Advertisement
Guest User

Untitled

a guest
Oct 18th, 2010
187
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.19 KB | None | 0 0
  1. - version 0.78 Final
  2. * Fixed: Errors when importing files that contain non-ascii characters in the path
  3. - Although this is still a problem for GooTool
  4.  
  5. * Added: Advice if rotspeed < 0.0005.. body does not rotate.
  6.  
  7. * Added: Buttongroup ID now shown as name in Tree View
  8.  
  9. * Added: colorize attribute to labels
  10.  
  11. - version 0.78 RC3
  12. * Added: A "shed-load" of new attributes to buttons
  13. - including armed, latch, anchor and a whole load of textcolors...
  14. - Don't know what half of them do yet.. but they're there if you want to play.
  15.  
  16. *Added: rotationaldampeningfactor to both linear and radial force fields
  17.  
  18. *Added: animloop (true/false) added to SceneLayer
  19. - if set to false any animation plays once then stops...
  20.  
  21. *Added: enabled (true/false) to particles, not much use but needs to be there
  22.  
  23. *Change: If a button is anchored its position is given relative to the anchor
  24. - levelview updated to locate anchor geom and adjust button position accordingly
  25.  
  26. *Fixed: Properties Pane loses connection with element during tree "cleaning"
  27.  
  28. *Optimized: Element sorting no longer "blindly" moves stuff to the end of the list
  29. - Performs minimum changes to ensure valid intem order
  30.  
  31. *Added: buttons and buttongroups to scene tree cleaning
  32. - Ensures buttons appear in XML after the geom they are anchored to
  33. - If they appear before the anchor geom, they don't get anchored.
  34.  
  35. *Info: buttongroup attribute osx is now explained! radius,scalefactor
  36. - controls how the button grows as the cursor gets close and what it considers as "close"
  37. - scale alters from 1 .. when cursor is at or outside radius distance from button centre
  38. - to scalefactor when cursor is "dead" centre of the button.
  39.  
  40. *Change: Addin dir tag changed back to Read-Only
  41. - caused more trouble if changed, than when accidentally deleted.
  42.  
  43.  
  44. - version 0.78 RC2
  45. *Added: Check for renamed / copied original files on Make Goomod
  46. - Option to "fix" or Cancel.
  47. - Fixing changes resource paths back to original files
  48. - These checks and fixes also added to "Clean Resources" action.
  49.  
  50. *Added: files.xml now has more files and SHA1 hash and size for each.
  51. - Now 3 versions of the file one for each platform because some of the files differ.
  52.  
  53. *Fix: Error when custom pipe resources were missing.
  54. *Change: Missing Pipe resources now Critical
  55. *Added: Warning if custom pipe resources only in Global resource files
  56.  
  57.  
  58. - version 0.78 RC1
  59. Lots of Changes to Resources, Importing Files and Cloning
  60. * Clone Level now copies ALL custom images into the new level folder
  61.  
  62. * Import Resources copies ALL custom images into the level folder
  63. --- Imported duplicate filenames are not overwritten, files renamed ...2,3 on import.
  64. --- Sound files now imported to /music folder .. not /music/levelname
  65.  
  66. * Now includes the level name in the resource ID
  67. --- Uses Full 2DBoy pattern IMAGE_SCENE_{LEVELNAME}_{FILENAME}
  68. --- This prevents the "Duplicate Resources between 2 levels" problem
  69. --- Ignores duplicate imports (will not add a file if it's already a resource)
  70. --- Unique Naming.. will append a number if the imported resource name already exists
  71.  
  72. * Resource Filenames cannot contain spaces
  73. --- Existing resources with spaces in the filenames will be flagged as errors.
  74. --- Resources that are copied to the level folder will have spaces removed.
  75.  
  76. * Ensures all files in goomod have lowercase extension .png .ogg
  77.  
  78. Other Things...
  79. *Faster: Tree Cleanup was very slow with lots of hinges or strands
  80.  
  81. *Included: debug.bat for diagnosing errors on startup / initialization.
  82.  
  83. *Added: Advice if SceneLayer has non-uniform scaling with an animation
  84. - The game uses the average of scalex and scaley in both directions... weird!
  85.  
  86. *Change: Critical Error shown if compgeom total mass < 1
  87. -- A child is now allowed 0 mass, but the total must be 1 or more.
  88. *Change: Warning Message if compgeom has no children
  89.  
  90.  
  91. - version 0.77 Final
  92. *Added : Filter for Edit Level list.. All, Original Only, Custom Only
  93. *Fix : Incomplete processing of Set Defaults on global resource reload.
  94.  
  95.  
  96. - version 0.77 RC3
  97. *Added : Cut, Copy, Paste, Delete... works with multiple selections
  98. - Some issues with position when copying CompGeom children then pasting "Here"
  99. *Added : Show/Hide buttons for particles and labels
  100. *New : Update Resources button now also refreshes the image cache.
  101. *Change : Now loads animation names from files in anim folder
  102. *Fix : Geometry images don't move when dragged in multiple mode
  103. *Fix : Glitchy positioning while dragging a CompGeom and some of it's own children.
  104.  
  105. - version 0.77 RC2
  106. *New : First attempt at multiple selection
  107. - Use CTRL to add / remove items from the selection
  108. - Release CTRL then Click and Drag... Changes Position Only
  109.  
  110. *New : pulse attribute on signposts
  111. *New : tilecountx and tilecounty attributes for scenelayer (require tilex,tiley to be true)
  112.  
  113. *Change: Several LinearForceField attributes can now be removed / emptied
  114. *Change: Improved ARGB format message
  115.  
  116. *Fix: Problem on "Save and Play" attempting to rewrite Global Text File
  117. *Fix: Problem creating goomod, not creating res/balls/{ballname} folder
  118.  
  119.  
  120. - version 0.77 RC1
  121. * New: Tabbed Windows with Dirty Status icon
  122. -- Blue = Clean / All Changes Saved
  123. -- Orange = There are unsaved Changes
  124. -- Red = The level is "Read-Only" and has changes
  125.  
  126. * New: Recent Levels List
  127.  
  128. *Improved: Advice, Warnings and Critical errors better formatted
  129. - Also a new "more info" link to the new Errors and Warnings page in the reference guide
  130.  
  131. * Improved Tree and Property List Handling
  132. - Auto-Select Ball Root on window open
  133. - Clears Trees and List when no windows are open
  134.  
  135. * New discoveries!!
  136. - Slider joint ... a bit like a hinge... but different
  137. - New attributes for hinges stopcfm and stoperp not fully understood.. for "investigation"
  138.  
  139. * Resource Path / File validation
  140. - Files not found will cause Resource Tree issues
  141. - Verification on entry... you cannot set a path to a file that does not exist
  142. - CaSe correction on entry (Windows only)
  143. - Warns if resource file extension (png or ogg) is not lower case (Windows Only)
  144.  
  145. * New Clone method
  146. - Modifies all resource and text Ids to new level name
  147. - Leaves the addin.id blank
  148.  
  149. * New checks to ensure dependancy files actually exist.
  150. - More descriptive "not found" errors in depends tree
  151. - Dependancy Calculation Progress window now "hourglass" cursor
  152. - custom image resources for custom particle effects go in resource.xml.xsl
  153. - ball xml files now transferred "unmolested" from .bin to goomod xml
  154.  
  155. * New: Tree Refreshing on load and make goomod
  156. - Checks if any of the global xml (bin) files have changed since they were loaded
  157. - Checks if any of the custom Ball xml (bin) files have changed since they were loaded
  158.  
  159. Fix: DirtyTracker and UndoTracker not checking if value has actually changed
  160. Fix: Circular objects having to high a selection priority and getting picked when they shouldn't
  161. New Icon includes 256x256 image... (esp for Grant... who drew it in the first place btw.)
  162.  
  163.  
  164. - version 0.7.6 Final
  165. - Bug Fixed: geometry 'tag' and pipe 'filter' no longer accepting changes properly
  166. - Bug Fixed: crashes if an unknown ball type is present in the pipe filter attribute
  167.  
  168. - version 0.7.6 Beta 2:
  169. - On "Save and Play" Reloads global text.xml before writing any level text
  170. -- Prevents conflicts if GooTool has changed that file while WooGLE was running.
  171.  
  172. - Property Tree / List should now change correctly when switching level
  173. -- They still remain displayed when last window is closed... but hey!
  174.  
  175. - Bug Fixed: Import resources copies all files to the level folder
  176. - Bug Fixed: files.xml.xml contained entries for some "non-original" files
  177.  
  178.  
  179. - version 0.7.6 Beta:
  180. - Progress Dialogs added for "long" tasks
  181. - Mac file conversions
  182. - Dependancy calculations
  183. - Addin Names and Level Folders must now be at least 2 characters
  184. - Lines will display in RED if they are facing the "wrong" way.
  185. - Geometry Items are now filled in light blue (@25% alpha)
  186. - Added Add Line to Toolbar
  187. - Remove the word "child" from all the Add Item Context menus
  188. - Additional Status Bar messages during load / startup
  189. - Files.xml.xml now used un-encrypted.
  190. - Removes requirement for 2 files one AES and one XOR
  191. - Bug Fixed: Crashed on startup trying to report Duplicate Ball Names
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement