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- upstream @6b7fb59 upstream @HEAD
- no patches with your PR
- RAM [*], fps, view range RAM [*], fps, range
- ----------------------------------------------------------------------
- no shaders 10 GB, 36 fps, 105.6m 10 GB, 35 fps, 104.3m
- no aniso/mip
- shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m
- (no aniso,
- no mipmap,
- no bumps,
- no para)
- shaders 8.3GB, 30 fps, 114m 8.3 GB, 34 fps, 84.6m
- +aniso
- +mipmap
- shaders 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m
- +bumpmaps
- shaders 12 GB, 17 fps, 35m 12 GB, 28 fps, 35m
- +bumpmaps
- +parallax
- +aniso
- +mipmap
- shaders 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m
- +bumpmaps
- +parallax
- +parallax_
- occlusion_
- iterations
- = default
- shaders N/A 14 GB, 39 fps, 74.7m
- +bumpmaps
- +parallax
- +parallax_
- occlusion_
- iterations=1
- FPS and view range values taken at their apparent best values.
- Using smooth lighting, particles enabled, 3d clouds, fancy trees,
- connected glass. All other settings turned off or set to "no"
- No mipmap or anisotropic or other filtering was used in any test.
- maximized window at 1600x1200 on one of my two screens,
- AMD R9 280x video with fglrx driver
- Using Dreambuilder, on my usual test map.
- HDX 512px texture pack with normalmaps, total of 5113 texture files
- To ensure each test is accurate and records the chosen modes,
- Minetest was closed completely after changing settings and then
- restarted to measure.
- Only the map in front of me and perhaps 30 degrees to each side was ever made
- visible.
- Screenshot of the area under test, taken with all-view-range turned on only
- for the several seconds needed to take it, so one can see ALL of the terrain
- that could theoretically appear:
- http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
- Map was allowed to load and settle for perhaps 30 seconds on each run before
- adding the figures to the chart.
- [*] RAM values measured with top(1), from the resident/"RES" column.
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