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Mar 22nd, 2016
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  1. Ambidextrous: Cyrus can use either hand equally well, do not suffer -20 penalty for using weapons in offhand
  2. When used with Two Weapon Wielder, drops penalty for making attacks with both weapons to -10.
  3. Armour-Monger: Cyrus gains 2 AP to any Armour he wears on all locations it covers as long as he has an hour a day to clean and repair it or make minor modifications.
  4. Ancient Warrior: +10 Fel/Skill tests when dealing with Veterans of the Long War, easier to acquire Legion Weaponry.
  5. Bolter Drill: Cyrus gains an additional DoS when firing Bolt weapons on full or semi-auto if he does not move on his turn.
  6. Bulging Biceps: http://pastebin.com/pjxrV1uF always counts as braced.
  7. Deadeye Shot: Reduce ranged called shot penalties by 10.
  8. Die Hard: Roll twice to avoid death due to Blood Loss.
  9. Fearless: Immune to the effects of Fear and Pinning. Disengaging from combat requires a successful WP test.
  10. Hardy: Always counts as Lightly Wounded for the purposes of healing irregardless of damage sustained.
  11. Heightened Senses (Hearing, Sight): +10 to all senses.
  12. Hip Shooting: As a full action, Cyrus may Full Move and make a single standard attack with a ranged weapon.
  13. Master Chirurgeon: Cyrus gets a +10 to Medicae tests, any successful heal attempts heals 2 additional wounds. If his patient is in danger of losing a limb from a critical hit, he provides the patient with a +20 to the Toughness test to prevent limb loss.
  14. Mighty Shot: Add half BS bonus to ranged attack damage.
  15. Nerves of Steel: Reroll WP tests to avoid/recover from pinning, +10 to WP tests against intimidation.
  16. May call upon them for favors at the GM's discretion.
  17. Rapid Reload: Halves all reload times, rounding down.
  18. Resistance (Cold, Heat, Poisons): +10 to tests to resist relevant group.
  19. Quick Draw: Draw weapon as a free action.
  20. Storm of Iron: When Cyrus deals damage to a horde with a Semi-Auto burst, Full-Auto burst, or a weapon with the spray quality, he deals additional damage to the horde equal to half his ballistic skill bonus. This is applied once per attack, not once per hit.
  21. Takedown: Can attempt a takedown as a half action or as part of a charge. If Cyrus would have done at least 1 point of damage after reduction for armour/toughness it is ignored. Instead his opponent must making a +0 Toughness test or be stunned for 1 round and knocked prone. In addition, when performing a Stun Action, Cyrus does not suffer a -20 penalty to WS.
  22. True Grit: Whenever Cyrus suffers Critical Damage, after reduction for armour and toughness, reduce the amount by his TB to a minimum of 1.
  23. Unarmed Warrior: Unarmed attacks do 1d10+SB I Special: Primitive 7.
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