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Feb 26th, 2015
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  1. No Talk: When you are close to an enemy, you receive #% less damage from enemies.
  2.  
  3. Tension: Killing an enemy regenerates #% armor.
  4. This cannot occur more than once every # seconds.
  5.  
  6. Clean Hit: Killing an enemy with a melee weapon regenerates #% health.
  7. This cannot occur more than once every # seconds.
  8.  
  9. Overdose: Killing an enemy at close range regenerates #% armor.
  10. This cannot occur more than once every # seconds.
  11.  
  12. Showdown: Killing an enemy at close range has a #% chance to spread panic among your enemies.
  13. Panic will make enemies go into short bursts of uncontrollable fear.
  14. This cannot occur more than once every # seconds.
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