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  1. Let's make a game!
  2. -Scott Clicker
  3. -by someone
  4. -created on 25/10/2016
  5. -last updated on 25/10/2016
  6. -version 1
  7.  
  8. Settings :
  9. -prices increase by 115%
  10. -selling gives back 95%
  11. -resources are hidden by default
  12. -clickables are hidden by default
  13. -buildings are hidden by default
  14. -upgrades are hidden by default
  15. -show log
  16. -boxes : main (resources, clickables); store (upgrades, buildings)
  17. -resources go in the resources box
  18. -clickables go in the clickables box
  19. -buildings go in the buildings box
  20. -upgrades go in the upgrades box
  21.  
  22. Resources :
  23. *Scotts
  24. -named Scott|Scotts
  25. -displayed as %a Scott%s
  26. -visible
  27.  
  28. *Shillings
  29. -named Shilling|Shillings
  30. -displayed as %a Shilling%s
  31. -unlocks at 100 Scotts
  32.  
  33. *Rustlers
  34. -named Rustler|Rustlers
  35. -displayed as %a Rustler Burger%s
  36.  
  37. *Science
  38. -named Science|Science
  39. -displayed as %a Science
  40. -unlocks at 10 Guitars
  41.  
  42. Clickables :
  43. *FindScott
  44. -"Scotts are a widely distributed species across Hatfield"
  45. -gives 1 Scotts
  46. -visible
  47. -gains 10% per scout
  48. -named Find Scotts
  49.  
  50. *SellScott
  51. -"Sell a Scott to some shady looking guy"
  52. -gives 100 Shillings for 1 Scotts
  53. -unlocks at 100 Scotts
  54. -named Sell Scotts
  55.  
  56. *SellRustlers
  57. -"Laxative not included"
  58. -gives 1000 Shillings for 1 Rustlers
  59. -unlocks at 100 Rustler
  60. -named Sell Rustler
  61. -unlocks Retail
  62.  
  63. Buildings :
  64. *Scout
  65. -"Turn a Scott into a Scout. They sound similar enough, so this should work. Each Scout adds <b>+10%</b> to your ability to find Scotts."
  66. -costs 1 Scotts
  67. -named Scout|Scouts
  68. -unlocks at 1 Scotts
  69.  
  70. *Guitars
  71. -"Get your Scotts to play Guitar. For every Scott you have, the money produced by your Guitars will increase by <b>1%</b>"
  72. -costs 1000 Shillings
  73. -gives 1 Shillings
  74. -gains 1% per Scotts
  75. -named Guitar|Guitars
  76. -unlocks at 100 Shillings
  77.  
  78. *Books
  79. -"Real books, not filthy ebooks. Get your Scotts to read to produce Science. For every Scott you have, the science produced by your Books will increase by <b>0.1%</b>"
  80. -costs 10000 Shillings
  81. -gives 1 Science
  82. -gains 0.1% per Scott
  83. -named Book|Books
  84. -unlocks at 10 Guitars
  85. -unlocks Rustlergeneering
  86. -unlocks BasicMusicTheory
  87.  
  88. *RusterFactory
  89. -costs 100000 Shillings
  90. -costs 100 Scotts
  91. -gives 1 Rustlers
  92. -named Rustler Factory|Rustler Factories
  93.  
  94. *Asda
  95. -"Take control of some Asdas so you can sell your Rustlers"
  96. -costs 100000 Shillings
  97. -costs 100 Scotts
  98. -gives 1000 Shillings for 1 Rustlers
  99. -named Asda|Asdas
  100.  
  101. *BreedingFacility
  102. -"You don't want to know what goes on inside."
  103. -costs 1000000 Shillings
  104. -gives 1 Scott
  105. -named Breeding Facility|Breeding Facilities
  106.  
  107. Upgrades :
  108. *BasicMusicTheory
  109. -"Turns out Guitars can play more than 3 chords. This should give a <b>100%</b> increase to money earned from Guitars"
  110. -costs 1000 Science
  111. -multiplies efficiency of Guitars by 100%
  112. -unlocks IntermediateMusicTheory
  113.  
  114. *IntermediateMusicTheory
  115. -"Introducing the Piano into the mix should do something. We can expect a <b>200%</b> increase to money earned from Guitars"
  116. -costs 100000 Science
  117. -multiplies efficiency of Guitars by 200%
  118. -unlocks AdvancedMusicTheory
  119.  
  120. *AdvancedMusicTheory
  121. -"Getting a degree in Songwriting from UH is definitely a sound financial move. We can expect a <b>300%</b> increase to money earned from Guitars"
  122. -costs 10000000 Science
  123. -multiplies efficiency of Guitars by 300%
  124.  
  125. *Rustlergeneering
  126. -"Discover the secret of producing Rustlers - Hot, Satisfying and Prepared in Seconds. This should allow us to build <b>Rustler Factories</b>"
  127. -costs 10000 Science
  128. -unlocks RustlerFactory
  129. -unlocks Rustlers
  130.  
  131. *Retail
  132. -"Turns out there's easier ways to sell Rustlers than trying to smuggle them into Bristol. This should allow us to build <b>Asdas</b>"
  133. -costs 50000 Science
  134. -unlocks Asda
  135.  
  136. *Fanfiction
  137. -"Some Mpreg erotic fanfiction accidentally got mixed in with your Book supply. Somehow, this inspired your Scotts to invent a Scott-powered <b>Breeding Facility</b>. Don't ask how it works."
  138. -costs 200000 Science
  139. -unlocks BreedingFacility
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