Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {$CLEO .cs}
- //-------------MAIN---------------
- thread 'VARU'
- :VARU_11
- wait 10
- if
- Player.Defined($PLAYER_CHAR)
- else_jump @VARU_11
- if and
- Actor.Driving($PLAYER_ACTOR)
- 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
- else_jump @VARU_11
- 0@ = Actor.CurrentCar($PLAYER_ACTOR)
- jump @VARU_67
- :VARU_67
- wait 10
- if
- 01F4: car 0@ flipped
- else_jump @VARU_192
- wait 1000
- if
- 01F4: car 0@ flipped
- else_jump @VARU_192
- 02E3: 4@ = car 0@ speed
- wait 10
- if
- 6.0 > 4@
- else_jump @VARU_192
- 0819: 5@ = actor $PLAYER_ACTOR distance_from_ground
- wait 10
- if
- 6.0 > 5@
- else_jump @VARU_192
- wait 10
- 0731: set_car 0@ y_angle_to 0
- jump @VARU_192
- :VARU_192
- wait 10
- 1@ = Car.Health(0@)
- if
- 650 > 1@
- else_jump @VARU_11
- 0A30: repair_car 0@
- wait 0
- 0AF9: samp say_msg "/gydyti"
- jump @VARU_11
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement