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- public OnPlayerRegister(playerid, password[])
- {
- if(IsPlayerConnected(playerid))
- {
- new string3[64];
- new playername3[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername3, sizeof(playername3));
- format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
- new File: hFile = fopen(string3, io_write);
- if(hFile)
- {
- strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
- new var[32];
- format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
- PlayerInfo[playerid][pCash] = 5000;
- format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
- format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
- format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
- format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
- format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
- format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
- format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
- format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
- format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
- format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
- format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
- format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
- format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
- format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
- format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
- format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
- format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
- format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
- format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
- format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
- format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
- format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
- format(var, 32, "Navigationsgerät=%d\n",PlayerInfo[playerid][pNavi]);fwrite(hFile, var);
- format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
- format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
- format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
- format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
- format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
- format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
- format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
- format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
- format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
- format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
- format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
- format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
- format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
- format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
- format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
- format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
- format(var, 32, "CoLeader=%d\n",PlayerInfo[playerid][pCoLeader]);fwrite(hFile, var);
- format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
- format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
- format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
- format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
- format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
- format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
- format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
- format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
- format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
- format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
- format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
- format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
- format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
- format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
- format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
- format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
- format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
- GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
- format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
- format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
- format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
- format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
- format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
- format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
- format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
- format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
- format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
- format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
- format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
- if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
- {
- PlayerInfo[playerid][pPos_x] = 1684.9;
- PlayerInfo[playerid][pPos_y] = -2244.5;
- PlayerInfo[playerid][pPos_z] = 13.5;
- }
- if(Spectate[playerid] != 255)
- {
- PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
- PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
- PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
- PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
- PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
- }
- format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
- format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
- format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
- format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
- format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
- format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
- format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
- format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
- format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
- format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
- format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
- format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
- format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
- format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
- format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
- format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
- format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
- format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
- format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
- format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
- format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
- format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
- format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
- format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
- format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
- format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
- format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
- format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
- format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
- format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
- format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
- format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
- format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
- format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
- format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
- format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
- format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
- format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
- format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
- format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
- format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
- format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
- format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
- format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
- format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
- format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
- format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
- format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
- format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
- format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
- format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
- format(var, 32, "PersoZeit=%d\n",PlayerInfo[playerid][pPersoStop]);fwrite(hFile, var);
- format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
- format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
- format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
- format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
- format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
- format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
- format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
- format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
- //format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMullTime]);fwrite(hFile, var);
- //format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
- //format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
- //format(var, 32, "TruckerTime=%d\n",PlayerInfo[playerid][pTruckerTime]);fwrite(hFile, var);
- //format(var, 32, "TotengTime=%d\n",PlayerInfo[playerid][pTotengTime]);fwrite(hFile, var);
- format(var, 32, "BombenTime=%d\n",PlayerInfo[playerid][pBombStatus]);fwrite(hFile, var);
- format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
- format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
- format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
- format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
- format(var, 32, "HouseKey=%d\n", PlayerInfo[playerid][pHouseKey]); fwrite(hFile, var);
- format(var, 32, "RentHouseKey=%d\n", PlayerInfo[playerid][pRentHouseKey]); fwrite(hFile, var);
- format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
- format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
- format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
- format(var, 32, "Tuningteile=%d\n",PlayerInfo[playerid][pTuningParts]);fwrite(hFile, var);
- fclose(hFile);
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Willkommen auf Arcticbytes Reallife,\n\n\n\n Bitte Logge dich nun ein!\n\n\n ","Login","Abbrechen");
- LoginTextForPlayer(playerid, 1);
- }
- }
- return 1;
- }
- public PlayerUpdate(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- if(gPlayerLogged[playerid])
- {
- //Anti - samp Crasher
- new Float:x,Float:y,Float:z;
- GetPlayerCameraFrontVector(playerid,x,y,z);
- if(((-1.0< x <1.0) && (-1.0< y <1.0) && (-1.0< z <1.0)) == false)
- {
- if(AOFCT[playerid] > GetTickCount())AOFCW{playerid}++; else AOFCW{playerid}=0;
- AOFCT[playerid]=GetTickCount()+1000;
- if(AOFCW{playerid} == 2)
- {
- SendClientMessage(playerid, COLOR_RED, " Lass deinen Dreck aus!");
- Kick(playerid);//hat den crasher an
- }
- return 0;
- }
- //Anti - samp Crasher ENDE
- M_OnPlayerUpdate(playerid);
- new string3[64];
- new playername3[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername3, sizeof(playername3));
- format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
- new File: hFile = fopen(string3, io_write);
- if(hFile)
- {
- new var[32];
- format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
- PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
- format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
- format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
- format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
- format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
- format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
- format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
- format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
- format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
- format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
- format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
- format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
- format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
- format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
- format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
- format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
- format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
- format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
- format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
- format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
- format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
- format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
- format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
- format(var, 32, "Navigationsgerät=%d\n",PlayerInfo[playerid][pNavi]);fwrite(hFile, var);
- format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
- format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
- format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
- format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
- format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
- format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
- format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
- format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
- format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
- format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
- format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
- format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
- format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
- format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
- //format(var, 32, "FightingStyle=%d\n",PlayerInfo[playerid][GetPlayerFightingStyle]);fwrite(hFile, var);
- format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
- format(var, 32, "CoLeader=%d\n",PlayerInfo[playerid][pCoLeader]);fwrite(hFile, var);
- format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
- format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
- format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
- format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
- format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
- format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
- format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
- format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
- format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
- format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
- format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
- format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
- format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
- format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
- format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
- format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
- format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
- GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
- format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
- format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
- format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
- format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
- format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
- format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
- format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
- format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
- format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
- format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
- format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
- format(var, 32, "Autoradio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var);
- if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
- {
- PlayerInfo[playerid][pPos_x] = 1684.9;
- PlayerInfo[playerid][pPos_y] = -2244.5;
- PlayerInfo[playerid][pPos_z] = 13.5;
- }
- if(Spectate[playerid] != 255)
- {
- PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
- PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
- PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
- PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
- PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
- }
- format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
- format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
- format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
- format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
- format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
- format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
- format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
- format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
- format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
- format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
- format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
- format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
- format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
- format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
- format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
- format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
- format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
- format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
- format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
- format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
- format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
- format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
- format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
- format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
- format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
- format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
- format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
- format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
- format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
- format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
- format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
- format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
- format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
- format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
- format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
- format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
- format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
- format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
- format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
- format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
- format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
- format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
- format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
- format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
- format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
- format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
- format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
- format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
- format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
- format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
- format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
- format(var, 32, "PersoZeit=%d\n",PlayerInfo[playerid][pPersoStop]);fwrite(hFile, var);
- format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
- format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
- format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
- format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
- format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
- format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
- format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
- format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
- //format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMullTime]);fwrite(hFile, var);
- //format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
- //format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
- //format(var, 32, "TruckerTime=%d\n",PlayerInfo[playerid][pTruckerTime]);fwrite(hFile, var);
- //format(var, 32, "TotengTime=%d\n",PlayerInfo[playerid][pTotengTime]);fwrite(hFile, var);
- format(var, 32, "BombenTime=%d\n",PlayerInfo[playerid][pBombStatus]);fwrite(hFile, var);
- format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
- format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
- format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
- format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
- format(var, 32, "HouseKey=%d\n", PlayerInfo[playerid][pHouseKey]);fwrite(hFile, var);
- format(var, 32, "RentHouseKey=%d\n", PlayerInfo[playerid][pRentHouseKey]);fwrite(hFile, var);
- format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
- format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
- format(var, 32, "Bombe=%d\n",PlayerInfo[playerid][pBombe]);fwrite(hFile, var);
- format(var, 32, "sdm=%d\n",PlayerInfo[playerid][sdm]);fwrite(hFile, var);
- format(var, 32, "Goldbarren=%d\n",PlayerInfo[playerid][pGold]);fwrite(hFile, var);
- format(var, 32, "Friedhof=%d\n",PlayerInfo[playerid][pDeathTime]);fwrite(hFile, var);
- format(var, 32, "Guertel=%d\n",PlayerInfo[playerid][pGuertel]);fwrite(hFile, var);
- format(var, 32, "CIA=%d\n",PlayerInfo[playerid][CIA]);fwrite(hFile, var);
- format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
- format(var, 32, "Tuningteile=%d\n",PlayerInfo[playerid][pTuningParts]);fwrite(hFile, var);
- new weapons[13];
- new ammo[13];
- for (new i = 0; i < 13; i++)
- {
- GetPlayerWeaponData(playerid, i, weapons, ammo);
- }
- format(var, 32, "waffenslot1=%d\n", weapons[0]);fwrite(hFile, var);
- format(var, 32, "ammoslot1=%d\n", ammo[0]);fwrite(hFile, var);
- format(var, 32, "waffenslot2=%d\n", weapons[1]);fwrite(hFile, var);
- format(var, 32, "ammoslot2=%d\n", ammo[1]);fwrite(hFile, var);
- format(var, 32, "waffenslot3=%d\n", weapons[2]);fwrite(hFile, var);
- format(var, 32, "ammoslot3=%d\n", ammo[2]);fwrite(hFile, var);
- format(var, 32, "waffenslot4=%d\n", weapons[3]);fwrite(hFile, var);
- format(var, 32, "ammoslot4=%d\n", ammo[3]);fwrite(hFile, var);
- format(var, 32, "waffenslot5=%d\n", weapons[4]);fwrite(hFile, var);
- format(var, 32, "ammoslot5=%d\n", ammo[4]);fwrite(hFile, var);
- format(var, 32, "waffenslot6=%d\n", weapons[5]);fwrite(hFile, var);
- format(var, 32, "ammoslot6=%d\n", ammo[5]);fwrite(hFile, var);
- format(var, 32, "waffenslot7=%d\n", weapons[6]);fwrite(hFile, var);
- format(var, 32, "ammoslot7=%d\n", ammo[6]);fwrite(hFile, var);
- format(var, 32, "waffenslot8=%d\n", weapons[7]);fwrite(hFile, var);
- format(var, 32, "ammoslot8=%d\n", ammo[7]);fwrite(hFile, var);
- format(var, 32, "waffenslot9=%d\n", weapons[8]);fwrite(hFile, var);
- format(var, 32, "ammoslot9=%d\n", ammo[8]);fwrite(hFile, var);
- format(var, 32,"waffenslot10=%d\n", weapons[9]);fwrite(hFile, var);
- format(var, 32, "ammoslot10=%d\n", ammo[9]);fwrite(hFile, var);
- format(var, 32, "waffenslot11=%d\n", weapons[10]);fwrite(hFile, var);
- format(var, 32, "ammoslot11=%d\n", ammo[10]);fwrite(hFile, var);
- format(var, 32, "waffenslot12=%d\n", weapons[11]);fwrite(hFile, var);
- format(var, 32, "ammoslot12=%d\n", ammo[11]);fwrite(hFile, var);
- format(var, 32, "waffenslot13=%d\n", weapons[12]);fwrite(hFile, var);
- format(var, 32, "ammoslot13=%d\n", ammo[12]);fwrite(hFile, var);
- fclose(hFile);
- }
- }
- }
- return 1;
- }
- public OnPlayerLogin(playerid,password[])
- {
- new tmp2[256];
- new string2[128];
- new playername2[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername2, sizeof(playername2));
- format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
- new File: UserFile = fopen(string2, io_read);
- if(UserFile)
- {
- new PassData[256];
- new keytmp[256], valtmp[256];
- fread(UserFile , PassData , sizeof(PassData));
- keytmp = ini_GetKey(PassData);
- if( strcmp( keytmp , "Key" , true ) == 0 )
- {
- valtmp = ini_GetValue( PassData );
- strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
- }
- if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
- {
- new key[256] , val[256];
- new Data[256];
- while(fread(UserFile , Data , sizeof(Data)))
- {
- key = ini_GetKey( Data );
- if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
- if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
- if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
- if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
- if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
- if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
- if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
- if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
- if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
- if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
- if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
- if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
- if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
- if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
- if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKredit] = strval( val ); }
- if( strcmp( key , "KreditDauer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKreditDauer] = strval( val ); }
- if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
- if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
- if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
- if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
- if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
- if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
- if( strcmp( key , "Navigationsgerät" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNavi] = strval( val ); }
- if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
- if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
- if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
- if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
- if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
- if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
- if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
- if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
- if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
- if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
- if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
- if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
- if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
- if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
- if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
- if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
- if( strcmp( key , "CoLeader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCoLeader] = strval( val ); }
- if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
- if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
- if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
- if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
- if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
- if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
- if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
- if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
- if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
- if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
- if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
- if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
- if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
- if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
- if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
- if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
- if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
- if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
- if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
- if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
- if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
- if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
- if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
- if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
- if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
- if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
- if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
- if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
- if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
- if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
- if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
- if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewLic] = strval( val ); }
- if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
- if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
- if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
- if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
- if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLic] = strval( val ); }
- if( strcmp( key , "RollerLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRollerLic] = strval( val ); }
- if( strcmp( key , "MotoLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotoLic] = strval( val ); }
- if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
- if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
- if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZigSucht] = strval( val ); }
- if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
- if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
- if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
- if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
- if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
- if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
- if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
- if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
- if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
- if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
- if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
- if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
- if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
- if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
- if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
- if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
- if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
- if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
- if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
- if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
- if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
- if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
- if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
- if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
- if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
- if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
- if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
- if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
- if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
- if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
- if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
- if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
- if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
- if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
- if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
- if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
- if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
- if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
- if( strcmp( key , "PersoZeit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPersoStop] = strval( val ); }
- if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
- if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
- if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
- if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
- if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
- if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
- if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
- if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
- //if( strcmp( key , "Mulltime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMullTime] = strval( val ); }
- //if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
- //if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
- //if( strcmp( key , "TruckerTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTruckerTime] = strval( val ); }
- //if( strcmp( key , "TotengTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTotengTime] = strval( val ); }
- if( strcmp( key , "BombenTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBombStatus] = strval( val ); }
- if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
- if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
- if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
- if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGWD] = floatstr( val ); }
- if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
- if( strcmp( key , "HouseKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHouseKey] = strval( val ); }
- if( strcmp( key , "RentHouseKey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentHouseKey] = strval( val ); }
- if( strcmp( key , "Zollpass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPass] = strval( val ); }
- if( strcmp( key , "ZollpassTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPassTime] = strval( val ); }
- if( strcmp( key , "Bombe" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBombe] = strval( val ); }
- if( strcmp( key , "sdm" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][sdm] = strval( val ); }
- if( strcmp( key , "Goldbarren" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGold] = strval( val ); }
- if( strcmp( key , "Friedhof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeathTime] = strval( val ); }
- if( strcmp( key , "Guertel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGuertel] = strval( val ); }
- if( strcmp( key , "CIA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][CIA] = strval( val ); }
- if( strcmp( key , "Gesperrt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesperrt] = strval( val ); }
- if( strcmp( key , "Tuningteile" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTuningParts] = strval( val ); }
- /*new weapon[14];
- new ammo[14];
- for(new i = 1;i< 14;i++)
- {
- new tmpstring[128];
- format(tmpstring,sizeof tmpstring, "waffenslot%d",i);
- if( strcmp( key , tmpstring , true ) == 0)weapon[i-1] = strval(ini_GetValue( Data ));
- format(tmpstring,sizeof tmpstring, "ammoslot%d",i);
- if( strcmp( key , tmpstring , true ) == 0)ammo[i-1] = strval(ini_GetValue( Data ));
- GivePlayerWeapon(playerid,weapon[i-1],ammo[i-1]);
- }*/
- }
- fclose(UserFile);
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Das Passwort ist nicht korrekt! Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
- fclose(UserFile);
- gPlayerLogTries[playerid] += 1;
- if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
- LoginTextForPlayer(playerid, 1);
- return 1;
- }
- //SupCar[playerid] = 999;
- PlayerInfo[playerid][pAdjustable] = 0;
- ResetPlayerMoney(playerid);
- //ConsumingMoney[playerid] = 1;
- GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
- //CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
- /*if(WantedPoints[playerid] == 2) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; } }
- else if(WantedPoints[playerid] >= 4 && WantedPoints[playerid] <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; } }
- else if(WantedPoints[playerid] >= 6 && WantedPoints[playerid] <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; } }
- else if(WantedPoints[playerid] >= 8 && WantedPoints[playerid] <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; } }
- else if(WantedPoints[playerid] >= 10 && WantedPoints[playerid] <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; } }
- else if(WantedPoints[playerid] >= 12 && WantedPoints[playerid] <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; } }
- else if(WantedPoints[playerid] >= 14) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; } }
- SetPlayerWantedLevel(playerid,WantedLevel[playerid]);
- */
- /*new pName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,pName,sizeof(pName));
- format(tbDir,sizeof(tbDir),foxBanFile,pName);
- if(dini_Exists(tbDir))
- {
- if(dini_Int(tbDir,"fbTime")+dini_Int(tbDir,"fbDuration") > Time())
- {
- new sekki=(dini_Int(tbDir,"fbTime")+dini_Int(tbDir,"fbDuration"))-Time(),minni=sekki/60;
- sekki=sekki-minni*60;
- format(ALLSTRING,sizeof(ALLSTRING),"Du wurdest für eine Weile vom Server gebannt. Restliche Zeit: %d Minuten %d Sekunden",minni,sekki);
- SendClientMessage(playerid,COLOR_LIGHTRED,ALLSTRING);
- format(ALLSTRING,sizeof(ALLSTRING),"%s hat versucht mit einem Timeban sich einzuloggen.", pName);
- ABroadCast(COLOR_YELLOW,ALLSTRING,1);
- Kick(playerid);
- }
- else
- {
- dini_Remove(tbDir);
- }
- }*/
- if(PlayerInfo[playerid][pReg] == 0)
- {
- PlayerInfo[playerid][pLevel] = 1;
- PlayerInfo[playerid][pSHealth] = 0.0;
- PlayerInfo[playerid][pHealth] = 99.0;
- PlayerInfo[playerid][pPos_x] = 2246.6;
- PlayerInfo[playerid][pPos_y] = -1161.9;
- PlayerInfo[playerid][pPos_z] = 1029.7;
- PlayerInfo[playerid][pInt] = 15;
- PlayerInfo[playerid][pLocal] = 255;
- PlayerInfo[playerid][pTeam] = 3;
- PlayerInfo[playerid][pModel] = 212;
- PlayerInfo[playerid][pPhousekey] = 255;
- PlayerInfo[playerid][pPbiskey] = 255;
- PlayerInfo[playerid][pAccount] = 0;
- PlayerInfo[playerid][pNewLic] = 1;
- PlayerInfo[playerid][pReg] = 1;
- PlayerInfo[playerid][pTut] = 0;
- //GivePlayerMoney(playerid, 10000);
- //PlayerInfo[playerid][pCash] += 10000;
- }
- if(PlayerInfo[playerid][pGesperrt] == 1)
- {
- format(string2, sizeof(string2), "AdmCmd: %s versucht mit seinem gebannten Account online zu kommen und wurde gekickt.",playername2);
- SendClientMessageToAll(COLOR_LIGHTRED, string2);
- SendClientMessage(playerid,COLOR_RED," Du bist hier gebannt also such dir einen anderen Server.");
- ABroadCast(COLOR_LIGHTRED,string2,1);
- Kick(playerid);
- return 1;
- }
- else if(PlayerInfo[playerid][pCK] > 0)
- {
- Kick(playerid);
- }
- format(string2, sizeof(string2), "Erfolgreich eingeloggt, Willkommen %s auf Arcticbytes Reallife",playername2);
- SendClientMessage(playerid, COLOR_GREEN,string2);
- printf("User: %s hat sich eingeloggt.",playername2);
- if(PlayerInfo[playerid][pDonateRank] == 1)
- {
- SendClientMessage(playerid, 0xC0C0C0FF,"Du bist Silber Premium User.");
- }
- else if(PlayerInfo[playerid][pDonateRank] == 2)
- {
- SendClientMessage(playerid, 0xB8860BAA,"Du bist Gold Premium User.");
- }
- /*if(PlayerInfo[playerid][pAdmin] == 1)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {00CCFF}Probe Supporter{00FF00} eingeloggt.");
- }*/
- if(PlayerInfo[playerid][pAdmin] == 1)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {00CCFF}Probe Moderator{00FF00} eingeloggt.");
- }
- if(PlayerInfo[playerid][pAdmin] == 2)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {CCFF00}Moderator{00FF00} eingeloggt.");
- }
- else if(PlayerInfo[playerid][pAdmin] == 1337)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {FF9900}Administrator{00FF00} eingeloggt.");
- }
- /*else if(PlayerInfo[playerid][pAdmin] == 1338)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {CC3300}High Administrator{00FF00} eingeloggt.");
- }*/
- else if(PlayerInfo[playerid][pAdmin] == 1339)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {009933}Communityleiter{00FF00} eingeloggt.");
- }
- else if(PlayerInfo[playerid][pAdmin] == 2000)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {0033FF}Servermanager{00FF00} eingeloggt.");
- }
- else if(PlayerInfo[playerid][pAdmin] == 2001)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {993333}Stellv. Projektleiter{00FF00} eingeloggt.");
- }
- else if(PlayerInfo[playerid][pAdmin] == 2002)
- {
- SendClientMessage(playerid, 0xF0F0F0FF, "Du bist als {FF0000}Projektleiter{00FF00} eingeloggt.");
- }
- new string[MAX_PLAYER_NAME];
- new sendername[MAX_PLAYER_NAME];
- //SendClientMessage(playerid, COLOR_GREEN, "{00CC33}Das {FF6600}Arcticbytes Reallife {FF0000}Team {00CC33}wünscht euch ein frohes neues Jahr und einen guten Rutsch ins Jahr 2014.");
- //SendClientMessage(playerid, COLOR_GREEN, " Wenn du sehen möchtest wer zu diesem {00CCFF}Projekt {009933}gehört dann tippe {FF0000}/Das Team {009933}ein.");
- format(string,sizeof(string),"Willkommen zurück auf Arcticbytes Reallife %s.",sendername);
- //SendClientMessage(playerid, COLOR_GREEN, " Willkommem auf Arcticbytes Reallife wir wünschen dir viel Spaß.");
- SendClientMessage(playerid, COLOR_RED, " Bei Fragen oder Problemen benutzt /report.");
- SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
- if(gTeam[playerid] == 0)
- {
- gTeam[playerid] = 3;
- }
- else
- {
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- }
- gPlayerLogged[playerid] = 1;
- TogglePlayerSpectating(playerid, 0);
- SpawnPlayer(playerid);
- format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
- GameTextForPlayer(playerid, tmp2, 5000, 1);
- SendClientMessage(playerid, COLOR_YELLOW, motd);
- }
- if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] > 0)
- {
- SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Offline-Flucht begangen hast!");
- SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten + 30 Minuten Strafe!");
- new sendername[MAX_PLAYER_NAME],string[100];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eignesperrt.", sendername);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && IsADChatter(i))
- {
- SendClientMessage(i,COLOR_ALLDEPT,string);
- }
- }
- OfflineFlucht[playerid] = 0;
- ResetPlayerWeapons(playerid);
- new wlevel = WantedLevel[playerid];
- PlayerInfo[playerid][pJailed] = 1;
- PlayerInfo[playerid][pJailTime] = (wlevel*300)+1800;
- SetPlayerInterior(playerid, 3);
- if(LSPDZellen == 0)//zelle1
- {
- SetPlayerPos(playerid,219.4217,110.5207,999.0156);
- LSPDZellen += 1;
- }
- if(LSPDZellen == 1)//zelle2
- {
- SetPlayerPos(playerid,223.2922,110.6890,999.0156);
- LSPDZellen += 1;
- }
- if(LSPDZellen == 2)//zelle3
- {
- SetPlayerPos(playerid,215.0419,110.2922,999.0156);
- LSPDZellen = 0;
- }
- WantedPoints[playerid] = 0;
- SetPlayerWantedLevel(playerid,0);
- WantedLevel[playerid] = 0;
- }
- else if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] == 0)
- {
- SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest eingesperrt weil du Offline-Flucht begangen hast!");
- new sendername[MAX_PLAYER_NAME],string[100];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eingesperrt.", sendername);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && IsADChatter(i))
- {
- SendClientMessage(i,COLOR_ALLDEPT,string);
- }
- }
- OfflineFlucht[playerid] = 0;
- ResetPlayerWeapons(playerid);
- PlayerInfo[playerid][pJailed] = 1;
- PlayerInfo[playerid][pJailTime] = 300;
- SetPlayerInterior(playerid, 3);
- if(LSPDZellen == 0)//zelle1
- {
- SetPlayerPos(playerid,215.0419,110.2922,999.0156);
- LSPDZellen += 1;
- }
- if(LSPDZellen == 1)//zelle2
- {
- SetPlayerPos(playerid,227.8457,110.7000,999.0156);
- LSPDZellen += 1;
- }
- if(LSPDZellen == 2)//zelle3
- {
- SetPlayerPos(playerid,223.2922,110.6890,999.0156);
- LSPDZellen = 0;
- }
- WantedPoints[playerid] = 0;
- SetPlayerWantedLevel(playerid,0);
- WantedLevel[playerid] = 0;
- }
- else if(OfflineFlucht[playerid] == 2 && WantedLevel[playerid] > 0)
- {
- SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Gecuffed einen Crash hattest!");
- SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten!");
- new sendername[MAX_PLAYER_NAME],string[100];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Exe-Crash eingesperrt.", sendername);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && IsADChatter(i))
- {
- SendClientMessage(i,COLOR_ALLDEPT,string);
- }
- }
- OfflineFlucht[playerid] = 0;
- ResetPlayerWeapons(playerid);
- new wlevel = WantedLevel[playerid];
- PlayerInfo[playerid][pJailed] = 1;
- PlayerInfo[playerid][pJailTime] = wlevel*300;
- SetPlayerInterior(playerid, 3);
- if(LSPDZellen == 0)//zelle1
- {
- SetPlayerPos(playerid,223.2922,110.6890,999.0156);
- LSPDZellen += 1;
- }
- if(LSPDZellen == 1)//zelle2
- {
- SetPlayerPos(playerid,227.8457,110.7000,999.0156);
- LSPDZellen += 1;
- }
- if(LSPDZellen == 2)//zelle3
- {
- SetPlayerPos(playerid,215.0419,110.2922,999.0156);
- LSPDZellen = 0;
- }
- WantedPoints[playerid] = 0;
- SetPlayerWantedLevel(playerid,0);
- WantedLevel[playerid] = 0;
- }
- new stern = WantedLevel[playerid];
- SetPlayerWantedLevel(playerid,stern);
- WantedPoints[playerid] = stern * 2;
- /*if(PlayerInfo[playerid][pLevel] <= 4)
- {
- Noob[playerid] = Create3DTextLabel("*Neuling*",0x00AFFFFF,30.0,40.0,50.0,40.0,0);
- Attach3DTextLabelToPlayer(Noob[playerid], playerid, 0.0, 0.0, 0.4);
- Noobi[playerid] = 1;
- }*/
- KHSperre[playerid] = 1;
- SetTimerEx("KHSP",60000,0,"i",playerid);
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerConnected(i) && Maske == 1)
- {
- ShowPlayerNameTagForPlayer(playerid, i, 0);
- }
- }
- return 1;
- }
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