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[Game Mode] Cold War

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Nov 18th, 2012
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  1. //====================================================================================================//
  2. //                            #  COLD WAR V1.0 #                                                          //
  3. //                           BY: SMIRNOFF                                                             //
  4. //                       MEU PERFIL NA FORUM SAMP:                                                 //
  5. //                            http://forum.sa-mp.com/member.php?u=183507                              //
  6. //                                NÃO RETIRE OS CRÉDITOS                                              //
  7. //====================================================================================================//
  8.  
  9. //====================== INCLUDES =====================//
  10. #include    a_samp
  11. #include    DOF2
  12. #include    zcmd
  13. //===========================================//
  14.  
  15. //=================== DEFINES ==================//
  16. #define Teleporte 3
  17. #define CREDITOSSERVER 3
  18. #define MPNOME "mapname Brasil 1980"
  19. #define SVVERSAO "Cold War v1.0"
  20. #define GuerrilheirosIsraelista 1
  21. #define ForcasArmadas 2
  22. #define FileUsers       "Contas/%s.ini"
  23. #define DIALOG_REGISTRO 1
  24. #define DIALOG_LOGIN 2
  25.  
  26. //============== DEFINES CORES ================//
  27. #define COLOR_GREEN 0x21DD00FF
  28. #define COLOR_RED 0xE60000FF
  29. #define COLOR_AZUL 0x0000FFAA
  30. #define COLOR_VERDE 0x33AA33AA
  31. #define COLOR_YELLOW 0xFFFF00AA
  32. #define COLOR_AZULESCURO 0x2641FEAA
  33. #define COLOR_ROSA 0xFF66FFAA
  34. #define CorGuerrilheirosIsraelista 0x99934EFA
  35. #define CorForcasArmadas 0x12900BBF
  36. #define COLOR_YELLOW 0xFFFF00AA
  37. #define COLOR_WHITE 0xFFFFFFAA
  38. #define COR_RED 0xFF0000FF
  39. #define COR_AZULNEUTRO 0x90F9FFAA
  40. #define COR_FORCASARMADAS 0x90F9FFAA
  41. #define COR_GUERRILHEIROS 0x64f954AA
  42. #define COR_3DLABEL 0xF68E00F6
  43. #define COLOR_PURPLE             0xC2A2DAAA
  44. //=====================================================//
  45.  
  46. //================ NEWS ==============================//
  47. new cmd[128];
  48. new Text:Borda1[MAX_PLAYERS];
  49. new Text:Borda2[MAX_PLAYERS];
  50. new Text:Titulo[MAX_PLAYERS];
  51. new Text:Borda3[MAX_PLAYERS];
  52. new Text:Borda4[MAX_PLAYERS];
  53. new Text:BRZombie[MAX_PLAYERS];
  54. new START;
  55. new Text:Server;
  56. new Text:Textdraw0;
  57. new Text:Textdraw1;
  58. new SenhaErrada[MAX_PLAYERS];
  59. new bool: Conectado[MAX_PLAYERS] = false;
  60. new sendername[MAX_PLAYER_NAME];
  61. //======================== STOCK ==========================//
  62. stock ReturnFileUser(playerid)
  63. {
  64.     new File[156],Name[MAX_PLAYER_NAME];
  65.     GetPlayerName(playerid,Name,sizeof(Name));
  66.     format(File,sizeof(File),FileUsers,Name);
  67.     return File;
  68. }
  69. stock SalvarPlayer(playerid)
  70. {
  71.         if(DOF2_FileExists(ReturnFileUser(playerid)))
  72.         {
  73.             DOF2_SetInt(ReturnFileUser(playerid),"Level",GetPlayerScore(playerid));
  74.             DOF2_SetInt(ReturnFileUser(playerid),"Dinheiro",GetPlayerMoney(playerid));
  75.             DOF2_SaveFile();
  76.         }
  77. }
  78.  
  79. stock CarregarPlayer(playerid)
  80. {
  81.         if(DOF2_FileExists(ReturnFileUser(playerid)))
  82.         {
  83.             SetPlayerScore(playerid, DOF2_GetInt(ReturnFileUser(playerid), "Level"));
  84.                 SetPlayerMoney(playerid, DOF2_GetInt(ReturnFileUser(playerid), "Dinheiro"));
  85.         }
  86. }
  87.  
  88. stock PlayerName(playerid)
  89. {
  90.         new Name[MAX_PLAYERS];
  91.         GetPlayerName(playerid, Name, sizeof(Name));
  92.         return Name;
  93. }
  94.  
  95. stock SetPlayerMoney(playerid,ammount)
  96. {
  97.      ResetPlayerMoney(playerid);
  98.      GivePlayerMoney(playerid,ammount);
  99.      return 1;
  100. }
  101. //===============================================//
  102.  
  103. //=============== FORWARD ======================//
  104. forward hora(playerid);
  105. //===============================================//
  106.  
  107. //=================== STATIC =======================//
  108. static gTeam[MAX_PLAYERS];
  109. //==================================================//
  110.  
  111. //====================== ENUM ===================//
  112.  
  113. //===============================================//
  114.  
  115. //============ SAMP SERVER ================================//
  116. main(){
  117. print("+===============================================+");
  118. print("+                  Brasil Cold War              +");
  119. print("+        Versão 1.0                             +");
  120. print("+          Map: Brasil 1980                     +");
  121. print("+====                                        ===+");
  122. print("+      Servidor Ligado.                         +");
  123. print("+====                                        ===+");
  124. print("+====                                        ===+");
  125. print("+    [Game Mod] Brasil Cold War v1.0            +");
  126. print("+      By:   Smirnoff                           +");
  127. print("+===============================================+");
  128. print(" ");}
  129. //=============================================================//
  130.  
  131. public OnGameModeInit()
  132.  {
  133.  {
  134. UsePlayerPedAnims();
  135. SendRconCommand("mapname Brasil 1980");
  136. SendRconCommand("hostname [0.3e] Brasil Cold War [v1.0]");
  137. //==============================================================================//
  138.    Textdraw0 = TextDrawCreate(496.000000, 6.000000, "00:00:00");
  139.    TextDrawBackgroundColor(Textdraw0, 0xFF00FFAA);
  140.    TextDrawFont(Textdraw0, 3);
  141.    TextDrawLetterSize(Textdraw0, 0.477777,1.777777);
  142.    TextDrawColor(Textdraw0, 0xFF00FFAA);
  143.    TextDrawSetOutline(Textdraw0, 0);
  144.    TextDrawSetProportional(Textdraw0, 1);
  145.    TextDrawSetShadow(Textdraw0, 1);
  146.  
  147. //==============================================================================//
  148.    Textdraw1 = TextDrawCreate(551.000000, 23.000000, "00/00/00");
  149.    TextDrawBackgroundColor(Textdraw1,  0xFF00FFAA);
  150.    TextDrawFont(Textdraw1, 3);
  151.    TextDrawLetterSize(Textdraw1, 0.477777,1.777777);
  152.    TextDrawColor(Textdraw1,0xFF00FFAA);
  153.    TextDrawSetOutline(Textdraw1, 0);
  154.    TextDrawSetProportional(Textdraw1, 1);
  155.    TextDrawSetShadow(Textdraw1, 1);
  156.    SetTimer("hora",1000,1); }
  157.    for (new r = 0; r < MAX_PLAYERS; r++)
  158.    {
  159. //==============================================================================//
  160.    Titulo[r] = TextDrawCreate(507.000000, 403.000000, "BRASIL");
  161.    TextDrawLetterSize(Titulo[r], 0.400000, 1.199999);
  162.    TextDrawFont(Titulo[r], 2);
  163.    TextDrawUseBox(Titulo[r], 0);
  164.    TextDrawSetOutline(Titulo[r], 1);
  165.    TextDrawAlignment(Titulo[r], 0);
  166.    TextDrawColor(Titulo[r], 0x90F9FFAA);
  167.    TextDrawBoxColor(Titulo[r], 255);
  168.  
  169. //==============================================================================//
  170.    BRZombie[r] = TextDrawCreate(509.000000, 415.000000, "Cold War");
  171.    TextDrawLetterSize(BRZombie[r], 0.520000, 2.799999);
  172.    TextDrawFont(BRZombie[r], 3);
  173.    TextDrawUseBox(BRZombie[r], 0);
  174.    TextDrawSetOutline(BRZombie[r], 1);
  175.    TextDrawAlignment(BRZombie[r], 0);
  176.    TextDrawColor(BRZombie[r], 16711935);
  177.    TextDrawBackgroundColor(BRZombie[r], 471604479);
  178.  
  179. //==============================================================================//
  180.    Borda1[r] = TextDrawCreate(452.000000, 380.000000, "-");
  181.    TextDrawLetterSize(Borda1[r], 13.340015, 0.700000);
  182.    TextDrawFont(Borda1[r], 1);
  183.    TextDrawSetOutline(Borda1[r], 1);
  184.    TextDrawColor(Borda1[r], 16711935);
  185.  
  186. //==============================================================================//
  187.    Borda2[r] = TextDrawCreate(453.000000, 439.000000, "-");
  188.    TextDrawLetterSize(Borda2[r], 13.340015, 0.700000);
  189.    TextDrawFont(Borda2[r], 1);
  190.    TextDrawSetOutline(Borda2[r], 1);
  191.    TextDrawColor(Borda2[r], 16711935);
  192.  
  193. //==============================================================================//
  194.    Borda3[r] = TextDrawCreate(487.000000, 380.95414, "I");
  195.    TextDrawLetterSize(Borda3[r], -0.099999, 6.300000);
  196.    TextDrawFont(Borda3[r], 1);
  197.    TextDrawSetOutline(Borda3[r], 1);
  198.    TextDrawColor(Borda3[r], 16711935);
  199.  
  200. //==============================================================================//
  201.    Borda4[r] = TextDrawCreate(611.000000, 380.92424, "I");
  202.    TextDrawLetterSize(Borda4[r], -0.099999, 6.300000);
  203.    TextDrawFont(Borda4[r], 1);
  204.    TextDrawSetOutline(Borda4[r], 1);
  205.    TextDrawColor(Borda4[r], 16711935);}
  206.  
  207. //==============================================================================//
  208.    SetGameModeText("Cold War v1.0");
  209. //===============================================================================//
  210.     START = SetTimer("RoundStart",5000,true);
  211.  
  212.  
  213. //=========================================================== TEXT LABEL ====================================================================//
  214.     Create3DTextLabel("Equipamentos Dos Guerrilheiros Israelista\nClique Aqui para Equipar",COR_3DLABEL,-76.5238,2147.3955,20.6142,15.0,0);
  215.     Create3DTextLabel("Equipamentos Dos Guerrilheiros Israelista\nClique Aqui para Equipar",COR_3DLABEL,555.8347,4662.3584,21.6480,15.0,0); // INDSTRUIA EQUIPAR
  216.     Create3DTextLabel("Equipamentos do Oceano\nClique Aqui para Equipar",COR_3DLABEL,-900.8367,3256.3159,52.5000,15.0,0); // EQUIPAMENTOS DO OCEANO
  217.     Create3DTextLabel("Equipamentos Das Forças Armadas\nClique Aqui para Equipar",COR_3DLABEL,-30.0518,2172.4592,22.3573,15.0,0);
  218.     Create3DTextLabel("Equipamentos Das Forças Armadas\nClique Aqui para Equipar",COR_3DLABEL,629.0119,4709.1963,21.6480,15.0,0);
  219.     Create3DTextLabel("Comprar de Armas\nDigite /comprar Parar Comprar",COR_3DLABEL,43.7416,2095.1558,17.7031,15.0,0);// COMPRAR ARMAS 1
  220.     Create3DTextLabel("Comprar de Armas\nDigite /comprar Para Comprar",COR_3DLABEL,113.5319,2025.7163,18.5946,15.0,0); // COMPRAR ARMAS 2
  221.  
  222.  
  223. //=================================================== PICKUP ===========================================================================//
  224.     AddStaticPickup(1242, 23, -76.5238,2147.3955,20.6142) ; // Equipar Guerrilheiros
  225.     AddStaticPickup(1242, 23, 555.8347,4662.3584,21.6480); // Equipar Guerrilheiros Industria
  226.     AddStaticPickup(1242, 23, -30.0518,2172.4592,22.3573) ; // Equipar Forças Armadas
  227.     AddStaticPickup(1242, 23, 629.0119,4709.1963,21.6480);//Equipar Forças Armadas Industria
  228.     AddStaticPickup(1242, 23 -900.8367,3256.3159,52.5000);// Equipar OCEANO
  229.     AddStaticPickup(1242, 23, 43.7416,2095.1558,17.7031); // Comprar Armas 1
  230.     AddStaticPickup(1242, 23, 113.5319,2025.7163,18.5946); // Comprar Armas 2
  231. //==========================================================================================================================================//
  232.     SetTimer("Clock", 1000, 1);
  233.  
  234. //================================================= OBJETOS DO SERVIDOR ============================================================//
  235.     CreateObject(8549,-911.40002441,3235.39990234,51.79999924,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (1)
  236.     CreateObject(8549,-911.40002441,3235.39990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (2)
  237.     CreateObject(8549,-911.40002441,3235.39990234,57.09999847,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (3)
  238.     CreateObject(8549,-911.40002441,3235.39990234,59.90000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (4)
  239.     CreateObject(8549,-911.40002441,3235.39990234,62.40000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (5)
  240.     CreateObject(8549,-911.40002441,3235.39990234,65.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (6)
  241.     CreateObject(8549,-911.40002441,3235.39990234,68.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (7)
  242.     CreateObject(8549,-911.39941406,3235.39941406,68.19999695,0.00000000,0.00000000,180.00000000); //object(fctryfnce01_lvs) (8)
  243.     CreateObject(8549,-911.40002441,3235.39990234,66.19999695,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (9)
  244.     CreateObject(8549,-911.40002441,3235.39990234,63.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (10)
  245.     CreateObject(8549,-911.40002441,3235.39990234,61.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (11)
  246.     CreateObject(8549,-911.40002441,3235.39990234,58.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (12)
  247.     CreateObject(8549,-911.40002441,3235.39990234,56.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (13)
  248.     CreateObject(8549,-911.40002441,3235.39990234,54.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (14)
  249.     CreateObject(8549,-911.40002441,3235.39990234,52.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (15)
  250.     CreateObject(8549,-911.40002441,3235.39990234,51.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (16)
  251.     CreateObject(12814,-831.29998779,3204.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (1)
  252.     CreateObject(12814,-831.29998779,3243.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (2)
  253.     CreateObject(12814,-833.29998779,3269.19995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (3)
  254.     CreateObject(12814,-856.50000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (4)
  255.     CreateObject(12814,-856.20001221,3231.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (5)
  256.     CreateObject(12814,-856.20001221,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (6)
  257.     CreateObject(12814,-885.00000000,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (7)
  258.     CreateObject(12814,-884.90002441,3234.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (8)
  259.     CreateObject(12814,-884.70001221,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (9)
  260.     CreateObject(12814,-913.00000000,3270.10009766,51.50000000,0.00000000,0.00000000,357.75000000); //object(cuntyeland04) (10)
  261.     CreateObject(12814,-914.09997559,3228.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (11)
  262.     CreateObject(12814,-914.59997559,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (12)
  263.     CreateObject(12814,-943.50000000,3201.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (13)
  264.     CreateObject(12814,-943.29998779,3243.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (14)
  265.     CreateObject(12814,-941.59997559,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (15)
  266.     CreateObject(12814,-970.00000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (16)
  267.     CreateObject(12814,-991.79998779,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (17)
  268.     CreateObject(12814,-991.79998779,3220.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (18)
  269.     CreateObject(12814,-991.59997559,3200.89990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (19)
  270.     CreateObject(12814,-966.50000000,3200.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (20)
  271.     CreateObject(12814,-966.50000000,3227.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (22)
  272.     CreateObject(12814,-831.09997559,3269.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (23)
  273.     CreateObject(3502,-959.29998779,3234.89990234,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
  274.     CreateObject(3502,-973.09997559,3274.39990234,53.40000153,0.00000000,0.00000000,50.00000000); //object(vgsn_con_tube) (2)
  275.     CreateObject(3502,-953.09997559,3220.10009766,53.40000153,0.00000000,0.00000000,313.99475098); //object(vgsn_con_tube) (3)
  276.     CreateObject(3502,-959.29998779,3229.10009766,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (4)
  277.     CreateObject(3502,-990.90002441,3177.60009766,48.20000076,0.00000000,0.00000000,271.99475098); //object(vgsn_con_tube) (5)
  278.     CreateObject(3502,-983.50000000,3177.80004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (6)
  279.     CreateObject(3502,-974.50000000,3178.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (7)
  280.     CreateObject(3502,-965.09997559,3178.50000000,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (8)
  281.     CreateObject(3502,-956.29998779,3178.69995117,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (9)
  282.     CreateObject(3502,-947.09997559,3178.89990234,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (10)
  283.     CreateObject(3502,-937.79998779,3179.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (11)
  284.     CreateObject(3502,-930.59997559,3179.30004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (12)
  285.     CreateObject(3502,-825.00000000,3177.80004883,48.20000076,0.00000000,0.00000000,266.74401855); //object(vgsn_con_tube) (13)
  286.     CreateObject(3502,-833.50000000,3178.30004883,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (14)
  287.     CreateObject(3502,-841.20001221,3178.69995117,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (15)
  288.     CreateObject(3502,-848.40002441,3179.10009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (16)
  289.     CreateObject(3502,-856.40002441,3179.60009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (17)
  290.     CreateObject(3502,-863.50000000,3180.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (18)
  291.     CreateObject(3502,-871.70001221,3180.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (19)
  292.     CreateObject(3502,-879.59997559,3181.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (20)
  293.     CreateObject(3502,-888.09997559,3181.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (21)
  294.     CreateObject(3502,-896.29998779,3182.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (22)
  295.     CreateObject(3502,-903.59997559,3182.39990234,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (23)
  296.     CreateObject(3502,-921.79998779,3180.00000000,48.20000076,0.00000000,0.00000000,278.99401855); //object(vgsn_con_tube) (24)
  297.     CreateObject(3502,-915.29998779,3181.19995117,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (25)
  298.     CreateObject(3502,-911.20001221,3182.30004883,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (26)
  299.     CreateObject(12814,-835.09997559,3201.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (24)
  300.     CreateObject(12814,-830.09997559,3200.80004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (25)
  301.     CreateObject(3564,-855.59997559,3269.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (1)
  302.     CreateObject(3564,-923.79998779,3211.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (2)
  303.     CreateObject(8335,-886.59997559,3276.19995117,55.50000000,0.00000000,0.00000000,0.00000000); //object(vgsfrates08) (1)
  304.     CreateObject(9588,-969.00000000,3186.59960938,58.00000000,0.00000000,0.00000000,0.00000000); //object(freightbox_insfw) (1)
  305.     CreateObject(3571,-931.90002441,3266.00000000,52.90000153,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
  306.     CreateObject(5244,-880.59997559,3193.39990234,54.00000000,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (1)
  307.     CreateObject(3187,-923.50000000,3183.69995117,55.59999847,0.00000000,0.00000000,0.00000000); //object(nt_gasstation) (1)
  308.     CreateObject(3359,-842.00000000,3183.30004883,50.79999924,0.00000000,0.00000000,183.00000000); //object(cxrf_savhusgar1_) (1)
  309.     CreateObject(16096,-908.29998779,3177.30004883,53.40000153,0.00000000,0.00000000,0.00000000); //object(des_a51guardbox04) (1)
  310.     CreateObject(18236,-819.59997559,3254.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntw_shed3_) (1)
  311.     CreateObject(13190,-888.00000000,3246.39990234,55.20000076,0.00000000,0.00000000,0.00000000); //object(ce_busdepot) (1)
  312.     CreateObject(12805,-961.20001221,3269.10009766,65.19999695,0.00000000,0.00000000,182.00000000); //object(ce_bigshed1) (1)
  313.     CreateObject(12925,-1002.50000000,3223.69995117,51.50000000,0.00000000,0.00000000,269.00000000); //object(sw_shed01) (1)
  314.     CreateObject(5187,-833.79998779,3279.10009766,54.79999924,0.00000000,0.00000000,270.00000000); //object(mexcrnrxc_las2) (1)
  315.     CreateObject(3415,-1004.09997559,3211.19995117,51.50000000,0.00000000,0.00000000,88.00000000); //object(ce_loghut1) (1)
  316.     CreateObject(3601,-822.29998779,3183.50000000,59.29999924,0.00000000,0.00000000,182.00000000); //object(hillhouse04_la) (1)
  317.     CreateObject(3697,-824.40002441,3224.80004883,56.00000000,0.00000000,0.00000000,90.00000000); //object(project2lae2) (1)
  318.     CreateObject(11566,-870.64843750,3238.53515625,52.43943405,0.00000000,0.00000000,0.00000000); //object(des_tepeoff02) (1)
  319.     CreateObject(654,-852.40002441,3253.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (1)
  320.     CreateObject(658,-847.79998779,3202.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree04) (1)
  321.     CreateObject(3724,-884.09997559,3216.30004883,68.00000000,0.00000000,0.00000000,0.00000000); //object(laxrf_cargotop) (1)
  322.     CreateObject(12930,-940.79998779,3201.39990234,52.29999924,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (1)
  323.     CreateObject(1383,-881.70001221,3181.00000000,84.00000000,0.00000000,0.00000000,0.00000000); //object(twrcrane_m_04) (1)
  324.     CreateObject(1388,-881.90002441,3181.10009766,115.50000000,0.00000000,0.00000000,0.00000000); //object(twrcrane_s_04) (1)
  325.  
  326. //========================================================== GUERRA NO OCEANO ==========================================================//
  327.     CreateObject(4867,633.16876221,4678.96972656,20.64800262,0.00000000,0.00000000,0.00000000); //object(lasrnway3_las) (1)
  328.     CreateObject(4867,845.74511719,4679.26757812,20.64800262,0.00000000,0.00000000,0.00000000); //object(lasrnway3_las) (2)
  329.     CreateObject(4867,1055.99926758,4679.27880859,20.64800262,0.00000000,0.00000000,0.00000000); //object(lasrnway3_las) (3)
  330.     CreateObject(8152,1081.68518066,4740.85205078,23.74902916,0.00000000,0.00000000,0.00000000); //object(vgsselecfence06) (1)
  331.     CreateObject(8152,556.93536377,4690.22753906,23.74902916,0.00000000,0.00000000,90.00000000); //object(vgsselecfence06) (2)
  332.     CreateObject(8148,607.69799805,4587.67138672,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (1)
  333.     CreateObject(8148,769.47760010,4587.67187500,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (2)
  334.     CreateObject(8148,930.85693359,4588.05175781,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (3)
  335.     CreateObject(8148,1090.20288086,4587.91699219,23.68829155,0.00000000,0.00000000,270.00000000); //object(vgsselecfence02) (4)
  336.     CreateObject(8148,1161.76135254,4659.87988281,23.68829155,0.00000000,0.00000000,0.00000000); //object(vgsselecfence02) (5)
  337.     CreateObject(8148,920.77746582,4770.57861328,23.68829155,0.00000000,0.00000000,90.00000000); //object(vgsselecfence02) (7)
  338.     CreateObject(8148,759.07586670,4770.50341797,23.68829155,0.00000000,0.00000000,90.00000000); //object(vgsselecfence02) (8)
  339.     CreateObject(8148,641.93298340,4770.30175781,23.68829155,0.00000000,0.00000000,90.00000000); //object(vgsselecfence02) (9)
  340.     CreateObject(8210,527.03851318,4613.59814453,23.74902916,0.00000000,0.00000000,270.00000000); //object(vgsselecfence12) (1)
  341.     CreateObject(16113,945.48046875,4728.60644531,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (1)
  342.     CreateObject(16113,965.08593750,4610.42480469,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (2)
  343.     CreateObject(16113,1102.34570312,4636.66601562,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (3)
  344.     CreateObject(16113,807.47460938,4695.47656250,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (4)
  345.     CreateObject(16113,781.95214844,4618.16113281,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (5)
  346.     CreateObject(16113,706.06835938,4741.27636719,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (6)
  347.     CreateObject(16113,561.72558594,4633.24218750,19.99999046,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (7)
  348.     CreateObject(672,575.53405762,4757.48974609,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (1)
  349.     CreateObject(672,587.73474121,4742.77636719,20.64800262,0.00000000,18.00000000,0.00000000); //object(sm_veg_tree5) (2)
  350.     CreateObject(672,588.16192627,4743.77197266,20.64800262,0.00000000,262.00000000,0.00000000); //object(sm_veg_tree5) (3)
  351.     CreateObject(672,622.66125488,4731.07031250,20.64800262,0.00000000,27.99993896,166.00000000); //object(sm_veg_tree5) (4)
  352.     CreateObject(672,554.90570068,4721.61523438,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (6)
  353.     CreateObject(672,593.83270264,4728.97167969,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (7)
  354.     CreateObject(672,642.02191162,4758.64453125,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (8)
  355.     CreateObject(672,668.83251953,4712.53564453,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (9)
  356.     CreateObject(672,658.86663818,4726.63964844,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (10)
  357.     CreateObject(672,618.65551758,4715.53564453,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (11)
  358.     CreateObject(672,574.29119873,4713.03027344,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (12)
  359.     CreateObject(672,552.11566162,4744.41601562,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (13)
  360.     CreateObject(672,538.73120117,4733.43212891,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (14)
  361.     CreateObject(672,536.28021240,4756.68750000,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (15)
  362.     CreateObject(672,533.62152100,4711.91064453,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (16)
  363.     CreateObject(672,679.14624023,4758.96142578,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (17)
  364.     CreateObject(672,750.18920898,4756.26464844,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (18)
  365.     CreateObject(672,760.54479980,4732.06835938,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (19)
  366.     CreateObject(672,744.79577637,4716.25927734,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (20)
  367.     CreateObject(672,784.13085938,4720.26855469,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (21)
  368.     CreateObject(672,780.15136719,4759.31884766,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (22)
  369.     CreateObject(672,782.06152344,4740.57421875,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (23)
  370.     CreateObject(672,804.65710449,4744.83300781,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (24)
  371.     CreateObject(672,841.30023193,4752.88085938,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (25)
  372.     CreateObject(672,767.87500000,4712.29931641,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (26)
  373.     CreateObject(672,807.50299072,4721.97802734,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (27)
  374.     CreateObject(672,821.70458984,4756.87597656,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (28)
  375.     CreateObject(672,824.12023926,4734.97949219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (29)
  376.     CreateObject(672,824.12011719,4734.97949219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (30)
  377.     CreateObject(672,842.25524902,4722.65380859,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (31)
  378.     CreateObject(672,861.10852051,4743.70312500,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (32)
  379.     CreateObject(672,860.78051758,4717.51513672,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (33)
  380.     CreateObject(672,881.41943359,4759.38183594,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (34)
  381.     CreateObject(672,893.07000732,4722.83593750,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (35)
  382.     CreateObject(672,879.27136230,4736.41748047,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (36)
  383.     CreateObject(672,903.49255371,4758.50488281,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (37)
  384.     CreateObject(672,897.43896484,4744.13574219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (38)
  385.     CreateObject(672,876.29138184,4718.75146484,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (39)
  386.     CreateObject(672,851.75878906,4734.09716797,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (40)
  387.     CreateObject(672,866.23168945,4756.06542969,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (41)
  388.     CreateObject(672,898.07031250,4712.66796875,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (42)
  389.     CreateObject(672,604.01770020,4751.99072266,20.64800262,0.00000000,27.99865723,165.99792480); //object(sm_veg_tree5) (43)
  390.     CreateObject(672,628.86285400,4747.97851562,20.64800262,0.00000000,27.99865723,165.99792480); //object(sm_veg_tree5) (44)
  391.     CreateObject(672,639.42932129,4716.22460938,20.64800262,0.00000000,27.99865723,165.99792480); //object(sm_veg_tree5) (45)
  392.     CreateObject(672,657.63287354,4753.47802734,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (46)
  393.     CreateObject(672,644.11425781,4738.76269531,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (47)
  394.     CreateObject(672,602.96124268,4740.37548828,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (48)
  395.     CreateObject(672,668.29150391,4741.56152344,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (49)
  396.     CreateObject(672,682.02502441,4726.91699219,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (50)
  397.     CreateObject(672,684.65936279,4715.33349609,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (51)
  398.     CreateObject(672,684.65917969,4715.33300781,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (52)
  399.     CreateObject(672,593.13195801,4716.13037109,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree5) (53)
  400.     CreateObject(694,997.91967773,4740.25195312,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (1)
  401.     CreateObject(694,1003.76318359,4745.11572266,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (2)
  402.     CreateObject(694,999.62054443,4732.11328125,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (3)
  403.     CreateObject(694,1008.23895264,4722.49853516,20.64800262,0.00000000,0.00000000,0.00000000); //object(sm_redwoodgrp) (4)
  404.     CreateObject(694,1018.56756592,4723.29443359,20.64800262,0.00000000,0.00000000,108.00000000); //object(sm_redwoodgrp) (5)
  405.     CreateObject(694,1017.91223145,4743.14208984,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (6)
  406.     CreateObject(694,1022.48022461,4751.35156250,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (7)
  407.     CreateObject(694,1027.50842285,4744.23876953,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (8)
  408.     CreateObject(694,1026.47277832,4729.01806641,20.64800262,0.00000000,0.00000000,97.99560547); //object(sm_redwoodgrp) (9)
  409.     CreateObject(694,1042.81738281,4744.17285156,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (11)
  410.     CreateObject(694,1050.59997559,4728.44042969,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (12)
  411.     CreateObject(694,1058.56347656,4755.09326172,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (13)
  412.     CreateObject(694,1064.80297852,4745.64648438,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (14)
  413.     CreateObject(694,1064.72216797,4726.80859375,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (15)
  414.     CreateObject(694,1080.42114258,4726.74023438,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (16)
  415.     CreateObject(694,1080.49023438,4742.93847656,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (17)
  416.     CreateObject(694,1080.52380371,4750.78759766,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (18)
  417.     CreateObject(694,1093.81420898,4762.16064453,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (19)
  418.     CreateObject(694,1101.94628906,4759.54101562,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (20)
  419.     CreateObject(694,1102.29785156,4752.05566406,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (21)
  420.     CreateObject(694,1105.96655273,4743.22558594,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (22)
  421.     CreateObject(694,1098.64526367,4733.87988281,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (23)
  422.     CreateObject(694,1103.24194336,4726.59375000,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (24)
  423.     CreateObject(694,1103.45214844,4722.10253906,20.64800262,0.00000000,0.00000000,107.99560547); //object(sm_redwoodgrp) (25)
  424.     CreateObject(3655,751.01116943,4623.25976562,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (1)
  425.     CreateObject(3661,715.48797607,4602.32910156,24.12086296,0.00000000,0.00000000,272.00000000); //object(projects01_lax) (1)
  426.     CreateObject(3588,680.37304688,4623.16210938,23.32238388,0.00000000,0.00000000,0.00000000); //object(sanped_hse1_las) (1)
  427.     CreateObject(17045,654.43505859,4602.63867188,22.41845703,0.00000000,0.00000000,0.00000000); //object(cuntw_stwnyel) (1)
  428.     CreateObject(3655,580.90557861,4659.10156250,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (2)
  429.     CreateObject(3655,605.40576172,4634.22558594,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (3)
  430.     CreateObject(3588,634.12786865,4648.76416016,23.32238388,0.00000000,0.00000000,0.00000000); //object(sanped_hse1_las) (2)
  431.     CreateObject(3661,613.96832275,4607.02685547,24.12086296,0.00000000,0.00000000,271.99951172); //object(projects01_lax) (2)
  432.     CreateObject(3655,676.29199219,4658.35107422,23.60000038,0.00000000,0.00000000,0.00000000); //object(ganghous03_lax) (4)
  433.     CreateObject(3588,719.61578369,4651.01513672,23.32238388,0.00000000,0.00000000,0.00000000); //object(sanped_hse1_las) (3)
  434.     CreateObject(3279,956.41125488,4758.66503906,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  435.     CreateObject(3279,985.77374268,4631.67919922,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
  436.     CreateObject(3279,767.89953613,4640.61572266,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (3)
  437.     CreateObject(3279,816.49743652,4670.45361328,20.64800262,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (4)
  438.     CreateObject(16390,878.09490967,4732.44140625,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (1)
  439.     CreateObject(16390,803.01489258,4743.70166016,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (2)
  440.     CreateObject(16390,651.85021973,4740.13134766,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (3)
  441.     CreateObject(16390,605.23986816,4740.31542969,28.62234116,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (4)
  442.     CreateObject(16390,1029.86755371,4734.39843750,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (5)
  443.     CreateObject(16390,1080.42578125,4737.91992188,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (6)
  444.     CreateObject(16390,1056.25756836,4731.99804688,24.27979279,0.00000000,0.00000000,0.00000000); //object(desn2_studbush) (7)
  445.     CreateObject(11427,1081.90441895,4599.60791016,27.83786392,0.00000000,0.00000000,272.00000000); //object(des_adobech) (1)
  446.     CreateObject(11426,1091.18542480,4608.94970703,20.64800262,0.00000000,0.00000000,88.00000000); //object(des_adobe03) (1)
  447.     CreateObject(11442,1111.58288574,4596.80078125,20.64800262,0.00000000,0.00000000,266.00000000); //object(des_pueblo3) (1)
  448.     CreateObject(11440,1077.57812500,4622.63867188,20.64800453,0.00000000,0.00000000,0.00000000); //object(des_pueblo1) (1)
  449.     CreateObject(11088,1028.87304688,4632.45117188,27.40488625,0.00000000,0.00000000,0.00000000); //object(cf_ext_dem_sfs) (1)
  450.     CreateObject(8578,867.29058838,4604.08300781,27.92212105,0.00000000,0.00000000,182.00000000); //object(vgstrainstation3) (1)
  451.     CreateObject(3639,930.65625000,4614.46826172,24.57884216,0.00000000,0.00000000,0.00000000); //object(glenphouse01_lax) (1)
  452.     CreateObject(3640,907.11718750,4614.94091797,25.05156517,0.00000000,0.00000000,0.00000000); //object(glenphouse02_lax) (1)
  453.     CreateObject(3641,918.87310791,4631.17333984,23.06556892,0.00000000,0.00000000,0.00000000); //object(glenphouse04_lax) (1)
  454.     CreateObject(3642,937.65148926,4642.75537109,23.59910393,0.00000000,0.00000000,0.00000000); //object(glenphouse03_lax) (1)
  455.     CreateObject(3644,894.47308350,4648.54296875,23.31085968,0.00000000,0.00000000,0.00000000); //object(idlebuild01_lax) (1)
  456.     CreateObject(3655,922.92712402,4660.75048828,23.65121460,0.00000000,0.00000000,270.00000000); //object(ganghous03_lax) (5)
  457.     CreateObject(3641,871.46618652,4640.73632812,23.06556892,0.00000000,0.00000000,0.00000000); //object(glenphouse04_lax) (2)
  458.     CreateObject(3640,853.81024170,4657.69238281,25.05156517,0.00000000,0.00000000,180.00000000); //object(glenphouse02_lax) (2)
  459.     CreateObject(3655,827.67077637,4637.90283203,23.65121460,0.00000000,0.00000000,270.00000000); //object(ganghous03_lax) (6)
  460.  
  461. //===================================================== GUERRA NA INDUSTRIA =====================================================================//
  462.     CreateObject(8549,-911.40002441,3235.39990234,54.29999924,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (2)
  463.     CreateObject(8549,-911.40002441,3235.39990234,57.09999847,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (3)
  464.     CreateObject(8549,-911.40002441,3235.39990234,59.90000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (4)
  465.     CreateObject(8549,-911.40002441,3235.39990234,62.40000153,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (5)
  466.     CreateObject(8549,-911.40002441,3235.39990234,65.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (6)
  467.     CreateObject(8549,-911.40002441,3235.39990234,68.19999695,0.00000000,0.00000000,0.00000000); //object(fctryfnce01_lvs) (7)
  468.     CreateObject(8549,-911.39941406,3235.39941406,68.19999695,0.00000000,0.00000000,180.00000000); //object(fctryfnce01_lvs) (8)
  469.     CreateObject(8549,-911.40002441,3235.39990234,66.19999695,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (9)
  470.     CreateObject(8549,-911.40002441,3235.39990234,63.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (10)
  471.     CreateObject(8549,-911.40002441,3235.39990234,61.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (11)
  472.     CreateObject(8549,-911.40002441,3235.39990234,58.90000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (12)
  473.     CreateObject(8549,-911.40002441,3235.39990234,56.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (13)
  474.     CreateObject(8549,-911.40002441,3235.39990234,54.40000153,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (14)
  475.     CreateObject(8549,-911.40002441,3235.39990234,52.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (15)
  476.     CreateObject(8549,-911.40002441,3235.39990234,51.20000076,0.00000000,0.00000000,179.99450684); //object(fctryfnce01_lvs) (16)
  477.     CreateObject(12814,-831.29998779,3204.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (1)
  478.     CreateObject(12814,-831.29998779,3243.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (2)
  479.     CreateObject(12814,-833.29998779,3269.19995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (3)
  480.     CreateObject(12814,-856.50000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (4)
  481.     CreateObject(12814,-856.20001221,3231.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (5)
  482.     CreateObject(12814,-856.20001221,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (6)
  483.     CreateObject(12814,-885.00000000,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (7)
  484.     CreateObject(12814,-884.90002441,3234.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (8)
  485.     CreateObject(12814,-884.70001221,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (9)
  486.     CreateObject(12814,-913.00000000,3270.10009766,51.50000000,0.00000000,0.00000000,357.75000000); //object(cuntyeland04) (10)
  487.     CreateObject(12814,-914.09997559,3228.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (11)
  488.     CreateObject(12814,-914.59997559,3201.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (12)
  489.     CreateObject(12814,-943.50000000,3201.10009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (13)
  490.     CreateObject(12814,-943.29998779,3243.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (14)
  491.     CreateObject(12814,-941.59997559,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (15)
  492.     CreateObject(12814,-970.00000000,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (16)
  493.     CreateObject(12814,-991.79998779,3269.30004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (17)
  494.     CreateObject(12814,-991.79998779,3220.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (18)
  495.     CreateObject(12814,-991.59997559,3200.89990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (19)
  496.     CreateObject(12814,-966.50000000,3200.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (20)
  497.     CreateObject(12814,-966.50000000,3227.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (22)
  498.     CreateObject(12814,-831.09997559,3269.60009766,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (23)
  499.     CreateObject(3502,-959.29998779,3234.89990234,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
  500.     CreateObject(3502,-973.09997559,3274.39990234,53.40000153,0.00000000,0.00000000,50.00000000); //object(vgsn_con_tube) (2)
  501.     CreateObject(3502,-953.09997559,3220.10009766,53.40000153,0.00000000,0.00000000,313.99475098); //object(vgsn_con_tube) (3)
  502.     CreateObject(3502,-959.29998779,3229.10009766,53.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (4)
  503.     CreateObject(3502,-990.90002441,3177.60009766,48.20000076,0.00000000,0.00000000,271.99475098); //object(vgsn_con_tube) (5)
  504.     CreateObject(3502,-983.50000000,3177.80004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (6)
  505.     CreateObject(3502,-974.50000000,3178.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (7)
  506.     CreateObject(3502,-965.09997559,3178.50000000,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (8)
  507.     CreateObject(3502,-956.29998779,3178.69995117,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (9)
  508.     CreateObject(3502,-947.09997559,3178.89990234,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (10)
  509.     CreateObject(3502,-937.79998779,3179.10009766,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (11)
  510.     CreateObject(3502,-930.59997559,3179.30004883,48.20000076,0.00000000,0.00000000,271.99401855); //object(vgsn_con_tube) (12)
  511.     CreateObject(3502,-825.00000000,3177.80004883,48.20000076,0.00000000,0.00000000,266.74401855); //object(vgsn_con_tube) (13)
  512.     CreateObject(3502,-833.50000000,3178.30004883,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (14)
  513.     CreateObject(3502,-841.20001221,3178.69995117,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (15)
  514.     CreateObject(3502,-848.40002441,3179.10009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (16)
  515.     CreateObject(3502,-856.40002441,3179.60009766,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (17)
  516.     CreateObject(3502,-863.50000000,3180.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (18)
  517.     CreateObject(3502,-871.70001221,3180.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (19)
  518.     CreateObject(3502,-879.59997559,3181.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (20)
  519.     CreateObject(3502,-888.09997559,3181.50000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (21)
  520.     CreateObject(3502,-896.29998779,3182.00000000,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (22)
  521.     CreateObject(3502,-903.59997559,3182.39990234,48.20000076,0.00000000,0.00000000,266.74255371); //object(vgsn_con_tube) (23)
  522.     CreateObject(3502,-921.79998779,3180.00000000,48.20000076,0.00000000,0.00000000,278.99401855); //object(vgsn_con_tube) (24)
  523.     CreateObject(3502,-915.29998779,3181.19995117,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (25)
  524.     CreateObject(3502,-911.20001221,3182.30004883,48.20000076,0.00000000,0.00000000,278.99230957); //object(vgsn_con_tube) (26)
  525.     CreateObject(12814,-835.09997559,3201.39990234,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (24)
  526.     CreateObject(12814,-830.09997559,3200.80004883,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntyeland04) (25)
  527.     CreateObject(3564,-855.59997559,3269.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (1)
  528.     CreateObject(3564,-923.79998779,3211.50000000,53.09999847,0.00000000,0.00000000,0.00000000); //object(lastran1_la01) (2)
  529.     CreateObject(8335,-886.59997559,3276.19995117,55.50000000,0.00000000,0.00000000,0.00000000); //object(vgsfrates08) (1)
  530.     CreateObject(9588,-969.00000000,3186.59960938,58.00000000,0.00000000,0.00000000,0.00000000); //object(freightbox_insfw) (1)
  531.     CreateObject(3571,-931.90002441,3266.00000000,52.90000153,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
  532.     CreateObject(5244,-880.59997559,3193.39990234,54.00000000,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (1)
  533.     CreateObject(3187,-923.50000000,3183.69995117,55.59999847,0.00000000,0.00000000,0.00000000); //object(nt_gasstation) (1)
  534.     CreateObject(3359,-842.00000000,3183.30004883,50.79999924,0.00000000,0.00000000,183.00000000); //object(cxrf_savhusgar1_) (1)
  535.     CreateObject(16096,-908.29998779,3177.30004883,53.40000153,0.00000000,0.00000000,0.00000000); //object(des_a51guardbox04) (1)
  536.     CreateObject(18236,-819.59997559,3254.00000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(cuntw_shed3_) (1)
  537.     CreateObject(13190,-888.00000000,3246.39990234,55.20000076,0.00000000,0.00000000,0.00000000); //object(ce_busdepot) (1)
  538.     CreateObject(12805,-961.20001221,3269.10009766,65.19999695,0.00000000,0.00000000,182.00000000); //object(ce_bigshed1) (1)
  539.     CreateObject(12925,-1002.50000000,3223.69995117,51.50000000,0.00000000,0.00000000,269.00000000); //object(sw_shed01) (1)
  540.     CreateObject(5187,-833.79998779,3279.10009766,54.79999924,0.00000000,0.00000000,270.00000000); //object(mexcrnrxc_las2) (1)
  541.     CreateObject(3415,-1004.09997559,3211.19995117,51.50000000,0.00000000,0.00000000,88.00000000); //object(ce_loghut1) (1)
  542.     CreateObject(3601,-822.29998779,3183.50000000,59.29999924,0.00000000,0.00000000,182.00000000); //object(hillhouse04_la) (1)
  543.     CreateObject(3697,-824.40002441,3224.80004883,56.00000000,0.00000000,0.00000000,90.00000000); //object(project2lae2) (1)
  544.     CreateObject(11566,-870.64843750,3238.53515625,52.43943405,0.00000000,0.00000000,0.00000000); //object(des_tepeoff02) (1)
  545.     CreateObject(654,-852.40002441,3253.50000000,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (1)
  546.     CreateObject(658,-847.79998779,3202.69995117,51.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree04) (1)
  547.     CreateObject(3724,-884.09997559,3216.30004883,68.00000000,0.00000000,0.00000000,0.00000000); //object(laxrf_cargotop) (1)
  548.     CreateObject(12930,-940.79998779,3201.39990234,52.29999924,0.00000000,0.00000000,0.00000000); //object(sw_pipepile02) (1)
  549.     CreateObject(1383,-881.70001221,3181.00000000,84.00000000,0.00000000,0.00000000,0.00000000); //object(twrcrane_m_04) (1)
  550.     CreateObject(1388,-881.90002441,3181.10009766,115.50000000,0.00000000,0.00000000,0.00000000); //
  551.  
  552. //====================================================== BARRACOS DE COMPRAR ARMAS ========================================================//
  553.     CreateObject(975,96.69999695,1921.00000000,18.79999924,0.00000000,0.00000000,270.00000000); //object(columbiangate) (1)
  554.     CreateObject(997,43.29999924,2092.50000000,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
  555.     CreateObject(997,43.20000076,2097.89990234,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (6)
  556.     CreateObject(997,38.79999924,2092.39990234,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (7)
  557.     CreateObject(997,38.59999847,2098.00000000,16.70000076,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (8)
  558.     CreateObject(1457,43.79999924,2095.19995117,18.39999962,0.00000000,0.00000000,268.00000000); //object(dyn_outhouse_2) (2)
  559.     CreateObject(1457,113.80000305,2025.69995117,19.29999924,0.00000000,0.00000000,274.00000000); //object(dyn_outhouse_2) (3)
  560. //==================================================================================================================================//
  561.  
  562.  
  563. //================================ VEICULOS DO SERVIDOR =======================================//
  564.     AddStaticVehicleEx(520,43.50000000,1973.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  565.     AddStaticVehicleEx(520,31.29999924,1973.00000000,18.70000076,0.00000000,-1,-1,15); //Hydra
  566.     AddStaticVehicleEx(520,18.50000000,1972.90002441,18.70000076,0.00000000,-1,-1,15); //Hydra
  567.     AddStaticVehicleEx(520,6.00000000,1971.69995117,18.70000076,0.00000000,-1,-1,15); //Hydra
  568.     AddStaticVehicleEx(520,-5.59999990,1971.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  569.     AddStaticVehicleEx(520,-17.39999962,1970.19995117,18.70000076,0.00000000,-1,-1,15); //Hydra
  570.     AddStaticVehicleEx(520,-29.39999962,1970.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  571.     AddStaticVehicleEx(520,-41.90000153,1969.80004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  572.     AddStaticVehicleEx(520,55.29999924,1973.30004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  573.     AddStaticVehicleEx(520,67.80000305,1971.80004883,18.70000076,0.00000000,-1,-1,15); //Hydra
  574.     AddStaticVehicleEx(425,67.90000153,2004.09997559,18.50000000,0.00000000,-1,-1,15); //Hunter
  575.     AddStaticVehicleEx(425,56.79999924,1995.19995117,18.50000000,0.00000000,-1,-1,15); //Hunter
  576.     AddStaticVehicleEx(425,42.70000076,2006.19995117,18.50000000,0.00000000,-1,-1,15); //Hunter
  577.     AddStaticVehicleEx(425,57.70000076,2025.19995117,18.50000000,0.00000000,-1,-1,15); //Hunter
  578.     AddStaticVehicleEx(432,84.80000305,2072.89990234,17.50000000,0.00000000,-1,-1,15); //Rhino
  579.     AddStaticVehicleEx(432,77.30000305,2074.19995117,17.50000000,0.00000000,-1,-1,15); //Rhino
  580.     AddStaticVehicleEx(432,70.00000000,2074.50000000,17.50000000,0.00000000,-1,-1,15); //Rhino
  581.     AddStaticVehicleEx(432,6.50000000,2071.19995117,17.50000000,0.00000000,-1,-1,15); //Rhino
  582.     AddStaticVehicleEx(432,12.89999962,2071.60009766,17.50000000,0.00000000,-1,-1,15); //Rhino
  583.     AddStaticVehicleEx(432,0.30000001,2071.80004883,17.50000000,0.00000000,-1,-1,15); //Rhino
  584.     AddStaticVehicleEx(432,82.59999847,2133.30004883,17.29999924,0.00000000,-1,-1,15); //Rhino
  585.     AddStaticVehicleEx(432,67.19999695,2132.80004883,17.29999924,0.00000000,-1,-1,15); //Rhino
  586.             return 1;
  587. }
  588. //================================================================================================//
  589.  
  590. public OnGameModeExit()
  591. {
  592. DOF2_Exit();
  593.       return 1;
  594. }
  595. public OnPlayerRequestClass(playerid, classid)
  596. {
  597. SetPlayerCameraPos(playerid, 2159.8921,-1055.2019,80.4219);
  598. SetPlayerCameraLookAt(playerid, 2159.6272,-1061.3921,80.4219);
  599. ShowPlayerDialog(playerid, 4322, DIALOG_STYLE_LIST, "Escolha o Seu Time","Guerrilheiros Israelista\nForças Armadas","Jogar","Cancelar");
  600.     return 1;
  601. }
  602. public OnPlayerConnect(playerid)
  603. for (new r = 0; r < MAX_PLAYERS; r++)
  604. {
  605.      GameTextForPlayer(playerid," ~r~Brasil ~b~Cold ~w~War ~y~v1.0",10000,6);
  606.     TextDrawShowForPlayer(playerid,Titulo[r]);
  607.     TextDrawShowForPlayer(playerid,BRZombie[r]);
  608.     TextDrawShowForPlayer(playerid, Borda1[r]);
  609.     TextDrawShowForPlayer(playerid, Borda2[r]);
  610.     TextDrawShowForPlayer(playerid,Borda3[r]);
  611.     TextDrawShowForPlayer(playerid,Borda4[r]);
  612.     TextDrawShowForPlayer(playerid,Textdraw0);
  613.     TextDrawShowForPlayer(playerid,Textdraw1);
  614.  
  615.       if(!DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0x56FF00FF,"Olá, sua conta não é registrada. Para ter uma conta e salvar seus dados use /registrar.");
  616.         else if(DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0x56FF00FF,"Olá, sua conta já é registrada. Para carregar seus dados use /logar.");
  617.         return 1;
  618.  
  619.     return 1;
  620. }
  621.  
  622. public OnPlayerDisconnect(playerid)
  623. {
  624.         if(Conectado[playerid] == true)
  625.         {
  626.             SalvarPlayer(playerid);
  627.         }
  628.         Conectado[playerid] = false;
  629. TextDrawHideForPlayer(playerid,Server);
  630.     return 1;
  631. }
  632. public OnPlayerDeath(playerid, killerid, reason)
  633. {
  634. if(gTeam[playerid] == GuerrilheirosIsraelista)
  635. {
  636.     SendDeathMessage(killerid,playerid,reason);
  637.     SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
  638.     GivePlayerMoney(killerid, 50000);
  639.     SendClientMessage(killerid,CorGuerrilheirosIsraelista,"Você Matou Alguém Recebeu R$50.000 e 2 Leveis, Continue Matando");
  640. }
  641. if(gTeam[playerid] == ForcasArmadas)
  642. {
  643.     SendDeathMessage(killerid,playerid,reason);
  644.     SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
  645.     GivePlayerMoney(killerid, 50000);
  646.     SendClientMessage(killerid,CorForcasArmadas,"Você Matou Alguém  e Recebeu R$50.000 e 2 Leveis, Continue Matando");
  647. }
  648.     return 1;
  649. }
  650. public OnPlayerSpawn(playerid)
  651. {
  652. if(gTeam[playerid] == GuerrilheirosIsraelista)
  653. {
  654.  
  655.    SetPlayerColor(playerid, CorGuerrilheirosIsraelista);
  656.    SetPlayerSkin(playerid, 125);
  657.    SetPlayerPos(playerid, -76.5238,2147.3955,20.6142);
  658.    SetPlayerInterior(playerid, 0);
  659. }
  660.  
  661.  
  662. if(gTeam[playerid] == ForcasArmadas)
  663. {
  664.  
  665.    SetPlayerColor(playerid, CorForcasArmadas);
  666.    SetPlayerSkin(playerid, 287);
  667.    SetPlayerPos(playerid, -30.0518,2172.4592,22.3573);
  668.    SetPlayerInterior(playerid, 0);
  669. }
  670. return true;
  671. }
  672. CMD:teleportes(playerid, params[])
  673. {
  674.     ShowPlayerDialog(playerid, Teleporte, DIALOG_STYLE_LIST, "Teleportes", "Guerras", "Selecionar", "Sair");
  675.     return true;
  676. }
  677.  
  678. CMD:comandos(playerid, params[])
  679. {
  680.     if(IsPlayerConnected(playerid))
  681.     {
  682.         SendClientMessage(playerid, COLOR_YELLOW, "======================== COMANDOS DO SERVER ========================");
  683.         SendClientMessage(playerid, COLOR_WHITE,"/teleportes");
  684.         SendClientMessage(playerid, COLOR_WHITE,"/creditos");
  685.         SendClientMessage(playerid, COLOR_WHITE,"/comprar");
  686.         SendClientMessage(playerid, COLOR_YELLOW,"========================================================================");
  687.     }
  688.     return 1;
  689. }
  690. CMD:creditos(playerid, params[])
  691. {
  692.         if(IsPlayerConnected(playerid))
  693.     {
  694.         SendClientMessage(playerid, COLOR_YELLOW, "======================== CRÉDITOS DO SERVER ========================");
  695.         SendClientMessage(playerid, COLOR_WHITE,"[Game Mod] Cold War v1.0");
  696.         SendClientMessage(playerid, COLOR_WHITE,"             Criado por Smirnoff *-* ");
  697.         SendClientMessage(playerid, COLOR_YELLOW,"========================================================================");
  698.         }
  699.         return 1;
  700. }
  701. CMD:comprar(playerid)
  702. {
  703.         if(IsPlayerConnected(playerid))
  704.     {
  705.     SendClientMessage(playerid,COLOR_ROSA,"Você entrou no Menu de Armas");
  706.     ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Menu para Compra de Armas", "Shotgun\nPistolas\nSMG's\nRifles\nExtras\nArmas Especial", "Selecionar", "Fechar");
  707. }
  708.     return 1;
  709.  
  710. }
  711.  
  712. CMD:afk(playerid, params[])
  713. {
  714.     new pName[MAX_PLAYER_NAME];
  715.     new string[48];
  716.     GetPlayerName(playerid, pName, sizeof(pName));
  717.     format(string, sizeof(string), "ZOMBIE: %s Está AFK.", pName);
  718.     SendClientMessageToAll(COLOR_VERDE, string);
  719.     SetPlayerFacingAngle(playerid,0);
  720.     TogglePlayerControllable(playerid, 0);
  721.       return 0;
  722. }
  723.  
  724. CMD:afkoff(playerid)
  725. {
  726.     new pName[MAX_PLAYER_NAME];
  727.     new string[48];
  728.     GetPlayerName(playerid, pName, sizeof(pName));
  729.     format(string, sizeof(string), "Você voltou", pName);
  730.     SendClientMessageToAll(COLOR_VERDE, string);
  731.     SetPlayerFacingAngle(playerid, 0);
  732.     TogglePlayerControllable(playerid, 1);
  733.  
  734. return 0;
  735. }
  736. CMD:registrar(playerid, params[])
  737. {
  738.     if(DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0xFF6C34FF,"Essa conta já está registrada.");
  739.     new string[115];
  740.     format(string,sizeof(string),"Seu nome: %s\nDeseja mesmo se registrar? Se sim, digite uma senha, se não, clique em Cancelar", PlayerName(playerid));
  741.     ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT,"[Cold War] - Registro", string, "Registrar","Cancelar");
  742.     return 1;
  743. }
  744. CMD:logar(playerid, params[])
  745. {
  746.     if(!DOF2_FileExists(ReturnFileUser(playerid))) return SendClientMessage(playerid,0xFF6C34FF,"Essa conta não está registrada. Se registre primeiro usando /registrar.");
  747.     if(Conectado[playerid] == true) return SendClientMessage(playerid,-1,"Você já está logado!");
  748.     ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Cold War] - Login", "Para logar digite sua senha", "Logar","Cancelar");
  749.     return 1;
  750. }
  751. new animid;
  752. CMD:animes(playerid, params[])
  753. {
  754.     SendClientMessage(playerid, COLOR_PURPLE, "/handsup /sentar /deitar /abaixar /gro");
  755.     return true;
  756. }
  757. CMD:handsup(playerid, params[])
  758. {
  759.     SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  760.     return true;
  761. }
  762. CMD:sentar(playerid, params[])
  763. {
  764.     ApplyAnimation(playerid,"PED","SEAT_idle",1.0,1,0,0,0,0);
  765.     return true;
  766. }
  767.  
  768. CMD:deitar(playerid, params[])
  769. {
  770.     ApplyAnimation(playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
  771.     return true;
  772. }
  773. CMD:abaixar(playerid, params[])
  774. {
  775.     ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
  776.     return true;
  777. }
  778.  
  779. CMD:gro(playerid, params[])
  780. {
  781.     ApplyAnimation(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
  782.     return true;
  783. }
  784.  
  785. CMD:equipar(playerid, params[])
  786. {
  787.     if(IsPlayerInRangeOfPoint(playerid, 2.0, -76.5238,2147.3955,20.6142))
  788.     {
  789.         if(gTeam[playerid] == GuerrilheirosIsraelista)
  790.         {
  791.             SendClientMessage(playerid, CorGuerrilheirosIsraelista, "Você é Guerrilheiro, e Recebeu umas Armas."); // EQUIPAMENTOS DO DESERTO
  792.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  793.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Eagle");
  794.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Shotgun");
  795.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Para Comprar Armas USE: /comprar");
  796.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  797.             ResetPlayerWeapons(playerid); // Resetar Armas.
  798.             SetPlayerArmour(playerid, 100.0); // Colete
  799.             SetPlayerHealth(playerid, 100.0); // Sangue
  800.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  801.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  802.             return true;
  803.         }
  804.         return true;
  805. }
  806. if(IsPlayerInRangeOfPoint(playerid, 2.0, 555.8347,4662.3584,21.6480))
  807.     {
  808.         if(gTeam[playerid] == GuerrilheirosIsraelista)
  809.         {
  810.             SendClientMessage(playerid, CorGuerrilheirosIsraelista, "Você é Guerrilheiro, e Equipou."); // EQUIPAMENTOS DO DESERTO
  811.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  812.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Eagle");
  813.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Shotgun");
  814.             SendClientMessage(playerid, COR_GUERRILHEIROS,"Para Comprar Armas USE: /comprar");
  815.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  816.             ResetPlayerWeapons(playerid); // Resetar Armas.
  817.             SetPlayerArmour(playerid, 100.0); // Colete
  818.             SetPlayerHealth(playerid, 100.0); // Sangue
  819.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  820.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  821.             return true;
  822.         }
  823.         return true;
  824.     }
  825.  if(IsPlayerInRangeOfPoint(playerid, 2.0, -900.8367,3256.3159,52.5000))
  826.     {
  827.         if(gTeam[playerid] == GuerrilheirosIsraelista)
  828.         {
  829.             SendClientMessage(playerid, CorGuerrilheirosIsraelista, "Você é Guerrilheiro, e Equipou."); // EQUIPAMENTOS DO OCEANO
  830.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  831.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Eagle");
  832.             SendClientMessage(playerid, COR_GUERRILHEIROS, "Shotgun");
  833.             SendClientMessage(playerid, COR_GUERRILHEIROS,"Para Comprar Armas USE: /comprar");
  834.             SendClientMessage(playerid, COR_GUERRILHEIROS, "========================= EQUIPAMENTOS ==========================");
  835.             ResetPlayerWeapons(playerid); // Resetar Armas.
  836.             SetPlayerArmour(playerid, 100.0); // Colete
  837.             SetPlayerHealth(playerid, 100.0); // Sangue
  838.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  839.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  840.             return true;
  841.         }
  842.         return true;
  843.     }
  844.  if(IsPlayerInRangeOfPoint(playerid, 2.0, 629.0119,4709.1963,21.6480))
  845.     {
  846.         if(gTeam[playerid] == ForcasArmadas)  // Se For das Forças Armadas
  847.         {
  848.             SendClientMessage(playerid, CorForcasArmadas, "Você é das Forças Armadas, e Equipou."); // EQUIPAMENTO DA INDUSTRIA
  849.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  850.             SendClientMessage(playerid, COR_FORCASARMADAS, "Eagle");
  851.             SendClientMessage(playerid, COR_FORCASARMADAS, "Shotgun");
  852.             SendClientMessage(playerid, COR_FORCASARMADAS, "Para Comprar Armas USE: /comprar");
  853.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  854.             SetPlayerArmour(playerid, 100.0); // Colete
  855.             SetPlayerHealth(playerid, 100.0); // Sangue
  856.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  857.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  858.             return true;
  859.         }
  860.     }
  861.   if(IsPlayerInRangeOfPoint(playerid, 2.0, -900.8367,3256.3159,52.5000))
  862.     {
  863.         if(gTeam[playerid] == ForcasArmadas)  // Se For das Forças Armadas
  864.         {
  865.             SendClientMessage(playerid, CorForcasArmadas, "Você é das Forças Armadas, e Equipou."); // EQUIPAMENTO DO OCEANO
  866.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  867.             SendClientMessage(playerid, COR_FORCASARMADAS, "Eagle");
  868.             SendClientMessage(playerid, COR_FORCASARMADAS, "Shotgun");
  869.             SendClientMessage(playerid, COR_FORCASARMADAS, "Para Comprar Armas USE: /comprar");
  870.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  871.             SetPlayerArmour(playerid, 100.0); // Colete
  872.             SetPlayerHealth(playerid, 100.0); // Sangue
  873.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  874.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  875.             return true;
  876.         }
  877.     }
  878.     if(IsPlayerInRangeOfPoint(playerid, 2.0, -30.0518,2172.4592,22.3573))
  879.     {
  880.         if(gTeam[playerid] == ForcasArmadas)  // Se For das Forças Armadas
  881.         {
  882.             SendClientMessage(playerid, CorForcasArmadas, "Você é das Forças Armadas, e Equipou."); // EQUIPAMENTO DA INDUSTRIA
  883.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  884.             SendClientMessage(playerid, COR_FORCASARMADAS, "Eagle");
  885.             SendClientMessage(playerid, COR_FORCASARMADAS, "Shotgun");
  886.             SendClientMessage(playerid, COR_FORCASARMADAS, "Para Comprar Armas USE: /comprar");
  887.             SendClientMessage(playerid, COR_FORCASARMADAS, "========================= EQUIPAMENTOS ==========================");
  888.             SetPlayerArmour(playerid, 100.0); // Colete
  889.             SetPlayerHealth(playerid, 100.0); // Sangue
  890.             GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  891.             GivePlayerWeapon(playerid, 24, 500); //EAGLE
  892.             return true;
  893.         }
  894.             return true;
  895. }
  896. return 1;
  897. }
  898.  
  899. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  900. {
  901. if(dialogid == 20320 && response)
  902. {
  903. switch(listitem)
  904. {
  905. case 0:
  906. {
  907. ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Shotguns", "Shotgun\nSawn-off Shotgun\nCombat Shotgun", "Comprar", "Cancelar");
  908. }
  909. case 1:
  910. {
  911. ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Pistolas", "Eagle\n9MM\n9MM com Silenciador", "Comprar", "Cancelar");
  912. }
  913. case 2:
  914. {
  915. ShowPlayerDialog(playerid, 20323, DIALOG_STYLE_LIST, "SMGs", "MP7\nUZI\nTec-9", "Comprar", "Cancelar");
  916. }
  917. case 3:
  918. {
  919. ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Rifles", "M4\nAK-47", "Comprar", "Cancelar");
  920. }
  921. case 4:
  922. {
  923. ShowPlayerDialog(playerid, 20325, DIALOG_STYLE_LIST, "Armas Extras", "Sniper\nCacetete", "Comprar", "Cancelar");
  924. }
  925. case 5:
  926. {
  927. ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Armas Especiais", "Bazooca\nGranada\nKIT Completo", "Comprar", "Cancelar");
  928. }
  929. }
  930. }
  931.  
  932. if(dialogid == 20321 && response)
  933. {
  934. switch(listitem)
  935. {
  936. case 0:
  937. {
  938. if( GetPlayerMoney(playerid)  <  5000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$5.000 Para Comprar uma Shotgun");
  939. GivePlayerMoney(playerid, -5000);
  940. GivePlayerWeapon(playerid, 25, 10000);
  941. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou Uma Shotgun por R$5.000");
  942. }
  943. case 1:
  944. {
  945. if( GetPlayerMoney(playerid)  <  5000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$5.000 Para Comprar uma Sawn-OFF Shotgun");
  946. GivePlayerMoney(playerid, -5000);
  947. GivePlayerWeapon(playerid, 26, 10000);
  948. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Sawn-OFF Shotgun por R$5.000");
  949. }
  950. case 2:
  951. {
  952. if( GetPlayerMoney(playerid)  <  5000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$5.000 Para Comprar uma Combat Shotgun!");
  953. GivePlayerMoney(playerid, -5000);
  954. GivePlayerWeapon(playerid, 27, 10000);
  955. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou Uma Combat Shotgun por R$5.000");
  956. }
  957. }
  958. }
  959.  
  960. if(dialogid == 20322 && response)
  961. {
  962. switch(listitem)
  963. {
  964. case 0:
  965. {
  966. if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar uma Desert Eagle");
  967. GivePlayerMoney(playerid, -1000);
  968. GivePlayerWeapon(playerid, 24, 1000);
  969. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Desert Eagle Por R$1.000!");
  970. }
  971. case 1:
  972. {
  973. if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar uma 9MM");
  974. GivePlayerMoney(playerid, -1000);
  975. GivePlayerWeapon(playerid, 22, 1000);
  976. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma 9MM Por R$1.000!");
  977. }
  978. case 2:
  979. {
  980. if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar uma 9MM Com Silenciador");
  981. GivePlayerMoney(playerid, -1000);
  982. GivePlayerWeapon(playerid, 23, 1000);
  983. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma 9MM Com Silenciador Por R$1.000!");
  984. }
  985. }
  986. }
  987.  
  988. if(dialogid == 20323 && response)
  989. {
  990. switch(listitem)
  991. {
  992. case 0:
  993. {
  994. if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$1.700 Para Comprar uma M4");
  995. GivePlayerMoney(playerid, -1700);
  996. GivePlayerWeapon(playerid, 31, 1000);
  997. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma M4 Por R$1.700");
  998. }
  999. case 1:
  1000. {
  1001. if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$1.700 Para Comprar uma AK-47");
  1002. GivePlayerMoney(playerid, -1700);
  1003. GivePlayerWeapon(playerid, 30, 1000);
  1004. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma AK-47 Por R$1.700!");
  1005. }
  1006. }
  1007. }
  1008.  
  1009. if(dialogid == 20324 && response)
  1010. {
  1011. switch(listitem)
  1012. {
  1013. case 0:
  1014. {
  1015. if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.700 Para Comprar Uma MP7");
  1016. GivePlayerMoney(playerid, -1700);
  1017. GivePlayerWeapon(playerid, 29, 1000);
  1018. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma MP7 Por R$1.700");
  1019. }
  1020. case 1:
  1021. {
  1022. if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.700 Para Comprar Uma Micro Uzi!");
  1023. GivePlayerMoney(playerid, -1700);
  1024. GivePlayerWeapon(playerid, 28, 1000);
  1025. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Micro Uzi Por R$1.700!");
  1026. }
  1027. case 2:
  1028. {
  1029. if( GetPlayerMoney(playerid)  <  1700) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.700 Para Comprar Uma Tec 9!");
  1030. GivePlayerMoney(playerid, -1700);
  1031. GivePlayerWeapon(playerid, 32, 1000);
  1032. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Tec 9 Por R$1.700");
  1033. }
  1034. }
  1035. }
  1036.  
  1037. if(dialogid == 20325 && response)
  1038. {
  1039. switch(listitem)
  1040. {
  1041. case 0:
  1042. {
  1043. if( GetPlayerMoney(playerid)  <  2400) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$2.400 Para Comprar Uma Sniper");
  1044. GivePlayerMoney(playerid, -2400);
  1045. GivePlayerWeapon(playerid, 34, 100);
  1046. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Sniper Por R$24.000");
  1047. }
  1048. case 1:
  1049. {
  1050. if( GetPlayerMoney(playerid)  <  1000) return SendClientMessage(playerid, COLOR_RED, "Você Não Tem R$1.000 Para Comprar Um Cacetete");
  1051. GivePlayerMoney(playerid, -1000);
  1052. GivePlayerWeapon(playerid, 3, 1);
  1053. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou um Cacetete Por R$1.000");
  1054. }
  1055. }
  1056. }
  1057.  
  1058. if(dialogid == 20326 && response)
  1059. {
  1060. switch(listitem)
  1061. {
  1062. case 0:
  1063. {
  1064. if( GetPlayerMoney(playerid)  <  15000) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$15.000 Para Comprar uma Minigun");
  1065. GivePlayerMoney(playerid, -15000);
  1066. GivePlayerWeapon(playerid, 35, 4);
  1067. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou uma Bazooca por R$15.000");
  1068. }
  1069. case 1:
  1070. {
  1071. if( GetPlayerMoney(playerid)  <  10000) return SendClientMessage(playerid, COLOR_RED, "Você Não tem R$10.000 Para Comprar Granada");
  1072. GivePlayerMoney(playerid, -10000);
  1073. GivePlayerWeapon(playerid, 16, 10);
  1074. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou Granada por R$10.000");
  1075. }
  1076. case 2:
  1077. {
  1078. if( GetPlayerMoney(playerid)  <  45000) return SendClientMessage(playerid, COLOR_RED, "Você não tem R$45.000 Para Comprar o KIT Completo");
  1079. GivePlayerMoney(playerid, -75000);
  1080. SetPlayerArmour(playerid, 100);
  1081. SetPlayerHealth(playerid, 100);
  1082. GivePlayerWeapon(playerid, 35, 5);
  1083. GivePlayerWeapon(playerid, 24, 1000);
  1084. GivePlayerWeapon(playerid, 25, 1000);
  1085. GivePlayerWeapon(playerid, 29, 1000);
  1086. GivePlayerWeapon(playerid, 30, 1000);
  1087. GivePlayerWeapon(playerid, 16, 6);
  1088. SendClientMessage(playerid, COLOR_GREEN, "Você Comprou um KIT Completo por R$45.000");
  1089. }
  1090. }
  1091. }
  1092. if(dialogid == DIALOG_REGISTRO)
  1093.         {
  1094.             if(!response) return SendClientMessage(playerid,-1,"Você decidiu não se registrar. Seus dados não serão salvos.");
  1095.                 if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_INPUT,"[Cold War] - Registro","Digite uma senha para se registrar","Registrar","Cancelar");
  1096.                 if(strlen(inputtext) < 5 || strlen(inputtext) > 12) return ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_INPUT,"[Cold War] - Registro","A senha deve ter de 5 a 12 caracteres","Registrar","Cancelar");
  1097.         new string[70];
  1098.                 format(string,sizeof(string),"Conta registrada com sucesso! Senha: %s", inputtext);
  1099.         SendClientMessage(playerid,-1,string);
  1100.                 DOF2_CreateFile(ReturnFileUser(playerid));
  1101.                 DOF2_SetString(ReturnFileUser(playerid),"Senha",inputtext);
  1102.                 DOF2_SaveFile();
  1103.                 SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0);
  1104.                 SpawnPlayer(playerid);
  1105.         GivePlayerMoney(playerid, 1000);
  1106.         GivePlayerWeapon(playerid, 24, 50);
  1107.         SetPlayerScore(playerid,1);
  1108.         Conectado[playerid] = true;
  1109.                 return 1;
  1110.         }
  1111. if(dialogid == DIALOG_LOGIN)
  1112.         {
  1113.             if(!response) return SendClientMessage(playerid,0xC5B43AAA,"Você decidiu não logar. Seus dados não serão carregados");
  1114.             if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Cold War] - Login","Digite sua senha","Logar","Cancelar");
  1115.                 if(strcmp(inputtext,DOF2_GetString(ReturnFileUser(playerid),"Senha"),true) == 0)
  1116.                 {
  1117.             SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0);
  1118.             SpawnPlayer(playerid);
  1119.             GivePlayerMoney(playerid, 1000);
  1120.             GivePlayerWeapon(playerid, 24, 50);
  1121.                         Conectado[playerid] = true;
  1122.                         CarregarPlayer(playerid);
  1123.                         SendClientMessage(playerid,0x2CB60AAA,"<!>Logado com sucesso!");
  1124.                 }
  1125.                 else
  1126.                 {
  1127.                         if(SenhaErrada[playerid] == 4)
  1128.                         {
  1129.                             SendClientMessage(playerid,0xC5B43AAA,"Você foi banido por errar a senha 5 vezes.");
  1130.                             Ban(playerid);
  1131.                         }
  1132.                         else if(SenhaErrada[playerid] < 4)
  1133.                         {
  1134.                                 SenhaErrada[playerid] ++;
  1135.                                 ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Cold War] - Login","Senha incorreta, tente novamente. Se errar a senha 5 vezes será banido!","Logar","Sair");
  1136.                         }
  1137.                 }
  1138.                 return 1;
  1139.         }
  1140.  
  1141. if(dialogid == 4322)
  1142. {
  1143.     if(response == 0)
  1144.     {
  1145.        ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Escolha o Seu Time","Guerrilheiro Israelista\nForças ArmadaS","Selecionar","Cancelar");
  1146.     }
  1147.     if(response == 1)
  1148.     {
  1149.        if(listitem == 0)
  1150.        {
  1151.             gTeam[playerid] = GuerrilheirosIsraelista;
  1152.             SetPlayerSkin(playerid, 125);  // SKIN DO GUERRILHEIRO
  1153.             GivePlayerMoney(playerid, 75000); // QUANDO ELE ESCOLHER O TIME, VAI RECEBER 75000
  1154.             SendClientMessage(playerid, CorGuerrilheirosIsraelista,"Você Escolheu Ser um Guerrilheiro Israelista.");
  1155.             SendClientMessage(playerid, COR_GUERRILHEIROS,"Se Você Ver Algum Membro das Forças Armadas, Atire para Matar.");
  1156.             SendClientMessage(playerid, COR_GUERRILHEIROS,"Para Saber Algum Comando do Servidor USE: /comandos");
  1157.             SpawnPlayer(playerid);
  1158.             return true;
  1159.         }
  1160.         if(listitem == 1)
  1161.         {
  1162.             gTeam[playerid] = ForcasArmadas;
  1163.             SetPlayerSkin(playerid, 287); // SKIN DA FORÇAS ARMADAS
  1164.             GivePlayerMoney(playerid, 75000); // QUANDO ELE ESCOLHER O TIME, VAI RECEBER 75000
  1165.             SendClientMessage(playerid, CorForcasArmadas,"Você Escolheu Ser das Forças Armadas.");
  1166.             SendClientMessage(playerid, COR_FORCASARMADAS,"Se Você Ver Algum Membro dos Guerrilheiros Israelista, Atire para Matar.");
  1167.             SendClientMessage(playerid, COR_FORCASARMADAS,"Para Saber Algum Comando do Servidor USE: /comandos");
  1168.             SpawnPlayer(playerid);
  1169.             return true;
  1170.         }
  1171.         return true;
  1172.     }
  1173.     return true;
  1174. }
  1175. if(dialogid == Teleporte)
  1176. {
  1177.       if(response)
  1178.       {
  1179.            if(listitem == 0)
  1180.            {
  1181.                ShowPlayerDialog(playerid, Teleporte+1, DIALOG_STYLE_LIST,  "Guerra", "Guerra na Industria\nGuerra no Deserto\nGuerra no Oceano", "Ir Guerra", "Sair");
  1182.                return true;
  1183.            }
  1184.       }
  1185.       return true;
  1186. }
  1187. if(dialogid == Teleporte+1)
  1188. {
  1189.        if(response)
  1190.        {
  1191. if(listitem == 0)
  1192.            {
  1193.                  ResetPlayerWeapons(playerid); // Resetar Armas.
  1194.                  SetPlayerPos(playerid,-913.00000000,3270.10009766,51.50000000);
  1195.                  SetPlayerArmour(playerid, 100.0); // Colete
  1196.                  SetPlayerHealth(playerid, 100.0); // Sangue
  1197.                  GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  1198.                  GivePlayerWeapon(playerid, 24, 500); //EAGLE
  1199.                  return true;
  1200.            }
  1201. else if(listitem == 1)
  1202.            {
  1203.                  ResetPlayerWeapons(playerid); // Resetar Armas.
  1204.                  SetPlayerPos(playerid,-30.0518,2172.4592,22.3573);
  1205.                  SetPlayerArmour(playerid, 100.0); // Colete
  1206.                  SetPlayerHealth(playerid, 100.0); // Sangue
  1207.                  GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  1208.                  GivePlayerWeapon(playerid, 24, 500); //EAGLE
  1209.                  return true;
  1210.            }
  1211. else if(listitem == 2)
  1212.            {
  1213.  
  1214.                  ResetPlayerWeapons(playerid); // Resetar Armas.
  1215.                  SetPlayerPos(playerid, -911.40002441,3235.39990234,54.29999924);
  1216.                  SetPlayerArmour(playerid, 100.0); // Colete
  1217.                  SetPlayerHealth(playerid, 100.0); // Sangue
  1218.                  GivePlayerWeapon(playerid, 25, 500); //SHOTGUN
  1219.                  GivePlayerWeapon(playerid, 24, 500); //EAGLE
  1220.                  return true;
  1221.            }
  1222.       }
  1223.       return true;
  1224. }
  1225.     return 1;
  1226. }
  1227.  
  1228. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1229. {
  1230.  
  1231.     if((newkeys & KEY_SECONDARY_ATTACK))
  1232. {
  1233.        cmd_equipar(playerid);
  1234.        }
  1235.     return 1;
  1236. }
  1237.  
  1238. public hora(playerid)
  1239. {
  1240.     new str[128],
  1241.         str2[128],
  1242.             year,
  1243.                 month,
  1244.                     day,
  1245.                         hour,
  1246.                             minute,
  1247.                                 second;
  1248.     getdate(year, month, day);
  1249.     gettime(hour,minute,second);
  1250.     new mes[12];
  1251.     if(month == 1) { mes = "1"; }
  1252.     else if(month == 2) {mes = "2";}
  1253.     else if(month == 3) {mes = "3";}
  1254.     else if(month == 4) {mes = "4";}
  1255.     else if(month == 5) {mes = "5";}
  1256.     else if(month == 6) {mes = "6";}
  1257.     else if(month == 7) {mes = "7";}
  1258.     else if(month == 8) {mes = "8";}
  1259.     else if(month == 9) {mes = "9";}
  1260.     else if(month == 10) {mes = "10";}
  1261.     else if(month == 11) {mes = "11";}
  1262.     else if(month == 12) {mes= "12";}
  1263.     format(str, sizeof(str), "%d/%s/%d", day, mes,year);
  1264.     TextDrawSetString(Text:Textdraw0, str);
  1265.     format(str2, sizeof(str2), "%d:%d:%d", hour, minute, second);
  1266.     TextDrawSetString(Text:Textdraw1, str2);
  1267. }
  1268.  
  1269. public OnPlayerCommandReceived(playerid, cmdtext[])
  1270. {
  1271.     cmd = #;
  1272.     strcat(cmd, cmdtext);
  1273.     return 1;
  1274. }
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