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- command /luckyblock [<text>]:
- trigger:
- if arg 1 is not set:
- send "test"
- send "test"
- send "test"
- stop
- if arg 1 is "daj":
- give sponge named "&e&lLucky&6&lBlock" to player
- send "&7&oOtrzymales Lucky Block."
- stop
- if arg 1 is "edytuj":
- open chest with 6 rows named "&e&l&oLucky&6&l&oBlock &c- Edit"
- wait 2 tick
- loop {lucky.gui::*}:
- set player's current inventory's slot loop-Index parsed as integr to loop-value
- stop
- on inventory close:
- if "%inventory name of player's current inventory%" is "&e&l&oLucky&6&l&oBlock &c- Edit":
- set {_i} to 0
- loop 54 times:
- set {lucky.gui::%{_i%}%} to player's current inventory's slot {_i}
- add 1 to {_i}
- stop
- on place:
- if player's tool is sponge named "&e&lLucky&6&lBlock":
- remove 1 sponge named "&e&lLucky&6&lBlock" from player
- loop 1000 times:
- loop {lucky.gui::*}:
- chance of 100/size of {lucky.gui::*}%:
- set {_item} to loop-value
- exit loop
- if {_item} to loop-value
- exit loop
- give {_item} to player
- send "&6&oOtrzymales %{_item}% z &e&lLucky&6&lBlock"
- stop
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