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- Ambidextrous: Cyrus can use either hand equally well, do not suffer -20 penalty for using weapons in offhand
- When used with Two Weapon Wielder, drops penalty for making attacks with both weapons to -10.
- Armour-Monger: Cyrus gains 2 AP to any Armour he wears on all locations it covers as long as he has an hour a day to clean and repair it or make minor modifications.
- Ancient Warrior: +10 Fel/Skill tests when dealing with Veterans of the Long War, easier to acquire Legion Weaponry.
- Bolter Drill: Cyrus gains an additional DoS when firing Bolt weapons on full or semi-auto if he does not move on his turn.
- Bulging Biceps: http://pastebin.com/pjxrV1uF always counts as braced.
- Deadeye Shot: Reduce ranged called shot penalties by 10.
- Die Hard: Roll twice to avoid death due to Blood Loss.
- Fearless: Immune to the effects of Fear and Pinning. Disengaging from combat requires a successful WP test.
- Hardy: Always counts as Lightly Wounded for the purposes of healing irregardless of damage sustained.
- Heightened Senses (Hearing, Sight): +10 to all senses.
- Hip Shooting: As a full action, Cyrus may Full Move and make a single standard attack with a ranged weapon.
- Master Chirurgeon: Cyrus gets a +10 to Medicae tests, any successful heal attempts heals 2 additional wounds. If his patient is in danger of losing a limb from a critical hit, he provides the patient with a +20 to the Toughness test to prevent limb loss.
- Mighty Shot: Add half BS bonus to ranged attack damage.
- Nerves of Steel: Reroll WP tests to avoid/recover from pinning, +10 to WP tests against intimidation.
- May call upon them for favors at the GM's discretion.
- Rapid Reload: Halves all reload times, rounding down.
- Resistance (Cold, Heat, Poisons): +10 to tests to resist relevant group.
- Quick Draw: Draw weapon as a free action.
- Storm of Iron: When Cyrus deals damage to a horde with a Semi-Auto burst, Full-Auto burst, or a weapon with the spray quality, he deals additional damage to the horde equal to half his ballistic skill bonus. This is applied once per attack, not once per hit.
- Takedown: Can attempt a takedown as a half action or as part of a charge. If Cyrus would have done at least 1 point of damage after reduction for armour/toughness it is ignored. Instead his opponent must making a +0 Toughness test or be stunned for 1 round and knocked prone. In addition, when performing a Stun Action, Cyrus does not suffer a -20 penalty to WS.
- True Grit: Whenever Cyrus suffers Critical Damage, after reduction for armour and toughness, reduce the amount by his TB to a minimum of 1.
- Unarmed Warrior: Unarmed attacks do 1d10+SB I Special: Primitive 7.
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