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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: 2
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #Should clearlag purge logs under /logs when the server starts?
  21. # -- days-old means how many days old can the log be to be deleted
  22. log-purger:
  23. enabled: false
  24. days-old: 3
  25.  
  26. #What type of entities SHOULD NOT be removed while doing /lagg area?
  27. area-filter:
  28. - Itemframe
  29. - Painting
  30. - Wolf
  31. - Villager
  32. - Horse
  33.  
  34. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  35. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  36. config-updater:
  37. force-update: false
  38.  
  39. #This limits the mob egg spawners so players cannot "overload" the server with them
  40. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  41. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  42. mobegg-limiter:
  43. enabled: false
  44. check-radius: 8
  45. max-mobs: 5
  46.  
  47. #Disable new chunk generation, or just put a cap on how many can load at once.
  48. # -- THIS DOES NOT WORK WITH 1.6.4!
  49. chunk-limiter:
  50. enabled: false
  51. limit: 6000
  52. create-new-chunks: true
  53.  
  54. #This modifies not only the view of the mobs, but will also simplify how they spawn
  55. # -- Lower it is, the better your entity tick will be
  56. # -- If it's too high, expect bugs / lots of lag
  57. mob-range:
  58. enabled: false
  59. zombie: 30
  60. skeleton: 30
  61. creeper: 20
  62.  
  63. #How long should items/Mobs be left on the ground
  64. # -- Goes by seconds
  65. live-time:
  66. enabled: false
  67. interval: 10
  68. mobtimer: true
  69. itemtimer: true
  70. arrowtimer: true
  71. arrowkilltime: 15
  72. moblivetime: 600
  73. itemlivetime: 240
  74.  
  75. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  76. # -- This will also respect cancelations, unlike minecraft's native code
  77. custom-mobspawner:
  78. enabled: false
  79. #How many times should clearlag attempt to find a safe location for the mob to spawn
  80. max-tries: 50
  81. #(In seconds) how often should clearlag try to spawn mobs?
  82. interval: 30
  83. #This is the radius around the player
  84. radius: 30
  85. #This is the radius FROM the player (in blocks!)
  86. radius-from: 7
  87. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  88. mob-radius: 1010
  89. #Should we keep trying to spawn a mob if a clear location isn't found
  90. forcespawn: false
  91. #4 = nighttime, what light level should mobs spawn in
  92. lightlevel: 4
  93. #Chance mobs will have armor/sword, 1 being diamond every time
  94. armor-chance: 30
  95. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  96. - zombie 5
  97. - skeleton 3
  98. - creeper
  99. - enderman
  100. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  101. - pig 4
  102. - sheep 1
  103. - cow 6
  104. - chicken 2
  105.  
  106. #This option disallows the placement of too many tnt-minecarts
  107. tnt-minecart:
  108. enabled: false
  109. max: 2
  110. radius: 6
  111.  
  112. #This option reduces global dispenser rate
  113. dispenser-reducer:
  114. enabled: false
  115. time: 100
  116.  
  117. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  118. tnt:
  119. tnt-reducer: false
  120.  
  121. #This option reduces fire spread rate
  122. firespread-reducer:
  123. enabled: false
  124. time: 2000
  125.  
  126. #How many entities should one chunk be allowed to hold?
  127. chunk-entity-limiter:
  128. enabled: false
  129. limit: 40
  130.  
  131. spawn-limiter:
  132. enabled: false
  133. interval: 15
  134. monsters: 300
  135. animals: 300
  136.  
  137. #Meters your TPS, if it goes to low, run the commands you wrote below!
  138. tps-meter:
  139. enabled: false
  140. interval: 15
  141. tps-trigger: 14.0
  142. commands:
  143. - 'lagg killmobs'
  144. - 'lagg clear'
  145.  
  146. #This is /lagg killmobs, put what you DON'T want removed!
  147. kill-mobs:
  148. disable-build-wither: false
  149. mob-filter:
  150. - Villager
  151. - Wolf
  152. - Horse
  153.  
  154. #This takes care of mob spawners
  155. mobspawner:
  156. enabled: false
  157. max-spawn: 4
  158.  
  159. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  160. item-merger:
  161. enabled: false
  162. radius: 6
  163.  
  164. #Auto-removal options
  165. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  166. # -- NOTE: The below 'remove' section applies to this remover!
  167. # -- NOTE: Putting the interval to low will cause issues!
  168. auto-removal:
  169. broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  170. broadcast-warning: true
  171. enable-scheduler: true
  172. autoremoval-interval: 900
  173. warnings:
  174. - time:840 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  175. - time:870 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  176. - time:880 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  177. - time:890 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  178. - time:895 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  179. - time:896 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  180. - time:897 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  181. - time:898 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  182. - time:899 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  183.  
  184. #What should be removed during an auto-removal
  185. remove:
  186. world-filter:
  187. - this_world
  188. broadcast-removal: true
  189. boat: false
  190. falling-block: true
  191. experienceOrb: true
  192. painting: false
  193. projectile: true
  194. item: true
  195. itemframe: false
  196. minecart: false
  197. primed-tnt: true
  198. arrow: true
  199. snowball: true
  200. fireball: true
  201. ender-signal: true
  202. item-filter:
  203. # - 264
  204. # - 265
  205. # - 311
  206. # - 312
  207. # - 266
  208. remove-mobs:
  209. - zombie
  210. - skeleton
  211. - spider
  212.  
  213. #What should be removed during /lagg clear
  214. command-remove:
  215. world-filter:
  216. - this_world
  217. broadcast-removal: false
  218. boat: false
  219. falling-block: true
  220. experienceOrb: true
  221. painting: false
  222. projectile: true
  223. item: true
  224. itemframe: false
  225. minecart: false
  226. primed-tnt: true
  227. arrow: true
  228. snowball: true
  229. fireball: true
  230. ender-signal: true
  231. item-filter:
  232. # - 264
  233. # - 265
  234. # - 311
  235. # - 312
  236. # - 266
  237. remove-mobs:
  238. # - cow
  239.  
  240. check:
  241. world-filter:
  242. - this_world
  243. boat: true
  244. falling-block: true
  245. experienceOrb: true
  246. painting: true
  247. projectile: true
  248. item: true
  249. itemframe: false
  250. minecart: true
  251. primed-tnt: true
  252. arrow: true
  253. snowball: true
  254. fireball: true
  255. ender-signal: true
  256. item-filter:
  257. # - 264
  258. # - 265
  259. # - 311
  260. # - 312
  261. # - 266
  262. mobs:
  263. creature: true
  264. animals: true
  265. monster: true
  266.  
  267. limit:
  268. enable-limit: false
  269. max: 1000
  270. check-interval: 60
  271. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  272. world-filter:
  273. - this_world
  274. broadcast-removal: true
  275. boat: true
  276. falling-block: true
  277. experienceOrb: true
  278. painting: true
  279. projectile: true
  280. item: true
  281. itemframe: false
  282. minecart: true
  283. primed-tnt: true
  284. arrow: true
  285. snowball: true
  286. fireball: true
  287. ender-signal: true
  288. item-filter:
  289. # - 264
  290. # - 265
  291. # - 311
  292. # - 312
  293. # - 266
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