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Toontown Accuracy Guide

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Oct 5th, 2014
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  1. Toon-Up: 70 for 1-6, 100 for 7
  2. Trap: Always perfect (100)
  3.  
  4. Initial value: Find based on highest cog level and gag trained level
  5. Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7
  6. Lv1 -2 8 18 28 38 48 58
  7. Lv2 -5 5 15 25 35 45 55
  8. Lv3 -10 0 10 20 30 40 50
  9. Lv4 -14 -4 6 16 26 36 46
  10. Lv5 -18 -8 2 12 22 32 42
  11. Lv6 -25 -15 -5 5 15 25 35
  12. Lv7 -30 -20 -10 0 10 20 30
  13. Lv8 -35 -25 -15 -5 5 15 25
  14. Lv9 -40 -30 -20 -10 0 10 20
  15. Lv10 -45 -35 -25 -15 -5 5 15
  16. Lv11 -50 -40 -30 -20 -10 0 10
  17. Lv12 -55 -45 -35 -25 -15 -5 5
  18.  
  19. If the attack is sound, geyser, or wedding:
  20. Lure bonus = Lured cogs/Total cogs * 100 (ex. if 3 cogs are in battle and 2 are lured, this bonus is 67)
  21.  
  22. Stun bonus = Number of previous hits * 20 (ex. if 2 sound gags hit, someone using drop will get 40% boost)
  23.  
  24. Track-specific values for attacks:
  25. For sound: 95
  26. For throw: 75
  27. For squirt: 95
  28. For drop: 50
  29. For lure:
  30. $1 bill/Small magnet: 50
  31. $5 bill/Big magnet: 60
  32. $10 bill/Hypno: 70
  33. Presentation: 90
  34. **ADD 10 IF ORGANIC OR TRAP IS USED**
  35.  
  36. Accuracy = Initial value (for all but trap and toon-up) + Lure bonus (for sound, geyser, or wedding) + Stun bonus (for sound, throw, squirt, and drop) + Gag value
  37. **ACCURACY IS ALWAYS CAPPED AT 95%** (except if all cogs are lured)
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