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- #include "Capp.h"
- void CApp::OnRender()
- {
- MySurface::OnDraw(Surf_Display, Background, 0, 0);
- if(MainCharacter.RetrievePosX() < X && MainCharacter.RetrievePosX() > 0 && MainCharacter.RetrievePosY() > 0 && MainCharacter.RetrievePosY() < Y)
- MySurface::OnDraw(Surf_Display, MainCharacter.Img_Surface, MainCharacter.RetrievePosX(), MainCharacter.RetrievePosY(), MainCharacter.RetrieveFrameByID(0), MainCharacter.RetrieveFrameByID(1), 64, 64);
- SDL_Flip(Surf_Display);
- }
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