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Jan 9th, 2012
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  1. Gumshoe
  2. Static
  3. Trigger: Identification request or need.
  4. Effect: You are a Detective, from the city of you choice. Add your CHA modifier +5 when making a check related to CHA. When outside of that area you are in unfamiliar territory and lose this bonus until you return.
  5.  
  6. The Shakers and the Movers: Detective Feature
  7. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  8. Target: A group of people.
  9. Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 20 you locate a person who knows information related to things you want to know within reason.
  10.  
  11. -----------------------------------
  12.  
  13. Disguise: Detective Feature
  14. Prerequisites: Detective, Face Maker Kit (2,300)
  15. At-Will
  16. Effect: You can disguise yourself as other people and be unrecognizable to the eyes of everyone around you. It takes 10 minutes to prepare a disguise.
  17.  
  18. Conspiracy Beater: Detective Feature
  19. Prerequisites: Detective, encountered any Rocket, Aqua, Magma, Galactic, etc.
  20. Static
  21. Effect: When in an encounter or facing any criminal or crimincal suspect, all of your Trainer Stats are raised 2. This may increase any Modifiers.
  22.  
  23. Detective Training TA, NI
  24. Prerequisites: Ranger, Detective
  25. Activate once - after taking Detective Training, you gain one additional use per 10 levels gained.
  26. Target: Your Companion.
  27. Effect: This Feature takes 10 hours of uninterrupted training to take effect. Upon use of this feature, the target permanently increases its Intelligence Capability by 1, or is increased to Intelligence 4, whichever is higher. The target permanently gains your choice of one of the Stealth, Tracker, or Mind Lock capabilities, and can communicate with you through a private sign language on a very basic level.
  28.  
  29. Evidence Search TA, I
  30. Prerequisites: Detective
  31. Daily - Every 8 levels, you may use this Feature another time per day.
  32. Target: A crime scene, suspect's home or office, or any area that may contain material relevant to your current situation or otherwise incriminating.
  33. Effect: Roll 1d20 and add your CHA modifier to the roll. If you roll 20 or higher, you are guaranteed to find at least one piece of evidence if available related to what you are looking for, even if its relevance is not immediately obvious.
  34.  
  35. Hold It! TA, I
  36. Prerequisites: Detective, Lie Detector, 20 CHA
  37. Daily - Every 7 levels gained, you may use this Feature another time per day.
  38. Target: A person who you have determined is lying.
  39. Effect: Roll 1d20 and add your CHA modifier to the roll. If the result is over 20, the target must clarify the statement that you determined as untrue to make it truthful, or as close to as the GM finds possible for the situation.
  40.  
  41. Layers on Layers TA, NI
  42. Prerequisites: Detective, Master of Disguise
  43. Daily
  44. Target: Self, when using Master of Disguise.
  45. Effect: Declare and describe two disguises. As long as you keep them on, you may switch between the two with one trainer action.
  46.  
  47. Lie Detector FA, NI
  48. At-Will
  49. Target: A person that you suspect may be willing to lie.
  50. Effect: When talking with the target, you will be made aware when they make a less than truthful statement once you declare the use of this Feature, either through a tell, immediate knowledge, or anything of the sort. This feature may be used on recorded information. If they target is saying something that they believe is true, then they do not appear to be lying.
  51.  
  52. Master of Disguise: Detective Feature
  53. Prerequisites: Detective, Disguise, 20 CHA
  54. At-Will
  55. Effect: You can disguise yourself as other people, pokemon or even inanimate objects of your size and be unrecognizable as a fake to the eyes of everyone around you. It takes 10 minutes to prepare a disguise. This Feature replaces Disguise.
  56.  
  57. Stop Right There TA, I
  58. Prerequisites: Detective
  59. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  60. Trigger: You are pursuing a fleeing target or in an encounter with an enemy you have been searching for.
  61. Effect: Add half your CHA modifier to your DEX modifier for 5 minutes. You cannot activate this feature again for at least half an hour once the duration is over.
  62.  
  63. What's That Over There TA, I
  64. Prerequisites: Detective
  65. Daily - Every 7 levels gained, you may use this Feature another time per day.
  66. Target: A person not in combat and not hostile to you, or unaware of your presence.
  67. Effect: Roll 1d20 and add your CHA modifier. If you roll above the target's INT or WIS stat, you are successfully able to distract them with a trick or a menial chore for a number of minutes equal to the difference between their chosen stat and your roll's result. If they have more pressing business or are otherwise alerted, they will stop whatever it is they were doing earlier than normal, if not immediately.
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