Advertisement
Tyler_Elric

FFFUUUU

Sep 9th, 2012
136
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.46 KB | None | 0 0
  1. //---------------
  2. #org 0x81C1E3
  3. compare 0x5004 0x0
  4. if 0x1 call 0x881BBDB
  5. compare 0x5004 0x1
  6. if 0x1 call 0x881D8DD
  7. msgbox 0x881BE0F MSG_KEEPOPEN //"Good morning [player].\nI didn't e..."
  8. end
  9.  
  10. //---------------
  11. #org 0x81BBDB
  12. applymovement 0x1 0x881BE8A
  13. waitmovement 0x1
  14. msgbox 0x881BE0F MSG_KEEPOPEN //"Good morning [player].\nI didn't e..."
  15. warp 0x4 0x1 0x0 0x6C03 0xFF02
  16. return
  17.  
  18. //---------------
  19. #org 0x81D8DD
  20. applymovement 0x1 0x87457E4
  21. applymovement MOVE_PLAYER 0x87457BD
  22. waitmovement 0xFF
  23. msgbox 0x881D510 MSG_NORMAL //"[player][.] I know this is hard,\n..."
  24. applymovement 0x1 0x881BDF0
  25. waitmovement 0x1
  26. hidesprite 0x1
  27. applymovement 0x2 0x881BF1B
  28. waitmovement 0x2
  29. msgbox 0x881D7F9 MSG_NORMAL //"Professor: [player], you have to\..."
  30. giveitem 0x4 0x5 MSG_OBTAIN
  31. givepokemon 0x5000 0x5 0x8B 0x0 0x0 0x0
  32. special 0x9E
  33. waitstate
  34. msgbox 0x881D714 MSG_NORMAL //"I know this is difficult, but I\nk..."
  35. setvar 0x5003 0x0
  36. checkgender
  37. compare LASTRESULT 0x0
  38. if 0x1 call 0x8740094
  39. call 0x8740094
  40. applymovement 0x2 0x881BF65
  41. waitmovement 0x2
  42. call 0x881D77E
  43. return
  44.  
  45. //---------------
  46. #org 0x740094
  47. addvar 0x5003 0x1
  48. return
  49.  
  50. //---------------
  51. #org 0x81D77E
  52. addvar 0x5004 0x1
  53. return
  54.  
  55.  
  56. //---------
  57. // Strings
  58. //---------
  59. #org 0x81BE0F
  60. = Good morning [player].\nI didn't expect you to be up yet!\pWhy don't you go back upstairs\nand play some video games?
  61.  
  62. #org 0x81D510
  63. = [player][.] I know this is hard,\nbut you have to listen[.] Ever\lsince your dad left, it's been\lharder and harder to keep food on\lthe table. Quite honestly, I\ldon't even have food for\ltonight[.] So[.] so[.]
  64.  
  65. #org 0x81D7F9
  66. = Professor: [player], you have to\nunderstand that these are tough\ltimes. This was a very hard\ldecision for your mother, but I\lbelieve she's right. I've brought\lyou a Pokemon, some money,\land some pokeballs to help you\lstart out.
  67.  
  68. #org 0x81D714
  69. = I know this is difficult, but I\nknow [rival], is a rookie trainer\las well.\lYou two can keep each other safe.
  70.  
  71.  
  72. //-----------
  73. // Movements
  74. //-----------
  75. #org 0x81BE8A
  76. #raw 0x1 //Face Up
  77. #raw 0x53 //Jump in Place (Facing Up)
  78. #raw 0x53 //Jump in Place (Facing Up)
  79. #raw 0x65 //Double Exclamation Mark (!!)
  80. #raw 0xFE //End of Movements
  81.  
  82. #org 0x7457E4
  83. #raw 0x1 //Face Up
  84. #raw 0xFE //End of Movements
  85.  
  86. #org 0x7457BD
  87. #raw 0xC //Step Down (Slow)
  88. #raw 0xE //Step Left (Slow)
  89. #raw 0xE //Step Left (Slow)
  90. #raw 0x4 //Face Down (Faster)
  91. #raw 0x63 //Question Mark (?)
  92. #raw 0xFE //End of Movements
  93.  
  94. #org 0x81BDF0
  95. #raw 0x3 //Face Right
  96. #raw 0x2 //Face Left
  97. #raw 0x1 //Face Up
  98. #raw 0x64 //Cross (X)
  99. #raw 0x1D //Step Down (Fast)
  100. #raw 0x1D //Step Down (Fast)
  101. #raw 0x1F //Step Left (Fast)
  102. #raw 0x1F //Step Left (Fast)
  103. #raw 0x1F //Step Left (Fast)
  104. #raw 0x1F //Step Left (Fast)
  105. #raw 0x1D //Step Down (Fast)
  106. #raw 0x1 //Face Up
  107. #raw 0x62 //Exclamation Mark (!)
  108. #raw 0x53 //Jump in Place (Facing Up)
  109. #raw 0xC //Step Down (Slow)
  110. #raw 0xFE //End of Movements
  111.  
  112. #org 0x81BF1B
  113. #raw 0xD //Step Up (Slow)
  114. #raw 0x13 //Step Right (Normal)
  115. #raw 0x13 //Step Right (Normal)
  116. #raw 0x11 //Step Up (Normal)
  117. #raw 0x13 //Step Right (Normal)
  118. #raw 0x13 //Step Right (Normal)
  119. #raw 0x13 //Step Right (Normal)
  120. #raw 0x11 //Step Up (Normal)
  121. #raw 0x11 //Step Up (Normal)
  122. #raw 0x62 //Exclamation Mark (!)
  123. #raw 0xFE //End of Movements
  124.  
  125. #org 0x81BF65
  126. #raw 0x10 //Step Down (Normal)
  127. #raw 0x10 //Step Down (Normal)
  128. #raw 0x12 //Step Left (Normal)
  129. #raw 0x12 //Step Left (Normal)
  130. #raw 0x10 //Step Down (Normal)
  131. #raw 0x12 //Step Left (Normal)
  132. #raw 0x12 //Step Left (Normal)
  133. #raw 0x12 //Step Left (Normal)
  134. #raw 0x10 //Step Down (Normal)
  135. #raw 0xFE //End of Movements
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement