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  1. Welcome back to EVE 101.
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  3. Up until this point with the series we have talked about very general mechanics and concepts pertaining specifically to EVE Online. In this part, we'll be looking at the player's User Interface, and the mechanics related to it. To start we'll begin where ever new player begins the game when they create their character, inside a station.
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  5. Inside a station a player has access to two different types of menu. There is the station menu, found on the right hand side of the screen and the left hand menu. For now we'll focus on the right hand menu as that pertains specifically to a station and its services.
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  7. At the top of the Station Services window, you see which corporation controls and operates the station. This can be an NPC corporatin or a player corporation if you are in Nullsec. Below that are the options for entering the Captain's Quarters or to Undock in the current ship the player is in. For now, we'll avoid the Captains Quarters.
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  9. Below that are the icons that display the various services a station can provide.
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  11. On the top row to the far left is where the Loyalty Point store would be if the player is in an NPC station. The loyalty point store is where a player can buy items from a certain faction with the loyalty points earned from completing missions. This is where a player can get faction and pirate ships for loyalty points and a set amount of ISK, the LP store also sells modules, and implants.
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  13. To the right of that is the Insurance window. This is where a player can pay a set amount of ISK to insure their ship. Once that ship dies, the player automatically receives whatever the insurance value of that ship is worth. There are different tiers of insurance, offering higher payouts.
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  15. If the player is in a system in which a Faction Warfare corporation holds a system, and the station is owned by one of the four main Faction Warfare groups the player can enlist into that groups faction warfare militia. We'll talk more about Faction Warfare in our section on making ISK. For now, just know that the four corporations that a player needs to dock in a station of to join their repsective Faction Warfare militia is as follows:
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  17. For the Amarr a player must be docked in a station owned by the 24th Imperial Crusade
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  19. To join the Caldari Faction Warfare militia a player must use the Militia window in a station owned by the State Protectorate.
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  21. Gallente Faction Warfare can be joined through stations under the Federal Defence Union's Control.
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  23. And the Minmatar can be joined by accessing the menu in the Tribal Liberation Force controlled stations.
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  25. Remember, your player race has no restriction on which Faction Warfare group you can join. As stated, we'll talk about Faction Warfare in a later part of this series.
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  28. To the right of the Faction Warfare menu is the Bounty Office menu. This is where a player can see which players have the highest bounty on them or place bounties. Bounties are a way a player can earn ISK from killing another player.
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  30. Next is the Science & Industry menu. This is where a player can use any Blue Print Copies or Blue Print Orders, called BPCs and BPOs respectively, to build modules, ammo, or even ships.
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  33. Next is the Fitting window. This is where a player adds the modules to their ship. A player can also store a certain ship fitting configuration in this window. They can also automatically fit a ship, skipping a slightly tedious procedue of dragging and dropping modules, so long as they have all the appropriate modules in their hangar inventory.
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  35. The Market window is what is sounds like. This is where players can see what is available within their region. In EVE, each system is a part of a series of systems that make up a region. There are 64 regions in the game, some regions have a more robust market than others so it is generally necessary to travel some to find a specific ship or module that is on sale. There is also the main trade hubs within the Highsec regions, this is where most players have grouped and sell their items for competitive prices. The most notable of these are the systems of Jita, Amarr, Rens, and Dodixie.
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  37. The Reprocessing Plant allows players to refine ore, modules, drones, and ships into their base minerals. This is, eseentially, recycling player items.
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  39. The Repairshop is simple. It is where a player can pay ISK to repair their ships and modules when they are damaged.
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  41. The Medical Clone menu is where a player can set which station they respawn at when their pod dies. A player can only set a station to be their respawn point when they are docked in that station and so long as it has medical services. A player can also use the Medical Clone window to self destruct their pod within the station, as well as move themselves back to their corporations set clone facility.
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  43. The Recustomization window is where a player goes to apply new clothing, hair, and other cosmetic items to their character. A player can also resculpt the look of their character here once they purchased a resculpt pass from the New Eden Store.
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  45. The New Eden Store is more or less the cash shop within EVE. It's a recent addition, in which CCP allow players to exchance real money for a special currency called Aurum. In the New Eden Store, Aurum is the only accepted form of currency to buy the various items sold. These are all cosmetic and have little impact on the gameplay of EVE. A player can buy clothing for their characters, special skins for an array of ships, or even certain services such as the option to have multiple characters on one account to be training skills. Cosmetic items such as character clothing or ship skins can be sold on the in-game market for ISK but that is as far as their influence on any aspect of the game goes. These are all purely cosmetic items and provide no special perks.
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  47. Each of these station services vary from station to station, making players have a need to undock and travel from system to system outside of the other driving factors.
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  49. Below these services are the Guests, Agents, and Offices tabs. Each tab shows information pertaining to that subject. Under the Guests tabs, a player can see other players that are docked in that station. This allows players to trade with one another directly through the trade window, among other options. The agents tab shows which mission agents are available from that station for players partaking in missions. This is where a player can accept missions which helps improve their standings with the agent's corporation. In the Offices Tab, a player can see which corporations rent an office out of the station, as well as rent an office for themselves.
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  51. Corporation offices allow EVE corporation-based asset storage and management. Each corporation office space has seven hangars for storage. This is where a corporation can store strategic assets such as ships to hand out for fleets, goods for market runs, and so forth. A player can see their corporation hangar in the inventory window, but may not access it unless they are given permission. Each month, a corporation must pay their rent for the office, which can vary depending on the systems and stations they are in. Some stations are cheaper to rent from than others.
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  54. (conclusion paragraph needed)
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