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  1. Exe timestamp: 2014/07/16 14:16:30
  2. Current time: 2014/08/05 18:16:11
  3.  
  4. Version 1.63.125548
  5. Item STR_EQUIP_NAME_41 listed twice
  6. Item STR_EQUIP_DESC_41 listed twice
  7. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  8. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  9. Unsupported language English in stringtable
  10. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  11. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  12. <English>From world.guns.ru: &lt'
  13. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  14. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  15. <Italian>From world.guns.ru: &lt'
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  18. <Spanish>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  21. <French>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  24. <Czech>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  27. <Russian>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  30. <Polish>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  33. <Hungarian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  36. </Key>
  37. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  38. <German>Compact assault rifle with silenced grenade launcher&lt'
  39. Item STR_VIL_DN_BS1 listed twice
  40. Item STR_AUTHOR_VILAS listed twice
  41. Item STR_VIL_EASTERN listed twice
  42. Item STR_VIL_WEAPONS listed twice
  43. Item str_dss_10rnd_vss listed twice
  44. Item str_dss_20rnd_vss listed twice
  45. Item str_dn_20rnd_9x39_sp5_vss listed twice
  46. Item str_dn_ak_107_gl_pso listed twice
  47. Item str_dn_ak_107_kobra listed twice
  48. Item str_dn_M40A3 listed twice
  49. Item str_dn_rpk_74 listed twice
  50. Item str_ep1_dn_fn_fal listed twice
  51. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  52. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  53. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  54. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  55. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  56. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  57. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  58. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  59. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  60. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  61. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  62. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  63. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  64. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  65. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  66. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  67. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  68. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  69. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  70. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  71. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  72. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  73. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  74. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  75. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  78. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  79. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  80. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  81. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  85. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  86. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  89. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  90. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  91. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  92. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  93. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  97. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  98. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  99. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  100. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  101. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  102. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  103. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  104. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  105. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  106. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  107. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  108. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  109. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  110. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  111. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  112. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  113. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  114. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  115. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  116. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  117. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  118. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  119. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  120. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  121. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  122. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  123. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  124. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  125. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  126. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  127. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  128. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  129. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  130. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  131. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  132. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  133. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  134. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  135. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  136. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  137. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  138. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  139. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  140. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  141. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  142. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  143. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  144. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  169. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  170. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  176. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  177. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  178. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  179. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  180. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  181. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  207. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  208. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  209. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  210. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  211. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  212. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  213. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  214. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  215. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  216. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  217. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  218. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  219. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  220. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  221. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  222. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  223. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  224. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  225. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  226. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  227. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  228. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  229. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  230. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  231. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  232. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  233. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  234. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  235. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  236. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  237. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  238. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  239. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  240. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  241. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  242. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  243. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  244. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  245. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  246. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  247. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  248. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  249. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  250. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  251. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  252. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  253. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  254. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  255. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  256. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  257. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  258. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  259. 18:16:37 Server error: Player without identity [Admin] Roam (id 671768749)
  260. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  261. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  262. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  263. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  264. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  265. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  266. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  267. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  268. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  269. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  270. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  271. 18:16:38 Server error: Player without identity [Admin] Roam (id 671768749)
  272. 18:16:50 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  273. 18:16:55 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  274. 18:16:55 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  275. 18:16:55 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  276. 18:16:55 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  277. 18:16:55 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  278. 18:16:55 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  279. 18:16:55 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  280. 18:16:55 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  281. 18:16:55 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  282. 18:16:55 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  283. 18:16:55 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  284. 18:16:55 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  285. 18:16:55 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  286. 18:16:55 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  287. 18:16:55 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  288. 18:16:55 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  289. 18:16:55 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  290. 18:16:55 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  291. 18:16:55 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  292. 18:16:55 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  293. 18:16:55 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  294. 18:16:55 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  295. 18:16:55 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  296. 18:16:55 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  297. 18:16:55 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  298. 18:16:55 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  299. 18:16:55 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  300. 18:16:55 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  301. 18:16:55 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  302. 18:16:55 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  303. 18:16:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  304. 18:16:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  305. 18:16:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  306. 18:16:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  307. 18:16:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  308. 18:16:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  309. 18:16:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  310. 18:16:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  311. 18:16:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  312. 18:16:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  313. 18:16:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  314. 18:16:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  315. 18:16:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  316. 18:16:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  317. 18:16:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  318. 18:16:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  319. 18:16:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  320. 18:16:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  321. 18:16:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  322. 18:16:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  323. 18:16:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  324. 18:16:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  325. 18:16:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  326. 18:16:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  327. 18:16:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  328. 18:16:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  329. 18:16:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  330. 18:16:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  331. 18:16:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  332. 18:16:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  333. 18:16:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  334. 18:16:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  335. 18:16:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  336. 18:16:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  337. 18:16:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  338. 18:16:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  339. 18:16:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  340. 18:16:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  341. 18:16:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  342. 18:16:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  343. 18:16:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  344. 18:16:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  345. 18:16:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  346. 18:16:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  347. 18:16:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  348. 18:16:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  349. 18:16:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  350. 18:16:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  351. 18:16:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  352. 18:16:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  353. 18:16:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  354. 18:16:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  355. 18:16:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  356. 18:16:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  357. 18:16:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  358. 18:16:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  359. 18:16:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  360. 18:16:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  361. 18:16:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  362. 18:16:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  363. 18:17:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  364. 18:17:04 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  365. 18:17:04 "DayZ Epoch: MPframework inited"
  366. 18:17:07 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  367. 18:17:07 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  368. 18:17:07 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  369. 18:17:07 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  370. 18:17:07 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  371. 18:17:07 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  372. 18:17:07 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  373. 18:17:07 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  374. 18:17:07 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  375. 18:17:07 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  376. 18:17:07 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  377. 18:17:07 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  378. 18:17:07 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  379. 18:17:07 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  380. 18:17:07 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  381. 18:17:07 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  382. 18:17:07 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  383. 18:17:07 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  384. 18:17:07 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  385. 18:17:07 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. 18:17:07 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. 18:17:07 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. 18:17:07 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. 18:17:07 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. 18:17:07 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. 18:17:07 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. 18:17:07 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. 18:17:07 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. 18:17:07 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. 18:17:07 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. 18:17:07 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. 18:17:07 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. 18:17:07 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. 18:17:07 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. 18:17:07 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. 18:17:07 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  402. 18:17:07 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  403. 18:17:07 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  404. 18:17:07 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  405. 18:17:07 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  406. 18:17:20 "infiSTAR.de - Waiting for bis_fnc_init..."
  407. 18:17:20 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
  408. 18:17:20 Warning Message: Script low_admins.sqf not found
  409. 18:17:20 Warning Message: Script normal_admins.sqf not found
  410. 18:17:20 Warning Message: Script super_admins.sqf not found
  411. 18:17:20 Warning Message: Script blacklist.sqf not found
  412. 18:17:20 "infiSTAR.de - iproductVersion: 25072014IAHAT332Z | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  413. 18:17:20 "infiSTAR.de - _fnc_RandomGen: {
  414. _arr = ["Z","N","J","t","N","T","x","x","Q","j","K","k","D","u","E","j","a","U","c","S","F","T","J","i","r","e","T","m","N","t"];
  415. _gen = "PV_";
  416. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  417. _gen
  418. }"
  419. 18:17:20 "infiSTAR.de - _randvar1: PV_xaKjFaU"
  420. 18:17:20 "infiSTAR.de - _randvar2: PV_DjmJeNS"
  421. 18:17:20 "infiSTAR.de - _randvar3: PV_SKUrTDr"
  422. 18:17:20 "infiSTAR.de - _randvar4: PV_DaSjtNQ"
  423. 18:17:20 "infiSTAR.de - _randvar5: PV_uJTxxJE"
  424. 18:17:20 "infiSTAR.de - _randvar6: PV_NEjKTNx"
  425. 18:17:20 "infiSTAR.de - _randvar13: PV_ETmDeNj"
  426. 18:17:20 "infiSTAR.de - _randvar19: PV_EEUJkir"
  427. 18:17:20 "infiSTAR.de - _randvar26: PV_FtrcJrr"
  428. 18:17:20 "infiSTAR.de - _randvar27: PV_jQNeFxr"
  429. 18:17:20 "infiSTAR.de - _randvar27a: PV_JxTktrm"
  430. 18:17:20 "infiSTAR.de - _randvar28: PV_jENTtJu"
  431. 18:17:20 "infiSTAR.de - infiSTAR_DLL_PATH: "
  432. 18:17:21 "infiSTAR.de - AntiHack LOADED!"
  433. 18:17:21 "infiSTAR.de - CREATING AdminMenu"
  434. 18:17:21 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  435. 18:17:21 "infiSTAR.de - AntiHack FULLY LOADED"
  436. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  437. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  438. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  439. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  440. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  441. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  442. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  443. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  444. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  445. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  446. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  447. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  448. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  449. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  450. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  451. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  452. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  453. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  454. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  455. 18:17:23 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  456. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  457. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  458. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  459. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  460. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  461. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  462. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  463. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  464. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  465. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  466. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  467. 18:17:25 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  468. 18:17:25 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  469. 18:17:25 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  470. 18:17:25 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  471. 18:17:25 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
  472. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  473. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  474. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  475. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  476. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  477. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  478. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  479. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  480. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  481. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  482. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  483. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  484. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  485. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  486. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  487. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  488. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  489. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  490. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  491. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  492. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  493. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  494. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  495. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  496. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  497. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  498. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  499. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  500. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  501. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  502. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  503. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  504. 18:17:26 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
  505. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  506. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  507. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  508. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  509. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  510. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  511. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  512. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  513. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  514. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  515. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  516. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  517. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  518. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  519. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  520. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  521. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  522. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  523. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  524. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  525. 18:17:26 ca\misc\pallets_column.p3d: No geometry and no visual shape
  526. 18:17:26 ca\misc\pallets_column.p3d: No geometry and no visual shape
  527. 18:17:26 ca\misc\pallets_column.p3d: No geometry and no visual shape
  528. 18:17:26 ca\misc\pallets_column.p3d: No geometry and no visual shape
  529. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  530. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  531. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  532. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  533. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  534. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  535. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  536. 18:17:26 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  537. 18:17:27 Cannot create non-ai vehicle Land_Misc_Cargo2A,
  538. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  539. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  540. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  541. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  542. 18:17:27 class HitPoints::HitLF2Wheel not found in policecar
  543. 18:17:27 class HitPoints::HitRF2Wheel not found in policecar
  544. 18:17:27 class HitPoints::HitLMWheel not found in policecar
  545. 18:17:27 class HitPoints::HitRMWheel not found in policecar
  546. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  547. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  548. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  549. 18:17:27 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  550. 18:17:27 "Res3tting B!S effects..."
  551. 18:17:28 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  552. 18:17:29 "HIVE: Starting"
  553. 18:17:29 "HIVE: trying to get objects"
  554. 18:17:30 "HIVE: found 1294 objects"
  555. 18:17:30 "HIVE: Commence Object Streaming..."
  556. 18:17:33 "infiSTAR.de - Player-Log: [Admin] Roam(76561198070602960) - 0h 00min | ******ADMIN******"
  557. 18:17:33 "HIVE: got 831 Epoch Objects and 463 Vehicles"
  558. 18:17:39 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  559. 18:17:39 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
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