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Feb 27th, 2015
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  1. @name Meterial Changer
  2. @persist Material:string
  3. runOnChat(1)
  4.  
  5. if(owner():lastSaid() == "!wire") {Material = "Models/wireframe"}
  6. if(owner():lastSaid() == "!slime") {Material = "Models/effects/slimebubble_sheet"}
  7. if(owner():lastSaid() == "!colors") {Material = "Models/XQM/lightlinesGB"}
  8. if(owner():lastSaid() == "!clear") {Material = ""}
  9. if(owner():lastSaid() == "!lab") {Material = "Models/props_lab/cornerunit_cloud"}
  10. if(owner():lastSaid() == "!blue") {Material = "phoenix_storms/pack2/darkblue"}
  11. if(owner():lastSaid() == "!gold") {Material = "Models/props_lab/xencrystal_sheet"}
  12. if(owner():lastSaid() == "!night") {Material = "Models/props_lab/warp_sheet"}
  13. if(owner():lastSaid() == "!cash") {Material = "Models/props/cs_assault/moneytop"}
  14. if(owner():lastSaid() == "!cash2") {Material = "Models/props/cs_assault/dollar"}
  15. if(owner():lastSaid() == "!stripes") {Material = "phoenix_storms/stripes"}
  16. if(owner():lastSaid() == "!concrete") {Material = "Models/props_debris/concretefloor020a"}
  17. if(owner():lastSaid() == "!laser") {Material = "Models/weapons/w_smg1/smg_crosshair"}
  18. owner():setMaterial(Material)
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