item75
  904. {
  905. position[]={10154.678,0.48429561,-4593.2905};
  906. azimut=-17.0839;
  907. id=81;
  908. side="WEST";
  909. vehicle="Survivor1_DZ";
  910. player="PLAY CDG";
  911. skill=0.60000002;
  912. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  913. };
  914. class Item76
  915. {
  916. position[]={10154.258,0.49131379,-4593.5063};
  917. azimut=-17.0839;
  918. id=83;
  919. side="WEST";
  920. vehicle="Survivor1_DZ";
  921. player="PLAY CDG";
  922. skill=0.60000002;
  923. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  924. };
  925. class Item77
  926. {
  927. position[]={10152.148,0.47539547,-4592.2813};
  928. azimut=-17.0839;
  929. id=82;
  930. side="WEST";
  931. vehicle="Survivor1_DZ";
  932. player="PLAY CDG";
  933. skill=0.60000002;
  934. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  935. };
  936. class Item78
  937. {
  938. position[]={10153.165,0.46983063,-4592.2466};
  939. azimut=-17.0839;
  940. id=84;
  941. side="WEST";
  942. vehicle="Survivor1_DZ";
  943. player="PLAY CDG";
  944. skill=0.60000002;
  945. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  946. };
  947. class Item79
  948. {
  949. position[]={10152.835,0.51323724,-4594.103};
  950. azimut=-17.0839;
  951. id=85;
  952. side="WEST";
  953. vehicle="Survivor1_DZ";
  954. player="PLAY CDG";
  955. skill=0.60000002;
  956. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  957. };
  958. class Item80
  959. {
  960. position[]={10152.785,0.47591728,-4592.4644};
  961. azimut=-17.0839;
  962. id=77;
  963. side="WEST";
  964. vehicle="Survivor1_DZ";
  965. player="PLAY CDG";
  966. skill=0.60000002;
  967. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  968. };
  969. class Item81
  970. {
  971. position[]={10152.282,0.50693947,-4593.731};
  972. azimut=-17.0839;
  973. id=78;
  974. side="WEST";
  975. vehicle="Survivor1_DZ";
  976. player="PLAY CDG";
  977. skill=0.60000002;
  978. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  979. };
  980. class Item82
  981. {
  982. position[]={10152.593,0.51446599,-4594.0991};
  983. azimut=-17.0839;
  984. id=79;
  985. side="WEST";
  986. vehicle="Survivor1_DZ";
  987. player="PLAY CDG";
  988. skill=0.60000002;
  989. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  990. };
  991. class Item83
  992. {
  993. position[]={10153.186,0.50643021,-4593.9028};
  994. azimut=-17.0839;
  995. id=76;
  996. side="WEST";
  997. vehicle="Survivor1_DZ";
  998. player="PLAY CDG";
  999. skill=0.60000002;
  1000. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1001. };
  1002. class Item84
  1003. {
  1004. position[]={10153.446,0.47697195,-4592.6724};
  1005. azimut=-17.0839;
  1006. id=80;
  1007. side="WEST";
  1008. vehicle="Survivor1_DZ";
  1009. player="PLAY CDG";
  1010. skill=0.60000002;
  1011. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1012. };
  1013. class Item85
  1014. {
  1015. position[]={10153.299,0.49183843,-4593.3174};
  1016. azimut=-17.0839;
  1017. id=97;
  1018. side="WEST";
  1019. vehicle="Survivor1_DZ";
  1020. player="PLAY CDG";
  1021. skill=0.60000002;
  1022. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1023. };
  1024. class Item86
  1025. {
  1026. position[]={10152.807,0.49446729,-4593.3237};
  1027. azimut=-17.0839;
  1028. id=98;
  1029. side="WEST";
  1030. vehicle="Survivor1_DZ";
  1031. player="PLAY CDG";
  1032. skill=0.60000002;
  1033. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1034. };
  1035. class Item87
  1036. {
  1037. position[]={10153.836,0.48882437,-4593.3052};
  1038. azimut=-17.0839;
  1039. id=99;
  1040. side="WEST";
  1041. vehicle="Survivor1_DZ";
  1042. player="PLAY CDG";
  1043. skill=0.60000002;
  1044. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1045. };
  1046. class Item88
  1047. {
  1048. position[]={10154.534,0.48020315,-4593.0767};
  1049. azimut=-17.0839;
  1050. id=100;
  1051. side="WEST";
  1052. vehicle="Survivor1_DZ";
  1053. player="PLAY CDG";
  1054. skill=0.60000002;
  1055. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1056. };
  1057. class Item89
  1058. {
  1059. position[]={10152.392,0.49182391,-4593.1157};
  1060. azimut=-17.0839;
  1061. id=96;
  1062. side="WEST";
  1063. vehicle="Survivor1_DZ";
  1064. player="PLAY CDG";
  1065. skill=0.60000002;
  1066. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1067. };
  1068. class Item90
  1069. {
  1070. position[]={10152.314,0.51629972,-4594.1147};
  1071. azimut=-17.0839;
  1072. id=87;
  1073. side="WEST";
  1074. vehicle="Survivor1_DZ";
  1075. player="PLAY CDG";
  1076. skill=0.60000002;
  1077. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1078. };
  1079. class Item91
  1080. {
  1081. position[]={10152.377,0.47389543,-4592.2622};
  1082. azimut=-17.0839;
  1083. id=92;
  1084. side="WEST";
  1085. vehicle="Survivor1_DZ";
  1086. player="PLAY CDG";
  1087. skill=0.60000002;
  1088. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1089. };
  1090. class Item92
  1091. {
  1092. position[]={10152.908,0.47973198,-4592.6782};
  1093. azimut=-17.0839;
  1094. id=88;
  1095. side="WEST";
  1096. vehicle="Survivor1_DZ";
  1097. player="PLAY CDG";
  1098. skill=0.60000002;
  1099. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1100. };
  1101. class Item93
  1102. {
  1103. position[]={10153.697,0.47519091,-4592.6489};
  1104. azimut=-17.0839;
  1105. id=89;
  1106. side="WEST";
  1107. vehicle="Survivor1_DZ";
  1108. player="PLAY CDG";
  1109. skill=0.60000002;
  1110. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1111. };
  1112. class Item94
  1113. {
  1114. position[]={10154.446,0.47598252,-4592.8608};
  1115. azimut=-17.0839;
  1116. id=90;
  1117. side="WEST";
  1118. vehicle="Survivor1_DZ";
  1119. player="PLAY CDG";
  1120. skill=0.60000002;
  1121. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1122. };
  1123. class Item95
  1124. {
  1125. position[]={10153.55,0.49011698,-4593.2993};
  1126. azimut=-17.0839;
  1127. id=86;
  1128. side="WEST";
  1129. vehicle="Survivor1_DZ";
  1130. player="PLAY CDG";
  1131. skill=0.60000002;
  1132. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1133. };
  1134. class Item96
  1135. {
  1136. position[]={10153.431,0.46849826,-4592.2427};
  1137. azimut=-17.0839;
  1138. id=93;
  1139. side="WEST";
  1140. vehicle="Survivor1_DZ";
  1141. player="PLAY CDG";
  1142. skill=0.60000002;
  1143. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1144. };
  1145. class Item97
  1146. {
  1147. position[]={10153.314,0.48224306,-4592.8921};
  1148. azimut=-17.0839;
  1149. id=94;
  1150. side="WEST";
  1151. vehicle="Survivor1_DZ";
  1152. player="PLAY CDG";
  1153. skill=0.60000002;
  1154. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1155. };
  1156. class Item98
  1157. {
  1158. position[]={10154.396,0.48575252,-4593.2944};
  1159. azimut=-17.0839;
  1160. id=91;
  1161. side="WEST";
  1162. vehicle="Survivor1_DZ";
  1163. player="PLAY CDG";
  1164. skill=0.60000002;
  1165. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1166. };
  1167. class Item99
  1168. {
  1169. position[]={10152.619,0.48141283,-4592.6904};
  1170. azimut=-17.0839;
  1171. id=95;
  1172. side="WEST";
  1173. vehicle="Survivor1_DZ";
  1174. player="PLAY CDG";
  1175. skill=0.60000002;
  1176. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1177. };
  1178. };
  1179. };
  1180. class Item1
  1181. {
  1182. side="LOGIC";
  1183. class Vehicles
  1184. {
  1185. items=1;
  1186. class Item0
  1187. {
  1188. position[]={8810.7705,138.52499,11751.518};
  1189. id=50;
  1190. side="LOGIC";
  1191. vehicle="FunctionsManager";
  1192. leader=1;
  1193. lock="UNLOCKED";
  1194. skill=0.60000002;
  1195. };
  1196. };
  1197. };
  1198. };
  1199. class Markers
  1200. {
  1201. items=23;
  1202. class Item0
  1203. {
  1204. position[]={10010.905,110.96082,10448.559};
  1205. name="center";
  1206. type="Empty";
  1207. };
  1208. class Item1
  1209. {
  1210. position[]={10153.301,0.48597428,-4593.061};
  1211. name="respawn_west";
  1212. type="Empty";
  1213. };
  1214. class Item2
  1215. {
  1216. position[]={1511.1515,6.4048538,11479.399};
  1217. name="spawn0";
  1218. type="Empty";
  1219. };
  1220. class Item3
  1221. {
  1222. position[]={6946.2808,7.0185013,17384.557};
  1223. name="spawn1";
  1224. type="Empty";
  1225. };
  1226. class Item4
  1227. {
  1228. position[]={5410.916,7.2133398,16675.912};
  1229. name="spawn2";
  1230. type="Empty";
  1231. };
  1232. class Item5
  1233. {
  1234. position[]={4672.4092,8.506402,14940.254};
  1235. name="spawn3";
  1236. type="Empty";
  1237. };
  1238. class Item6
  1239. {
  1240. position[]={2719.9617,3.2610674,12226.175};
  1241. name="spawn4";
  1242. type="Empty";
  1243. };
  1244. class Item7
  1245. {
  1246. position[]={12231.441,2.585845,16319.117};
  1247. name="spawn5";
  1248. type="Empty";
  1249. };
  1250. class Item8
  1251. {
  1252. position[]={4104.0498,22.422367,13025.828};
  1253. name="spawn6";
  1254. type="Empty";
  1255. };
  1256. class Item9
  1257. {
  1258. position[]={1460.7332,0.55348521,10583.732};
  1259. name="spawn7";
  1260. type="Empty";
  1261. };
  1262. class Item10
  1263. {
  1264. position[]={10282.8,23.0424,18449.203};
  1265. name="spawn8";
  1266. type="Empty";
  1267. };
  1268. class Item11
  1269. {
  1270. position[]={12861.892,2.1743674,14849.523};
  1271. name="spawn9";
  1272. type="Empty";
  1273. };
  1274. class Item12
  1275. {
  1276. position[]={10709.255,33.675358,17085.104};
  1277. name="spawn10";
  1278. type="Empty";
  1279. };
  1280. class Item13
  1281. {
  1282. position[]={8246.7275,15.544708,15490.344};
  1283. name="NeutralTraderCity";
  1284. text="Trader City Lenzburg";
  1285. type="mil_circle";
  1286. };
  1287. class Item14
  1288. {
  1289. position[]={12397.357,216.53304,5068.0298};
  1290. name="FriendlyTraderCity";
  1291. text="Trader City Schratten";
  1292. type="mil_circle";
  1293. colorName="ColorGreen";
  1294. };
  1295. class Item15
  1296. {
  1297. position[]={5150.6099,71.601753,4862.3594};
  1298. name="HeroVendor";
  1299. text="Hero Vendor";
  1300. type="mil_dot";
  1301. colorName="ColorBlue";
  1302. };
  1303. class Item16
  1304. {
  1305. position[]={15128.379,19.974716,16421.879};
  1306. name="UnarmedAirVehicles";
  1307. text="AWOLs Airfield";
  1308. type="mil_dot";
  1309. colorName="ColorBlack";
  1310. };
  1311. class Item17
  1312. {
  1313. position[]={2125.5425,13.000834,7807.833};
  1314. name="West Wholesaler";
  1315. text="West Wholesaler";
  1316. type="mil_dot";
  1317. colorName="ColorBlack";
  1318. };
  1319. class Item18
  1320. {
  1321. position[]={5372.1465,5.0164638,16091.704};
  1322. name="NorthWholesaler";
  1323. text="North Wholesaler";
  1324. type="mil_dot";
  1325. colorName="ColorBlack";
  1326. };
  1327. class Item19
  1328. {
  1329. position[]={6776.3237,-0.25546163,16955.648};
  1330. name="NorthBoatVendor";
  1331. text="Nordic Boats";
  1332. type="mil_dot";
  1333. colorName="ColorBlack";
  1334. };
  1335. class Item20
  1336. {
  1337. position[]={10404.296,106.05455,8282.8232};
  1338. name="BanditVendor";
  1339. text="Bandit Vendor";
  1340. type="mil_dot";
  1341. colorName="ColorRed";
  1342. };
  1343. class Item21
  1344. {
  1345. position[]={16835.688,-2.917357,5268.064};
  1346. name="SouthBoatVendor";
  1347. text="Pauls Boats";
  1348. type="mil_dot";
  1349. colorName="ColorBlack";
  1350. };
  1351. class Item22
  1352. {
  1353. position[]={15520.298,5.3862243,13225.447};
  1354. name="NeutralTraderCIty2";
  1355. text="Trader city Emmen";
  1356. type="mil_circle";
  1357. colorName="ColorBlack";
  1358. };
  1359. };
  1360. class Sensors
  1361. {
  1362. items=10;
  1363. class Item0
  1364. {
  1365. position[]={8246.3184,15.544708,15485.867};
  1366. activationBy="WEST";
  1367. repeating=1;
  1368. interruptable=1;
  1369. age="UNKNOWN";
  1370. name="Lenz";
  1371. expCond="(player distance Lenz) < 50;";
  1372. expActiv="[""trader city Lenzburg"",true,""enter""] spawn player_traderCity;";
  1373. expDesactiv="[""trader city Lenzburg"",true,""leave""] spawn player_traderCity;";
  1374. class Effects
  1375. {
  1376. };
  1377. };
  1378. class Item1
  1379. {
  1380. position[]={15506.952,6.2226005,13229.368};
  1381. a=100;
  1382. b=100;
  1383. activationBy="WEST";
  1384. repeating=1;
  1385. interruptable=1;
  1386. age="UNKNOWN";
  1387. name="Emmen";
  1388. expCond="(player distance Emmen) < 100;";
  1389. expActiv="[""trader city Emmen"",true,""enter""] spawn player_traderCity;";
  1390. expDesactiv="[""trader city Emmen"",true,""leave""] spawn player_traderCity;";
  1391. class Effects
  1392. {
  1393. };
  1394. };
  1395. class Item2
  1396. {
  1397. position[]={12399.751,216.42809,5074.5273};
  1398. a=75;
  1399. b=75;
  1400. activationBy="WEST";
  1401. repeating=1;
  1402. interruptable=1;
  1403. age="UNKNOWN";
  1404. name="Schratten";
  1405. expCond="(player distance Schratten) < 75;";
  1406. expActiv="[""trader city Schratten"",true,""enter""] spawn player_traderCity;";
  1407. expDesactiv="[""trader city Schratten"",true,""leave""] spawn player_traderCity;";
  1408. class Effects
  1409. {
  1410. };
  1411. };
  1412. class Item3
  1413. {
  1414. position[]={10398.626,105.61282,8279.4619};
  1415. activationBy="WEST";
  1416. repeating=1;
  1417. interruptable=1;
  1418. age="UNKNOWN";
  1419. name="Bandit";
  1420. expCond="(player distance Bandit) < 50;";
  1421. expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
  1422. expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
  1423. class Effects
  1424. {
  1425. };
  1426. };
  1427. class Item4
  1428. {
  1429. position[]={5149.9814,71.601753,4864.1191};
  1430. activationBy="WEST";
  1431. repeating=1;
  1432. interruptable=1;
  1433. age="UNKNOWN";
  1434. name="Hero";
  1435. expCond="(player distance Hero) < 50;";
  1436. expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;";
  1437. expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;";
  1438. class Effects
  1439. {
  1440. };
  1441. };
  1442. class Item5
  1443. {
  1444. position[]={2122.7954,13.000834,7807.9878};
  1445. activationBy="WEST";
  1446. repeating=1;
  1447. interruptable=1;
  1448. age="UNKNOWN";
  1449. name="Wholesale1";
  1450. expCond="(player distance Wholesale1) < 50;";
  1451. expActiv="[""West Wholesaler"",true,""enter""] spawn player_traderCity;";
  1452. expDesactiv="[""West Wholesaler"",true,""leave""] spawn player_traderCity;";
  1453. class Effects
  1454. {
  1455. };
  1456. };
  1457. class Item6
  1458. {
  1459. position[]={5379.0342,4.9903588,16103.187};
  1460. activationBy="WEST";
  1461. repeating=1;
  1462. interruptable=1;
  1463. age="UNKNOWN";
  1464. name="Wholesaler";
  1465. expCond="(player distance Wholesaler) < 50;";
  1466. expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
  1467. expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
  1468. class Effects
  1469. {
  1470. };
  1471. };
  1472. class Item7
  1473. {
  1474. position[]={6772.8877,0.45900518,16983.27};
  1475. activationBy="WEST";
  1476. repeating=1;
  1477. interruptable=1;
  1478. age="UNKNOWN";
  1479. name="Boat1";
  1480. expCond="(player distance boat1) < 50;";
  1481. expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
  1482. expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
  1483. class Effects
  1484. {
  1485. };
  1486. };
  1487. class Item8
  1488. {
  1489. position[]={16839.973,0.43266046,5264.0566};
  1490. activationBy="WEST";
  1491. repeating=1;
  1492. interruptable=1;
  1493. age="UNKNOWN";
  1494. name="Boat2";
  1495. expCond="(player distance boat2) < 50;";
  1496. expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
  1497. expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
  1498. class Effects
  1499. {
  1500. };
  1501. };
  1502. class Item9
  1503. {
  1504. position[]={15128.379,19.974716,16421.879};
  1505. activationBy="WEST";
  1506. repeating=1;
  1507. interruptable=1;
  1508. age="UNKNOWN";
  1509. name="AWOL";
  1510. expCond="(player distance awol) < 75;";
  1511. expActiv="[""Aircraft Vendor"",true,""enter""] spawn player_traderCity;";
  1512. expDesactiv="[""Aircraft Vendor"",true,""leave""] spawn player_traderCity;";
  1513. class Effects
  1514. {
  1515. };
  1516. };
  1517. };
  1518. };
  1519. class Intro
  1520. {
  1521. addOns[]=
  1522. {
  1523. "napf"
  1524. };
  1525. addOnsAuto[]=
  1526. {
  1527. "napf"
  1528. };
  1529. randomSeed=6913869;
  1530. class Intel
  1531. {
  1532. startWeather=0.25;
  1533. forecastWeather=0.25;
  1534. year=2008;
  1535. month=10;
  1536. day=11;
  1537. hour=9;
  1538. minute=20;
  1539. };
  1540. };
  1541. class OutroWin
  1542. {
  1543. addOns[]=
  1544. {
  1545. "napf"
  1546. };
  1547. addOnsAuto[]=
  1548. {
  1549. "napf"
  1550. };
  1551. randomSeed=4081731;
  1552. class Intel
  1553. {
  1554. startWeather=0.25;
  1555. forecastWeather=0.25;
  1556. year=2008;
  1557. month=10;
  1558. day=11;
  1559. hour=9;
  1560. minute=20;
  1561. };
  1562. };
  1563. class OutroLoose
  1564. {
  1565. addOns[]=
  1566. {
  1567. "napf"
  1568. };
  1569. addOnsAuto[]=
  1570. {
  1571. "napf"
  1572. };
  1573. randomSeed=4975929;
  1574. class Intel
  1575. {
  1576. startWeather=0.25;
  1577. forecastWeather=0.25;
  1578. year=2008;
  1579. month=10;
  1580. day=11;
  1581. hour=9;
  1582. minute=20;
  1583. };
  1584. };
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