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- Let's make a game!
- -Scott Clicker
- -by someone
- -created on 25/10/2016
- -last updated on 25/10/2016
- -version 1
- Settings :
- -prices increase by 115%
- -selling gives back 95%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -boxes : main (resources, clickables); store (upgrades, buildings)
- -resources go in the resources box
- -clickables go in the clickables box
- -buildings go in the buildings box
- -upgrades go in the upgrades box
- Resources :
- *Scotts
- -named Scott|Scotts
- -displayed as %a Scott%s
- -visible
- *Shillings
- -named Shilling|Shillings
- -displayed as %a Shilling%s
- -unlocks at 100 Scotts
- *Rustlers
- -named Rustler|Rustlers
- -displayed as %a Rustler Burger%s
- *Science
- -named Science|Science
- -displayed as %a Science
- -unlocks at 10 Guitars
- Clickables :
- *FindScott
- -"Scotts are a widely distributed species across Hatfield"
- -gives 1 Scotts
- -visible
- -gains 10% per scout
- -named Find Scotts
- *SellScott
- -"Sell a Scott to some shady looking guy"
- -gives 100 Shillings for 1 Scotts
- -unlocks at 100 Scotts
- -named Sell Scotts
- *SellRustlers
- -"Laxative not included"
- -gives 1000 Shillings for 1 Rustlers
- -unlocks at 100 Rustler
- -named Sell Rustler
- -unlocks Retail
- Buildings :
- *Scout
- -"Turn a Scott into a Scout. They sound similar enough, so this should work. Each Scout adds <b>+10%</b> to your ability to find Scotts."
- -costs 1 Scotts
- -named Scout|Scouts
- -unlocks at 1 Scotts
- *Guitars
- -"Get your Scotts to play Guitar. For every Scott you have, the money produced by your Guitars will increase by <b>1%</b>"
- -costs 1000 Shillings
- -gives 1 Shillings
- -gains 1% per Scotts
- -named Guitar|Guitars
- -unlocks at 100 Shillings
- *Books
- -"Real books, not filthy ebooks. Get your Scotts to read to produce Science. For every Scott you have, the science produced by your Books will increase by <b>0.1%</b>"
- -costs 10000 Shillings
- -gives 1 Science
- -gains 0.1% per Scott
- -named Book|Books
- -unlocks at 10 Guitars
- -unlocks Rustlergeneering
- -unlocks BasicMusicTheory
- *RusterFactory
- -costs 100000 Shillings
- -costs 100 Scotts
- -gives 1 Rustlers
- -named Rustler Factory|Rustler Factories
- *Asda
- -"Take control of some Asdas so you can sell your Rustlers"
- -costs 100000 Shillings
- -costs 100 Scotts
- -gives 1000 Shillings for 1 Rustlers
- -named Asda|Asdas
- *BreedingFacility
- -"You don't want to know what goes on inside."
- -costs 1000000 Shillings
- -gives 1 Scott
- -named Breeding Facility|Breeding Facilities
- Upgrades :
- *BasicMusicTheory
- -"Turns out Guitars can play more than 3 chords. This should give a <b>100%</b> increase to money earned from Guitars"
- -costs 1000 Science
- -multiplies efficiency of Guitars by 100%
- -unlocks IntermediateMusicTheory
- *IntermediateMusicTheory
- -"Introducing the Piano into the mix should do something. We can expect a <b>200%</b> increase to money earned from Guitars"
- -costs 100000 Science
- -multiplies efficiency of Guitars by 200%
- -unlocks AdvancedMusicTheory
- *AdvancedMusicTheory
- -"Getting a degree in Songwriting from UH is definitely a sound financial move. We can expect a <b>300%</b> increase to money earned from Guitars"
- -costs 10000000 Science
- -multiplies efficiency of Guitars by 300%
- *Rustlergeneering
- -"Discover the secret of producing Rustlers - Hot, Satisfying and Prepared in Seconds. This should allow us to build <b>Rustler Factories</b>"
- -costs 10000 Science
- -unlocks RustlerFactory
- -unlocks Rustlers
- *Retail
- -"Turns out there's easier ways to sell Rustlers than trying to smuggle them into Bristol. This should allow us to build <b>Asdas</b>"
- -costs 50000 Science
- -unlocks Asda
- *Fanfiction
- -"Some Mpreg erotic fanfiction accidentally got mixed in with your Book supply. Somehow, this inspired your Scotts to invent a Scott-powered <b>Breeding Facility</b>. Don't ask how it works."
- -costs 200000 Science
- -unlocks BreedingFacility
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