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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>2c36aebe7c2e4ba58681c3a</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2016-12-31 17:12:29</createtime><buildsignature>Local.Unknown.Unknown.1.25.136.1220-1.200.000.257.Release</buildsignature><categoryid>asm.py:810</categoryid><desyncid>2c36aebe7c2e4ba58681c3a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 38667)>: Attempt to traverse between two states (AdventureLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0x164512328; to 'object_gameMotionMatGuruEvent_01' at 0x147d2fb90>, '0', <AnimationParticipant.TARGET = 103>), 'x': (<weakref at 0x176073e68; to 'object_sim' at 0x16965f6d0>, None, <AnimationParticipant.ACTOR = 101>)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 715, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 810, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 38667)>: Attempt to traverse between two states (AdventureLoop -> FamilyLoop) where no valid path exists! Actors {'gameMat': (<weakref at 0x164512328; to 'object_gameMotionMatGuruEvent_01' at 0x147d2fb90>, '0', <AnimationParticipant.TARGET = 103>), 'x': (<weakref at 0x176073e68; to 'object_sim' at 0x16965f6d0>, None, <AnimationParticipant.ACTOR = 101>)} </desyncdata></report>
- </root>
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