Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- No Talk: When you are close to an enemy, you receive #% less damage from enemies.
- Tension: Killing an enemy regenerates #% armor.
- This cannot occur more than once every # seconds.
- Clean Hit: Killing an enemy with a melee weapon regenerates #% health.
- This cannot occur more than once every # seconds.
- Overdose: Killing an enemy at close range regenerates #% armor.
- This cannot occur more than once every # seconds.
- Showdown: Killing an enemy at close range has a #% chance to spread panic among your enemies.
- Panic will make enemies go into short bursts of uncontrollable fear.
- This cannot occur more than once every # seconds.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement