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- if(PlayerInfo[i][pLevel] < 3)
- {
- new gun = GetPlayerWeapon(i);
- for (new g=0; g<9; g++)
- {
- new sweapon, sammo;
- GetPlayerWeaponData(i, g, sweapon, sammo);
- if(sweapon != 0 && sammo != 0)
- {
- ResetPlayerWeapons(i);
- SCM(i, -1, "{FF0000}[John - AC] {FFFFFF}Morate imati 3+ level kako biste mogli koristiti oruzje.");
- }
- else if(gun == 2 || gun == 3 || gun == 5 || gun == 7 || gun == 8 || gun == 15 || gun == 22 || gun == 23 || gun == 24 || gun == 25 || gun == 29 || gun == 30 || gun == 31 || gun == 34 || gun == 41)
- {
- ResetPlayerWeapons(i);
- }
- }
- }
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