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description.ext

Feb 26th, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. onPauseScript = "";
  15. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //min # of players the mission supports
  21. maxPlayers = 100; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscText
  29. {
  30. type = 0;
  31. idc = -1;
  32. x = 0;
  33. y = 0;
  34. h = 0.037;
  35. w = 0.3;
  36. style = 0x100;
  37. font = Zeppelin32;
  38. SizeEx = 0.03921;
  39. colorText[] = {1,1,1,1};
  40. colorBackground[] = {0, 0, 0, 0};
  41. linespacing = 1;
  42. };
  43. class RscPicture
  44. {
  45. access=0;
  46. type=0;
  47. idc=-1;
  48. style=48;
  49. colorBackground[]={0,0,0,0};
  50. colorText[]={1,1,1,1};
  51. font="TahomaB";
  52. sizeEx=0;
  53. lineSpacing=0;
  54. text="";
  55. };
  56. class RscLoadingText : RscText
  57. {
  58. style = 2;
  59. x = 0.323532;
  60. y = 0.666672;
  61. w = 0.352944;
  62. h = 0.039216;
  63. sizeEx = 0.03921;
  64. colorText[] = {0.543,0.5742,0.4102,1.0};
  65. };
  66. class RscProgress
  67. {
  68. x = 0.344;
  69. y = 0.619;
  70. w = 0.313726;
  71. h = 0.0261438;
  72. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  73. colorFrame[] = {0,0,0,0};
  74. colorBar[] = {1,1,1,1};
  75. };
  76. class RscProgressNotFreeze
  77. {
  78. idc = -1;
  79. type = 45;
  80. style = 0;
  81. x = 0.022059;
  82. y = 0.911772;
  83. w = 0.029412;
  84. h = 0.039216;
  85. texture = "#(argb,8,8,3)color(0,0,0,0)";
  86. };
  87. //
  88. // the loading screen itself
  89. //
  90. class DayZ_loadingScreen
  91. {
  92. idd = -1;
  93. duration = 10e10;
  94. fadein = 0;
  95. fadeout = 0;
  96. name = "loading screen";
  97. class controlsBackground
  98. {
  99. class blackBG : RscText
  100. {
  101. x = safezoneX;
  102. y = safezoneY;
  103. w = safezoneW;
  104. h = safezoneH;
  105. text = "";
  106. colorText[] = {0,0,0,0};
  107. colorBackground[] = {0,0,0,1};
  108. };
  109. /*
  110. class nicePic : RscPicture
  111. {
  112. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  113. x = safezoneX + safezoneW/2 - 0.25;
  114. y = safezoneY + safezoneH/2 - 0.2;
  115. w = 0.5;
  116. h = 0.4;
  117. text = "img\nicePic.paa";
  118. };
  119. */
  120. };
  121. class controls
  122. {
  123. class Title1 : RscLoadingText
  124. {
  125. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  126. };
  127. class CA_Progress : RscProgress // progress bar, has to have idc 104
  128. {
  129. idc = 104;
  130. type = 8; // CT_PROGRESS
  131. style = 0; // ST_SINGLE
  132. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  133. };
  134. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  135. {
  136. idc = 103;
  137. };
  138. class Name2: RscText // the text on the top-left
  139. {
  140. idc = 101;
  141. x = 0.05;
  142. y = 0.029412;
  143. w = 0.9;
  144. h = 0.04902;
  145. text = "";
  146. sizeEx = 0.05;
  147. colorText[] = {0.543,0.5742,0.4102,1.0};
  148. };
  149. };
  150. };
  151. #include "admintools\dialog.hpp"
  152. #include "custom\snap_build\points.hpp"
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