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- - version 0.78 Final
- * Fixed: Errors when importing files that contain non-ascii characters in the path
- - Although this is still a problem for GooTool
- * Added: Advice if rotspeed < 0.0005.. body does not rotate.
- * Added: Buttongroup ID now shown as name in Tree View
- * Added: colorize attribute to labels
- - version 0.78 RC3
- * Added: A "shed-load" of new attributes to buttons
- - including armed, latch, anchor and a whole load of textcolors...
- - Don't know what half of them do yet.. but they're there if you want to play.
- *Added: rotationaldampeningfactor to both linear and radial force fields
- *Added: animloop (true/false) added to SceneLayer
- - if set to false any animation plays once then stops...
- *Added: enabled (true/false) to particles, not much use but needs to be there
- *Change: If a button is anchored its position is given relative to the anchor
- - levelview updated to locate anchor geom and adjust button position accordingly
- *Fixed: Properties Pane loses connection with element during tree "cleaning"
- *Optimized: Element sorting no longer "blindly" moves stuff to the end of the list
- - Performs minimum changes to ensure valid intem order
- *Added: buttons and buttongroups to scene tree cleaning
- - Ensures buttons appear in XML after the geom they are anchored to
- - If they appear before the anchor geom, they don't get anchored.
- *Info: buttongroup attribute osx is now explained! radius,scalefactor
- - controls how the button grows as the cursor gets close and what it considers as "close"
- - scale alters from 1 .. when cursor is at or outside radius distance from button centre
- - to scalefactor when cursor is "dead" centre of the button.
- *Change: Addin dir tag changed back to Read-Only
- - caused more trouble if changed, than when accidentally deleted.
- - version 0.78 RC2
- *Added: Check for renamed / copied original files on Make Goomod
- - Option to "fix" or Cancel.
- - Fixing changes resource paths back to original files
- - These checks and fixes also added to "Clean Resources" action.
- *Added: files.xml now has more files and SHA1 hash and size for each.
- - Now 3 versions of the file one for each platform because some of the files differ.
- *Fix: Error when custom pipe resources were missing.
- *Change: Missing Pipe resources now Critical
- *Added: Warning if custom pipe resources only in Global resource files
- - version 0.78 RC1
- Lots of Changes to Resources, Importing Files and Cloning
- * Clone Level now copies ALL custom images into the new level folder
- * Import Resources copies ALL custom images into the level folder
- --- Imported duplicate filenames are not overwritten, files renamed ...2,3 on import.
- --- Sound files now imported to /music folder .. not /music/levelname
- * Now includes the level name in the resource ID
- --- Uses Full 2DBoy pattern IMAGE_SCENE_{LEVELNAME}_{FILENAME}
- --- This prevents the "Duplicate Resources between 2 levels" problem
- --- Ignores duplicate imports (will not add a file if it's already a resource)
- --- Unique Naming.. will append a number if the imported resource name already exists
- * Resource Filenames cannot contain spaces
- --- Existing resources with spaces in the filenames will be flagged as errors.
- --- Resources that are copied to the level folder will have spaces removed.
- * Ensures all files in goomod have lowercase extension .png .ogg
- Other Things...
- *Faster: Tree Cleanup was very slow with lots of hinges or strands
- *Included: debug.bat for diagnosing errors on startup / initialization.
- *Added: Advice if SceneLayer has non-uniform scaling with an animation
- - The game uses the average of scalex and scaley in both directions... weird!
- *Change: Critical Error shown if compgeom total mass < 1
- -- A child is now allowed 0 mass, but the total must be 1 or more.
- *Change: Warning Message if compgeom has no children
- - version 0.77 Final
- *Added : Filter for Edit Level list.. All, Original Only, Custom Only
- *Fix : Incomplete processing of Set Defaults on global resource reload.
- - version 0.77 RC3
- *Added : Cut, Copy, Paste, Delete... works with multiple selections
- - Some issues with position when copying CompGeom children then pasting "Here"
- *Added : Show/Hide buttons for particles and labels
- *New : Update Resources button now also refreshes the image cache.
- *Change : Now loads animation names from files in anim folder
- *Fix : Geometry images don't move when dragged in multiple mode
- *Fix : Glitchy positioning while dragging a CompGeom and some of it's own children.
- - version 0.77 RC2
- *New : First attempt at multiple selection
- - Use CTRL to add / remove items from the selection
- - Release CTRL then Click and Drag... Changes Position Only
- *New : pulse attribute on signposts
- *New : tilecountx and tilecounty attributes for scenelayer (require tilex,tiley to be true)
- *Change: Several LinearForceField attributes can now be removed / emptied
- *Change: Improved ARGB format message
- *Fix: Problem on "Save and Play" attempting to rewrite Global Text File
- *Fix: Problem creating goomod, not creating res/balls/{ballname} folder
- - version 0.77 RC1
- * New: Tabbed Windows with Dirty Status icon
- -- Blue = Clean / All Changes Saved
- -- Orange = There are unsaved Changes
- -- Red = The level is "Read-Only" and has changes
- * New: Recent Levels List
- *Improved: Advice, Warnings and Critical errors better formatted
- - Also a new "more info" link to the new Errors and Warnings page in the reference guide
- * Improved Tree and Property List Handling
- - Auto-Select Ball Root on window open
- - Clears Trees and List when no windows are open
- * New discoveries!!
- - Slider joint ... a bit like a hinge... but different
- - New attributes for hinges stopcfm and stoperp not fully understood.. for "investigation"
- * Resource Path / File validation
- - Files not found will cause Resource Tree issues
- - Verification on entry... you cannot set a path to a file that does not exist
- - CaSe correction on entry (Windows only)
- - Warns if resource file extension (png or ogg) is not lower case (Windows Only)
- * New Clone method
- - Modifies all resource and text Ids to new level name
- - Leaves the addin.id blank
- * New checks to ensure dependancy files actually exist.
- - More descriptive "not found" errors in depends tree
- - Dependancy Calculation Progress window now "hourglass" cursor
- - custom image resources for custom particle effects go in resource.xml.xsl
- - ball xml files now transferred "unmolested" from .bin to goomod xml
- * New: Tree Refreshing on load and make goomod
- - Checks if any of the global xml (bin) files have changed since they were loaded
- - Checks if any of the custom Ball xml (bin) files have changed since they were loaded
- Fix: DirtyTracker and UndoTracker not checking if value has actually changed
- Fix: Circular objects having to high a selection priority and getting picked when they shouldn't
- New Icon includes 256x256 image... (esp for Grant... who drew it in the first place btw.)
- - version 0.7.6 Final
- - Bug Fixed: geometry 'tag' and pipe 'filter' no longer accepting changes properly
- - Bug Fixed: crashes if an unknown ball type is present in the pipe filter attribute
- - version 0.7.6 Beta 2:
- - On "Save and Play" Reloads global text.xml before writing any level text
- -- Prevents conflicts if GooTool has changed that file while WooGLE was running.
- - Property Tree / List should now change correctly when switching level
- -- They still remain displayed when last window is closed... but hey!
- - Bug Fixed: Import resources copies all files to the level folder
- - Bug Fixed: files.xml.xml contained entries for some "non-original" files
- - version 0.7.6 Beta:
- - Progress Dialogs added for "long" tasks
- - Mac file conversions
- - Dependancy calculations
- - Addin Names and Level Folders must now be at least 2 characters
- - Lines will display in RED if they are facing the "wrong" way.
- - Geometry Items are now filled in light blue (@25% alpha)
- - Added Add Line to Toolbar
- - Remove the word "child" from all the Add Item Context menus
- - Additional Status Bar messages during load / startup
- - Files.xml.xml now used un-encrypted.
- - Removes requirement for 2 files one AES and one XOR
- - Bug Fixed: Crashed on startup trying to report Duplicate Ball Names
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