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broken shaders?

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Apr 23rd, 2016
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  1. [Shaders] Loaded shaderpack: Robobo1221s shaders V 6.0 Low.zip
  2. [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
  3. [OptiFine] [WARN] - in gbuffers_terrain.fsh: 0.5
  4. [OptiFine] [WARN] - in gbuffers_hand.fsh: 1.0
  5. [Shaders] Uninit
  6. [Shaders] Loaded shaderpack: Robobo1221s shaders V 6.0 Low.zip
  7. [OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
  8. [OptiFine] [WARN] - in gbuffers_terrain.fsh: 0.5
  9. [OptiFine] [WARN] - in gbuffers_hand.fsh: 1.0
  10. [Shaders] Program loaded: gbuffers_skybasic
  11. [Shaders] Program loaded: gbuffers_skytextured
  12. [Shaders] Program loaded: gbuffers_terrain
  13. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  14. WARNING: Output of vertex shader 'viewVector' not read by fragment shader
  15. WARNING: Output of vertex shader 'position' not read by fragment shader
  16.  
  17.  
  18. [Shaders] Program loaded: gbuffers_water
  19. [Shaders] Program loaded: gbuffers_entities
  20. [Shaders] Info log: /shaders/gbuffers_spidereyes.vsh, /shaders/gbuffers_spidereyes.fsh
  21. WARNING: Output of vertex shader 'color' not read by fragment shader
  22.  
  23.  
  24. [Shaders] Program loaded: gbuffers_spidereyes
  25. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  26. WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
  27.  
  28.  
  29. [Shaders] Program loaded: gbuffers_hand
  30. [Shaders] Program loaded: gbuffers_weather
  31. [Shaders] Shadow map resolution: 516
  32. [Shaders] Shadow map distance: 50
  33. [Shaders] Wetness halflife: 70
  34. [Shaders] Dryness halflife: 70
  35. [Shaders] Center depth halflife: 4
  36. [Shaders] Eye brightness halflife: 7
  37. [Shaders] gcolor mipmap enabled for /shaders/composite.fsh
  38. [Shaders] Hardware shadow filtering enabled.
  39. [Shaders] Sun path rotation: -40
  40. [Shaders] AO Level: 1
  41. [Shaders] gcolor format: RGBA16
  42. [Shaders] gaux1 format: RGBA16
  43. [Shaders] gaux2 format: RGB8
  44. [Shaders] gnormal format: RGB16
  45. [Shaders] composite format: RGBA16
  46. [Shaders] Noise texture enabled
  47. [Shaders] Noise texture resolution: 1024
  48. [Shaders][SEVERE] Error linking program: 18
  49. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  50. WARNING: Output of vertex shader 'SdotU' not read by fragment shader
  51. WARNING: Output of vertex shader 'MdotU' not read by fragment shader
  52. ERROR: Input of fragment shader 'sunlight' not written by vertex shader
  53.  
  54.  
  55. GL error 0x0502: Invalid operation at useProgram composite
  56. GL error 0x0501: Invalid value at useProgram composite
  57. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  58. Validation Failed: Link error:
  59. Program is not successfully linked.
  60.  
  61.  
  62. [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
  63. [17:01:25] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
  64. [Shaders] gcolor mipmap enabled for /shaders/composite1.fsh
  65. [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
  66. WARNING: Output of vertex shader 'moonVisibility' not read by fragment shader
  67. WARNING: Output of vertex shader 'cloudColor' not read by fragment shader
  68. WARNING: Output of vertex shader 'moonlight' not read by fragment shader
  69. WARNING: Output of vertex shader 'SdotU' not read by fragment shader
  70. WARNING: Output of vertex shader 'MdotU' not read by fragment shader
  71. WARNING: Output of vertex shader 'sunVec' not read by fragment shader
  72. WARNING: Output of vertex shader 'upVec' not read by fragment shader
  73. WARNING: Output of vertex shader 'moonVec' not read by fragment shader
  74. WARNING: Output of vertex shader 'sunVisibility' not read by fragment shader
  75.  
  76.  
  77. [Shaders] Program loaded: composite1
  78. [Shaders] gcolor mipmap enabled for /shaders/final.fsh
  79. [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
  80. WARNING: Output of vertex shader 'lightVector' not read by fragment shader
  81. WARNING: Output of vertex shader 'sunlight' not read by fragment shader
  82.  
  83.  
  84. [Shaders] Program loaded: final
  85. [Shaders] Program loaded: shadow
  86. [Shaders] usedColorBuffers: 7
  87. [Shaders] usedDepthBuffers: 2
  88. [Shaders] usedShadowColorBuffers: 0
  89. [Shaders] usedShadowDepthBuffers: 1
  90. [Shaders] usedColorAttachs: 7
  91. [Shaders] usedDrawBuffers: 7
  92. [Shaders] Framebuffer created.
  93. [Shaders] Shadow framebuffer created.
  94. [Shaders] Reset world renderers
  95. [Shaders] Reset model renderers
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