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IClimbClouds

roons

Dec 27th, 2011
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  1. Rune Master
  2. Calling Chord: Rune Master Feature
  3. Daily
  4. Target: Self.
  5. Effect: Roll 1d20 and add your WIS modifier. If the roll exceeds 10, an Unown appears within 5 yards of you. If the roll exceeds 20, you may choose the unown's letter. It is not immediately hostile. Furthermore, each different Unown symbol counts as a different pokemon for the purposes of determining Pokemon owned.
  6.  
  7. Letter Press: Rune Master Feature
  8. At-Will
  9. Target: An Unown
  10. Effect: You may combine up a total of seven separate Unowns into one Pokemon. Combined Unowns retain all different instances of Hidden Power. When using Letter Press on Unown, for each instance of Hidden Power, choose whether it will operate on Attack stat or Special Attack stat. This choice is permanent. When combining Unowns, pick a Unown to be the Prime Unown of that combination. Whenever you add a Unown to a Prime Unown, add 3 points to any of the Prime Unown’s Base stats. Unowns combined with Letter Press can be kept in a single Poke Ball. Once combined with Letter Press, Unowns cannot be separated.
  11.  
  12.  
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  14.  
  15. Banish: Rune Master Feature
  16. Prerequisites: Rune Master, 21 Unowns
  17. Daily - Every 10 levels gained, you may perform this Feature another time per day, you must have 8 Unowns with you.
  18. Target: Pokemon or Trainer.
  19. Effect: Roll 1d20 and add your WIS modifier. If the total exceeds 15, the target is removed from the encounter and placed into a pocket dimension known as Unown Space for until the end of your next turn. At that time, the target returns to the exact same spot it was, when it was Banished. The target does not feel any time lost during the it spends in Unown Space as a result of being hit by Banish. You may use Banish only once per encounter on any single target, but you may expend any number of uses of Banish at once to increase the duration of the banishment by 1 round for each use.
  20.  
  21. Borrow Power: Rune Master Feature
  22. Prerequisites: Rune Master
  23. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  24. Target: A Pokemon you are channeling.
  25. Effect: Choose an instance of Hidden Power Move on the Channeled Pokemon’s Move List. You may peform this move immediately as a Trainer Action. Use your STR mod as your Attack stat and your WIS mod as your Special Attack stat.
  26.  
  27. Dimension Gate: Rune Master Feature
  28. Prerequisites: Rune Master, 14 Unowns
  29. Daily - Every 25 levels gained, you may perform this Feature another time per day, you must have 14 Unowns with you.
  30. Target: An adjacent area, with nothing occupying the targeted area.
  31. Effect: Choose an area you have visited in the past year. In the targeted area a magic door opens that, when stepped through, acts as a one-way door, which teleports you to the area you chose. The door teleports you into an open space that is not occupied by anything, or the nearest available area that isn’t occupied by anything.
  32.  
  33. Explosive Runes
  34. Prerequisite: Rune Master, Borrow Power
  35. Daily
  36. Effect: Expend a use of Borrow Power, and pick an instance of Hidden Power you could have selected with it. You write a sigil of power in unown script. When a condition, as decided by you, has been met, the sigil explodes in a burst, dealing damage as if you had activated Borrow Power. When a sigil is activated, you become instantly aware of the fact. Only one sigil within 5 meters may detonate at a time; if multiple sigils are triggered, you are still alerted for each one, however. You may have up to X sigils of power active, where X is your Wisdom modifier.
  37.  
  38. Extra Eyes: Rune Master Feature
  39. Prerequisites: Rune Master
  40. Static
  41. Effect: Any time you or a Channeled Prime Unown would be targeted by an attack, add one to the target’s Evasion Bonus for each other Channeled Prime Unown who is facing the attacker.
  42.  
  43. Hidden Strength: Rune Master Feature
  44. Prerequisites: Rune Master
  45. Static
  46. Effect: When you or any of your Prime Unown uses one of its Hidden Powers, you may choose to, instead of it acting as a Burst, have it act as a Column 1-meter wide, 15 meters long. Whenever your Prime Unown use Hidden Power, they always add one STAB bonus to their damage roll, regardless of their typing.
  47.  
  48. Rewrite: Rune Master Feature
  49. Prerequisites: Rune Master
  50. Daily
  51. Target: Prime Unown
  52. Effect: Choose one of the target’s instances of Hidden Power. You may then choose to reroll the Type for this instance or hidden power, or the base damage for this instance of hidden power.
  53.  
  54. Ruin: Rune Master Feature
  55. Prerequisites: Rune Master, 14 Unowns
  56. Daily - As long as you have 14 Active Unowns
  57. Target: Pokemon or Trainer.
  58. Effect: Make up to three AC5 attack rolls against the same target, each time picking one of Paralyzed, Burned, Poisoned, Asleep, or Confused. If an attack hits, the target is inflicted with the appropriate status.
  59.  
  60. Sentry Runes: Rune Master Feature
  61. Prerequisites: Rune Master
  62. Daily
  63. Effect: You write a sigil of warding in Unown script. You may, at any time, close your eyes to channel the sigil. While channeling the sigil, you may and look and listen through it, and project your voice through it. The sigil may be of any size, but your ability to perceive and communicate through it are proportional to the size of the sigil; tiny writing will allow for a view only as big as a keyhole, for example. If a sigil of warding is destroyed or damaged, you are instantly aware of the fact. You may have up to X sigils of warding active, where X is your Wisdom modifier.
  64.  
  65. Unown Arms
  66. Prerequisites: Rune Master, 3 Rune Master Features
  67. Daily - Every 20 Levels gained, you may perform this feature another time per day.
  68. Target: A Prime Unown
  69. Effect: The Prime Unown turns into a weapon of your choice. When used with an Arms Feature, an Unown Weapon deals additional damage equal to the Prime Unown's STAB value. Unown Weapons can be used to block incoming attacks, causing the Prime Unown to take the damage in your stead. This effect lasts up to 24 hours, or until the Prime Unown is knocked out or recalled. Prime Unown cannot use moves or special capabilities while in this state.
  70.  
  71. Wordsmith
  72. Prerequisites: Rune Master, 20 WIS
  73. Static
  74. Effect: You understand all written language. You know the meaning of any word you read, and can fluently read and understand any written passage, even if you cannot speak it.
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